Abandoned buildings begin appearing in the countryside

>Abandoned buildings begin appearing in the countryside.

A wizard did it.

The old world is bleeding into the new, walls are crumbling, the pie is ready to take out of the oven.

The economy here is failing

Traveling around would become way more dangerous as these building would be occupied by orcs, bandits, evil wizards and the like.

>The buildings sometimes move overnight

The building has become a point of dimensional fluxuation. It "vibrates" in such a way that it moves to whichever parallel reality that matches it's current "pitch". It's stay in any particular world is random, being inside of it doesn't guarantee that you will travel with it unless you can find a way to sink up your "vibrations" with it. The building is abandoned because the void between realities it inhabits is much like the hyperspace world of Event Horizon or the Warp. Nobody survived the first journey but you can occasionally see their shadows plastered on the walls much like with Hiroshima.

>Metroplex heeds the call of the last prime.

Better than abandoned babies.

>You can hear bloodcurdling screams of monsters from the buildings.
>At night some of the rural people see people carrying weird weapons heading towards the buildings.
>At dawn there is weird posts set up with the corpses of Monsters.
>Inspecting the buildings during the day results in nothing being found except blood and corpses of monsters.

>GM keeps trying to give us a base, but we won't let him

Be pretty fucking scary if you made camp, went to sleep, and woke up to find that a building had materialised and crushed Fred.

90% of adventures

>turns out people are just moving to the cities because there's no money to be made in farming these days.

>Moving buildings actually caused by magical flight, only wizard isn't powerful enough to make it permanent
>Has to land every couple of hours to "recharge" before flying again
>Some bandits hijacked an earlier model and use it to quickly escape local authorities

Hey, south west user here, we got tons of this shit around, so long as its somewhere near a road. On my way between arizona and Nevada I see an abandoned santa's workshop literally in the middle of nowhere along the road.

Just say that there used to be a big road and trade through here, but it dried up and left these remnants of the boom and bust.

...

The buildings were always there. They just weren't seen as valuable until now.

>They were always there.
>You just didn't know where to look.

Is this one of those settings where dungeons are randomly generated in-universe and dungeon raiding is a legitimate profession because of it?

Because I love those settings.

>The buildings were always there. They just weren't seen until now.

fixed

Even worse. ORC babies.

I feel like this is one of those premises that works a lot better in something other than conventional medieval fantasy.

A different setting gives you a far broader architectural scope to work with, for starters. Could be an abandoned suburban house, could be a chunk of a castle, could be a 7-11, could be— and it's hard to say whether this is the worst case or the best one—a skyscraper.

>The road to Igvead has been changing

>A weeks journey occasionally takes two days, and sometimes three weeks

>Merchants have reported passing through a dense wood

>Other merchants report traveling over a hilly plain

>Buildings have been disappearing in the city, replaced with empty lots overgrown with strange vegetation.

Thats because they were occupied buildings until the party murdered and robbed the inhabitants.

Meh, he was a dick anyway.

>bandits begin living in remains of abandoned orc babies