Inspired by End of the World and All Flesh, post good zombie/zombie apocalypse/zombie post-apocalypse artwork

Inspired by End of the World and All Flesh, post good zombie/zombie apocalypse/zombie post-apocalypse artwork.

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texaszombie.com/
youtube.com/watch?v=R8e-vXqzybw
youtube.com/watch?v=uoGptXpmTzo
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Not specifically zombie apocalypse related but I think it's appropriate for this thread.

>zombie apocalypse

>sneaking past whole car-park full of z

>all worldly possessions in the noisiest, least manoeuvrable, method of conveyance known to man.

>wat do?

Not necessarily zombie post-apocalyptic, but vaguely related, I suppose.

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Will be useful for upcoming Post-Apo Builder. Thanks, mate, and feel free to join by Tuesday (I hope) on /qst/

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Kind of zombie-ish, I guess?

Not really zombie-specific, but it's sort of post-apocalyptic.

More general post-apoc.

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Sauce? Or author?

Reminds me about this one

Given they are ghost from pretty spoopy game about wildfire victims - not really

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An infested IKEA would be a death-trap to rival a mall. A dozen house-plan showrooms all fused together, riddled with random hideaways and easily-missed access corridors, laid out in a deliberately circuitous path...

Although, it probably has plenty of rafter space if you can climb up.

Trust me - you DON'T want to climb on those. They are not exactly designed to uphold any weight at all, so while technically each 5 meters of the whole ventilation and lighting piping can uphold 100 kg, you would have to literally crawl on it to achieve that weight displacement... and it could still crumble under you.
Making FUCKLOAD of noise.

The real question is - why would you want to raid a huge store selling furniture in the first place?

Mall has few advantages IKEA doesn't, significantly lessening the "death-trap" factor:
- you can climb on the shelves, they are designed to withstand tonnes, so your weight won't make any difference; IKEA has only displays of rooms, so there is nothing to climb on
- there is quite a lot of open space, meaning you can manouver your ass (unless fast zeds, but then you are dead anyway)
- there is much more obvious space organsation, since you can just close all the doors to each shop (or they will even be already closed) and there is much less access ways to the mall
- mall office is a well-definied place and there are maps of the map next to each entrance; you can easily get to the place where all the keys and specific building plans are held
- mall office is almost entirely separated from the rest of the complex, so you can even hole down there even if rest of the place is overrun
- if you don't have to deal with fast zeds, your biggest concern is blocking the main doors and then just methodically clean up the place

The real stupid part is trying to fortify such place or take it hold with a small group, since you will never have enough people to fully secure it and most likely die trying.
But then again, if it's a tabletop game and NOT a horror one, your PCs are far above what average human can pull, so they can even secure an overrun mall with a player party of 5

*maps of the mall

>The real question is - why would you want to raid a huge store selling furniture in the first place?

It's a flat-pack goldmine, for when it comes to rebuilding civilisation in something approximating style!

Yeah - the major disadvantage with the mall is the massively higher chance of it swarming with zombies.

wish I knew; I found it in another one of these Veeky Forums image threads.

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Um... if you want to get flat-packed stuff, you don't go to a shop selling it - you drive to their depot.
There will be nothing and nobody inside.

This is something that always keeps me puzzled with zombie and general post-apo fiction. People going to all kinds of stores for loot...
... and nobody going for warehouses, depots and stuff like that. I mean... how fucking hard it is to raid local, absolutely empty and with no "customers" big-ass supplier of, say, building materials, but instead go to their retail department or just an asile in the mall selling hardware.

>Also, on unrelated note:
I need ideas for communities for post apo game. Tribals, raiders, settlers, the works. Their townships, hideouts and alike. Nothing fancy, just pile up ideas for those, something that makes them a bit more than Generic Post-Apo Small Township #37, but also not being Unique Special Snowlake Base On Wheels Hauled By Robot Slaves bullshit.

Like he said - close the doors, start the clean up. If it has more than single floor, it will be significantly easier to seriously thin down the herd, just by starting from top. Things get sour - you get to the roof. Things are getting steady - you stand on the staircase and escalators and just keep pilling up bodies.

Probably because warehouses and depots tend to be outside the usual starting places for these kinds of stories - residential areas or the city centre - and it's much less likely that you'd know their locations (lots of zombie stories/settings predate ubiquitous smartphones).

So when the roads are jammed with obstructions and undead, and the "internet is down, for some reason", it's not that you wouldn't want to raid a warehouse - it's that surviving long enough to reach one involves a lot of riskier raids.

And of course, when you finally get there, it's full of Hostile Survivors, or there was a fire, or there's a horde on the way, or the power's down so checking inventory is a nightmare...

I'm not talking "direct 24 hours".
I'm talking long term. All kind of zombie and post apo fiction completely neglect existence of those places. If the creators happens to be Americans, you can also forget about any other forms of locomotion than on foot, horseback or driving a car.

Either way, when you have your shit figured out (and usually all the stories reach this point roughtly a month or less after total collapse of everything), all it takes is a map, a yellow-page book and enough brain cells to rub together to figure out how to combine those things to get Knowledge: Local Area, rather than roam aimlessly and searching every odd or even building on your way.

Personally I blame "I am Legend", the grand-daddy of all zombie and post-apo fiction, but in it, Neville had a pretty strong justification why he acted like that - he was literally the last human left on Earth, so there was nobody else to compete against for any kind of supplies, as everyone else just died within the month since the outbreak, all while he was still driving to work (at least initially).
Then everyone else picked that up, but without realising he was the last guy on the planet, and the shit keeps rolling in the "genre" ever since.

>Sir! It looks like these things can only be killed with headshots!
>Okay, fire indiscriminately from the hip! It'll look cool, at least, while we die horribly!

Horrifying concept

I will never get this.
>There is this big-ass horde going in your direction.
>You know it's only headshot that can kill them
>You can just take your aim and do short bursts on head level to drop few of those in single burst, repeat until all drop dead/you need a reload, where your team/squadmate covers you
>Or you can ignore aiming at all, empty entire clip in the crowd, drop two or three and be devoured
I get it, Romero hated military, but this shit is still around, even when the military are (somehow) good guys and (even rarer) competent ones.
I'm no marksman and I can hit two tin cans close to each other at 50 feets using a rifle and firing it semi-auto. And I literally fired a gun 6 times in my life. The zombie fiction meanwhile requires that every single servicemen and women is corrupt, evil, petty, incompetent, blind and with zero training. I get it, you need to get them this way to get the whole zombie apocalypse, but then I remind myself about both 28 days later (yea, I know, infected aren't zeds... but the movie itself is zombie apocalypse anyway) and the remake of Dawn of the dead (which I find superior to the original, suck on it), where you have entire situation going out of control for reasons much more severe than "because the screenplay requires from us to pretend military, police and 95% of population are clinically retarded"

>Romero hated military, but this shit is still around, even when the military are (somehow) good guys and (even rarer) competent ones
Romero himself put it on its head with his Diary and the following movie (which was such utter turd it felt like watching Romero's parody, not his own movie). Where the same National Guardsmen were in the first evil, corrupt and incompetent looters and in the other one they were the good, level-headed and competent ones. It was literally the only time when Romero restrained himself from making military look like bunch of stupid assholes.

Yeah, with Neville, being half-mad and alone, just surviving is plenty.

Or in The Earth Abides - no zombies, but very few people - the cast settle down for a few decades and just live off the corpse of their city (until the water stops flowing). It's complacent, but understandable - there's no hope of rebuilding or fighting back, so just finding some piece of happiness is enough.

The Walking Dead show is probably the best example of the worst kind of zombie stories - the writers have no ambition beyond cheap drama. The survivors shuffle from wound to wound, barely make any attempt to plan or protect themselves, and MAN IS THE REAL MONSTER.

World War Z and the Zombie Survival Guide really compounded that, by being so damned popular back when zombies became cool again.

>Guns are ineffective against zombies, because shooting is hard and big bullets just knock them over or cut them in half.
>Katana and the fucking *lajatang* are recommended weapons.
>Yonkers.

Okay, the katana/lajatang nonsense never really caught on. But it was stupid.

The best part with ZSG is that it was written as a fucking parody. But so many people took it serious, the publisher pretty much forced Brooks to deliver something more.
Cue the abysmal pile of shit that WWZ is.

I also never understand how the hell gibbing something with HMG is not equal with getting rid of it. Who cares if you didn't "kill" the zed, if it is now in 5 different pieces. and only one of them is even remotely close to being "dangerous" (with really huge quotation marks)

And not him, but uou think the show is bad? Then you should check the comics version. Suddenly all the shit going in the show looks by comparison like the most sane decisions made by emotionally stable people with long-range plans that will allow them to rebuild the civilisation and repopulate the planet.

Kirkman made it pretty clear he was just there for the drama and trying to drag out Romero's 'people are the real monster' shit. Which is fine for a couple hours or a movie or a short comic but is a tiresome fucking concept for a TV series or comic.

Its misery porn and its absurdist because people are honestly good at surviving. I mean yes the average city dweller who knows jack about survivalism will die within the first week of the apocalypse but as a species we've overcome some serious shit so the endless 'everything is fucked' is really pointless and tiresome.

The comics should have ended with Negan defeat. But at that point, money from the TV series was already rolling in steady supply, so Kirkman just shrugged and decide to make as much hay as possible until the sun still shines.
I'm not sure if anyone aside absolutely hardcore fandom read his crap anymore at this point.

The bad part is that he was really planning to end this shit with Negan. The guy is out of picture, all the communities unite for good, they rebuild, the end.
But as I've already said, he's a petty, greedy man, so now this shit will never end, until the publishing deal will get cancelled. Not that it matter, because his series lost any sense or cohesion somewhere around Prison and that was years ago. The same principle apples to the TV series, which ever since had to create fuckload of filler episodes just to not run too fast toward Kirkman's pace, so they can always just adopt his ideas, rather than think on their own.
tl;dr - lazy writing perpetuated by even lazier people.

It's absurd for different reason - at this point, in both versions of TWD, the people who are still alive are all hardcore survivalists. Yet all the plot are structured and play out as if it was 3 months since the collapse of the world and they are still acting in some initial confusion about their own situation. What the fuck?! At least initially the comics had the advantage of cramming most of that shit within few months (by the time they hit Alexandria it was what? 8 months?), while the TV series dragged it for literal years. Correct me if I'm wrong, but the series is hitting fifth year in-universe and they still act and behave like last WalMart was closed last week.

But then again, there is the spin-off series, which was made roughtly 3 years too late to catch up on last wave of zombie popularity and is so bad I've barely made it through the first season, with no intention of even touching 2nd one... and from what I recall, it's in the middle of cancellation right now due to abysmal ratings.

>crossing out "Newark" and writing in "Hell"
>implying the two terms aren't interchangeable
NJ user here. No one who lives in Newark would even bother taking the time to alter that sign.

>remake of Dawn of the dead (which I find superior to the original, suck on it)
Suck on what? It was better than original and it would take to be delusional to claim otherwise. Sure, they did a lot of stupid mistakes and all, but it was their own stupid mistakes. No "humans are the real monsters" bullshit. No "evil looters will ruin your life". No "military will fuck you up, because the director was a draft dodger". Just plain old "it was all your own god-damn fault".
The only thing original had better was more focus on each character, because there were 3 of them instead of 20 and I realised on my second watch of remake that I still can't name 6 characters in it, despite paying attention to who is named what on 2nd run.
Hell, I can't name 3 of them even today.

But the remake had the advantage of making the apocalypse feel like something really unstoppable and beyond any control, which was really freaky all by itself. It also allowed the characters to enter the mall before it was even opened, so there was barely any danger inside after they've made sure all doors are locked. And like I said - it was characters own mistakes that get them killed. Not stupidity. Mistakes. That makes a hell of a difference for the story

The spin-off isn't even bad enough to swing around to good.

You'd think that "during outbreak" would be a great place to start, with lots of new-ish ground to cover, a real day-by-day survival kind of thing... but they essentially skip it as fast as they can, to have a collection of retards and sociopaths do their damnedest to turn things into The Walking Dead and destroy everything they touch.

The only good zombie show has been Z Nation - it has its own flaws, but it embraces its absurdity, and isn't afraid to have competent characters and interaction with survivors who aren't uniformly sociopathic monsters.

the zombie talk has me thinking of a little thing I've got going. Got a couple players in a post apocalypse.

My zombie apocalypse takes place in a sort of alt-history 20 minutes into the future kind of thing. They're unsure of how but mutation therapies, basically genetic engineering, have been a thing for like 20-40 years and all the 'zombies' they face are actually mutants. There's the usual shamblers but if they're left to themselves they mutate. Often unpredictably. Just left a camping area in a nearby forest, managed to get their hands on a Ford Supercruiser. The girl has a shotgun and a baseball bat, the boy is stuck with improvised weaponry though he did manage to salvage some sports javelins. They're gonna try and hit a gunstore that the girl raided in her backstory for the remington.

I got a trash table, anyone got any post apocalyptic loot tables?

Grab them
Probably the best loot and encounter "tables" in existence, because they are flexible as fuck.

much appreciation user!

Here's one I cribbed from... maybe RIFTS: Madhaven?

I like how they've pointed out post-apo makes no sense after 10 or so generation, because it there was any humanity left after the initial event, they completely rebuilded or reworked their society, either being back on track or being on tribal stage, thus the setting no longer can qualify as post-apo in the direct sense of the term.

thank you kindly user!

Old-timey suit of full plate-armour as protection from zombies (assuming for the sake of argument one can find such a suit which fits properly): - Yea or nay?

Nay.

Meanwhile, two years ago I've got a player, who made a scuba diving enthusiast PC...
... with suit for diving with sharks in his possession

Since it was a black comedy game, I've allowed it. Shit was hilarious.

Sure, but what's to stop them from dog-piling on you and pinning you under them until they manage to break the straps?

>Being this retarded
>Seriously thinking this is possible in the first place
Let me guess - you learned this one from playing 3.X?

I guarantee if you wear a suit of plate armor, put yourself in the middle of a crowd of 30 undead people, and ask them to try and pin you down by climbing over each other, they will be able to pin you down.

>break the straps
This is not your average stupidity

Not him, but it's not the part about piling up that makes you fucking retarded. It's the "tearing apart pieces of leather holding few not-so-important pieces together with bare hands somehow disabling the entire suit of armor" bullshit that makes you look like being braindead yourself

Yeah; but if you put yourself of a crowd of 30 undead you're pretty much done-for unless you're wearing power-armour or some such.

To pin down a human, you actually need to hold him. To keep guy in armor on the ground, you would need to position yourself on him and intentionally keep him on the ground. Not just standing on him.
And if you are planning to stand on him, then there is a pretty limited amount of people that can stand on single human being.

Oh, okay. I'm not an armorfag so I don't know how easy it is to pull apart.

>To pin down a human, you actually need to hold him. To keep guy in armor on the ground, you would need to position yourself on him and intentionally keep him on the ground. Not just standing on him.
>And if you are planning to stand on him, then there is a pretty limited amount of people that can stand on single human being.
All the zombie movies I've seen have the zombies just piling on top of someone to the point where they can't stand up because there's too much dead weight on top of them. The zombies usually aren't shy about climbing on top of each other or injuring themselves trying to reach a living person.

>All the zombie movies
>movies
See your problem, you fucking retard?

I mean it's not like zombies are real, but people standing on you can be perfectly real. And guess what - they won't fucking pin-down you just by standing. In fact, you will be perfectly capable of throwing them off balance.

texaszombie.com/ has some good ones. "Scrounging Charts" is really what you're looking for, but Night of the Dead, From These Cold Dead Hands, Random Encounters and Other Tables, and Zombie Descriptions and Game Scenes from the AFMBE Board also have useful junk in them.

thank you user!

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>you will be perfectly capable of throwing them off balance.
What if they all lay on top of you, and then more of them lay on top of those

... then they can't harm you anyway? Assuming you aren't in this shit alone, your partner can clean this mess while they are all on top of you.
Remember - 90% of "zombie ambushed them" bullshit in movies is literally shit-tier writing for cheap drama. Another 5% is for actually incompetent fools.

Step on the crossbar and scoot

I think I stroked out toward the end there

Does someone have some post-apocalyptic survival fiction? I'm jonesing so hard
Books, movies, webcomics, games, whatever

You know, where it's less about 'finding the cure' or the 'evils of man'. I just want a guy, raiding malls, fighting zombies, surviving winter.

>... then they can't harm you anyway?
>just throw them off balance

Because that makes it all fine, right? Not a problem - just wait for them to get bored of scraping the flesh off their fingers and losing teeth gnawing on your gorget and they'll wander off! Should be anytime now... right?

Hell, I agree that plate would make you about as close to zombie-proof as you can reasonably get outside of a tank, but it doesn't warp reality to make you Jackie Chan in a metal Tuxedo.

Though, maybe I'm wrong, and you're a master of close-quarters combat, and no number of zombies could possibly pull you down or impede your movement - and if they somehow did, you could just squirm out from underneath and cartwheel away.

But, I'm not.

>Assuming you aren't in this shit alone, your partner can clean this mess while they are all on top of you.

Not the guy you're bitching at, but moving the goalposts doesn't help your point (which was already made, so you're probably just getting off on it at this point).

Adding in a random partner (just because it's OBVIOUSLY a good idea to buddy-up doesn't mean you can ASSUME it), who is free and safe and in a position to help you up - presumably you gave him the weapons he'd need to kill those zombies - doesn't instantly mean your dumb ass is safe.

So, maybe he's got a rifle, a good angle and a steady aim. That'd pretty much trivialise your bog-standard group of shamblers.

Then why were you on the fucking ground in the first place you clanging sack of well-armoured idiot?

Oh, also these are actually now Rage Zombies - do you see why moving goalposts is stupid?

>Being this bad at counter-argumentation
Let's make a short round-down, k?
Riot gear is great, but its also non-rigid. So when they will magically just pile on you, they are going to crush your ribs and simply suffocate you. Plate remove this issue either completely or to certain point, since it's rigid. Depending on how it's fitted on you, it might as well make you "unsquishable" for lack of better term.
So you will be just lying under the pile of them, yourself unharmed, but trapped.

If you are alone - you are fucking dead. Not because your armour won't protect you, but because you are trapped and can't throw away half a tonne of dead meat covering you. But that still just assumes they literally created a human pile on you and then kept on doing so ad infinitum.

If you have a partner, then you are perfecly safe (unless he's pinned down too), because a bunch of zeds is just lying on you, so he/she can pick them up and save you.

So kindly - fuck off. This had absolutely nothing with moving goalposts.
Also, your "I'm not that guy" is hardly convincing, if you have the same syntax as he did. Not that I care, but try harder when bullshitting a bullshitter.

Does animated artwork count?

Also, expanding on the partner bit - entire horde is just pilled on your ass. So why your partner is not free to act?
Think about yourself as a walking tincan full of spam. Quite literally. Entire bunch of 0 IQ morons is trying to eat you, while you are still inside that can. Even if they pin you down, they can't do shit to you. And a fuckload of them is focused on you, trying to scrap you. Your partner has a free move, because you got entire/most of the focus.

It's not a rocket science. Not that it's wise, but still perfectly sensible with given data.

Just go read I am legend. It's not exactly what you asked for, but Neville provides a hefty dose of stuff that is/might be helpful.
Also:
youtube.com/watch?v=R8e-vXqzybw
youtube.com/watch?v=uoGptXpmTzo
To get this short you will need to be familiar with the book, but it's absolutely marvelous take on the moment that eventually got dropped from the book - the transition of Neville from scared shitless to realising that either he will start to fend for himself, or he will simply die, because there is literally nobody left to save him or help him.

Holy shit, so I didn't just imagine this short existed.
Thanks mate! I've been searching for this for years! Friend send me them right before the Will Smith movie premiered and I've been unable to locate them ever since.

Holy shit. That's actually some A+ concept/fiction there.

Shit like WWZ and ZSG are shit in my opinion because of those tropes they enforced. Sure, ZSG is written well, but still, it had a negative impact that Robert 'Cuck' Kirkman, author of the Walking Dead, picked up on.

>cant call them zombies, gotta use stupid names ie walkers, zeds
>katanas are somehow the best weapons ever made
>weapons never dull, break, or wear down
>guns suck ass
>yonkers
>etc

People forgot ZSG was a parody and ran with it.

If anything in the comics people are TOO good at surviving. Seriously, it was really great until a few dozen issues in. Suddenly every person is a fucking superhuman with godlike combat abilities, zombies are useless as wads of wet tissue paper, and every single female character is super strong and super cool because of Kirkman's self-admitted hyper-feminism. No room for flaws or characterization there, just gotta make the women unrealistically amazing at literally everything and have every man be incompetent, insane, or a brooding moron.

It took, what, an hour or two just to get in or out of plate armor? Plus, knocking knights over became the most valuable war tactic against them because you were basically defenseless for 15 minutes while you squirmed yourself up to your feet. You would be resistant against zombie bites, but plate armor does shit for blunt force trauma, so you have a dozen or two very pissed off undead punching and slamming you and dogpiling you and trying to rip off your armor while you lay there powerless. Plate armor in a zombie apocalypse is a metal coffin.

You know Veeky Forums, dealing with zombies will be easy for us. It is humans that is the hard part, you can never know when one my snap, betray, or out right try to kill you.

>dealing with zombies will be easy for us

Yeah, a bunch of nerds who enjoy rolling dice and moving plastic figures around will have a real easy time defeating a horde of adrenaline-pumped above-human-strengthed bloodthirsty ravenous unstoppable sprinting monstrosities.

>It took, what, an hour or two just to get in or out of plate armor
From where did you you get that? It takes 15 minutes.
For comparison - getting into riot gear takes 10.

And if you think that pushing someone has the same effect as deliberately trying to knock them over - you never in your entire life been in a fight, even as a school kid.

>you were basically defenseless for 15 minutes while you squirmed yourself up to your feet
Aaaaaand... yeah, you can eat a bullet already

Next thing you will quote D&D on plate's weight

Hold up on a place for a few weeks, dead things will continue to decay and grow weak. Air, heat, and cold will break their bodies down over time. Zombies don't think, you can figure out ways of dealing with them, but other humans are out there thinking just like you and me. Maybe they want to work together, maybe they want to kill you, who knows? Unless you are a mind reader, one can never know.

I disagree
Unless it's an absurdly infectious outbreak malls would probably be abandoned exactly BECAUSE the zombie apocalypse is a "plague"
No ones going to the mall when there's that weird flu going around and all the health specialists are telling you to stay restrict your public wanderings to avoid it.

Since when the fuck is the average zombi 28 days later style?

Assuming they decay, and assuming they decay that quickly.

Here's your last You.

Makes them all that easier for the taking

>Your you
>Said the guy baiting with "plate is useless" meme

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>Dead body somehow not decaying
I want ZSG faggots leave right now.

Ironically the only zombie fiction that ever took that shit into account was 28 days later. Where there were no zombies. But instead of "the decayed into ooze and bones in 2 months" Boyle instead had "they've al starved to death after 2 months"

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In an almost weird turn, supermarkets are going to be packed since Pele flock to those places any time there is some sort of disaster. It's mainly to stock up on food and the like but i think they'd turn into literal death traps especially early on.

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