How do we make super strength, super speed, and flight interesting powers?

How do we make super strength, super speed, and flight interesting powers?

>super strength
you kind of can't unless it either goes cosmic level or pairs with super endurance
>super speed
gotta go fast
>flight
it already is, imagine if Frodo could fly the Ring to the Mountain

>Hercules and Gilgamesh aren't interesting

pleb

The same way you do with any other power: You add limitations and modifications, and maybe even add a touch of realism.

Super strength: Good luck lifting a car without breaking it apart.

Super Speed: That's an interesting one. Okay, so you're super fast. Too bad your perception isn't. Try to avoid running into shit. Also, you don't get any tougher than normal, so hitting someone at 400 km/s is something you do only once. You could even rip yourself apart or ignite yourself on the air resistance if you go too fast.

Flight is in most cases something that is added to other powersets, but you can even give that a twist. E.g. you can't fly, but rather drift. You jump, you keep flying until you hit an obstacle or the ground, but can't change your course until then.

>implying

you just gotta frame it right

powers are just a vehicle to show your characters personality and as a means to solve problems

>flying brick
>interesting
Only one man has pulled this off and Michael Stackpole is busy.

They can't fly. Thus aren't flying bricks. Thus by default more interesting.

Give the antagonists better/stronger abilities so now the flying brick has to fight smartly.

>it's another "Veeky Forums is too autistic to understand the difference between concept and execution" episode

Powers that are the type of "interesting" you are looking for are usually narrow in application and end up being very boring. They're only interesting to think about or as a thought experiment. I mean look at the garbage shat out. Mentally engaging to think of and imagine, I'm sure, but total garbage to do anything with.

Strength, speed, and flight allow for plenty of "interesting" things to actually happen once a story is in motion, which is the important part. It tends to be overlooked by people who only imagine the set up and don't actually do anything with it, because of this.

Flight isn't just being able to fly. It has aerial agility, maneuverability, acceleration, wind resistance, etc.
Super strength could result in abusing Newton's laws. Punch a dude with enough force to flip a semi and you launch yourself backwards at high speeds. Also it just needs to be described more in detail to make it entertaining.
>"You punch the guy for (high damage) and he flies back 4 spaces"
Vs
>"You pivot and slam your leg into the dude's stomach, crumpling his form around your leg for a split second. Before he is sent bouncing and sliding a distance away you hear multiple bones crack and give way under your Supernatural strength."
Super speed could have some defects like "everyone works on actual physics, except you" and trying to catch a falling person at 10,000m/s just turns them into a fine red mist and taking a hypersonic job through town will cause a sonic boom tunnel to devastate the local area.

Do it how Worm did it.
>Start off above-average human but as soon as conflict arises you ramp up with no known limit, becoming more monstrous as you go.
>Flight is a byproduct of your aerokinetic ability to form solid air constructs. You have to balance your mobility and offense so you don't lose focus and drop out of the air.
>You can speed up tremendously but physics still apply. While sped up the world is slower for you but your mental processes also speed up. So going 50x faster means you experience everything 50x slower than everyone else. You're lucky though that it doesn't appear to have accelerated your aging process.

I've always wanted to see how flight interacts with martial arts, like helping with some of those flipping throws that are otherwise too showy to be practical

What about Flight Dancing?
Can you be like a Garry's mod admin and No-clip fly around while dancing seductively?

Given them to an interesting character.

Or some kick-ass parkour moves. Even better if nobody knows you can fly and you're just this really really good parkour dude that can make 30ft jumps and fall large distances but survive with no injuries all because you're "skilled" when it's really just small applications of flight at the exact times.
No. Give them to a good roleplayer's character.

You have super speed but not super acceleration. You have to run for several minutes before you can break the sound barrier.

Don't.

In a setting with multiple superpowers, make them the most bog-standard, generic ability that someone can be granted, consistently outdone by other forms of powersets.

The supers with these powers will have to find some way to make it work for them, combining their superhuman abilities with character traits and human abilities. This'll test their willpower and creativity.

These people all have pretty great ideas.

> super strength

You are inhumanly strong, but your body isn't inhumanly tough. Past a certain level, using your own strength fucks you up. This means that you can do pretty impressive feats of strength regularly, but using your power anywhere near its full potential immediately takes you out of the fight because throwing that airplane back into the sky broke your back. It makes using your strongest attacks an absolute last resort, and if for whatever reason it isn't enough you are fucked.

> super speed

Lots of whats this can be interesting. Id say give them superspeed but let friction still apply in some ways, basically turning you into a human fireball when you run. The good news is that by slowing down properly you can basically shoot the fireball ahead of you and appear behind it, rather than dropping out of superspeed in the middle of an inferno. It does, however, mean that your speed is more of a utility and offense power, trying to run in and save people with your speed is likely to do more harm than good.

> flight

Your flight isn't magical. You don't peter pan around without consequences. If you want to lift yourself up, you have to generate lift. That means you are pushing down with some kind of force. Same for side to side or forward motion.
Essentially, for you flying and shitting out streams of concussive force are the same power. You can't do the former without also doing the latter.

When he said making it interesting I don't think he meant nerfing it into uselessnessz

OP didn't mention flying bricks, you did.

But that's how you make stuff interesting. It's why people advocate for Pick Class, race, 3d6 down the line in that order. Limits breed creativity.

Put your players in a street level style campaign yet give them one cosmic-tier power with all the drawbacks.
>Super strength
You can punch a truck into space. You also create shockwaves and paths of destructions wherever you unleash more than baseline superhuman strength. Good news is that some of the durability is there so you won't explode doing a full power punch, but everything else probably will.
>Flight
Supersonic flight is easy, but the collateral damage is kinda not nice. Good news is that you're protected from air resistance! Bad news is that your flight speed starts at "sprinting Olympian" and only goes up from there.
>Super speed
You can move extremely fast, so fast that you can approach relativistic speeds. Too bad you also cause relativistic damage and moving at near-light speed causes some serious distortions in perception of time, light, and everything else. Make sure you don't hit a ramp at escape velocity!

On this note a defensive power turned up to 11 can be useless in many circumstances. Like full indestructibility without any strength enchanting powers (except maybe +50% normal human strength due to muscles never breaking).

You make a CHARACTER with powers interesting by writing a good character and telling a good story.

But you can't make a POWER itself interesting without giving it costs and consequences that naturally lend themselves to the use of the power having interesting effects. A power that has no flaws and always works the same way can never itself be interesting, you have to build an interesting situation around it.

More complex powers can be interesting, like some of the weirder Stands from Jojo, but mostly because of their interactions and creative uses. Superstrength and Flight are pretty flat powers, there are not a lot of interesting interactions you can make there because they just do what they say on the tin and nothing more. Speed is a bit more exploitable, just because it lets you do a lot of different things all very fast.