An adventuring guild sets office in town, what quests and odd jobs can the party find there?

An adventuring guild sets office in town, what quests and odd jobs can the party find there?

capturing monsters for the local arena fights

Goods have started dissapearing from merchant ships at [city name]'s port. Many merchants and seller are now avoiding to trade in the vicinity, damaging the local economy.

A local authority wants to get to the bottom of this, offering a great sum to whoever that can find the thief/s and put an end to their means.

In the end this is an inside war between two rival security companies for the total control of [city name]'s port, which keep putting blame on each other while sabottaging the other one's cargos.

Getting rid of goblin nests.

A nobleman has recently started brewing and distilling different kinds of alcoholic beverages. All he asks for is for some inspiration, and maybe new flavours from more remote and exotic lands to infuse into his newest batch of the whitest, most pure and delicate grain spirit.

Amnesos the wizard needs a group of brave men and women to venture into his tower to... find his glasses. He could have sworn that they were just right there where he left them, but it seems that they took self consciousness and started exploring his library on their own.

A request to find someones missing dog.

>An adventuring guild sets office in town, what quests and odd jobs can the party find there?
"Wanted: someone to go back in time with me. This is not a joke. You'll get paid when we get back. Must bring your own weapons."

A prominent bard is coming to town and going to be performing for the next three days. Given some unfortunate incidents the bard's usual supporting performers and body guards have had to flee the continent. Looking for a few folks to help keep the bard safe from rabid/crazy fans and keep the crowd entertained between his acts.

I actually want to use this as a plot hook in a campaign. Time travel is a bitch to work into stories though...

> Time travel is a bitch to work into stories though...
Self-resolving timelines and the usage of timewaves avoid most of the time travel problems that are connected with plot inconsistensies.

>Dog owner is a cute grandma
>Adventurers cannot resist, accept the request
>Desperately unable to find the dog, get involved in countless unrelated shenanigans
>Dog Quest take up 3 sessions and 4 TPKs
>Finally come back to the grandma
>Turns out her dog is dead since years anyway
>Also Alzheimer

Gather 3 wooly mammoth tongues at the snowy mountain peak.

the tinkerer needs supplies [sulfur,iron,phorphorus,etc] and when you go back to give it to him his house is under attack and you have to help defend his research. He rewards you with tinkerer bullshit like thunderstones or smokesticks or explosive arrows or barbed arrows or alchemist fire etc.

A bunch of entry level adventuring positions. 5 years adventuring experience mandatory.

What level would a character be after five years of adventuring?

>adventuring guild
UGH

Yeah, well, let's see you complain when monster attacks start occurring more frequently in the region.

>There is no guardsmen, army, or bannerlord to be seen
>There is no real authority figure, at all
>Defense is delegated to corporate mercenaries
>There are no real limits to the powers of said mercenaries, from burning villages down to hunting endangered dragon species
>Murderhobo Land is Fantasy Ancap Land

You know, if you wanna just get caught up in the details...

Some states in the USA, or for example Hawaii, allow people to get a bounty hunter license and go after criminals and whatnot, although they already have an army and security forces.
Imagine that but in a medium fantasy setting, where the age of adventuring is ripe enough for a group of retired adventurers to set up a company to grant others access to a more legal and organized free-spirited living.
It's organized murderhoboing, with less of the crazy.

Haha Dog the Bounty Hunter has a warrant in my state.

I donĀ“t really think townspeople care about whether dragons are going extinct or not desu

Or it's some kind of hinterlands, Wild West/East/Whatever and this "adventurers guild" are more or less local phenomenon as a substitute for a guards, bounty hunters and exterminators, made by a locals for a safety of locals. Because, let's face it, central doesn't really care about you and can barely provide most basic security on their important objects. Out there you either on your own or with "guild".
Then words got out and shit just escalated from here.

An old farmer, now widowed, needs someone to keep an eye on her crops overnight as she goes to a nearby town for a couple of days to deal with some personal business. The party then discovers what this woman has to deal with every night around the pumpkin patch.