Roll 3d6 in order, no dropping lowest die or rerolling, and then pick your class

>roll 3d6 in order, no dropping lowest die or rerolling, and then pick your class

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Why do I get the feeling that Jay is the one least likely to enforce something like this?

I think Mike would be more of a stickler for that kind of shit

The irony is that because 3d6 operates on a bell curve, chances are that you will all end up with exceedingly average characters.

Why bother rolling at all? Just take straight 10's in everything.

I think making somebody roll 3d6 is a great way to take them down a peg. All their builds and prebuilt garbage isn't going to mean shit when their highest stat is a 14 in charisma.

Is the other thread autosaging or something?

In any case, those threads have convinced me that having 3d6 in order be an immutable rule of the campaign is a great way to filter out undesirable players when advertising for old school games

You need some positive modifiers for spell casting

Come on, how bad can it be?
>STR 6
>DEX 12
>CON 7
>INT 11
>WIS 9
>CHA 5

That's all I need for a diplomancer sorcerer or diplomancer bard.
Cutting stats doesn't mean you can't do charop, it just means you can't blindly copypaste from the internet.

Basically. Forcing people to roll first then create the rest of character breaks down all the bullshit they had prepared beforehand and makes them naturally roleplay (or just flail about and get themselves kicked).

11 STR
15 DEX
9 CON
16 INT
10 WIS
15 CHA

A wizrard is you! Because if you can wizard, you should wizard.

Skill monkey face rogue is tempting with that dex, int, and cha combo. But no- always wizard. Unless you can cleric. Then you cleric. But since I can't cleric. I'm wizarding.

Unless its 2e. Then you paladin sometimes since they were deliberately broken since they expected a MAD stat roll to be rare.

I've done that before, it was actually a fun campaign.

Why not 6d3, so you lessen the chance of functionally crippled characters who would realistically never become adventurers in the first place?

Strength 11
Dexterity 12
Constitution 11
Intelligence 11
Wisdom 15
Charisma 9

Cleric, then, I suppose.

Most DM's who would do this (and are worth their salt) wouldn't make you keep a worthless character. Usually you'd roll until you get something usable.

Not every campaign is made of people who just decided to go out adventuring one day

Not true

OK, I'll play the surface level game and give no shits about the mess below:
>STR 9
>DEX 7
>CON 13
>INT 12
>WIS 13
>CHA 11
Hmm, jack of all mind trades, I think I'd go for a workhorse cleric. Maybe even fighter multi-class to learn some damage boost. Definitely playing support overall.

I guess to clarify my statement is true so far as my experience is concerned.

Oh and I might as well roll my stats
Str: 8
Dex: 8
Con: 13
Int: 7
Wis: 13
Cha: 12

I guess this would be a dumb but endearing cleric who can be surprisingly hardy.

yes, but the fact that at least one character in the party will likely have an exceptional stat while one will have an abysmal one will reinforce the concept that life isn't fair.

3d6 kind of works better with older editions where you need very low or very high stats to get even +1s or -1s, so you don't get a -3 to something for rolling a 5.

>15 str
>6 dex
>13 con
>9 int
>10 wis
>12 cha

>Play a fighter fresh out of being conscripted to an army, who had a javelin impale his leg and leave him partially crippled for life

Could be neat

Roll(3d6)+0:
4,5,3,+0
Total:12 Str

Roll(3d6)+0:
3,3,5,+0
Total:11 Dex

Roll(3d6)+0:
5,4,3,+0
Total:12 Con

Roll(3d6)+0:
5,3,1,+0
Total:9

Roll(3d6)+0:
5,3,3,+0
Total:11 Wis

Roll(3d6)+0:
6,6,4,+0
Total:16 Cha

Did I hear HOLY MAN OF GOD?!...Paladin it is!

>STR 7

>DEX 8

>CON 9

>INT 14

>WIS 17

>CHA 13

That's enough for an OK mystic theurge, depending on edition and splatbook allowances. Most likely druid and wizard so you don't have to worry so much about being on the front lines. Lead in with Druid for the greater HP beginning then immediately lean in to wizard to actually contribute damage, then jump back after a couple of levels to clear out Druid to five to get wild shape THEN Theurge.

Wild Shape would cover your shit physical stats and while it's not a great build, or even my go to Theurge build, it's something that'll stop you from dying.

>then pick your class
Casual. You pick race and class first. If you end up playing a fighter with 3 strength, you put up with it. That's what it means to play a man's game.

Rolled 2, 3, 2, 5, 3, 4, 4, 1, 3, 6, 5, 6, 4, 3, 4, 4, 3, 4 = 66 (18d6)

Ok, in order. So Str Dex Con Int Wis Cha
Sum the three first in each.
Let's do this.

Older editions also weren't built assuming that every fighter would have 18 strength and feats and so on

Ignoring the whole 'combat as war' vs 'combat as sport' thing, Enemy AC and HP aren't bloated, so you don't need HUEG STATS just to make it possible to make your numbers beat the enemy numbers.

A 9 strength warrior in 3.x is in a lot deeper shit than earlier edition warriors would be

I read it in his voice

I'm running a funnel game now where we rolled straight with a couple boosts. Racial bonuses and +1 to a random stat during chargen. On graduating to a 1st level adventuring class, +2 to one of a class' 2 main stats, +1d2 to 3 other stats of player's choice.

Ended up with heroic stats, but with unique spreads.

Picking class first is bad roleplay
It's why every roll20 game has an edgy drow retard

7 12 8 17 11 11

Wizard it is.

Rolled 6, 3, 4, 3, 5, 5, 5, 6, 2, 1, 2, 2, 6, 1, 6, 4, 5, 5 = 71 (18d6)

Rolling because this is apparently what we're doing now

str dex con int wis cha here we come

>Unless its 2e. Then you paladin sometimes since they were deliberately broken since they expected a MAD stat roll to be rare.
My wife and I play 2e. Just started a new campaign, everyone wanted the 3d6 straight down. If I didn't see her roll the following, with 3 witnesses plus myself if never believe it:

S 17
D 15
C 17
I 12
W 17
Ch 18

I rolled 1s in everything. What do?

Yes, but the fact that one guy will be able to break universal rules by raising the fucking dead, and another will just be good at sneaking, shows that life is not only fair, but willing to spit on everyone around.

17
11
13
13
7
8

Looks like a barbarian to me.

Shit son, my familiar has more stats than you. You can be his sidekick though.

Exactly. That's why these threads never make any sense. I can understand why people would want to use point buy in later editions, but in older editions you could have stats that were highly varied between players and still get characters that were quite close in power.

Because then you just have superheroes running around. Which is totally fine for some games, but at that point you might as well forgo rolling stats altogether.

Str 13
Dex 13
Con 13
Int 5
wis 13
cha 14

dem 13s

I think I'll go with a well-trained orphan child raised as a temple guard, sent into the dungeon as the bodyguard of one of the many clerics ITT.

He's not educated at all and frankly is a bit dumb when it comes to anything but 'obeying orders' but he's loyal, kind, disciplined, and calm, even to those who don't deserve it.

Rolled 5, 3, 2, 4, 3, 6, 1, 1, 5, 5, 2, 2, 5, 3, 4, 4, 6, 4 = 65 (18d6)

I wonder who I can be.

Rolled 6, 3, 4, 2, 3, 1, 5, 6, 6, 4, 3, 5, 1, 4, 2, 1, 4, 4 = 64 (18d6)

>rolling and THEN picking your class
Can you GET any more casual?

STR: 13
DEX: 6
CON: 17
INT: 12
WIS: 7
CHA: 9

See if I were a real man I would have possibly decided to make a Rogue and then be fucked, but this actually makes a passable Fighter I'd play this.

Str:9
Dex: 10
Con:9
Int:11
Wis: 14
Cha:10

Cleric then.

>a bit dumb

user he's literally dumber than a monkey.

Rolled 3, 5, 2, 6, 3, 6, 3, 4, 6, 2, 4, 1, 1, 5, 1, 4, 3, 5 = 64 (18d6)

HERE WE GO

HEAVEN OR HELL

What if you're playing a system where you need 9 dexterity in order to be a thief? I guess you're not playing then.

>10 str
>15 dex
>12 con
>7 int
>7 wis
>12 cha
Well I'm dumb as a rock but at least i'm cute?

I guess I'm a bard.

Rolled 5, 5, 4, 1, 5, 4, 6, 1, 1, 2, 3, 5, 1, 2, 5, 3, 3, 1 = 57 (18d6)

For battle and victory!

12 STR
16 DEX
7 CON
4 INT
16 WIS
18 CHA
Guess I'm a dumb bard. At least I got common knowledge.

THEN
WHY
FUCKING
ROLL
?
?
?

Just point buy/array and get to the good shit, aka playing the fucking game.

STR: 17
DEX: 11
CON: 13
INT: 14
WIS: 10
CHA: 15

I'm seriously torn about the class choice.

>14 str
>10 dex
>8 con
>10 int
>8 wis
>7 cha

What the fuck do I go here? Am I just a glass cannon berserker

09 STR
10 DEX
06 CON
12 INT
15 WIS
09 CHA

I am so dead...

Perhaps Druid? The wild shape might keep me alive long enough.

because there's a difference between point buy's "ok I'll be a wizard" as you throw your int to 18, or "I'm gonna go a barbarian" and dump your cha as low as you can

compared to just rolling something shit like 11,10,8,12,9,10 where you can't do anything

Rolled 6, 6, 2, 1, 4, 2, 2, 1, 2, 5, 3, 6, 3, 5, 5, 2, 2, 5 = 62 (18d6)

Today I will remind them

>5 con

Watch out here comes a stiff breeze!

>STR: 10
>DEX: 7
>CON: 11
>INT: 12
>WIS: 9
>CHA: 7

Average strength, clumsy, average health, smartish, naive, socially awkward.

I play RPGs to escape my reality, not transplant it into a fantasy world.

roll 3d6
roll 3d6
roll 3d6
roll 3d6
roll 3d6
roll 3d6

Cat

Doggo

Can I just say that it's hilarious how this is somehow considered bait nowadays?

I mean, at this point everyone on Veeky Forums is probably familiar with the concept that stats weren't as crucial to having a mechanically significant character in pre-3E D&D as they are in later editions where almost all your abilities are directly tied to your statline.

>If you end up playing a fighter with 3 strength, you put up with it.

Rolled 1, 6, 2, 1, 3, 2, 4, 6, 1, 5, 3, 2, 2, 5, 1, 2, 2, 2 = 50 (18d6)

>user he's literally dumber than a monkey.
Monkeys have tails. Apes don't.

ROLLIN

Rolled 4, 5, 4, 2, 1, 5, 3, 6, 4, 3, 6, 3, 4, 3, 3, 4, 2, 1 = 63 (18d6)

18 max all stats the perfect being with dubs to boast.

Nah, do the "hardcore" mode me and my dumbass friends did in highschool.
>pick a class
>then roll 3d6 in order, nor dropping lowest or rerolling

STR 9
DEX 6
CON 11
INT 10
WIS 8
CHA 6

Husky boy with an annoying personality and enough magic talent to call himself a wizard!

10,7,12,16,17,11
I never roll this well normally lol.
I'm going with a caster of some kind. Probably...fill whatever we need but wizard or Druid/cleric.

3d6 is a great system, it prevents extremes while giving enough variability for nuanced character play.
STR dice+3d6
DEX dice+3d6
CON dice+3d6
INT dice+3d6
WIS dice+3d6
CHA dice+3d6

>Str: 7
>Dex: 10
>Con: 15
>Int: 17
>Wis: 5
>Cha: 15

Oh boy. I think I would make a good Artificer with the Intelligence and Charisma, or just straight Wizard. Will saves are going to hurt though.

STR 13
DEX 5
CON 14
INT 10
WIS 13
CHA 17

Hello, world's slowest Paladin.

Exactly. The dice have decided you need to sit this one out. Who are we to disagree?

Rolled 2, 6, 4, 3, 2, 5, 2, 2, 6, 5, 1, 1, 2, 6, 1, 3, 1, 3 = 55 (18d6)

oh boy here we go

STR 12
DEX 11
CON 10
INT 7
WIS 9
CHA 7
imma play a fucking human fighter

Rolled 3, 1, 4, 6, 5, 6, 6, 3, 6, 6, 3, 5, 2, 2, 6, 6, 3, 2 = 75 (18d6)

you'll get it eventually user

rollan

STR: 2 + 6 + 5 = 13
DEX: 1 + 5 + 4 = 10
CON: 4 + 4 + 5 = 13
INT: 6 + 3 + 3 = 12
WIS: 5 + 5 + 4 = 14
CHA: 4 + 6 + 4 = 14

I guess I am going to be a bard. Or cleric. Hmm...

Wisdom 5 is going to give you more problems than low will saves. This character has no common sense beyond "don't try to lick the fire".

Or don't you roleplay your stats?

>6d3
>superheroes
Everyone would have ~12 in everything

>STR 18
>DEX 15
>CON 11
>INT 14
>WIS 10
>CHA 11
Barbarian, because when you roll a 18 in strength it's a sign from the gods

I sort of feel I've wasted all my good rolls now

>Artificer + Wisdom 5
well this is the only way it can end
youtube.com/watch?v=pQ2dI_B_Ycg

Rolled 5, 3, 6, 4, 2, 3, 1, 5, 4, 2, 6, 6, 6, 2, 6, 1, 6, 3 = 71 (18d6)

Fuck that, using ADND rolling for thief

Str: 14
Dex: 9
Con: 10
Int: 14
Wis: 14
Cha: 10

Nice. More brutish than most thiefs but that's just because he ran with Gangs from a young age. Got obsessed with the books and scrolls that were looted, and had exclusive rights to them as no one else could read.

>Str:14
>Dex:13
>Con:9
>Int:8
>Wis:15
>Cha:7
I guess i'd go for a monk or something

Cause Jay's a filthy sex pervert, he's down for anything.

Mike's the belligerent alcoholic who is stuck in his old ways.

Rich Evens is dead in the corner from diabetus

I won't drop the lowest die, I'll just drop your game.

Here. I. Go.

Rolled 5, 2, 6, 4, 5, 1, 6, 1, 1, 1, 3, 5, 4, 5, 3, 4, 1, 6 = 63 (18d6)

FUCK!

>S: 13
>D: 10
>C: 8
>I: 9
>W: 12
>C: 11

Huh

Cleric. Strength domain.

Rolled 1, 3, 4, 3, 6, 5, 4, 3, 2, 1, 4, 1, 4, 1, 1, 2, 1, 4 = 50 (18d6)

Rolling.

Str 8
Dex 14
Con 9
Int 6
Wis 6
Cha 7

...Crossbowman seems nice enough

Yeesh, that's a lot of 1s there buddy

Rolled 3, 5, 5, 3, 6, 3, 3, 1, 4, 2, 3, 2, 5, 1, 1, 1, 2, 1 = 51 (18d6)

Yea, let's try again and see if we're number one

Rolled 6, 6, 4, 2, 1, 4, 6, 2, 2, 2, 6, 3, 3, 3, 2, 5, 1, 6 = 64 (18d6)

You cowardly faggot, the whole point of rolling is to stick with what you got!

Rolled 1, 5, 1, 4, 4, 5, 3, 3, 3, 3, 6, 6, 1, 6, 5, 3, 4, 4 = 67 (18d6)

Sure, sounds fun.

Str 13
Dex 12
Con 8
Int 7
Wis 7
Cha 4

Well fuck me then

Easy for you to say!

You can be nothing

STR 7
DEX 13
CON 9
INT 15
WIS 12
CHA 11

So I'm Raistlin, then.

STR 16
DEX 7
CON 10
INT 11
WIS 8
CHA 12

Sucking up with my dice roll has rewarded me with a Barbarian

>Why not 6d3
Because 3d6 was used to emulate 1d20

You should use 1d20 or 3d6

10, 10, 6, 8, 14, 13

Fucking radical. I am ye mighty preacher cleric. Gather round mine followers and hear the will of thy Lord--he commandeth you to enter combat in my stead as I die to a strong breeze or particularly bad perfume.