Long story short my players have made a deal with a wererat, in exchange for curing him...

Long story short my players have made a deal with a wererat, in exchange for curing him, he'll give them needed information to advance a quest their on.

Does anyone have any creative or memorable ways of curing lyncanthropy? The 'remove curse' spell feels way too easy.

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>wererat,
Yiff in hell

Not one I've actually DM'd / played out yet, but one option is a sort of trance / inner conflict involved. Lycanthropy only able to take hold by latching onto some aspect of the afflicted's character and - even with the aid of Remove Curse - this aspect needing to be addressed before they can truly find peace.

This could range anywhere from something more generous (afflicted must either make peace with that aspect or prove that it no longer applies, failure still giving them temporary reprieve but not fixing it permanently) to more strict (only one or the other: If making peace trying to fight it tears them apart, if fighting it making peace gives it the reigns; failure is not "Try again next spell" but at best "Your spell did nothing" at worst "It's permanent now").

So that this isn't entirely out of the PCs hands, you could either have some spells / effects they could provide the afflicted help (ex: Raise their Wisdom, even if just temporarily, or make a Charisma check to help guide them through it), this conflict be inside their mind while physically they Lycanthrope-out and try to escape (the PCs keeping them from running to hold their own body hostage), etcetera.


Alternatively, unrelated to all the above, one option is that "curing" lycanthropy draws out the curse from the host and leaves you with one of two options:
1) Put it into somebody else (if you don't purposefully do so, it'll find somebody ALA Azazel from Fallen)
2) Finding some way to contain, damage, or even destroy the extracted curse (imprison it in a gemstone, extract it under the darkness of a new moon, confront it with a more powerful curse, etc).

>D&D Staple since OD&D first print literally four decades ago.
>yiff in hell
Not everything with fucked up hybrids is fetishism. It's like how you cannot have exhibitions of masculinity without some fag or fag hater calling it homo erotic and ruining it for everyone else.

Sorry, it's Veeky Forums

Everything with fur ends up being a yiffers fetish

You could make the group search for an group that can lead to a cure. This could make an interesting dilemma if a member of the party or an important NPC is a member of anti-lycan groups, such as the order of Heironeous and so on.

Traditionally, the main three cures in legends were wolfsbane, surgery, or conversion. Just pick a certain cure you want the party to pursue and make another mini-adventure in itself.

I'm remembering that episode of dragonball where they blew up the moon in one of their fights or something, which caused a werewolf to get stuck, so he trained to be able to fight them at the tournaments as revenge. In the end, they help him change back by hypnotizing him with master Roshi's bald head as the "moon".

So.... have the characters roleplay with the NPC through an elaborate scenario like a social encounter challenge to lift the curse from his mind?

Only other creative thing I can think of is:
Track down and capture a reverse wererat (Rat-Were) and have it bite him.

...

Have him be bit by a werehuman. That or some kind of countering were-animal. What's the opposite of a rat? A moose? Cat maybe?

Maybe get him a new body somehow.

Curse him to turn ethereal during full moons.

>Have him be bit by a werehuman.
>Track down and capture a reverse wererat (Rat-Were) and have it bite him.
> The NPCs succeed
>The werehuman now transforms from a rat to a different animal with no intermediate human form
>The Ex-wererat now transforms from one human to a 2nd different human

Just make sure his battlecry is
I bet this guy would make a great rat

I'd tell them to use sympathetic links with great masses of humanity such as through reservoirs and grain silos to overwhelm the curse and stretch it to rupturing. So I could get filth fever into everybody's food and water because I'm a rat and the party deserves it for trusting me.

Make him recite the anti-lycanthropy spell from that one Scooby-Doo special.

>Oogly boogly wobbly why
>No more a were[rat] am I
>I'm going to be a normal guy!

Is he natural or infected? Because in AD&D canon curing a natural lycanthrope is like curing a half-elf of elf-iness

Beastweres don't work like that.

>not wanting to cure elfiness
Son there's something seriously wrong with you.

I'm not saying I don't want to cure all half-elves of their deformities, I'm just saying that it'd be a lot of work.

He is a type of wererat in which he can only be cured if he drinks the blood of one of his victims who turned into a wererat. His victim must be a wererat for at least a decade for this to work. He last encountered his victim a year ago, who ended up becoming an overpowered wererat from honing his body and abilities for 9 years. He nearly died from the encounter and is too scared to approach him.

> HIGH
> INTENSITY
> J A Z Z M U S I C

Let your players come up with a series of increasingly improbable but hilarious cures to try on him, for a laugh. Eventually he gets fed up with that and spills the beans just to make them stop.

Full blood transfusion (needs a lot of research notes and a specialist)
Mind transplant (needs a competent mage or Frankestein)
Ring of polymorph that guy can put on when he transforms.
Killing the guy and resurrecting him gets rid of most debuffs.

Snorting powdered moon rock and silver on the night of a new moon while surrounded by his weight in living, unharmed cats.

>no one has suggested the old "hair of the dog" bit

Not original, but why not just have them find the one who bit him and bring back a tuft of it's hair?

After a series of convoluted, unnecessarily complicated steps, the wererat in question is split into two beings: One human, and one transformed wererat. Both retain the person's memories, behavior, and something similar to the setting's equivalence of a "soul", and insist that they are the real one, instead of the other.

Incorrect. Mostly everything with fur ends up being a yiffers fetish.

>wererat
>cure

Rat poison is the way to go. Even better it is cheaper than some magical bullshit cure, and you get XP on top of that.

A steady flow and hard difficulty blood transfusion, giving him the blood of a normal person of his actual race. Remove the taint and cure him of his illness.

Fear the old blood.

Does he make a great rat?

He must eat this at midnight:
en.wikipedia.org/wiki/Rat_king

"A remove disease or heal spell cast by a cleric of 12th level or higher also cures the affliction, provided the character receives the spell within three days of the lycanthrope’s attack.

The only other way to remove the affliction is to cast remove curse or break enchantment on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a DC 20 Will save to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated."

What it says for pathfinder and dnd. As a DM I'd say a dispelling magic of high enough level should work as well.

>Does anyone have any creative or memorable ways of curing lyncanthropy?

>*autistic screetching*

get some monkshood(or wolves bane), a nice little herb
make him some tea with it
and when he changes at the full moon, play some soothing music and reinforce his humanoid side
have the area full of nice civilised smells, like fresh cut flowers and fresh baked bread
'REMEMBER WHO YOU ARE!' etc

I think that's terrible. It's "convenience store magic"; push button, get results, forget the whole affair. A complete lack of mystery and wonder.

A much better solution is to make lycanthropy only curable by performing a special ritual, at a special place and/or at a special time. This is stuff the group can research or possibly design by themselves, then hope it works, such as burning another lycanthropes body at a place holy to the deity associated with lycanthropy/disease and smearing the ashes all over the body of the target during a full moon. Quick, easy and codified solutions are the bane of good roleplaying and miss out on much of the potential of fantasy worlds, I think.

I think the most fun way to remove a curse is to replace it with a different curse. Maybe make it so he turns to stone in deep bodies of water, or make him part plant or something. Something mildly uncomfortable, but more manageable than turning into a ratman.

He should turn back into abnormal talking rat

>Oh yeah, this guy would make a good rat.

Is this a meme?

The first Witcher game had a similar quest.

The rules are guidelines. You are free to do whatever you want. In skyrim, you have to do battle with the spirit of the wolf at a temple to free the recently deceased of the curse. Go to a place, commit a ritual, do battle with the manifestation of his affliction.

You could try to subvert the trope entirely. Have the NPC's be like, oh hey paying for a cleric to remove the curse is pretty cheap, let's go. Once they arrive, have a generic cleric try to remove the curse, but fail. Have him apologize and say he'll get a higher level caster to try for no extra charge. Pretty soon you have their highest level casters at this establishment unable to overcome the spell level of the curse. You're gonna need to see a specialist.

Or just do the genie grants a wish plot with a different skin.
A druid knows a concoction of rare herbs and tree saps that will curse the ailment.
A powerful entity will cure it for you if you do something questionable in return.
There is a way to transfer the curse, but the recipient must be someone... innocent.
Find a way to suppress the curse temporarily and get the fuck out of dodge before he learns he's duped.
Rumor has it there is an artifact that can cure any affliction, but once used disappears to another holy site.
Kill and eat something of pure goodness, like a unicorn or an angel.

It's one of the latest new attempts at forcing a meme.
So no, it is not a meme.

Traditionally, the solution has been to kill the lycan that turned him.

So you use fire? That's how I cure elfiness

To remove the wererat curse, the cursed must kill by hand at least a thousand rats.

I like the idea of having bunch of morally questionable cures, none of them work but each gives clues to the next leading the party and/or rat further and further down the path of damnation.
Eventually out of desperation he gives party the information they need in the hope that they were holding out on him (maybe they aren't or maybe we're at the cure that requires the blood of innocents). The party then chooses to continue the quest and be damned with him or abandon him to his fate, making a new enemy who becomes more powerful as he performs ever more depraved acts to rid himself of the curse.

Or just you know, kill him

Use a ritual to concentrate the the curse in a single limb and then cut the limb off.

Cheese from a holy cow.

You must drink a concoction made from the original were's blood and ground up teeth. Only THEN will a Remove Curse spell work.

>using a game (D&D) that has a canon
>using a default setting (FR) that has a canon
>REEEE STOP TAKING ABOUT CANON MUH SPECIAL SNOWFLAKE CREATIVITY