Alright guys, we made a lot of new mechanics and some belong more than others. We need to divvy them up 3 mechanics to one of the 3 sets.
>Bait
>You may pay this creature's bait cost to change the target of a spell or ability that targets a creature to this creature.
>Meme
>Target ___ or a spell on the stack. That card and copies of it become Y.
>Sage
>Exile target spell or permanent. At the beginning of its controller's next upkeep, they may play that card without paying its casting cost.
>Spoiler
>You may play this card face down for (2), as a 2/2 vanilla creature. When it blocks or becomes blocked, or becomes the target of a spell or ability your opponents control, turn it over.
Sage
Exile target spell or permanent. At the beginning of its controller's next upkeep, they may play that card without paying its casting cost.
Spoiler
You may play this card face down for (2), as a 2/2 vanilla creature. When it blocks or becomes blocked, or becomes the target of a spell or ability your opponents control, turn it over.
>Implying X
>You may cast this card for its Implying cost if your opponent has played a card this turn with the same CMC
>Newfag
>Ench. When a creature or planeswalker enters the battlefield, each player loses 1life
>Image Limit
>Enchantment. Whenever a permanent enters the field all players lose 1 life.
>Digits
>You get Digit counters depending on specific conditions on each card, for example:
>This card gets Digits if you use mana of three different colors to cast it
>This card gets Digits if your opponent controls at least two other creatures
>Shitpost
>at X point, shitpost N (create N 1/1 colourless shitpost creature tokens)
Let's fix, abandon, and decide which goes where.