I'm thinking about getting into WH40K, how different do the different armies feel to play...

I'm thinking about getting into WH40K, how different do the different armies feel to play? Tell me about the armies you play.

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they pretty much all play differently. There is a new edition coming out soon, so things should be shaken up quite a bit.

I play Tau, which are extremely shooty and suck balls in melee.

I also play Dark Eldar, which just suck. Sorry to be vague on this one.

However, here in about June-ish, there will be a new edition of the game, with new rules, new books, entirely new meta and rankings and everything. The game is really getting a fresh start. Because of this, all current books will become instantly obsolete, so don't buy any books, just buy models. They say that all factions should play the same, but again, we can't be too sure with an entirely new system for everything.

But what they are telling us, it all looks really good. So there's that.

>2017
>getting into 40k
At least wait for the new edition.
Well, new editions come in increasing pace, so the next one will be obsolete in a couple of years.

Fuck playstyle. Read the lore and pick a faction, if you love them enough you'll learn to play em.
Having said that, wait till 8th edition and new faction announcements.

>this is how salty ork-players are made

How long till the new edition guys? I know no one knows for sure, but approximately?

This is how I pick every faction in the tabletops I play. No regrats.

Possibly next month.

Rumors are pointing to June.

GW is teasing us info about it at an unprecedented rate, so they are going to run out of stuff soon. Also they technically aren't about to release any new 40k stuff outside of terrain until the new edition is dropped. So that says it's not going to be too far out either.

Rumors of june sound reasonable.

Sounds great, i better prepare my money then. One thing i wonder is how much all the paint will cost me to paint all my minis from starter pack, compared to starter itself?

Same here. I started 40k and picked Tau during 5th edition, when they sucked. Then in 7th they got super good.

Then I started Dark Eldar during 7th, when they sucked the hardest. Now 8e looks to favor assaults and charges and seems to have all the delicious things for DE. So they may at least be competitive.

Even if my Tau suck again, and the DE are underwhelming, no regrets. A good portion of the game is the hobby. Fretting over competitiveness is only going to make the game dull. So I just try to deliver cool looking armies that I am proud of and call it victory.

I thought there was an official date of June 3rd for pre-orders on new box set and June 17th for the release of it.

Are you brand new to tabletop games in general, or just to 40k? You don't need to use citadel (GW) paints specifically, p3 and vallejo are pretty good too.

But the start up costs to getting into the hobby can be a barrier in itself. GW do some good priced themed paint sets for around £20 which are pretty good.

>Are you brand new to tabletop games in general
Yes, never played tabletop before. I saw Duncan tutorials and he uses shitload of paints, so i thought it will cost me more then the miniatures.

If you're brand new then don't sweat it too much. You're not likely to have the brush control and techniques that blessed Duncan has.

Back in the day I began with a beginner paint box and it was ideal for starting out. Use those as a base, mix a few of them together, and buy and new paints that you absolutely need.

You can always strip the paint away and start over when you buy new paints later on.

>your neckbeard must be at least this long to enter

Let me tell you a little something about Chaos Daemons. Firstly, if you want to play an army that feels chaotic, play Chaos Daemons. If you like the idea of having tentacle monsters, daemon ladies with crab claws, giant birds, shambling disease creatures and the occasional Balrog, then you'll want to play Daemons Undivided. If, however, you want something more specific, then here is what I've learned:

Daemons of Slaanesh have the ability to make the enemy feel helpless if you maneuver them right. They're some of the fastest infantry you can get your hands on, to say nothing of all the cavalry, beasts, and the Keeper of Secrets, which eats infantry for breakfast. Almost every kind, elite, swarm, you name it. It's hard to bog a Keeper of Secrets down, the thing has four arms and debuffs the enemy. Especially if you want to do well against Eldar. They have special rules against Eldar. That's how they play, but I warn you now these miniatures are not easy to paint to any degree of quality. If you're happy throwing ugly-looking minis on the table, have at it, but these miniatures are more demanding than the others.

Daemons of Nurgle are all tarpit units. You can upgrade them to do more damage but even then you'll still feel like you're trying to beat someone to death with a rusty butter knife. Still, they do have a few offensive aces up their sleeve. The psychic abilities of Nurgle center around 2 things: #1 is poisoning of the enemy. This could be represented by debuffing a unit, instant death weapons, or a standard poison roll. #2 is infection, which are the Area of Effect abilities. Daemons of Nurgle have the ability to actually fight well against swarms and horde armies. Between those two, you have just enough to achieve victory on your own, but you'll have to think 2-steps ahead seeing as how the enemy can move 2 times as fast.

cont.

Daemons of Nurgle are the converter's wet dream. You can do whatever you want to the miniatures and easily make it work. If you like making your miniatures unique and showing off your own creative talent, pick them. I did.

Daemons of Tzeentch are all, with the exception to the Screamers, ranged. If you're playing daemons of Tzeentch you're basically trying to beat Tau at their own game, but without any transports or meatshields. However, you don't need them. All of your infantry is more reliable, they have better saves, they can usually fly, and if they can't, they have some kind of crazy gimmick. Like flamers. An entire unit of flamethrowers. Just try to charge those guys. Your Heralds can turn the enemies into Chaos Spawn, forcing them to engage a randomly appearing unit in combat before they can engage you. Or maybe they charge you anyway, in which case you might actually win. For being reliably ranged, Daemons of Tzeentch have all kinds of abilities to work around that. But most of them can just fly. And fly they do...

When collecting Daemons of Tzeentch it's important to remember that these are the least restrictive miniatures of the game to paint. Pink and Blue Horrors aside, they're all supposed to come in different colors. A true, fluffy Daemons of Tzeentch army is a rainbow. Where Nurgle lets you go wild with a knife and clay, Tzeentch lets you go wild with the brush.

And lastly, we have daemons of Khorne. The god of murder, hate, chainsaws, fire, and all things metal. Khorne's daemons often cost the most because they're impossible to go wrong with. You literally go straight at the enemy and KILL. There's very little strategy, and if there is, stop thinking so hard and focus on killing more. They are built to be as directly damaging as possible, and you can turn up the metal with upgrades if you want.

Collecting Daemons of Khorne is just as straight forward. Get some red and you're set. You might also want to learn how to paint fire.

I disagree about Dark Eldar sucking, they are very all or nothing force. Fast, Shooty but incredibly punishing. One mistake and you loose the game.

They defiantly do need a buff in a few areas though.

I would not recommend them for beginners due to the punishing nature of the army.

I play Dark Eldar, Admech, Guard and CSM.

Dark Eldar = fast and shooty (speed is their only advantage as the men are made of paper and the skimmers made of cardboard). Not recommended for new players. They get progressively more powerful as time goes on, increasing in both survivability and damage output every turn; but since everything is made of paper you won't have much stuff to take advantage of the at the end of the game.

Admech = Slow but very shooty, has cool 1 turn use buffs that increase/decrease shooting and combat potential, sometimes at the expense of the other. Lack unit variety but that isn't to much of a problem desu.

Guard = I play blob guard, drowning the enemy in line on line of men, followed by tanks, followed by more men.

CSM = WIDE WIDE WIDE variety of play styles due to the new legion rules, anything from fast and choppy to slow and shooty. Lots of fun to play around with and lost of options to customize your army. However they are one of the weakest codexs in the game, so don't expect to win a lot of competitive matches.

>They defiantly do need a buff in a few areas though.
They need a buff in a lot of areas.

The only armies I can beat with my Dark Eldar are bottom tier ones and space marine bike armies. This is because the bottom tier ones are melee based and I can just avoid them while pouring poison shots into their ranks, while the bikers die just as easy as regular MEQ.

Against another shooting army (especially Tau marker light bullshit) they are absolutely fucked.

No other army has as many useless units as the Dark Eldar and some of the equipment/rules they previously depended on has just straight up disappeared, making them almost unplayable.

They can be fixed by:
>Giving wyches a purpose other than tarpitting and getting crushed by bolter fire
>Bringing back their old vehicle equipment
>Making PFP either shooting orientated or melee orientated and giving the player which playstyle they want to use.
>Giving Incubus squads grenades
>Bringing back Vect and the Duke.

I play speed freak mechanized orks. VT hey hit hard and fast but if they get bogged down I'm fucked.

Pretty much the same, 40k isn't really about playstyles and tactics and all that jazz. If you like the minis, go for it, but if you want a good game, play something else instead.

> t. Never played tabletop

Yeah, only for about 11 years.

This is just a stupid opinion and should be discarded.


OP, I play Ad Mech and Marines,
>Ad mech
very shooty, slow, you need to play very aggressive and corner your opponent.
>marines
there's a lot of ways to go here, they're fast, can take a lot of hits, hit back pretty hard. You can pretty much build any style army you want with marines.

>I'm thinking about getting into WH40K
Don't. Shit game.

I only started last year, built Chaos Space Marines at the advice of the store owner because I didn't want to start with the same starter army as anyone else and I'd heard about Slaanesh.
Over the year my army evolved and shifted until I was basically just running Noise Marines and a HQ that made them troops, abusing the range of my Blastmaster. When the Kakophoni detachment was released my dick was diamonds. At first I was trying to get into assault, taking melee upgrades, using Land Raider and Dirge Caster, but it didn't work.
This year I started Daemons because Daemonettes, don't like how they look so I kitbashed to make them look better and greenstuffed.
In the end my Emperor's Children are a bitch, I'm insane at making saves and I always waste the points on Icon of Excess and all the Sonic weapons, so my opponents, at first, where like, "Is that all your army?" because I'd have like 3 squads of Noise Marines, a Sorcerer, a Daemon Prince and as of Traitor Legion's 2 Chaos Spawn that I had in reserves in case of chaos boon fuck up, at 1500 points.
Then it came time to test out my Daemons and they were like "You have HOW MANY fucking daemons?" because daemonettes are so cheap, it's actually kind of gross considering army wide 5+ invul, Rending and Fleet.
Haven't tried allying them in yet.

Play infinity instead

Slaaneshi Traitor Guard feel amazing.

I've always wondered this too, but I can't even consider playing as the models are prohibitively expensive and the only army I like seem to get shat on all the time.

who would that be? nids?

Sisters of Battle.

We don't know yet.

oh yea, geez that sucks for you. sisters get shat on here but also by gw.

both inside and out

If GW doesn't give us Plastic Sisters in the next few months, Eisenkern Valkir with female heads are a relatively cheap alternative.

those look pretty slick

Black Templars, manliest marines and angriest of them all. Not afraid to purge civilians and enemies of man.

There's two ways to play them, either full on horde mode or mechanized with a ton of Land Raiders, you support both with either tanks or drop pods and the objective is to get to the enemy and kill them in honorable close combat.

Also fuck psykers, all of them, even the imperial ones, they all consort with the powers of hell and should not be trusted!.

They re also bigger than space marines, he's an idiot. Why are you recommending the terminators?!

Fuck off with your generic meme game.

8ed is gonna cuck all the skirmish games that were feeding off disillusioned 40k players so hard with its better rules and balance.

Plastic sisters soon™

The best army in the game is by far the Squats. You practically snipe enemies with cannons.

The miniature game? My advice is don't get into it. GW rapes you on prices constantly, always nerfs/buffs shit to force you to pay for said expensive models just to even have a fair chance at winning, etc. Shitty business practices. The licensed games are great and so is the setting and fluff, but getting into the main miniature game is foolish. Go spend your money on more worthwhile games that don't treat their customers like an ATM so blatantly like GW does.

I mean, the models look good and if you're into painting it can be a fun hobby, but if you want a game where you can be competitive without being bent over and fucked in the ass, or pay decent money for a decent amount of models, it ain't for you. It's fucking criminal.

What factions/codexes are good for beginners?

they're really not all that different when it comes to dificulty. again it's tough to know though since we're still waiting on details about 8th edition. the big differences between factions are the special rules which are roughly equally complicated

Anything marines, they are quite forgiving, easy to paint and a ton of options.

Alright, thanks! My LGS is trying to get a league together, so they're doing a few starter sets below MSRP to encourage people to buy in.

That sounds good then. Thanks!

to clarify a little, playstyle is the biggest difference between factions and space marines definitely have the widest berth of ways to play, versus something like say orks which pretty much have to mob, or tau which are exclusively shooty. space marines can be melee focused, vehicle heavy, elite heavy, whatever.

Wait for the long overdue new edition to arrive. All the armies will get a free and simultaneous codex release online.

Fucking hyped for this shit.

but will that really help with the cost?

won't it just become $50 per squad instead of $80?

That's a big difference across a whole army and the plastics will be modular and better sculpts.

Even though everyone, including myself at first, bitches about the cost of shit, its not bad if you buy and build slowly. Just grab some paints, some brushes, and first see if it is even any fun for you to paint and build. Start witha cheap box like gretchin are 16 bucks. Move on from there, build the army piece by piece and WORRY ABOUT BOOKS when you have absolutely decided on faction.

Dark Eldar don't suck at all. You have to think two steps ahead and consider the implications of every action you make because a single mistake and you lose an entire unit but they also have the potential to dish out a great deal of hurt.

I am a returning 40k player, from 2nd/3rd/4th, I really only like painting and modeling.

Regardless I am sold on the look of Genestealer Cults, I assume as they are relatively new they wont change the models and I am safe to buy away?
I want to make my disgusting pink 80's scifi inspired army, Also I plan to scratch build the Limos instead of the trucks they have now.

>Space marines, the mythological heroes of the setting, pretty decent at everything, forgiving army, few numbers and elite units

>Imperial guard, the biggest balls of the setting, lots of tanks and infantry options

>Chaos, basically marines but with more magic and daemons, got a few weirder toys and some variety in which gods they serve

>Orks, the most fun youll have kitbashing, incredibly good in CC, terrible shooting, lots of random tables and rolls for weird ork tech, fun but no overly competitive

>Eldar, lots of psychic, lots of shooty, a lot of units are specialised for doing 1 particular task, one of the best armies currently

>Dark Eldar, Eldar but without psychic, SPEED for days, lots of speed and poison weapons

>Tyranids, swarming loads of units backed by big monsters, pretty crap currently but maybe hope for them in 8th

>Necrons ive never played or played against but I think slow, shooty, self repair, good gun robots

>Tau, shootiest army in the game, everything is shooting or ignoring cover or doing more shooting, crap in CC

Really? I have a 7:1 win to loss ratio? (I'm book keeping for a tournament, I don't normally keep track...)

What kind of list are you running man?

I run Raider gun boats, bikes and a few ravagers and talos/chronos + a grotesquerie. (Not a single venom in my list, because I can't ever buy any -_-, any time I go to the store they are out of stock)

I regularly play against Eldar, Tau, Space Wolves, Admech, Grey Knights and space marines. (semi-competitive lists).

The main thing I do is use speed and abuse cover like a bitch. Against Tau I just butt rush them, I am going to get blown to bits anyway, best just to suicide charge the marker lights etc. Eldar is more of a problem, but abuse cover and target the psykers first I usually come out on top.

I mean...I agree 100% with your critism of the army. It is really damn weak on paper, but I make it work for me.

Might just be really fucking lucky though.

I don't know if i understand what's happening to orks in 8th edition, are they becoming a pain in the ass to play or something?

Dark Eldar:

youtube.com/watch?v=_mej5wS7viw