Make a pacifist non-combat character that would shatter into a million pieces if something breathed on them

>make a pacifist non-combat character that would shatter into a million pieces if something breathed on them
>mfw the GM has to plan all his encounters tip toeing around me

My player did that. His PC got knifed in an alley rather early on and bled out on the cobble stones.

I told him to make a character that's a bit tougher than wet tissue paper next time.

>>mfw the GM has to plan all his encounters tip toeing around me

Implying. I'd run the world as it is, simulationist style. If you died in combat, tough, and I'd just laugh at your big fat tears if you tried to blubberingly tell me that the setting should bend around your snowflake peacefag.

lolno

>he thinks I would tip toe

I hope you like getting raped by Bubba the mercenary.

>mfw I do so but you still cry when your character dies from easily avoidable environmental effects

Cum in Serra.

>posts a thread about a noncombat character
>the perfect bait for all of Veeky Forums's shittiest GMs

congrats, you're all idiots.

>liking Serra

You deserve the worst of fates.

>player makes intentionally shit character to bait GM
>GM refuses to play along
>WAAAH BAD GEE EHM!

Shut up.

>thinking this is some kind of casul friendly modern RPG where the world is downleveled to keep you alive

>Priscillafags

As a player who practically specializes in finding nonviolent, or at least nonlethal, solutions to problems, this wouldn't deter me at all; I'd probably create an endless number of pacifists.

Killing stuff is just too easy to be interesting, and the consequences for failure (generally "you die" or some minor variant thereof) are also boring. It's typically much harder to come up with solutions where everyone lives, and it's really satisfying when you can pull it off.

literally my current character in my current campaign. the PC has been targeted for attacks thrice, only one connecting was day one and it KO'd me instantly.

DM doesn't even try to break my concentration, just lets me destroy his encounters with mass disables and i'm like, why even bother.

>Priscillafags

Please, I don't like either.

Also:

>implying Erk x Nino isn't best ship

If you think the DM's only resort to challenging players is HP damage, you've never been a DM.

You mistake me for someone that wants to give Serra up to anyone.
>using Nino

nice

>Erk x Nino
>Not Jaffar x Nino

>Talking shit about Nino
m8 I will fucking slap your ass

>Implying the GM should change the entire game to make pacifism viable sometimes

>Implying peaceful resolution should NEVER be the answer

>Implying this approach is always viable in the face of monstrous, desperate, or non-lucid enemies

>Implying fighting hard for peace in a hostile and dangerous setting without putting your safety first isn't the best part of playing a hero of peace

Just use Pent you ninny, much stronger, needs no grotesque babbying in a forced Gaiden chapter if he's there, and can use staffs.
Nino is only okay in that cancerous mobage.

See, as a well humored-dm who doesn't like to kill people and is more about JOKES and SEX.

If you play a pacifist you're not gonna get killed, but you're gonna get kidnapped.
You're going to get kidnapped, burlap sack, thrown into cages, etc.. Like, seriously princess peach in paper mario scenarios where you get to interact with the bad guys, attempt to escape, maybe bake them a cake, etc.

>make a pacifist non-combat character that would shatter into a million pieces if something breathed on them
Literally impossible in my system. You can play a pacifist no problem (healing and non-lethal damage attacks are plentiful) but if you invest in non-Health attributes you WILL be effective in combat somehow. Your character is a glass cannon / fragile speedster not a worthless sack of potatoes.

Every character can contribute to combat in some way. If you choose for your character to not participate effectively (by wasting their turns or acting like they're more injured than they are) I'm not going to stop you, nor reward you for doing so. If your refusal to participate leads to a TPK it's nobody's fault but your own.

When you make a character in a tabletop game you agree to participate and co-operate with the other players in accordance with the general goals of the game. If you're playing D&D you need to be able to contribute to a fight, because you will get in a fight at some point. If you're playing Shadowrun you need to have useful skills for when the party, you know, goes on a run.

If you don't want to play a combat character, don't play in a game where the system is geared towards combat. Don't play Maid if you want to play a mute 60-year-old man in a wheelchair. Don't play Call of Cthuhlu if you want to play a pink-haired harlot with stupid glasses and a kawaii blink.

This sounds like it could be either awful or hella fun

>Don't play Maid if you want to play a mute 60-year-old man in a wheelchair.

You can technically do that while faithfully playing the system if one of the players is the Master, you know.

>choosing characters for their stats

Unless you're doing fucking LTC runs, you can probably win with just about anyone, it's Blazing Sword, not Binding Blade.

Also, have you even read the Erk x Nino supports? Easily one of the best supports the game will ever have.

4e's Pacifist Cleric doesn't really fall into "shatter into a million pieces if something breaths into them", but it has several things that don't actually deal damage and has an entire Paragon Path based around NOT DEALING DAMAGE. It's mostly buffing allies/healing allies/debuffing opponents. It's kinda cool, actually.

I have a hard time doing any GBA support chain because their system is absolute cancer.
Also god forbid people don't want to feed all the kills to one unit for the measly chapters she's in just so she can not be complete shit.

>Using Pent
>Using any prepromote

Incorrect opinions detected.

Deploying Cipher art.

This. If you're rolling a pacifist, you're either going to play safe like a pacifist should, or you're going to die stupidly.

>GM transforms your character into some kind of golem made of razorblades that leaks toxic gas
>You have to plan all your encounters tip toeing around so you don't accidentally harm anyone

I'd have fun playing that, if it didn't devolve into an endless succession of jokes about prison rape, or something like that.

But quite a lot of things fall under the heading of "nonviolent." Ideally, you avoid having enemies in the first place; if you can't do that, befriend them; if you can't do that, bypass them; if you can't do that, work out a mutually beneficial agreement; if you can't do that, you're in the realm where you bluff, con, bribe, blackmail, or intimidate them-- whatever combination of threats, rewards, trickery, and genuine guileless trust-building honesty you need to use in order to get them to stop being such a pain in the ass. In the end, yes, if you're REALLY determined to stick your hand in the garbage disposal and turn it on, I can't stop you, but know that I did my best to guide matters to a gentler conclusion.

>Playing a pacifist healer in a custom setting where holy magic only works on humans
>Stay back and heal the party
>Finally get to the BBEG
>Team starts wailing on him
>My character freaks and blows her biggest healing spells to heal the BBEG
>Party wuts
>DM wuts
>Character runs between the party and the BBEG and begs everyone to stop fighting since there are no monsters here
>BBEG blows the fuck out of the party
>"Rewards" my character by dominating her and making her his slave
>Group refuses to look at me
>DM starts to get mad
>Hand him my character sheet that he has signed 17 time
>Plain as day states she will do anything to save human lives and she never wants to see another human die
>DM groans
>Group groans but admits I was playing my character
>Now they all learn my characters completely at the start of any game and keep up to date on any personality changes

I actually thought about trying to have a glorified escort mission that would've been full of alternate routes and such but none of the players I know are active enough for it and prefer railroads.

>Make a mostly pacifist cleric
>Mostly focus on keeping the party from killing people
>Don't give a shit about fiends, undead, and non-sapient creatures
>Sole conflict with the party is reminding them that you can just knock people out
>Only thing the DM has to plan around is my healing spells
>DM frequently lauds me for acting as a moral compass for the party

>Play a pacifist character
>Will never shatter, even if I'm worried about my daughter and her adventuring friends
>Time to save the world again
>Pacifist punch!
>Joyful reunion bearhug!
>Good will towards all men smash!
>Kindness to all creatures kick!

Just letting you know that you are cancer.

...

>My character freaks and blows her biggest healing spells to heal the BBEG
Surely this is some kind of elaborate ploy t-
>Healer slave wat do?
Fuck you

Women healers everyone.
Never trust a pacifist.

wait

how did the other players not realize your stupidity all the way to the BBEG fight?

>somehow the party didn't get clue in that the pacifist didn't want any deaths and will heal enemies to avoid it troughout the entire campaign all the way to the final fight with the main villain

something is fishy

Presumably they didn't fight any humans before that point.

I find that hard to believe
going trough an entire campaign in a medieval fantasy world, with not a single bandit attack?

>>Plain as day states she will do anything to save human lives and she never wants to see another human die

You tellin' me you got all the way to the fucking BBEG without cold-cutting some fucking humans a long the way?

Who the fuck were you fighting?
Was she just super racist? Did she have no problem murdering Orcs n' Goblins or Dwarves? Just a bunch of fucking Gnome bandits??

going against the party makes you cancer.

Instead of playing a
>I heal everyone, even Adolf Hitler
character is shit.

You know what a good character would be? A healing character who heals their party and weeps as they are forced to kill other human beings.

Not a traitor who heals the villain. That is cancerous: it's just as bad as if you had backstabbed the party themselves. In a game that is not Paranoia or MAID.

Haven't read the thread yet, but gonna add to what I am sure will be a long list of GM's laughing at this.
It took a single session for every single one of my players to decide to make backup characters for my game. I crushed the female druid a couple sessions back.
You have no power here.

It's still on the level of "I backstab the party because I'm CE"-excuses.

>Plain as day states she will do anything to save human lives and she never wants to see another human die
And what exactly was the party that just died because of you? Turnips?

>save the villain
>allow party to die
Genius.

>Don't play Call of Cthuhlu if you want to play a pink-haired harlot with stupid glasses and a kawaii blink.
But what if said pink haired harlot happens to be one who uncovered the wonders of Shub Niggurath, hellbent in calling forth the Goat of a Thousand Young and whose sanity is in tatters to the point it constantly sees myriad things that may or may not be there, and she cannot form coherent thoughts without speaking to herself due to the many aberrant ideas that flood every corner of her waking and subconscious mind; whose body is aged, frail and marked with foul odour due to the many hours spent in dark, moldy cellars conducting less than savory rituals?
Well that'd be the villain, though.
I agree with you, I honestly just wanted to try and picture a insane cultist that tries to look like a anime girl

Please tell me you are playing a system that contemplates that kind of character and your enemies are not usually mindless beasts.

Is this delicious pasta?

>You're going to get kidnapped
But that is my fetish.

Do GMs actually do that? As a GM who's run Call of Cthulu and older games a lot, I've usually just made the scenario and let the PCs do as thou wilt.

I mean, it leads to a lot of fatalities, but death keeps things more 'real'. If you couldn't die, it would feel weird.

This is what happens when you don't bully your healers! Make sure your healers don't get uppity!

fuck you

>Running Black Crusade soon
>One player wants to make a pacifistic nurgle worshiper

He doesn't know much about the setting beyond Orks, and Nurgle's relationship with Isha.

He's gonna be in for such a rude awakening.

Well, we're not doing this because you like it!
We're doing this because I like it.

Now I'm reminded of the thread where someone talked about a female druid in their party who'd nurse defeated bandits back to health by chewing up healing plants and forcing it into their mouths like a bird.

Cutest and best illiterate mage.

A player in my online shadowrun campaign had that going for her.

Then a magic dog tore the throat out of a troll we had restrained and my character had to slit the throat of a captured orc we took at the same time.

That PC isn't doing too hot.

what

You know, there's nothing wrong with a nurglite cultist starting out as a pacifist (a lot of Chaos cults start out as innocent stuff like political dissenters or cultural movements before getting hijacked), but man is that going to be tough to maintain once you actually start tapping into the Warp.

That's a good thing to consider, makes it a little easier to swallow.

>GM changing shit for the sake of one player
Not on my watch. The world runs itself, if your character aren't prepared for it then he will die.

Is it really pacifism at all if you make your opponent magically weaker for the express purpose for your allies to cut them down? That doesn't seem right.

This. The story is inconsistent. And so:

Shit that never happened.

>character is a woman
>she is retarded
checks out

>Bubba the mercenary
is he an Orc?

lol so triggered

>Chaos pacifist in wh40k.
>The only chaos pacifists are normally just on tribal planets or some shit.
>He's in the presence of chao's flag rip n tear boys.

What is his character supposed to be so full of fucking diseases that he damages people by just being near them? Much less hugging them, because that's the only way this would work in wh40k.

The problem is that Chaos is amoral. The sanctity of life has no meaning in Chaos. Like the other user said, a Nurgle worshipper might start out with pacifist ideals but as they get drawn in they'll quickly get corrupted and become nihilistic. I could see some crazed former pacifist Nurgle worshipper who goes around killing people on the grounds that they'll be born anew under a Nurgle-dominated universe, which is highly dubious but Chaos followers are mad and daemons routinely lie (and don't always accept the concept of truth in the first place).

Never make non-combat characters when playing with GMs you don't wholly trust. That's just asking for trouble.

I have good reason for playing Sothe, and it is because I absolutely HATE Nino.

Deirdre is fine, though. She can stay. Gaining back Bonds to flip isn't the same as gaining back literal dodges with a support rig.

Alright Veeky Forums

How do you make a pacifist who's still useful to the team?

It depends on the GM, the setting, and on the rules to provide such options. Not on the player.

I think a useful, actual pacifist's only possible with a GM/game that doesn't require combat to be a regular occurrence and a group that isn't going to MAKE it a regular occurrence. You could compromise by making a character who advocates against violence but won't, like, disown the party for occasional necessary killing. Also, load up on social skills and ways to non-lethally incapacitate belligerents.

Play a system that doesn't require constant combat

Healer.

The player seems to have two modes: absolutely reckless or pretty reasonable party face with a tendency towards either avoiding conflict or defusing it. It's not full on "I'm gonna hug the ork that's shooting me", he's mostly just done things like agreeing to help a pair of gangsters trying to get away from their boss, redeeming a druglord, and promising to help an addict break free in our cyberpunk game I'm running.

The only time where it's even been a problem is when he didn't want to do an assassination mission, and that was easily solved by splitting it into two scenes since another player was iffy about it two, so they just got to go hacking.

I'm not gonna just reject the pacifist out the gate, I'll let the dice fall where they may and show him hey, maybe it's not a good idea in this galaxy.

Make them stealthy and crafty. One of my favorite characters was an ex-carjacker/chop shop mechanic in a Stars Without Number game. He never carried anything stronger than a stun baton and a utility knife, but he was the team driver and mechanic (usually with stolen vehicles).

The party linguist. As in, can even talk to animals, demons, and corpses.

>playing 5e
>played a monk that wouldn't do lethal damage
>would end up knocking them out, tying them up and bringing them to the authorities

Or you can have a class that does combat, but is entirely nonlethal and is capable of psychological attacks so he can beat someone without making a single attack roll.

Pic related. It originally started as a means of adapting Yasuri Shichika from Katanagatari into a class but I got sidetracked.

You forgot to post the daunt page

Based user
I think I'm going to take up your mantle to passive aggressively express my contempt for systems I don't like.

Pacifism is TOTALLY possible in my games, but you have to be smart and understand danger. I run ODND, and there aren't any encounters that mandate killing anything. Its a very open world if the players want to go off the rails. However, even a character of the highest level has to be careful or they can die, even against lvl 1 enemies.

Thief. Circumvent traps, fights, steal food, money and supplies for the party. Never fight anything face to face, master running away and never die.

Upwards head tilt.

Pacifism play is legit. No GM has to play around it but one who tries to fuck you over for it? As lame as 33% of the posters in this thread.

That was my reaction too, before me and the other player in that campaign started laughing like madmen.

>Make an idealistic, kind hearted character who always tries to protect the other party members while resolving things peacefully and sparing defeated enemies
>Accidentally cause a blood orgy

>noncombat char
>expects to survive combat

Noooooooooooo!

>noncombat char
>It does not bring any kind of support to the party

Where the fuck are you putting the points?

Profession: baker, taxidermy, expressionist painting, cigar rolling, etc.
The usual stuff.

>pacifist Chaos worshipper
>pacifist anything in 40k

That boy needs to read some fluff.

Finding peaceful solutions is much easier if you can follow up on them with a threat of violence, though. Speak softly and carry a big stick etc.

I give people about one joke character before I have a word with them about the other four people on the table and how they might like to have a little fun tonight.

If you don't want to play the game as presented, go do something fucking else.

You never answered "why was one man's life more important than your friends, and why did you GO if you knew they were set on killing this madman?".

It was a fuck you to the party, admit it.