Tell me about what happened (or what's likely to happen) when your character retires after a life of adventuring and...

Tell me about what happened (or what's likely to happen) when your character retires after a life of adventuring and surprisingly getting out alive.

Your picture, basically. Starting a family with the cleric.

In fact she's probably already pregnant.

That's cute, tell me about it ? Maybe a nice little house by the lake ?

>retiring
After lots of services ie maiming the forces of evil I was offered a reward and took eternal youth.

I'm only stopping when I'm dead.

Well that's boring.

The Warforged have unsurprisingly endless amounts of devotion to what they put their minds to, so War Eternal will continue. Even if there's no more elder evils left to conquer, it shall continue, but in other shape. Iron man will put the sword aside and train self to fight the evil with words and action in time of peace. Preach, teach, heal the souls of criminals if they aren't hopeless yet, help to build good relations between the Five Nations.

I love the concept of a preachy, peaceful Warforged that's good with words.

A lifetime of always looking over their shoulder for people seeking revenge on my murder-hobo.

That's how you Paladin. Good job.

He gets roped back into some bullshit shenanigans and says stuff like "I said I was retired god dammit." or "I'm getting to old for this shit."

...

My Bright Wizard will probably not survive. If he does he wants to open an Academy & teach others

Good job, Keep on ripping and tearing user.

Katsuro Bayushi, who has lived her life with a fake identity for the sake of her clan's daimyo and climbed the ladder of courtiers before becoming an Emerald Magistrate finishes her life by joining the kuroiban in secret after her contamination by the Shadowland's Taint has been revealed and she had to flee the land.

Kikyo Isawa who lost her eyes to a demon beyond the wall and spent years following her Ishiken sensei to learn more about the control of Void, finishes her days as a wise, peaceful shugenja among her pears.

The only way out of the adventurer life is in a box.

Yeah, he's probably going to be still running into adventure left, right and centre. That's the problem with being a merchant trader.

>Human Wizard

Basically keeps adventuring until he keels over. Never found the body to bury and is currently thought to be an archlich.

He is a sword & board warrior with exceptional strength and a near-crippling phobia of undead. She is a priestess of a warrior god wielding an axe and burying her dead foes out of respect to them.

In their first adventure together, his shield took a couple blows meant for her, and she got him to man up and start whacking those skeletons around. They found it comfortable to fight back to back and cover one another, deal with each other's weaknesses by means of teamwork.

As soon as they got back to the inn, they went to bed together. They've been spending a lot of time with one another since - occasionally giving the excuse that their lifestyle is really dangerous and they should find comfort where they can find it. And that lifestyle is now starting to get in the way as certain events have led her to think she might be with his child.

Gotta get the adventure done with quickly or this is going to get weird.

But yeah a house by the lake sounds nice.

probably ruling a small part of his homeland like a lazy motherfucker

Finally when age comes a burden and finds a way to make his wife and daughters live as long as he does, he retires into the most luxurious beaches in the most remote location where no evil has laid it's arms since times immemorial.

My Shadowrunner has a Plan for when she retires.
She's a cybered-up foxgirl street samurai. She wants to retire to the countryside, get real legs back instead of cyberlegs, and become a shrine maiden kitsune; fighting minor demons by night and greeting tourists by day. She also wants an adorable foxgirl daughteru.
Now, her fox bits are bioware, she's infertile because she got run over by a truck as a teenager, and she has about 0.3 Essence left and so can't really stick more tails on, but that's what she wants.

Lichdom.
After that, strive for omnipotence and omniscience. Of course, there's infinite time to procrastinate now, too...

>cybered-up foxgirl street samurai

>Not getting a bioware dick
Some fox girl fetish right there pleb

Pink Mohawk game set in Tokyo. She adds 'nyah' to every sentence like punctuation, has no social skills, an INT of 2, and thinks the party are her bestest friends ever and that Shadowrunning is TOTALLY fun and awesome.
And she didn't wear underwear because someone once convinced her that corps hid RFID tags in them to track you with.

> Why?
It amused me at the time, and the party loved her despite her being annoying as fuck.

>Paladin of Zarus
Became the Romulus figure of the NotRoman Empire he laid the groundwork for, his buddy the wizard became the Remus figure. Though at the time they thought they were replacing a tyrant with a senate and retiring to life of being senators.

Don't associate the Patrician level Futa fetish with that retarded ape.

Damn, Orcmoms are neat.

Tell me more about the setting I'm always looking for good ideas set in NotRoman Empire

human battlemaster fighter turned military leader has a clash with his rival and greatest enemy, man on man, both of them dying in the process in order to put an end to their senseless conflict since both of them are too set in their ways for negotiations. it's the only retirement he's ever had in mind.

Will probably rent an apartment in some city somewhere, probably in his birth country, either become religious or some kind of teacher, might open a ocult shop

He atones for having taken part in accidentally eldritch-nuking a chunk of the continent and wiping out the entire allied armies along with the enemy forces by spending the rest of his life carving—or helping to carve—a giant monument into a mountain to honour all the fallen.
Might also marry and have children along the way, but there's no candidates for that yet.

What would the occult shop look like ?

if you look to the left you'll find the idiot wizard's apology hill. it didn't feed the widows and orphans or bring piece of mind to the devastated kingdom but it kinda looks nice. he lives in a shack with a cruel mockery of a family which he has stolen from thousands.

Cute tentacle monster maybe ?

A hut in the woods, far far away from people.

>cybered-up foxgirl street samurai

Sounds nice. Why ?

my character was an opportunistic mercenary swordsman who killed his way into a kingdom

He ended up having a stroke and dying

My Paladin fully intends to retire peacefully once he has fulfilled his Oath, toppling the evils that rule his homeland. After that, he intends to try and set up a temple- or shrine at least- to his patron god(s) and become the high priest.

My Black Crusade character will never rest until the Imperium is crushed and he has personally soloed every species of Tyranid.

And she didn't wear underwear because someone once convinced her that corps hid RFID tags in them to track you with.

That's technically true, though.

It's just all clothing

well my character adventuring retiring plan already came to past, essentially he is a barbarian rise on and by the oceans so he is no stranger to life on the open sea, usually goes around hunting large sea creatures and other beasts of the deep, until he meets an adventuring arty going to face and evil dragon hellbent on destroying the nearby kingdom, he joins them and along the way he becomes fast friends with the parties african princess-esque engineer, she shows him the wonders of steam powered machines and gunpowder weapons and trinkets, they begin to fall for each other and by the time the dragon tyrant is slain and the kingdoms saved, the party goes there seperate ways and my barbarian accompanies the engineer on her way home to her kingdoms workshop district, the two settled down and now are expecting there second child.

My halfling spend all his money on a small house for his wife and comming children.

We even visited him later with my new PC.

Ideally, I imagined him becoming a king-level ruler and passing the titles on to his most gifted child. Which means no retirement, technically.

No real retiring because of being born to a clan bound to serving the empire. Definitely will make time for the not!Lyris, might even have a kid or two.

It was nothing special, basically classical antiquity europe with some race and terrain swapping. City states and some petty kingdoms where human. The gaulish and germanic tribe analogs where either orcs or elves. And most of the petty kingdoms, the egypt and persia analogs, where swapped out with dwarves.

I play an extremely racist/xenophobic human Paladin that is obsessed with destroying evil and purifying the unclean.

Maybe I should retire him to a tulip farm. That way he could be focused and obsessed to grown the best tulips and keep them clean of corruption (mostly fungus and insects).

Johnny B Goode, a poor elven huckster/mage just wants to score big Shadowrunning until he has enough to retire well with his high class elven technomancer dream girl & raise 2.5 kids without the corps killing him

The problem is too many of my characters strive for immortality, and then end up in a "no rest for the wicked" situation. There may be vacations- even sabbaticals- but there will be no retirement.

I suppose once Theon uses his position to start liberally using "Mind Seed" on the condemned, he'll have enough duplicates to take the throne for a while so he can go on zany lich adventures with Vordekai or go on an extended tour of Vudra to learn more about psionics, or continue seducing Nyrissa in the First World.

She's probably going to make (and become the matriarch of) her own tribe, although probably become old and loveless as it is.
Being a scary motherfucker doesn't help much for social relationships. Her potential plan is make use of reincarnate to keep going living for a long time well-beyond what people would expect of her, and maybe a new body would remove some social stigma she got.

He is sickened by people. They disgust him, perpetually playing their stupid games and binding one another to shitty fates for one reason or another. His deity is Certesc, the wandering not-god, not-man, trickster spirit of the road. He made plenty of paths through his long career; he doesn't want to do a damn thing besides feed himself from the forest and hang out with creatures that aren't KNOWINGLY dildos to one another. Nature is red in tooth and claw, yes, but none of that red is tape. He left his cushy life as a Baronet's son to go be a ranger and rogue on the road. Wore a mask his whole career so he couldn't be tracked. Wants just to be left alone, he does.

>Miri
Have a mental breakdown now that she actually does rule the world and slowly die of boredom, probably. Non-zero chance she starts playing her vassals against each other to watch them clash, but even that won't hold for too long.

Of course, being Miri, she'd probably start looking at other planes and possibly extra-planetary conquest, and turn things Magi-tech 40k, Necrons Only edition.

>Aaron
Go be a "wise old wizard" for someone else? It's happened before - people usually don't like learning that all that good advice came from a lich. This is my go-to character for causing/toying with interparty shenanigans.

>Hospitallier
He certainly enjoys his vacations, but he's too old and embittered, and has spent too long fighting off the enemies of the Emperor, to sit around for long. Like Miri, he's unlikely to retire, although unlike Miri he might die of old age.

>Johnny B Goode

He better be able to play the guitar, even if it isn't a central thing.

However if he does find someone who has as great a love of nature and antipathy for societal structures, he might make babies about it.

My hobbit thief settles back in his home, but as the time goes grows weary of his fellow hobbits, makes another (more peaceful) journey and settles among the elves.

DM didn't suspect a thing.

I actually thought up his name for a wild west type character that I want to play in a wild west game, or maybe even write a short story about, but when I rolled up a Shadowrun character the name seemed a good fit. Only later did I remember the Chuck Barry song.

So yeah, Johnny "plays" guitar about as well as any punk kid, with dreams of being a rockstar, just like he dreams of being a famous mage, or dreams of being a racecar driver.

Why would he retire?

The entire point of becoming an elan is to explore EVERYTHING, and there is a lot of thing out there to explore!

> Professor Charles Linden
Set out for the next Pokémon region where he'll guide the youth on their Pokémon adventure. As a matter of fact, he actually is in a separate, parallel campaign.

> Nord Svalbard, Wizard converted to Sarenrae
> surprisingly getting out alive.
Thank his party for fetching him back from the nine hells, keep a VERY low profile while allowing humanity to take back its place on the surface.

After attempting and surviving a crusade into the various hell-dimensions/planes accessible from the mundane realm?

Probably run some sort of military or militia academy until his old, semi-demonic bones are too frail to keep up with his pupils, at which point he just switches to lecturing with no sparring until the day he dies, letting someone else take up the physical stuff. It'll be a long-ass time, as the planetouched in the game he was in lived for almost-longer-than-elf lengths of time, but he'll probably still be outlived by the other two members of his party. They didn't take as many hits, and his fighting style wasn't very healthy. Having oneself tossed at demigods and giant demons tends to be hard on the bod.

Begin an life changing industry of reconstructive human tissues and organs with the science she encountered during her adventures and be a more sci-fi Bill Gates (philantropic, laid back, loving her husband)

Raise colorful birdies. Lots of them.

3.5 Frenzied Berserker 18: He asked the king for lands on the mountains, settled on them, married the partys true namer and together made the settlement grow until it became a kingdom, DM called it Hammerfall and they became a warrior ruler couple.
Dm used the city and the characters in the setting later.
Lunar Exalted: Almost died after punching a deathlord, managed to send him flying anime style and bruise his face/dent his helmet.
The lunar retreated to the wyld on the verge of death, while his party left him for dead, ages passed on the wyld, his solar partner left him for a mortal, and the heartbreak plus rage ended turning him into a primal spirit god of hunt and rage.

Fate, Sci Fi setting, Werewolf Street Fighter: Held the line while the main party defeated the final boss eldritch horror.
Married another street fighter friend from childhood and got twins.
The partys leader, a futuristic samurai/ninja/monk dude, ended being his best friend, and they exchanged sons so the street fighter kid would learn discipline and the samurai kid gets streetwise

I dunno, a load of old middel eastern and jewish trinkets and spell books, probably small and dindgy the kind of store you have to go down into a cellar in some alleyway. Shop would probably be filled to the brim with stuff weird shit

I think I've only had one character survive through their adventures and come back to a relatively fulfilling ending without anything else hanging over them.

>playing exiled fighter
>they finish their adventures with a group they'd ran into after fleeing their home country
>never quite did much other than fight
>slowly grew to appreciate the groups company however
>never quite felt they repaid the escape the group had facilitated
>eventually had his sword hand mostly destroyed in the final battle
>everyone else receives full honors, houses, ect
>only ask for a horse and supplies
>'farewell' is the only explanation
>rides back to their home country
>finds the leader they had wronged
>offers sword
>summarily executed

Most of my characters end up failing in some goal they had, or never having finished everything they meant to do. Had a wizard who failed to protect the town the swore to, never got over it, Paladin forced to break his vows to finish the great evil, was never forgiven, others just retired without doing 'X' that they'd meant to do in the first place. Surprisingly, this, despite not running as long as other characters, was the most complete ending I'd had.

That's pretty cool

This made me a bit sad

They bury her.
Rogue Trader are adventurers for life.
And juvinats can make that life an extremely long one.

My character is an old elf tired of life. The whole reason he decided to adventure was so he could say he truly lived before dying

Wh40k
Smart feral warrior, senior Inquisition agent and local hitman. If he'll live long enough to earn right to retire, probably he'll spend his time to beat some badassery into his grandchildren. Luckily he already had 7 children before he mutated and got sterile after plasma reactor explosion. So basically old geezer with a lot of tales to tell and wisdom to share.

Mechanicus Biologis already retired. She found some forsaken space hulk and spend her last years to reanimate said hulk and turn it into her own heretical laboratory where she was trying to create better strain of gland warriors.

Star Wars
Toydarian surgeon already retired and working on spreading his web of influence across Hutt Space with changing success. He is hiding some criminal engineers from the Empire and they are work for him in his big starship workshop. He was married lately and is waiting to become a father again.

Selonian slicer will just go back to her home den at Selonia where she'll continue to work as computer specialist. Maybe she'll tell some stories to most curious of her sisters and nieces and encourage them to explore the galaxy.

She'll return to her hometown of Ulgoth's Beard and take over her foster father's inn, the Drunk Duck. At least for a little while. She's only 27, after all, and as a drow elf could theoretically live to be 500 or older.

But for now, she's just going to go home.

>What he wants to happen:
He finds his sister unharmed and returns with her to the farm where he grew up. A few years down the line he marries the cute Half-Elf girl from the nearby village and they buy their own little piece of land to start their own little farm and have lots of kids.

>What I'm sure my GM will stear him to:
By the time he finds his sister the kid has been through hell and is too broken to ever return to his family. Now most likely a wanted man he will be forced into a life of piracy and eventually become the captain of his own ship. The few nights he isn't plagued by nightmares of the horrors he has faced he still dreams about the life he could've lead.

My GM loves to put PCs through the wringer, and I love him for it. The taste of victory is never as sweet as when you've had to fight tooth and nail for it.

Related note: it pisses me off to no end that there are no good drow elf dress-up games, and I needed to go to a Star Wars one to get black skin and pointed ears on a decent-looking doll.

Mt half elven necromancer noble goes back to running his estate, while acting like a slightly sketchier Gomez Addams.

After a long life of adventuring he returned to his ruined home country with his love interest to restore its empire to its former glory.

After a couple decades they eventually succeeded at their goal and together began a new line of nobility.

My character had his whole tribe killed by Eldrazi. His whole schtick is to do the craziest feats he can across multiple planes, spreading the name of his tribe so that everyone will remember them as total badasses.

He's either going to go til he drops dead, or luck himself into a harem and rebuild his tribe.

My fighter retired to a major city and started an accountancy firm. Met a nice half-elf girl (the party's bard) and kept her fat and happy.

She's become a berserk edgelord because she's a sheltered idiot that defined herself based on legends instead of going out and learning about the world, and taking in just how bleak the world was broke her, since adventurers don't typically deal with the happy, joyous aspects of medieval life.

When she escapes the corruption and madness of the campaign she's in, she either descends into depression and finally allows her father to marry her off to some fat noble 40 years her senior to become nothing more than a child bearer, or dies enslaved or imprisoned after trying to take on too many thugs at once.

Chuunibyou noble rogue girls are fun

>replace cyberlegs with perfectly matched vat-grown ones
>spend 10 years and shittons of money on essence restoration
>buy more tails
>order vat-growm genemodded child with all the fox bits already built-in
There is always a way, user.

He built a small tower in an isolated mountain valley. Keeps to himself, experiments with new enchantments etc. Got over losing his right eye after a few years, all in all he's git a pretty comfy life.

Ser Kendrick will probably return to his temple of tymora and try to do good to repent for his life as a bandit king but will probably take up jobs training new clerics and warriors for the secret society in his new city

I dont know how to achieve this in Pathfinder but I have visions of my NE Dwarf Wizard eventually lingering somewhere as some kind of magi-tech half-construct immortal, having gone too far and lost his humanity and will to do anything except to just remain. Then he'd be cool to use as the BBEG in another campaign someday.

I get the feeling he's gonna die before that though.

He already did. Playing a high level game and my Barbarians backstory is that he was a successful adventurer in his youth, earned more loot then he could possibly ever spend, conquered a kingdom, and fathered a dozen or so sons. Now in his old age he has grown bored with the settled life, and has left it all behind to set off on adventure once again with only his trusty steed and magic axe.

Fought his way up from a likely-sociopathic mercenary to Baron, then Count, then Duke, then lead a revolution and became King of a Constitutional vaguely-Democratic Government.

Married his Teifling QT and had a little girl, sent adventurer's out to solve his problems and waged some wars.

Eventually some Cosmic Horrors turned his daughter inside out and obliterated his wife so he fought it, lost, his kingdom crumbled and he slit his wrists.

Fun time.

My character is explicitly only advenbturing to raise money to pay the bad debts his master took when the group he hired to expand his temple got grabbed by the police, so he'll probably just go help run the temple., knock up some girl, and settle down quietly.

>and he slit his wrists.
Bitch nigga couldnt deal with the world not being nice to him.

...

...

...

CONQUER BAATOR

>Kobold barfighter, barbarian, and alcoholic
The party already owns a bar/fight club, I figure he'd start managing it full time, maybe going into coaching so that he can make Rocky real.

Get the party's intelligent members to invent the bike, just so he can ride in front of his trainee waiving chocolate bars and shouting in draconic.

I'm essentially retiring my character right now, in that the campaign is ending and he has his future planned out.

Right now he's working as a ranger for a paramilitary group, but he'd like to eventually become a proper officer with some responsibility of his own, and after doing that for some years he'd go back to more administrative work, and possibly working as an instructor.
Hopefully we'll have brought peace to our region within a few years, meaning that there will hopefully be less need for someone with a gun to save the day.

He also has very mild political aspirations, and a fair deal of agricultural knowledge, which gives him more of a reason to step back from the front and try to be a representative for his interests.

In terms of personal relationships there's not a whole lot to speak of, and nothing that's lasted. I guess he'd probably look out for that one NPC he actually feels some sort of responsibility for, plus he has some siblings and shit.

>not dying bloody and thrashing in the field of battle at a ripe old age
>retiring
???

Ascend to divinity.

I'm already an immortal archmage, I've got time to suss it out.

Worse case scenario, start a mageocracy like Halruaa, complete a the use of eugenics to create a mage nation.

Honestly I still wish I had a better ending on a character. Maybe I just don't play people capable of them.

She's functionally immortal (doesn't age) so probably never. She'll probably pick up other less dangerous responsibilities but nothing beats the excitement of adventure.

He's hopefully retiring into a cabin in the woods. Which is a surprisingly hard accomplishment in Shadowrun, so i'm happy I've gotten the necessary steps to go about it.

Why stop there? Seek godhood and become the patron god of kicking ass.

Isn't retiring that thing cowards do?

Resurrecting his clan, literally or metaphorically, with a side of possible Druid genocide.