Playing DnD

>playing DnD
>enemy wizard makes an offer: if one of us beat him at a magic duel he will give us the item
>our wizard offers to take him down
>DM grabs two MTGs decks and put on the table
Any times where DM suddenly mixed a completely different game in the middle of a session?

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youtu.be/mz-CxuvoT3w?t=35m41s
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thats a funny picture do you mind if I save it to share on reddit x^D

I mix various kinds of poker into deadlands. Five card stud for deciding initiative,Texas hold-em for duels and bargaining with devils for more power, blackjack for certain dire situations.

I think that's cool.

In my group we had a warlock who joked about how a mutual friend irl is her 'dark one'. So I texted that friend and made her give game advice to our warlock.

That's cool. Unexpected, but cool.

I don't know about a "different" game but I like to do gimmick shit in my games. In a CoC game I had a PC who boarded a haunted roller coaster. There were three piles of cue cards along with this, each pile had cards labeled 1-10. So each represented a different section of track. The three piles were also labeled bad, good or wild. Bad is obvious shit like broken tracks, etc. Good is straight track that was fine, and had a limited amount of times you could select from the pile based on a luck roll the player made. Wild would either be extremely bad (knock you right off the ride) or extremely good (let you skip the entire next section of track).

My players love that kind of shit.

I'm planning on jumping into a completely different system halfway through my next campaign. I have narrative reasons for it, but my players will never see it coming.

Which systems?

>le trying too hard to convince people that you're not le newfag
user, you're anonymous. You don't get any Veeky Forums cred for posing as an oldfag.

Cold be cool if your players are on board with it.
From what system to what, and do the players know the new system?

noice
can explain the texas hold em duel?

>My players refuse to learn a new system
>Playing in a planet hopping, spelljammer like setting
> Plan on some of the planets being entirely different games
>Force them to play new system for a bit
Is this a good idea?

As long as you're ok with them fumbling around like newborn deer with the new systems then it should be fine

I like this idea

Dunno if this counts, but I unintentionally freaked my players by moving various pieces while they were debating their plans (it was some sort of a siege, I can't really recall the details other than that they were defending against invader). I was actually just using the time when I wasn't directly needed to analyse a game from a day before.
It was pretty funny when I went to the kitchen and overheard something along the lines of "I'm telling you, every time I said something he started moving that bishop around!"

that seems like it would slow down play enormously, how do you do it ?

>Offers to duel
>NOT yu-gi-oh
>One job
If you're going to leave all but one player bored at least let them have a giggle before they leave you and your shitty game forever.

One time a player was off doing his own mini adventure, so the rest of us had match of Warmachine in the time it took for our turns to comeback

In one of my systems that doesnt use 'skills', I've use things like word searches, match stick puzzles, solitaire and sudoku puzzles for individual challenges. Sometimes timed, or limited in some way.

once even combined sudoku and solitaire.
4 sudoku puzzles, heart, diamond, spade, club.
each ones answer corresponded to the card needed to be face up on the 4 foundation piles

I let people use dice to simulate slot machines from time to time. Helps when we're in town and they've got money to burn.

The players realised that the entire region is really hooked on a tabletop miniatures game. The party got hooked on it.

The plan was to play skirmishes of WH 40k but sadly nobody else knew the rules so we used the minis, rolled constests of D20 and made shit up according to the results.

Ours used a houseruled game of Risk to simulate when we took command of a local militia and stormed a keep.

He divided the keep into sections and had this whole 3-d aspect with it with the different floors.
I should ask him if he still has the map, as it was really damn cool.

I'm still planning it out, but I'm planning on jumping from something traditional fantasy based to fairly modern scifi.

Remember the campaign that we were playing? Yeah, that wasn't real.

This is some weird looking reverse bait, I'm disappointed no one took a bite.

That's a great idea and I'm stealing it

There's this greentext where a user was playing a barbarian in a low fantasy setting, before the system suddenly became Rogue Trader and it was revealed that user was just living on a feral world and didn't realize it.

I wanna do an "Everyone is John" twist if the party ever meets an evil sorcerer.

Also want to do a CoC campaign that goes on until PCs decide enough is enough and start doing shit with the gods. The campaign then switches to Exalted.

One time our party was fighting against a lesser demon that loved playing games. When we got to him, he challenged us to a game because he knew he couldn't beat all of us in a fight. The demon had made a maze, which three of the party shrunk down into. He then dealt himself and me a hand of cards, and we used those to place down traps, useful items, and monsters to help or hurt the players inside. Each time the players opened a chest inside the maze, we would get new cards to use. The session ended mid-game unfortunately, and we never finished it.

The dueling part is in the rule book. Basically you can draw on the river, or wait until all the cards are down. Best hand deals the most damage. The dealing with demons part is for hucksters to try and get extra points to use for your magic later, or a bigger effect now. You can bet fatigue, wounds, or time for the demon to control you.
Sometimes it does, but we have fun with it. If my players didn't like it I'd stop doing it.

I saw a story a while ago about a Shadowrun campaign where the decker played Netrunner against the GM to hack stuff. Sounded really cool, so I tried it.
Problem was, my players were so bad at Netrunner that they could never hack anything...

>"Cute, but you know he couldn't mean that kind of Magic."
>"Oh, he didn't. This is the magical equivalent of a Russian Roulette. These are Decks of Many Things, whoever stays here alive longer wins. You draw first."
>tfw

That sounds like it would be a serious break in the flow of the game but then again Matrix actions are notorious for that anyway so that might actually make them more fun for the other players to watch

>"I got an island neat can I build a house on it"

I have played a game of netrunner as a hacking attempt before. It only really worked because it was one of my players working some shit out pre-game and I had my netrunner decks there, probably too long to do mid game. Might be able to do it one turn per round or something to the first point scored without it going too badly.

I'd have looked down at the cards and then told my dm I cast fireball at the other wizard. Fuck that.

>I cast fireball
Turn one? I hope not.

MTG lore is that games are duels between two planeswalkers. Which is another reason planeswalker cards were a horrible idea.

Fluff for the planeswalker cards is that you're crying to mommy or whoever, to have them come lend a hand. Them running out of loyalty is when a creature scratches them and they go 'yeah fuck that I'm off.'

My player encountered a mage and played Chinchirorin with him but using the version from the kaiji anime, one of my players lost his eye playing this

He wasn't just a barbarian on a feral world--he was a lost primarch.

Read that back and tell me planeswalkers weren't a mistake.

Planeswalkers are CERTAINLY a mistake.

Though thinking as the players as planeswalkers right after messing around with Commander really wants me to make up a game mode.

The major part of it would be that you'd pick a single non-legendary as your 'Imprinted' or whatever. Then you can play a token copy, even if it's a sorcery or instant. Each time, casting it again takes 1 more mana than the time before.

For example, if Lightning Bolt is your Imprint then you spend R to cast it the first time, 1R to cast it the second, 2R to cast it the third, and so on.

Or Metallic Sliver, if you're playing a sliver deck of some kind. Prototype Portal for a really scary artifact deck, etc. (First prototype would go into a Thran Dynamo, of course)

Or Counterspell, if you're an ASSHOLE.

Ooh hey, I actually have one for this
>Playing DH2E
>Get a regicide set, tell the GM it's basically chess
>Rules say it's supposed to grant you bonuses for interactions with NPCs
>DM decides that I need to beat him in chess in order to get the bonus
And that's about when I never fucking tried that again. He's real damn good at chess, and didn't mention this until I tried to use it.

That's hillarious

that sounds pretty rad, if the players can be summoned as cards during the game

c-corruption of champions?

In URealms, there is an item called "Deck of Cards," where activating sets off a meta event where the party plays blackjack against the GM. Winning heals you, but losing cuts your health in half.

youtu.be/mz-CxuvoT3w?t=35m41s

He got a mountain, three lotus petals, and a channel user, what can you do?

Call of Cthulhu, ya perv.

I'm about to do a one shot for my group's 3 year anniversary where the aim is to stop a cosmic interdimensional being from "destroying the rules of the universe." They'll slowly learn that the being is actually a DM and the rules are literally the 5th edition rulebook. Once he destroys it, I'll bring out their old 4e character sheets from our previous campaign and their old characters will jump in and the rules will switch over to 4e.

I'm calling it: Crisis on Infinite Campaigns.

My players were inside a haunted house, for reasons i can't remember. After sneaking around a bit they enter a room - and spot a chess piece moving on a table. One player immediately sits down and begins to play chess with this mysterious opponent (which it turns out was just a bandit wizard in the attic, trying to scare them away). At the player's request i got a chess board then proceeded to play a game.

While it was a fun one-shot thing, i would never do it again; forced the rest of the party to basically wait half an hour out of game.

Considering that a game of chess takes time, couldn't you have let the rest of the party do stuff while he played? They could have even found the wizard and surprised him because he was so engrossed in his game.

That's true. Unfortunately, perhaps because it was quite a white back in our gaming history (i think it was the first year we played), everyone was in-game content to either watch the chess match or otherwise wait in the room, which was a fairly sumptuous sitting room.

It doesn't really matter, at the end of the day you made a what was probably a pretty memorable moment, even for the players who didn't participate in the game within a game.

...who won the chess game? Did the outcome effect the characters or NPCs in any way?

What's the link?

>WFRP
>Players investigate a town where people die in gruesome and horrible deaths for no reason
>Literally explode into giblets in the middle of the street
>Find a run-down shack with a book that describes a very malicious looking chess set
>Track down a place of a cult
>All the cultists exploded themselves
>The one that remains has become a tentacle monster from the waist down, as well as horribly engorged and unable to move
>He is on the verge of a breakdown because the only remaining pieces are white king and rook and a black king
>The chessboard belongs to Tzeentch
>the black king's face is the guy's face
>all the discarded pawns and pieces are the faces of cultists and townspeople
>the chess pieces are made of Warpstone, horribly mutating the players
>the method of death were inspired by Battle Chess on DOS
>when the players show up, the White Rook has one of their faces on it
>pull out a chessboard
>mate with king and rook, bro
>the player goes into a stalemate
>the chess set is sucked into a vortex along with all participants
>roll the dice to see where they land
>the players are now in the middle of Norska and the blizzard cuts into their autumn wear-covered skin

Did you read the deleted post

What? We require the full story

I absolutely love doing shit like this, especially during big final boss fights and the like.

Once for examples my players faced a godlike entity, which could control reality kinda like a hacker could a computer, that deleted the 5e rules we were playing, so the players had to "load" Pathfinder rules and beat it using them.

Or another time I had a similar weird creature that was impossible to defeat, but I kept dropping hints that it had to do with chance and something about a 30 sided die. Turned out the way to defeat it was for one of my players to buy a 30 sided die irl and roll it instead of a 20 sided. Took them a while but they eventually caught on.

If your DM is in any way charismatic or has a bit of a showman in him this could actually work really well and be kind of fun.

Like if you're playing an RPG video game and your dialogue negotiation system isn't a skill check but it's a chess-like minigame. That could be cool.

>Party wants to go to a casino in-game
>Whip out cards for blackjack
>Different deck for Hold 'Em
>One guy wants to play roulette
>I unveil my grandfather's roulette all set up
It can be really fun sometimes

once had an adventure where we got stuck in a haunted house, and roleplayed our way through a game of Betrayal at the House on the Hill. one of the most fun adventures I've ever done.

This thread gave me some ideas. I'm gonna stock up on fake swords, ropes, mannequins and sedatives.

Not him, but it doesn't have to bog things down.
For example, one of the first quests given to the party was given in the corner of a tavern while playing a game of Poker. Like the quest giver just called them over and had them play a hand with him while he gave them all the info they needed and answered their questions, because he thought it would make them blend in more than if he just sat there and monologized about the ancient family heirloom he's sending them to retrieve.

Our group had something like that a few years ago. I let the shaman commune with the spirits for guidance, but only via calling this guys phone number we found scribbled on a pizza box thrown into a rave we went to. The guy hardly cooperated months later so we gave up and started using fortune cookies instead.

That's what I read whenever I see CoC, too.