Hail wizard's of Veeky Forums

Stat me.

Sexist relic of the past/10

>Conan Lv. 11 Thief (9HD, 57hp) , Great Sword +1
>17 Str, 11 Int, 12 Wis, 14 Dex, 18 Con, 16 Cha

Conan

Type: Veteran & Monster
Powers: Berserker & Invincible
Qualities: Attractive & Muscular

Athletics 7
Affection 3
Cunning 7
Skill 3
Luck 2
Will 12

Root: Ambition

Thief?

Fuck yes Conan is a Thief! His whole ethos is, "Wait there's some dope shit in there? Brb."
Note: In early editions of D&D, Thief wasn't a class. Optimal play involved everyone acting like one though, and there's a good case to be made that adding Thief as a class significantly changed the nature of the game.

(you)

Well alright.
That's pretty cool.

Made me smile. Here's your (you)

>In early editions of D&D,
Only in the first edition. It was added in the first supplement.

Not really in the margins, but in a space normally left blank. Outright said "is not play tested, might not be a good idea."
Because it was a last minute addition.
Very loosely based on a variant Magic-User spell list from some guy who telephoned him half-way across the country.


Thieves a la. Greyhawk:
• pick locks
• disarm small traps (disarming big traps still requires role play)
• listen at doors (better than non-Thieves)
• filch pockets
• hide
• sneak up on people
• climb really, really well
And at high levels they attract low level thieves.
Incidentally, the titles for low level thief were synonymous with bandit.

With the exception of nicking small objects off of people, Howard routinely had Conan do everything on that list.

>only 11 int

Conan was a thief in Moldvay B/X, because fighters really were garbage in that edition.

But fighters got to be good in AD&D, where thieves in turn kind of suck - they don't get exceptional strength or high bonuses from CON, both of which Conan would have. So in AD&D he's a fighter.

3rd edition and later he'd be a fighter with a couple levels of thief.

>With the exception of nicking small objects off of people, Howard routinely had Conan do everything on that list.

He also had Conan wear heavy armor.

>So in AD&D he's a fighter.
In AD&D, he's dual-classed.

Not sure which class he's got a few levels in, and which he's got a lot though.

>Not sure which class he's got a few levels in, and which he's got a lot though.

He learned most of his climbing and sneaky stuff back home in Cimmeria, and put them to good use in the chronologically first story, the Tower of the Elephant.

This'd give him a few levels of thief, then the rest fighter.

Does he get exceptional strength that way?

The real problem here is that nobody can agree on houserules.
Lets just say "he can switch classes between sessions" like in OD&D.

Conan
Human
Hired Gun (Marauder)
Brawn 5, Agility 3, Intellect 2, Cunning 4, Willpower 4, Presence 3
Athletics 3, Coercion 3, Cool 2, Discipline 3, Leadership 4, Perception 3, Resilience 2, Stealth 4, Survival 2, Vigilance 2, Brawl 5, Melee 5

>Conan-the-Barbarian
Fairly sure he's a Barbarian or a fighter with athletics...he might have the occupation of a thief, pirate, anti-hero but he certainly doesn't act like one.

...

He is a barbarian. He's a wild man from a grim hill tribe who taken with wanderlust and travelled the world but always existed beyond law and beyond and civilization. This isn't the static modern interpretation of barbarian, and that's why he fits into so many different occupations, he doesn't have to fit into your rules, he is truly the most free man in the world. One day he's sailing down the coast with pirates, next month he's lazing around spending riches as he sees fit, for the next two weeks he's a hired mercenary in a rebel noble's army on the front lines of a siege, for the next three days he's on the run from the winning side's vicious manhunters, and then he fucks around a city for a while in daring heists to pay for a good horse and some provisions to move to the next country.

More like SEXIEST

Ok, made me chuckle.

Seriously tough, the funny thing is that Conan per se is pretty much cool in this regard. If you want to find some beef with his adventures you gotta check out how Howard described women (described, even, not really how they acted, not that much anyway).

Tell me his
1-Age
2-Weight
3-Height
4-Max Speed
5-Time needed to reach max speed
6-How much time need to spend standing up without needing to sleep or rest

Barbarian 4/Rogue 2. Eventually gains another 2-3 Fighter levels as a king.

Barbarian culture, not barbarian class. He's not a berserker.

Only in an e6 3.5e campaign.

>Conan was a thief in Moldvay B/X, because fighters really were garbage in that edition.
Thieves can't wear armor heavier than leather or use a shield. Thieves have d4 hit points.

Conan is clearly a fighter in a game where the DM lets folks other than thieves sneak around, climb walls and so forth (as he should). Conan is possibly good at these things due to his high stats and the fact that the DM leans heavily on ability checks.

>Conan was a thief in Moldvay B/X, because fighters really were garbage in that edition.
At 280 XP thieves have just reached 10th level, and fighters are a third of the way through 9th. Average hit points at this point are 24.5 for the thief and 40.5 for the fighter. If we give the fighter +2 platemail and a +2 shield, his AC is -2. If we give the thief +2 leather armor, his AC is 5. A 10 HD monster has a THAC0 of 11 and will hit the thief 75% of the time and the fighter only 40% of the time. This means that it will take almost exactly three times as many rounds for the monster to drop the fighter than the thief. That's pretty significant. I'm not saying that fighters aren't considerably more powerful in AD&D, but most of the classes in B/X are pretty low-powered, really, and I certainly don't think thieves put fighters to shame.

>Thieves can't wear armor heavier than leather or use a shield.

And virtually every B/X player houserules this away. Certainly whoever wrote those stats for Conan does that: if every B/X player can extol that statblock as the correct and true way to stat Conan, then what do they care about the "official" ruling of armor? And therefore, what worth does this ruling even have?

>And virtually every B/X player houserules this away.
Nobody does this, and if somebody did, they'd be an idiot. Of course if you take away a fighter's biggest advantages over a thief, he's going to suck in comparison. Also, thieves are going to be much better than magic-users if you let them cast magic-user spells.

He was stated officially in his own adventure was fighter 13, thief 7 if I remember

Personality Traits:
Hates black people
Will not fuck black women

Ah yes, ol timey racism sullying an otherwise great piece of fiction.

Conan was surprisingly progressive women wise. More so than some people today.

Conan was no sexist. Racist on the otherhand...

He spent several years as a pirate with his own entirely black crew. He's no racist either.

Can also do you a statblock for d20, AD&D, and GURPS.

Do me gurps bby

Best post

>fighters really were garbage in that edition.
I recognize you from /osrg/, and you missed the point.
It wasn't that Thieves are better than Fighters.
It was that high attributes are better than average attributes.

A same-level Fighter with 10's and 11's will lose to a Thief with that stat line,
but the Thief will lose to a same-level Fighter with the same stat line.

But then wouldn't this instead mean that ability scores matter a lot in B/X - more than your class, perhaps to some extent even your level? I was always taught that it was the opposite.

Bx gives +1 for above exceptional (13, 14, 15), +2 for fantastic attributes (16, 17), and +3 for superhuman attributes (18).

That stat line gives +3hp/HD, +2 melee to-hit, +2 melee damage, +1 missle to-hit, +2 to reaction rolls (which are curved, so that's a huge bonus), +3 hirelings (v. average), and +3 hireling morale (v. average), with no downsides.
To put that into perspective, Fighters get +4.5hp/HD (average) and +1 to-hit/3 levels while Thieves get +2.5hp/HD (average) and +1 to-hit/4 levels. The other statistics those attributes modify do not advance.

>But then wouldn't this instead mean that ability scores matter a lot in B/X
It's not that attributes don't matter, it's that they don't matter nearly as much as in other systems (especially compared to d20).
If you have 6 10s in 3.5, you are going to have a bad time. The game isn't balanced around 6 10s, and the party dynamics don't account so people with 6 10s.

In OSR, level 10 Fighter with 6 18s can die to the viper door at the start of Tower of the Stargazer.
A level 2 MU with 2hp, no attributes above 6, and no spells memorized can clear out the Tomb of Horrors with no prior knowledge of the dungeon (that dungeon is quite shit).
OSR isn't about combat, it's about problem solving. That Fighter and MU could be in the same party without one overshadowing the other.

And to put into perspective, that's a 2,240,000-in-1,586,874,463,569 (roughly 0.00014% chance) stat line.


One nitpick, and on this I'm just being pedantic; say Bx, not B/X.
It's (slightly) more obvious to new players that you mean the [B]asic and E[x]pert Sets.

>Really into role reversal'
>Can't find any decent gender-flipped versions of OPs pic

>In OSR, level 10 Fighter with 6 18s can die to the viper door at the start of Tower of the Stargazer.
>A level 2 MU with 2hp, no attributes above 6, and no spells memorized can clear out the Tomb of Horrors with no prior knowledge of the dungeon (that dungeon is quite shit).

Yeah, but flip those attributes around and the fighter would lose in a straight battle against the wizard.

Level 10 Fighter with 6 3s has 15hp (average) and +5 to hit.
They somehow got to level 10 without finding magic items.
AC 5 (plate, shield); THAC0 14; 1d8-3 damage, min 1 (sword)

Level 2 MU with 6 18s has 11hp (average) and +4 to-hit.
AC 7 (no armor); THAC0 15; 1d4+3 damage (dagger)

MU has a 10-in-20 chance (15-5, roll over) to hit and averages 5.5 damage per hit.
Fighter has a 13-in-20 chance (14-7, roll over) to hit and averages 2.25 damage per hit.
MU deals 2.25 damage/round on average, and can be expected to kill the 15hp Fighter in 7 rounds.
and the Fighter deals 1.4625 damage/round on average, and can be expected to kill the 11hp MU in 8 rounds.


That's pretty swingy math, but it tie-breaker will usually be initiative (even chance).
This assumes no hirelings or followers. The MU gets 6 more hireling than the Fighter, but the Fighter gets a standing army.

>Level 10 Fighter with 6 3s has 15hp (average) and +5 to hit.
In Basic, the fighter would have an average of 22.25 hit points (an average of 2.25 hit points per hit die since you change any roll less than 1 to 1, plus a flat 2 hit points for 10th level where you quit rolling hit dice).

Thank you for that oversight.

The MU averages 1 turn, and usually loses.