Because the guys in charge of 5e are insane, they've decided to let YOU decide what the next 5e book is going to be. They're even letting you be in charge of it from start to finish, because you're probably just as good as anyone else, who knows, who cares, not them.
Here's a list of the current non-adventure 5e books.
This. Let the DMs have some building blocks for the evil shit.
Jayden Powell
Unearthed Arcana really seems set to fill a lot of holes. I just hope they don't make the stuff broken on final release....like they did with practically all the other ones.....
Nicholas Bell
Psionics or a Class Guide. We need more character options.
Jeremiah Sullivan
>What gap do you think needs most filling?
The gap between her legs.
Nolan Hill
I'd like to see some older settings get re-printed, shit like Dark Sun or Birthright. Something where the game feels different while still being DnD.
Brayden Howard
Spelljammer Guide. Cause it has been too fucking long
Bentley Carter
You got it, bud. 5e Modern.
Ryan Peterson
Probably an epic level bestiary/magic item compendium
Right now there really isn't much content for >10th level characters.
Daniel Morris
Would be nice to get some more stats for Good monsters (especially high-level ones, e.g. avatars of Good deities) so that you can run an Evil campaign. This would be good too (as long as they made it a bit less cringe than the 3e BoVD) 5e Dark Sun would be great Agreed
Brody Roberts
Since I already know they're doing a big rules expansion book? And that this expansion will have Psionics and likely an Artificer?
A meaty setting omnibus that covers Eberron, Dark Sun, Greyhawk, and perhaps one or two others, with each setting section having about fifty pages of lore in a digest format, plus maps and a page or two introducing setting-specific mechanics or what alternate rules to use from the DMG or rule expansion.
Noah Evans
Rules compendium.
With boat loads of random charts
Easton Sullivan
>anal circumference
Caleb Lewis
You evil fuck.
Kayden Gonzalez
ALRIGHT BOYS WE'RE PORTING THE TOME OF FUCKING BATTLE EXCEPT WE'RE ALSO GOING TO ADD GISHY OPTIONS
Caleb Cox
Something like the 1e/2e deity books. 300+ pages on hundreds of gods, worship rituals, attributes, relics, etc.
Kayden Evans
There's actually tons of stuff for 10+ characters, largely because even low level stuff still remains relevant even at higher levels.
I recently put a 12th level party up against a few kobolds, and they still had a hard fight. Even CR 5 monsters are still pretty big threats to them, and there's also more leeway for throwing monsters higher than their challenge rating against them.
While some more high level monsters wouldn't be unwelcome, I think there's plenty of stuff just by looking at the lower levels.
Gavin Garcia
Define "few". Also elaborate on the terrain and tactics, because those make sixteen tonnes of difference.
Ethan Adams
>*malicious laughter*
Matthew Davis
A few was seven, and they were in a place with a fair amount of stuff to hide behind, though that honestly didn't matter that much. Most of it was just action economy and the unfortunate circumstance of the wizard underestimating the kobolds and not just throwing down a fireball.
They honestly could have mopped up the lot with no real effort if they had just used some of their spells and costed abilities, but they thought they could get by just by relying on cantrips and other costless abilities.
Elijah Hall
How did the PCs not just kill two or three kobolds a turn? Kobold AC is trash and cantrips/martials are getting multiple shots/attacks at that level.
Aaron Gonzalez
A few early bad rolls, and even taking down a kobold each turn left them with facing somewhere around 20 attacks by the third round, and by the fifth it was enough to drop the wizard. Luck may have been a part in this, but throwing down a fistfull of attacks made several crits possible.
It was a three-person party, which might have been a major reason that it turned a little against them, but they still triumphed in the end. It was just much harder than creatures with a CR of 1/8 might initially make one think it would be.
Samuel Parker
Even though there were way too many of them, I always liked flipping through the huge catalog of supplements. I'd like to see another Lords of Madness or Heroes of Horror.
Xavier Reyes
Book of Lots of Swords: now featuring daily powers for martial classes
Samuel Price
Dark Sun saw love in the last edition. A fresh look at Birthright would be very welcome though.
Joseph Miller
A mix of a new players handbook and a new monster manual. Adds 2 archetypes for each class, maybe 1 subrace for some races like elves or dwarves, A solid amount of new races, new feats, and then more of the really odd creatures and just normal real animals. I feel both of those didn't get alot of love in the monsters manual.
Jordan Wilson
Magic of Incarnum time. I don't care how bad of an idea it is.
Wyatt Jones
>just normal real animals.
I feel like we got plenty of those, using the "counts as" business. Is there really anything that's missing?