/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Rigger edition
What kind of Rigger are you?
Do you have a yerzed out ride with which you can do stunts at incredible speeds?
Do you have a swarm, a cloud of guns flying around you, shooting with just a thought?
Do you have some murderbots, louder than the sammies revolver and twice as shiny?
Or is the only vehicle you own your bicycle?

Other urls found in this thread:

youtube.com/watch?v=Y8DekFFCE5c
twitter.com/SFWRedditImages

Everyone needs a drone. Something as simple as an extra set of eyes to watch your back, or something that can swoop in and suppress when you're in a pickle, is a cheap and wonderful force multiplier.

>Game and community constantly tell you "never cut a deal with a dragon"
>GM reveals Johnson is a dragon
>Dragon shows up and demands we hunt down the macguffin for it
>Our team knows the runner mantra so we tell it to fuck off
>It slowly and methodically dismantles our social network until all our contacts have gone quiet and turned against us before telling lone star where our base is in retribution
>We all die in the ensuing shootout

Fuck you guys we 100% would have been better off just dealing with it

>We all die in the ensuing shootout
>implying it wouldn't have let you die anyway
anyway, what kind of dragon was it and how powerful were you guys? because if you are low enough that the star is a danger to you, then it probably would have disposed of you anyways

You do realise that Lone Star is a massive multinational corporation devoted to public security, right? They literally maintain a private air force, coastal fleet and squads of armoured vehicles, not to mention magical and Matrix assets, to provide for the 62% of the UCAS that has contracts with them. If you only think of Lone Star as beat cops with Cavaliers and a couple doses of Jazz, you're exactly the kind of person that they would mop the floor with.

yes, and if the star, the gigantic corp, is still a threat to you then the dragon would have disposed you
you need to be pretty high level before dragons think twice about betraying you

You were literally fucked from the moment a dragon tried to hire you. You should have invested more in trying to avoid being noticed by the scalies.

Have they said what's going on with /dev/grrl?

Last I remember hearing about her was in Hard Targets, where the fiction stories were her getting kidnapped, escaping, and following some sort of magic phenomena away. Hasn't commented in the last couple books. Does CGL have the stones to actually kill off one of their pets, or is she coming back with new magic powers in another few books?

What the fuck is wrong with my group. Every time a challenge comes up of ANY sort they bitch and whine without even trying to find a solution, or even discussing it in character. They complained I was putting them on a "decker run" because windows were locked with electronic locks and cried when I proposed to them a challenging run and suggested they either refuse or subcontract for it. Is there anything I can do save stop running for this group of ingrates?

Play Exalted because they clearly get off on power fantasies.

kill them
not their characters
THEM

>Play Exalted and watch them whine even more when another Exalt cockstomps them. "His Perfected Defense is blocking everything! Reeeee!"

What's worse, they complained I wasn't "tailoring runs" for them because of it (they don't have a decker). What the fuck do they expect me to do? Gut the technology out of shadowrun? They won't even *try* to RP, or sometimes even let me fucking finish sentences before crying about how unfair I'm being. Sorry for the blog. This shit just makes me so mad I had to tell somebody.

>Fuck you guys we 100% would have been better off just dealing with it
In which case, the dragon to fuck you over would have been one undermining the power base and resources of the dragon you dealt with.

If they don't have a Decker, they need to understand that they need to work around it. Have a Physical or Social infiltrator, being creative is a blessing.

Nope. Apparently I'm being unreasonable. It doesn't matter the run was to "get rid" of data, that meant a decker was needed and they shouldn't be expected to do anything other than turn up to the run and shoot things.

They sound like bitches but they're right about tailoring runs. No Johnson is going to hire them for jobs that need heavy matrix work because they have zero matrix presence. Have them doing shit like hitting armored cars in transit or something.

>a AA that is practically a AAA (if only they can sort out the politics of getting a seat)
Surprisingly, that's not a small number of AAs. To get to AA status, they need to be multi-national and stable in every regard.

>The life of an AA corp is good—there’s a lot of money pouring into those things—but if they have a complaint, it’s that they ofen have the size of an AAA but not the clout.
>Double-A corps may be as big as, or even bigger than, AAAs, but if they don’t get a seat on the court, they’re not as powerful. And that ticks them off.

So either drop the group like a hot turd, or tell them to man up and hire a decker if they can't think of another solution.

Quick I need your help /srg/. I need a picture of a smug asshole looking corp kid.

I don't know for sure, but I'm going to take a wild guess and say that she's going to be just fine.

...

...

...

child

Yeah, almost certainly. Right now I'm wondering whether she's caught up in the retarded Faerie metaplot, and she'll come out of it Awakened or with a half-dozen Tarot cards shoved up her vag.

There's comments from her in Forbidden Arcana, nothing really interesting.
Male or female?

>slandering best Tay

Male, but Im going to go with since I needed one 30 mins before my roll20 game started. Feel free to keep posting though, I will save them.

...

That's a middle aged woman. I actually used her as a fixer in one of my games though.

So, cyberpsychosis and superhuman psychosis, how do you handle them in your games? Especially when characters develop them over time instead of starting with them. I'm struggling with how to balance out making them changes something for the player to work around and how to keep from taking away too much of their own agency and characterization.

youtube.com/watch?v=Y8DekFFCE5c

...

I'm having a hard time seeing anything older than 20 yrs there.

...

and finally...

>Houseruled shadowrun
>No magic

Just play fucking anything else. People need to figure out not how to have system Stockholm syndrome.

stripping magic is much, much easier than learning a new system

From my experience, Shadowrun is a real mess of a system. Especially compared to some of the alternatives out there. I played exclusively D&D 3.5e for five years before learning a new system. I played all kinds of terrible homebrews in that system to make it work for different settings. I can personally espouse how rewarding it is to give learning new systems a chance if you want to try something new, even if at first it seems daunting.

3.5 Rokugan is the textbook case for "no system can do everything."

3.5 by itself is a good case for that.

The system has it's problems, but watching the hoops it tries to jump through to recreate L5R is painful.

you're not wrong, but there's a pretty wide gulf between removing one element of sr and shoehorning everything into cancerous d&d homebrew

Fair enough. It's just something that really gets at me. I would suppose it's some kind of PTSD at this point.

Since we're on the topic of removing magic houserules, my group is all mundanes so I'm thinking about removing spirits from the game so they don't get fucked over by them. Good idea or bad idea?

I'd just figure out some way to never have them come up in regular combat, rather than saying you removed them. That way you could still throw them at them if you just want them to fucking leave some place, or give them some way to summon their own from time to time.

Don't need to remove them, just play it closer to RAW rarity. 5 in 10,000 have the ability to conjure, and those aren't all going to be MAG 6 specialists or elf shamans. A spirit might patrol a high-security area, but those are more likely to be watchers or have orders to report back to their summoner instead of starting to fight immediately. If the party goes in loud to someplace where the target has reason to get maximum security there ASAP, a fire spirit might show up to go at the party, but at that point they know what's going on.

Remind them that Astral Powder and FAB exist, and you can get through it without axing spirits. Though the most surprising thing by far is an entire mundane party. Decker, sammy, rigger?

Not that guy, but my table ended up being a Technomancer, a Gun Bunny, and a Mundane Face. Not exactly all Mundane but I'm excited because magic is for pussies.
Magic ain't actually for pussies

>Though the most surprising thing by far is an entire mundane party. Decker, sammy, rigger?

Yeah, decker, rigger, melee sammy, and gun sammy. Everyone was sick of playing magic users in other game systems.

How do you get the party together? Aside from Food Fight, of course.

You meet in a tavern...

Give everyone a good (or even very slightly better than available) fixer contact.

A job comes in that would be just wiz for this group of toughs he knows. They're unfortunately all shot up, so the fixer's trying to cobble together a group from the party memebers (any or all of whom might have worked together before, but probably not lastingly for all).

I house-rule spirits to have slightly more physical effects. Fire spirits cause temperature increases when they approach, earth spirits cause slight vibrations in the ground, beasts usually have a musky aroma and men cause foreign thoughts and feelings to pop into the heads of those nearby, a watcher just makes you feel as if you are being watched.

These basically allow for a perception check the split second before the spirit comes within LOS to notice an approaching spirit. This gives a runner a chance to immediately dodge for cover before they can be registered. It means a team without an astral guy can still get by but the presence of astral guards will constantly put them on the defensive.

I also allow some special sense to pick up spirits on a 4-5. Ultrasonic for Earth, Air and Water, Thermo for Fire, Beast and Man. A hacker can also learn to pick up presences on a matrix Scan. I have magic subtly mess with electronics, because that fits so well with the psychic-new-age-occult thing so much of the magic seems to be going for. Must of the interference seems like the standard noise of the sprawl but a skill operator with enough knowledge of magic can identify the specific disturbances in the flow that imply astral bodies.

It's really not canon, so it might be uselessness to you. However, in defence of my decisions, the canon is filled with silly, occasionally dumb choices that fail to capitalise on the strengths of the setting overall.

I like to have everyone know each other beforehand. If the players don't have ideas of their own, I go around the table and ask each player how their character knows the character of the player to their right. If I'm feeling cheeky, everyone also gets a card that has a relation written on it they need to work into the backstory: stuff like FRIEND, BROTHER, LOVER.

That's just for every game. In SR, I go over the PC's contacts and look for someone who sparks an idea for a run. Then that contact gets in touch with the PCs he knows to offer a job, they get in touch with the others. Bada boom.

my bad, meant to reply to

>ChelseaClinton.png

Man oh man, forbidden arcana makes me so happy. Perusing it tonight I discovered the pyrohemetics spell and thats just awesome. Yo don't even need to sacrifice anyone for it! Lady Maria is a go as my next street sam no doubt.

I wonder if blood ministration could be a thing as well...

If you alchemit properly, yes. It can.

Just make sure that you don't get the wrong kind of blood. Definable several different ways.

No system can do everything, but GURPS makes a pretty good go at it.

Then again, I'm not 100% on whether I'd consider GURPS a system as opposed to a Build-Your-Own-System kit

Even GURPs has it's limitations, it tends to get ridiculous points bloat above a certain power level and it doesn't handle high combat games well, due to being overly simulationist.

But you kept your soul and sanity.
So you got out good.

Can you take the metagenic thing that increases attributes multiple times provided you take the resulting negatives to meet those positives (or pay karma)

I chuckled irl.

So there's a slim chance that Chummer is about to break completely and horribly for adepts in the nightlies. All my testing has worked properly, but there are probably some edge cases I've missed. If you or anyone you know is using the nightly builds and complains about their powers doing weird stuff, please contact me either here or via email at [email protected] and I'll do everything I can to resolve it.

You can take it once per Attibute

Ghost bless you Yekka

Be there any bigger or more comprehensive list of Seattle gangs than you find in the Seattle Sprawl Digital Box gang card? Any tools for making your own gang anywhere, maybe a random roll board or something?

Hey guys. Running for some friends tomorrow. Fairly simple run planned. Not quite milk run level, but the place they have to hit isn't exactly well armed. It's a mental hospital, they have to extract this dude, and replace a dead body double. More cash if they can accomplish all of this without revealing anything. What are some good twists and such to have? What do i need to make sure I have planned? I have the johnson worked out, and the facility plan, security, and personnel too. One twist is that the person they're extracting is a mage, and when released, will likely do some crazy shit counter to the party's goals.

Any better suggestions for a run? I like this one but it's perhaps not as deadly as it should be, as one's first foray into shadowrun, as my group shall have.

You could use the Ganglands system to whip out a bunch with NPCs.

Please stand up for the national anthem of /srg/
FOOD FIGHT
FOOD FIGHT
FOOD FIGHT

You could check the 4e Seattle book.

Just whip up a bunch of categories to roll with a handful of d6. Metatype, location, connections to organized crime/other gangs, special traits like wiz gang, ghoul gang, etc. Then just roll as needed.

Well yeah man. I mean after food fight. Like food fight is the default. I just mean after that shit happens.

The 5e book is a copypaste of the 4e one, but with worse maps. Nothing different in content.

Here's my pitch: there's some sort of crisis going on at the facility and the runners have to find their way through a combination of emergency security and all sorts of escaping crazy awakened weirdos.

I love it. Cheers man. Gonna figure out a few of the special inmates and such, see what I can come up with.

So /srg/ since apparently tactical nuclear weapons still work in SR why has no one used them against a dragon to stop those assholes from ruling the world. It really does just seem like the best idea. It would have stopped the invasions of both Texas and California.

>Azzies
>Dragons

???

Azzies didn't use dragons to invade Texas?

And nothing was going to save California.

They didn't?
Still, should have tacnuked those fat fucking taco indians

No, the azzies don't have any dragons, unless you count the hypothetical corrupted dragon that may or may not exist. Closest country with major dragons I can think of is Amazonia (nee brazil). Brazil's minister of war is (well, was) a dragon, and he set a lot of azzies on fire in the war with them before they took him out.

Hmm yes. Nuke the people who grow your food. We truly have a great strategic genius in our midst.

No they didn't.
I agree, it'd be better to nuke them and fuck up background counts and bring on rad spirits than to let those blood-fueled nutjobs usher in the Horrors.

They're already fucked. Sirrurg kinda put most of their fields to the torch. Then again, you sound like you don't know much about modern nukes.

I might be in the situation where I take over for my GM for single, one-off runs.
In the event that happens, what are some fun/dumb/simple run ideas for a novice GM? I can't really do food fight since my team's been running for a while.

I'm not talking about the radiation, I'm just talking about the immediate food shortages because suddenly people can't grow your food because their country was nuked, the infrastructure is fucked, and they all died.

Sirrug burning some fields and causing short term food shortages doesn't seem like anywhere near the scale of trying to nuke the country into submission.

Random run generators in the pastebin, chummer.

>Torching the fields isn't both literal and metaphorical
>Sirrurg totes just burned farmland and didn't do any lasting damage to infrastructure.

Chummer, are you even up to date on the 6th world's current events? Or do you just enjoy talking out your drekhole?

Ah, thanks for the tip.

I just think that nuking the country would be at least an order of magnitude worse than whatever Sirrug did, and it would have to be to have any effect on the country.

Sirrug did not bring the country to heel permanently. Nuking it with the intention of doing that would obviously have to be worse.

Nope. Shows what you know about nukes though. Airburst over city centers would disrupt the economy and wipe out most of the leadership, while leaving the farmland mostly untouched.

And Aztechnology isn't the only producer of food in the 6th world chummer. Are you autistic? You look at the world in such black and white that it's hard to tell.

>Airburst over city centers would disrupt the economy and wipe out most of the leadership, while leaving the farmland mostly untouched.
Correction: A CORRECTLY EXECUTED airburst would do this
which isn't guaranteed

Null sheen chummer. Just use THOR shots if you're that paranoid about a little fallout. It did Japan good, look how great they turned out after a little shake'n'bake from Little Boy and Fat Man.

>Just use THOR shots if you're that paranoid about a little fallout.
which also create a massive BC

>Background count
You saying a nuke wouldn't do that AND fallout? Thor shot sounds like a better deal here.

You do realise there is no reason for someone in a position to do so to either nuke or THOR shot Aztlan.Aztechnology, right? The closest it ever got was during Operation RECIPROCITY, when regular air strikes convinced the Azzies to stop breaking the law.

>Implying Aztechnology learned anything other than not to get caught.
>Implying they're not still using blood magic and bringing the Horrors ever closer.

Let me guess, you work at Stuffer Shack as a day job don't you omae?

Well, it got brought up a few threads ago, but proof of the widespread use of actual blood magic and trying to summon horrors being released publically might be enough for a couple countries to go to war with them. But that'll probably never come out save for if a bunch of players intentionally do that.

>implying any others are better

The dragons and elves are trying to take over the world, not destroy it. That at least presents the chance to one day take it back.

>Implying Implications.
Chummer, we already know the Corps made CFD, Ares is fucking with bug spririts, but it's a matter of scope. Aztechnology is kinda the frontrunner in badness.

You better not be one of those drek-heads that balks at solutions to problems because they're only good instead of perfect.