Let's say you have a character who can come back from the dead pic related style...

Let's say you have a character who can come back from the dead pic related style, someone who dies so many times and so often it's not even funny. But always revives next week on the same day. For example if he died on a Tuesday morning, he'll be back next week on a Tuesday morning.

Now let's say that character got gud and stopped dying because he finally became the equivalent of the Black Mamba from Kill Bill. What are some advantages he could have in combat and how do you balance him if the party are a group of normal humans?

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What are liches?

Honesty just leave it at that.

He can't be killed by external forces.

He ages at the same rate so he's going to die "naturally" at some point in 60 or 70 years.

Beyond that for all game related activities a 7 day respawn counter isn't a game breaker so long as the antagonist keeps working at a steady pace.

dont know introduce a plot element that will erase his power and give him other

Well, if you could never die, in the sense you are using, why care about defense?More than that, why not turn it into an advantage? The party attacks, why waste excess preparation on making sure you don't die, especially if the party doesn't initially know.

This villian could expect to die and right himself to self destruct if necessary. But why just focus on the combat aspects. Why not try to get into your players heads? The guy you fought and killed to save the land, you see him in the tavern the next week, acting completely oblivious. Now if your players are murder hobos they might kill him on the spot. Suddenly, to everyone else, they just killed an innocent man getting s drink. With this villian, the world is your oyster.

The anime system 'Big Eyes Small Mouth' literally has this as a power. You could literally play as Kenny if you wanted to.

But that system is dead

What about things like pain tolerances? Should he develop a much higher one since he keeps dying over and over?

But that system is wrong

is BESM any good or a broken mess?

In Mutants and Masterminds 3e, Immortality that works in a week at...4 points out of 120-150 points depending on PL.

This is because a villain or even an obstacle can have many, many ways to take out such a character without resorting to violence, including simply knocking them out and imprisoning them. Of course if you wanted to revive in a matter of minutes, it would cost wayyyy more.

lethal force*

I would expect good crunch from mister Pulver, but I never bothered to check out this system.

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A few kinds of re-spawning immortality. D&D 3.5

Nah, it's like Re:Zero. Subaru hates dying and actively avoids it. So does Kyle. The only major difference is that if a do or die situation comes along the character would be slightly less adverse to doing something life-threatening if they believe it could achieve something greater.

Probably, but Kyle and Subaru didn't get killed so many times that they started to tear shit up just so they'll stop getting killed. Which is what the OP specified. Character died over and over till he grow some nut and started kicking arse so he's going to have at least a better pain tolerance.

Well Subaru becomes the one of those followers of the witch. Like the villain. He starts whipping people and torturing. Subaru is the final boss.

Whipping and torture isn't the same thing as ass kicking and eye plucking user.

Maybe I didn't word it correctly. Remember the priest that destroyed the bones of blue haired girl? Subaru gains powers akin to him, as he becomes one of them, and everyone has to fight him as he is destroying everything.

It's not good. I played a low power game and honestly, it's really not crunchy enough to prevent brokenness from popping up.

The PS2 RPG Mana Khemia has a ghost-girl character who:
- Comes back to life after a few turns being dead
- Can be upgraded to come back to life after one turn of dead
- Can be upgraded to have total immunity to physical damage
- Learns cast-from-HP skills
- Gets a skill that does more damage the less HP she has

None of which turns out to be terribly broken because:
- The fact that she can come back to life doesn't prevent a party wipe
- Only about half of attacks are pure physical
- Everyone else is broken as fuck too

Hopefully that gives you some ideas? I think cast-from-HP plus can't-die is a pretty fun combo personally.

>someone who dies so many times and so often it's not even funny
it was usually funny

Just play him like any seasoned adventurer only with more comedy.

>Nope, you gotta check the floors and walls of these narrow corridors. One missed pressure plate and you'll be pincushioned, it's a bitch getting all of those arrows out believe me.
>What did I say about always looking up upon entering a new room? It doesn't matter if we're not in a dungeon! Pots, barrels, scorpions. There's plenty that can get the drop on you
>Nah, you don't want to pick a fight with the southern tribes, they'll eat you and rape what's left. The western tribes should be fine though, they use blunt weapons so the worst you'll get is a shattered skull, easy enough to walk off once we're done.

>Character respawns a week after death
>Character no longer dying left and right
>Therefore power is useless
What kind of combat are you doing where the PC's lives are no longer at stake?

It's a poorly designed generic system that's managed to trick weebs into thinking it's "the anime system" because it had anime artwork and references anime tropes in the descriptions.

Just because somebody stopped dying left and right doesn't mean they stopped dying period user.
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Once you rack up the exp from that immortality the power has already long since paid off.

But I agree with you. OP says the "character stopped dying", that means the PC isn't dying often, but it doesn't mean he can't die. So the power is still useful, unless OP is running combats where PC death is pretty much impossible.

The interesting question is: How would he fight ?

Ask yourself: How long would it take to loot his corpse ?

Every time he dies, he's out for a week.
Meaning that he would keep losing his gear. That could mean a few things:
- The gear he brings to a fight is cheap crap. Because that's all that gets left on his corpse when he gets killed.
- He is a dangerous opponent even when naked. Because being resurrected with nothing left him with no other choice.
- His fighting style involves taking the gear from his opponents mid-fight. Because he can rely on them bring gear to the fight.
- His gear has some enchantment on it that allows him to call it to him over great distances. The first clue the PCs get that he won't stay dead is that, after they kill him, the recall enchantments on his gear don't end like they should do when the gears owner dies.

>Well, if you could never die, in the sense you are using, why care about defense?

Because being dead for a week can still cause serious problems if he has any kind of plan.

Even if he's a member of a party of murderhobos with no long term plan, dying still means the rest of the party has to stay put for a week waiting for him to resurrect.

He's still a mundane man while the rest of the party are wizards / superheroes etc.