/5eg/ - Fifth Edition General

D&D 5th Edition General Discussion - Explosion Edition

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Never played one myself, but I think the idea is to try and get as many attacks in as possible so you're critting as much as you can with some big ass sword or better yet, some kind of polearm.

PAM and GWM I believe are the go-to feats. As a fighter you have plenty of ASI to take advantage of, might as well grab sentinel too if you like.

>picture of a black dragon
>explosion edition
What? Is there some joke I'm not getting?

Yeah, me and the guy have had an in-character thing where we've gotten into some spats. Nothing major and it's just roleplay. He does seem to pick on the Cleric a lot to the point of being an ass.

Me and the Cleric are on pretty good terms and I've often helped him during in character issues. So I feel like this guys antics are getting out of hand now that he's actually gone to the point of making attack rolls against the Cleric.

I probably won't bother using Suggestion against the Oathbreaker unless he goes full autism and tries to kill someone, but Hypnotic Gaze might be a better option.

>gone to the point of making attack rolls against the Cleric
See this is something you should have talked about when you sat down before you ever rolled any dice for this campaign.

We've got a rule at our table that party spats are fine, but anyone tries to actually bring harm or death to another player, the universe will make sure bad things happen to the instigator and justice will find them swiftly. Or lose their rights as a player, have their character turned into an NPC, and asked to leave.

>bring harm or death to another player
I meant player character* here.
If they murder another player I might just let law enforcement deal with it.

am I gay if I want a green dragon to have fire breath

I unfortunately joined the campaign late. The rest of them are new players and this is my first time not DMing, they've already had 2 players leave which is why I joined in and I can tell the DM's hesitant to kick someone out.

I can't tell if the player's malicious or just stupid honestly, he was trying to punch the Cleric in the back of the head for what was apparently "Fun". The DM didn't really have a response for that and before they could I interrupted and said I open the door we were at, the DM thanked me later for causing a distraction.

I just don't know what to say to the DM about kicking him without feeling like I'm overstepping my bounds.

Not at all. Especially if it's a homebrew setting where that isn't established that they all have poison breath.

>Is there some joke I'm not getting?
Pic related

Would a feral winged tiefling rogue be acceptable to play? I normally only play humans but I thought it would be cool to fly at level one.

What sort of build would you reccomend?

You should ask your DM before taking fly speed races, they're not too hard to counter but if he doesn't prepare for one you could be massively more powerful then others.

Hmm. Well alright. He threw a punch. That's not the worst thing and I often see this play out as part of roleplay.
A punch, while it may be "harmful" isn't done with intent to actually HARM the player's character or bring about their death.
Maybe use this as an opportunity to explicitly bring up that concern that things won't escalate to a point where that will become an issue. Because people don't like to see their character's die from monsters, much less from a party member in a team game. It should go without saying, but far too often people manage to fuck that unwritten rule up. So sometimes you gotta write it out for them.

I'm not sure what your group's situation is, but if you're playing online it might be hard to sense body language if you're just seeing someone's face. The guy might genuinely be doing it thinking the others enjoy it. If it really is a problem, just bring it up, but be nice about it.

A good way to breach this topic may be:
>Hey man, I know your character often gets in spats with other characters and I appreciate the dedication to roleplaying. I just want to make sure that we're not gonna have a situation where someone is actually gonna try to kill someone. That doesn't sound like it will enhance the fun of the group.
A bad way of doing it would be:
>Hey bro can you just fucking chill and stop being that guy all the time and throwing punches. I'm gonna fucking kill your character if you try that shit again.

Yeah, usually it just requires that he puts you indoors if there's melee classes enemies, or if you're outside he has some ranged enemies.
Or a caster with hold person.

True, it's a powerful ability but there's a lot of situations where it can be deadly. Being knocked out on the ground's not a huge deal, if you're flying it can easily be a death sentence.

Also windy weather, just make flying count as difficult terrain sometimes and it's a bit harder to cheese.

After this one more item left!

How does this longbow look?

Do you think the cold resistance should be in the awakened form, and the Heat Metal spell be the exalted form? Should the cold damage be a d4 and scale to a d6 on the exalted form?

Feedback is as always much appreciated.

>homebrewery.naturalcrit.com/share/S1m7nEU8eZ

Yeah... I think I remember reading something about a halfling ranger who used a flying companion to cheese outdoor fights. Forgetting that his companion isn't the hardiest of creatures.
Met a swift end when his dino friend fell unconscious.

Can rogue(arcane trickster) cast ritual wizard spells like find familiar? I'm new to D&D and know very little about spells and rituals.

You can take it, yes. But you don't have the ability to cast it as a ritual. You have to use a slot iirc.

Convince me to play a bard. What makes a bard cool?
The bard as-is doesn't appeal to me in a class fantasy sense.

It's fine.

>Convince me to play a bard.
You can't tell me what to do.

But if you were a bard, you probably could. They're good enchanters, illusionists, and great skill monkeys. If I play one I usually just channel my inner that-guy-who-bring-a-guitar-to-parties, except people actually might like you.

Bards are skill monkies for people who don't wana play rogues. (They also have better magic).

I'm aware Diabolists are shite, but what kind of shenanigans can I get into with the following summon list? Can only have one summon up at a time. Also ignore the shit homebrew monsters

Oh so you can cast ritual spells as non-rituals? Good. I've played a few sessions and we're going to hit level 3 soon and the main reason I built my character to be an arcane trickster was for find familiar.

When you play an instrument, shit can blow up.

You can summon a creature to kill you so you can make a new character with a decent class.

You don't have to play it as a musical man. You can use a components pouch instead. You can go for a 'travelling guy who learns all sorts of professions and jobs', some sort of red mage, whatever.
It's not as limited as you might think.

>If I play one I usually just channel my inner that-guy-who-bring-a-guitar-to-parties, except people actually might like you.
No one likes a bard who brings instrument IRL

Where are diabolists from?

Play a wandering warrior-poet. Valor Bard's are cool.

This ain't /pfg/, friend.

pls no bully
It's from some ENworld homebrew kickstarter shit

>With an erotic wail, the succubus
Dropped.

Oh, that! I'm en5ideranon but I actually haven't read most of the articles, haha

kek, pls ignore edgy attempt at fluff as well
I just wanna be a summoner guy :(

>With an erotic wail
Dropped

>her whole head shoots off like a rocket

That's a good sign! So no need to shift anything around? Any comments on the previous weapons?

Could someone please give me some opinions on the following?

Divine Blast. Ranged Spell Attack: +16 to hit, range 800 ft., one target. Hit 110 (17d12) divine damage. The divine blast ignores antimagic fields and like effects.

The creature in question is CR 30.

No really, it's fine. If you were going for the MMO feel for weapons you got it.

cut out horror porn fluff

I'm running a one on one game for a friend, and he's basically gathered a standard party (rogue/fighter/cleric) to back him up.

How do I handle this when it comes down to combat, to save bogging it all down while he waits for his turn? I'm intending to group the enemies up and have them act as a single unit, and have the player essentially acting as the group leader, but I'm not too sure on handing him one of the NPCs to play.

Cool! Thanks!

Sorry, but someone is going to have to play those NPCs.
Although, you can actually afford to split the party should there be a need.
You could use the zoom in thing people use for large scale assaults and go all "while the rest of the party hold off the reinforcements, it's your chance to do the real objective".
Standard gameplay is going to be a little off.
>one on one game
Just fugg already.

I'm playing a drow rogue and I need to be as racist as possible.
Give me your favorite derogatory/insulting racial names.

>I unfortunately joined the campaign late. The rest of them are new players and this is my first time not DMing, they've already had 2 players leave which is why I joined in and I can tell the DM's hesitant to kick someone out.
Well no shit. The other 2 players left because they didn't want to deal with a DM without balls. There's nothing to be saved here. No game is better than bad game.

Nah, the DM kicked one and the other left because other players were getting uncomfortable... about the things he was trying to do.

>Hey DM, I wanna dual wield pistols as a rogue
I swear to fucking god, this guy....

Why not?

It's literally the standard 'hand crossbow with crossbow mastery' except refluffed from 'one hand crossbow that fires twice' to 'two pistols that each deal the same damage as a hand crossbow firing once each'
It's also louder and more susceptible to water.

I dunno, just seems not very... rogue.

I already allowed the Gunslinger, so he could just dip into that if he wants guns.

Dual pistols is rogue as shit.

To be honest, I think rogue represents gun damage better, rather than having to resort to homebrew. I'd make it a trade-off where it has 1d8 instead of 1d6 damage but it otherwise identical to a hand crossbow, the 1d8 making up for the fact that FUCKING LOUD is generally not a good thing on a sneaky bastard class and he's fucked if it gets wet, misfires, etc. And the fact it's hardly any extra damage and rogues don't do all that much damage anyway

Mechanically if it's refluffed hand crossbows it's 'optimal'.

>put lots of NPCs and generally tell players to just explore the locations I make and they're guaranteed to find interesting things everywhere
>I basically end up using one PC as a vehicle to introduce stuff for them to do while the other 4 kind of just follow like deaf-mutes

I basically spent an entire session going through inter-realm politics to the most bored sounding audience in the world. People always seem to end up bored by the end of my sessions. Should I just neck myself?

Best caster in the game.

Ask if they liked it.
If they say no, you can salvage your group by shifting focus.
If they say yes, abandon ship, you're playing with observers who will never roleplay.

They do enjoy it, kind of. They want more things to do to make it not boring, but they do really just want me to spoonfeed them dungeons. I have to really do stuff like force perception checks to let them find out that certain NPCs are there and seem interesting, like the fortune teller I introduced last session.

I've played games all of these guys before except one and they kind of just end up either sticking in the starting area of places or need you to dangle shiny things directly in their faces.

Last one!

Weird planar Staff. The context is that there really is not much context, it appeared one day out of some plane/demiplane and it seems rather unstable, but it functions.

Thoughts on the spell choices? Too strong? Should teleport be on the list? What would be a weird spell to throw on this staff?

Thank you all so much for all the help with all 11 of these items. I can't wait to report back when my players get a chance to use some of these!

While I still feel like there are some issues with some of them (Virtuous Calamity and Loreweaver come to mind) I feel play testing them could yield some answers to those qualms.

As always though, all feedback for any of them is greatly appreciated.

Thanks again, /5eg/!

>homebrewery.naturalcrit.com/share/S1m7nEU8eZ

Alright, I'm wondering something that might come up.

What level of military might would I need to declare a war on a small nation?

What kind of political power would I need to convince my home country where I'm regarded as a personal adviser to the king to go to war with me?

I hope 'halfway" will feature the finished mystic class

>What level of military might would I need to declare a war on a small nation?

I don't remember much about medieval combat but I do know that nations hired mercenaries to fight their battles for them so about 10,000 skeletons.

>What kind of political power would I need to convince my home country where I'm regarded as a personal adviser to the king to go to war with me?

The kind of political power where if the king doesn't go to war you march your skeleton army through his capital.

>10,000 skeletons
>being a threat

Wowee I sure hope the kingdom doesn't have low level clerics with destroy undead

well in that case you just need to use living skeletons.

Who said I'm a Necromancer? I'm just a very rich, pissed off and high level Enchanter.

You can still get skeletons as an enchanter you just have to use your magic to convince them to fight for you.

Funny you mention 10,000 skeletons, that's the exact number I had the clan of Duergar use against the Illithid that had once enslaved them and had been steadily declining.

For those who don't want to click on a link to see everything.

>Nightmist Mantle
Replaced Dominate Monster with a once per day, Command Undead ability, due to most undead creatures being immune to charm.

>Edel's Crest
Added!

>The Anomaly
Added!

Hey guys, we're about to start a campaign and I stumbled on the Blood Hunter class made by Matt Mercer, does anyone here have experience with it? Is it good or just paladin lite? Speaking of paladins, how viable is paladin/warlock or paladin/sorcerer multiclassing? Thinking of running with a two handed weapon and using the extra spell slots for more smites

How small is the country? Ireland's decisive Battle of Clontarf was only 7000 vs 6500

Anyone have some advice on running The Sunless Citadel? I'd like to try and play up the rivalry between the goblins and kobolds somehow, but not really sure what to do.

Paladin/Sorcerer is literally one of the most broken/powerful characters in the game, it's more than just "viable".

Paladin/Warlock is considerably less so, since the Warlock only has 2 spell slots until level 10.

I don't even enjoy playing this game I just want to argue about the rules.

Cool. Why are spears and trident completely identical except that the spear is cheaper and lighter? Why would you ever choose the trident?

If you're a gladiator or an aquatic dude.

What makes paladin/sorc broken? Do you focus more on pally or sorc?

You grab enough levels of Paladin for the smites you want, maybe an aura (although it's not necessary) and then dump the rest into Sorcerer. The spell slots you get, and the meta-magic options on top of those spell slots, lead to one of the most devastating nova (damage burst) classes in the game and they have enough spell slots that they're not exactly burning out after a single fight.

same reason you choose a scimitar instead of a longsword

Are you saying tridents and spears have different statistics?

Because they don't.

So if I want to make a ranged attack with a goblin do I have to spend a turn unequipping it's shield?

So something like 11 paladin/9sorc?
Does it matter which oath and origins you take?

Is Touch of class completely unsalvageable? My last player is making her character and none of the phb options interest her, any class you would reccomend?

>make a ranged attack with a goblin
what
Do you want to shoot/throw the goblin?

Gobbos are stupid, they'd throw their sword and shield to the floor so they can switch to range quicker, rather than the sensible thing of stowing them. They'll probably die before they need to pick their crap up anyways

i meant shortsword

...

So I'm running an out Out of the Abyss campaign for some friends, and they tend to be a bit more...."fighty" than most players I've played with.

My question is should i bump up their starting levels?

I can't really see how they would be able to fight their way through the drow and elite warriors with no gear to retrieve said gear.

They're not supposed to fight at that point. The goal is run and escape. If they're fighty, you can have plenty of things fight them after they escape.

What was he trying to do?

Like this, it can fire with it's longbow but surely it would not have 18 AC when it does, but then the longbow action doesn't mention anything...

Oh right. Well, that makes more sense.

The book describes it as if they are supposed to try and retrieve their gear before escaping.

Are they not?

This is my first time using Out of the Abyss.

They can use each other as thrown weapons.

Retrieving the gear is something that can be done, albeit with great difficulty. And in more of a "run and grab" fashion than a checklist "this is mine, this is yours" fashion.

When my party did it, we took advantage of a distraction in the guards to bum rush the tower. We took out the guards that were there and managed to barricade the doors enough to buy us about two rounds worth of grabbing, at which point we all jumped out the window.

4e handled that by giving huge cost/reward multipliers at every tier. For good or ill, going from 15 to 25 would increase the reward by 25 times, IIRC. 5 to 25 would be 625 times.
All epic destinies were wonderful bullshit, to be honest. I like the guy who can walk anywhere in 3 days. Die and he'll walk back from hell in 3 days.
>Oil Baron stories?
Oh god. Just buy her a barrel of cooking oil as a going away present. That'll surely spare her feelings.
>All other editions of D&D keep it at the LOTR level of power I'm more used to dealing with.
Do people still believe this?
Solos dropped from x5 to x4 hp at all tiers. Some roles lowered their defenses. Damage was increased. There is no blanket lowering of monster HP or Defenses.
>The Joker, the Curse of Suspense
The most evil curse of all.
Of the two, healer, probably, though it depends on the flavor you want too.

I kinda want to update an older adventure to 5e. I don't suppose anyone knows where I could grab a pdf of the old Red Steel adventure?

Checking up, the reason for Scimitars existing is really for druids. They're pretty much their trademark weapon.

This is compared to tridents, which lack such reasoning. (Also, since spears are simple, pretty much the only way you'll get proficiency in tridents but not spears is on a sorcerer or wizard taking the weapon expert feat)

Halfling Rogue Ranger multiclass. Ranger conclave using revised beast master and get a wolf companion.

Ride around on said wolf with always on pact tactics and always on sneak attack. Thoughts?

Ah ok thanks.

Change to Forest Gnome and call yourself the Knight of the Forest for maximum retardation.

Why druids? Druids can't use metal weapons.