Anyone know anyplace to get good figures for beast races?

Anyone know anyplace to get good figures for beast races?

So I'm running an Iron Claw game for my local group. Yeah the cover art is cringe as fuck, whoever wrote it doesn't have a clue on how to put a book together (table of contents is page fucking 4), and it's a game by furries, but if you can get past that the system is really fun. We're a few sessions in and the players have gotten over the whole furry thing and are really getting into it, but we don't really have many figures that fit the setting. Anyone know any good places to get more bestial race figures?

Other urls found in this thread:

e926.net/,
flickr.com/photos/eselkunst/sets/72157623388958572/
heroforge.com/
darkswordminiatures.com/shop/index.php/miniatures/visions-in-fantasy-critters.html
cadwallon.com/rackham-confrontation
reapermini.com/OnlineStore/mousling
mega.
drive.google.com/open?id=0B7TRnLRAH6naeG1ILWZsdWxZam8
twitter.com/SFWRedditGifs

You mean character art?

Try e926.net/, the SFW version of e621.
There's also Chris Godwin's art, that did some excellent pieces in a core book otherwise filled with horrible artwork:
flickr.com/photos/eselkunst/sets/72157623388958572/

And yes, Ironclaw is an excellent game once you go past the furry paint. Albedo is the same in that regard. I've yet to met a professional furry rpg that is cringy (fan ones are another matter).

Global rules 3.
You will not post any of the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry") or grotesque ("guro") images, post number GETs ("dubs"), or loli/shota pornography.

>There's also Chris Godwin's art
Damn that looks pretty alright, the game might seem damn near respectable if all the art looked like that.

I guess he means miniatures

not appliable here.

beast races are relevant to Veeky Forums

>I'm literally too retarded to understand that an RPG can be discussed on Veeky Forums

yiff in hell furfag

try heroforge. It lets you do custom minis, but the racial options are rather limited though

heroforge.com/

>heroforge.com/

Yeah, Hero Forge has Dragons,Canines, Felines, and Minotaurs.

paper cutouts on paperclip stands.

Try posting about 'Tails of Equestria'. See how long before barneyfag shows up and the entire thread is deleted. Everyone on Veeky Forums is retarded, in fact, just by using Veeky Forums you're adding to your own retardation. I would know, I'm like super-retarded.

If Swat Kats and Looney Tunes can be discussed on /co/, Ironclaw can be discussed on Veeky Forums.

Newfags obviously wouldn't know this, but Veeky Forums has discussed Ironclaw in the past and the general consensus seems to be it's actually a halfway decent system marred by god awful furry art and themes.

It's unfortunate, really.

Darksword miniatures have some lovely pewter anthros among their line.

I've got the first ed book and run a few oneshots, it's fun. The fluff is actually well thought out and a decent universe, thinking about the renaissance vibe it's trying to give. The art fluctuates from acceptable with some good all the way to babby's first deviant art.

Yeah, seconding Darksword darkswordminiatures.com/shop/index.php/miniatures/visions-in-fantasy-critters.html

Also Rackham's confrontation has wolf people:
cadwallon.com/rackham-confrontation

Wasn't there a French skirmish wargame with lots of cat people?

>Armadillo Monk
>Jousting Horses

... thats actually pretty good

Ironclaw's actually fairly fun; the one time I played it, I played a drunken psuedo-russian engineer with a customized musket that he called Ivanka; the character was in love with his job, he loved designing fortifications and urban planning and also explosions, but had an unfortunate habit of being easily seduced by the daughters of noblemen he'd work for.

He was, of course, a bear; the way Ivanka was described, only the larger races could hope to handle her kick. I once rolled so well for damage when the group got ambushed by a group of wolf bandits that I tore off the leader's head, shoulder, and a good chunk of Torso--which is why you never charge at the bear who is holding a multiple-stone-heavy firearm.

Good times.

>furries

>my autistic hobby is okay
>yours is not

If you don't mind 15mm, check out rebel minis and splintered light minis.

Nah, barneyfag only shows up in his own threads and/or when someone says barneyfag.

> grow up on 90s cartoons, full of anthropomorphic animal people
> Swat Katz, Street Sharks, TMNT, Rescue Rangers, etc
> ~75% of Disney and WB cartoons and movies really
> Read books like Redwall and Animporhps
> Enjoy such cartoons/characters, as they are colorful and easily read; their animal-half a potentially simple but functional device for creating a clear first impression of the character, to either enforce or subvert later
> Spend the first ~17 years of my life ignorant of how far the furries took that shit
> I'd be lying if I said I don't find the likes of Callie or Chetara attractive, but who didn't?
> cartoony animals and animal people just read as furry stuff to me now
> As much as I'd like to play IC I don't think I could ever trust the party not to be stealth-furries
> said circumstances wouldn't even be a big deal if I didn't fear them randomly breaking out into full-freak mode mid session

>cartoony animals and animal people just read as furry stuff to me now
That's your problem.

MLP is specifically verboten.

Well animal people are literally furries so

>As much as I'd like to play IC I don't think I could ever trust the party not to be stealth-furries

If they keep it under wraps it isn't really a problem now is it?
Just make it abundantly clear that you don't tolerate fetish shit in your games and that if the party tries to pull any of that bullshit they're getting booted.

>weebs complaining about furries
Every. Single. Time.

user, the problem with furries is that they can't shut up about it, even when talking about something completely unrelated.
Same problem with MLP or /pol/.

But in a game about anthropomorphic animals? If anything they'll stay on track.

People going full-freak mode would be just as obnoxious if playing a DnD clone with no furry undertones.
>My beautiful elf bards seduces the barmaid.
>We'll now have explicit sex; I've written a couple pages for that occasion.
>Can I roll to see if she's pregnant? Also if she becomes addicted to my dick?

Furry is about animal people, but it's not necessarily a two way street.

Not all of Veeky Forums is WH would be a good example.

I think some exception should be made if the MLP-related material is of interest to a board. MLP is too big a franchise to be restricted to a single board. It's not just a cartoon, but toys, clothing, games, and recently an RPG. It would be nice to discuss the tabletop games here on Veeky Forums without the autists sperging out over it.

You know those Pathfinder pawn bases, it's very easy to print out a miniature on a piece of paper, then fold the bottom of the paper a couple times to it'll fit in the base. It's a cheap look but it gets the job done.

Would this be a good system for a game that's basically Fafhrd and the Gray Mouser meets BoJack Horseman?

No, fuck you.

>user, the problem with furries is that they can't shut up about it, even when talking about something completely unrelated.
replace furries with "autists" and you shall be correct

Such a response from a reasonable proposal? Go to bed barneyfag, it's past your bedtime.

He's right though, that was a really dumb post.

It's low-ish renaissance era fantasy with anthropomorphic animals instead of the typical Tolkien lineup, make your own call.

If it was dumb, it's only because some people see anything MLP related and they go completely apeshit. We're literally pandering to the autistics by disallowing all MLP discussion anywhere except /mlp/ and /trash/. I actually liked the short-lived CCG, and I think I'll pick up the RPG book eventually. I'd like to post about it, but sorry (not sorry) if that makes some uncomfortable.

Tales of Equestria should probably be discussed on /mlp/ if anything. One of the /mlp/ inspired games "Them's Fighting Herds" is not allowed to be posted on /v/ either because of rule 15.

There's a lot of /mlp/ related stuff that relates to other boards, but /mlp/ is a containment board so all pony must stay in pony.

-Reaper had some anthro looking kitsunes come out a while ago. They also have some egyptian cat people and other things.
-Crocodile Games "Wargods" range has egyptian cat people, some jackals (I think), and some weird skeksis looking fuckers.
-There was a mini producer once called Black Orc Games who did tribal cat people, but they look for have died several years ago.
-Iron Wind Metals sells skeletal beastfolk, you can find them by searching 'skeleton'. They also have some decent old school lizard people.
-Alkemy has arabian cat people.
-Cadwallon has some really fucking goofy ones, like this guy in pic related.

Ironclaw had its own official line of miniatures once, but they're incredibly rare now and GW had a faction or some shit called Iron Claw (with a space) so good fucking luck finding any.
Just remember murr-fy's law, op.

That pic looks like the mini should be a pimp. Just point his clothes in purple and gold, top his pimp cane with a ruby, then let him get to bitch slapp'in the hoes lol

If only /pol/ was as easy to contain...

Thank you for the links, user. You're awesome.
> Ironclaw is an excellent game once you go past the furry paint
Haven't played the game, but I would assume that, if the paint tears, the game isn't committed enough to its base concept.

Ultimately, the furry is just flavor.
You could have Ironclaw with elves and dwarves (or even various humans) instead of anthros without changing much. But the same can be said of many rpgs. Gamplay mechanics that can't be dissociated from the setting are pretty rare.

Same with Albedo, btw. It looks like cute critters in space, but it's a hard sci-fi tactical PTSD simulator with a big of social experiment.

This is the most baffling picture. And don't say it's a joke, cause nazi furries are real.

reaper miniatures have a line of mouslings -
reapermini.com/OnlineStore/mousling

I'm playing a 5E D&D campaign with six people, three of which are furries. I didn't even know they were furries at the time we started because they were rolling a half-elf, a human, and a dwarf. They kept their weird fetish shit out of the game and actually tried to play as fleshed out (albeit kinda goofy characters).

Only way I found out was that they were making fun of an ugly fursona they saw online before our DM arrived.

Honestly, the weeb player who used to be in our group was worse.

>Totally not Mouseguard but if you play mouseguard they are totally mouseguard figures figures.

The gamedesign is based heavily on things that are different, both in size and form. If I remember correctly, there literally is a size attribute, that defines how big or small your body is.

Anthro-Animals are just easy to play with it, but I guess you could use as scifi robot rpg as well, with different kinds of robots as characters.

>furry specific miniatures
>specifically for furries, not disguised or tied into some other line
I spy an untapped market.

>Same with Albedo, btw. It looks like cute critters in space, but it's a hard sci-fi tactical PTSD simulator with a big of social experiment.

I'm still waiting for Veeky Forums to ""adopt"" this setting for some oldfashioned worldbuilding homebrew and fanfics. The potential of the setting is fucking amazing, but it was criminally underutilized and abandoned for a decade.

Finally the last RPG books are up and the artist is uploading the entire comic, so it's not like it's a hipster collector's thing anymore.

...

...

>user, the problem with furries is that they can't shut up about it, even when talking about something completely unrelated.

This hasn't been the case for YEARS. It turned into pic related whenever anything "pancake" related turns up. Bronies took the furry's old crown for internet shitstorm, and even that died down.

>And yes, Ironclaw is an excellent game once you go past the furry paint.

We need another general. I want help with min-maxing some stupid character build concepts.

1) Taking Monkey w/ Throwing, then one of the expansion book careers w/ Throwing, I can get FOUR dice BEFORE skills or feats. Throwing uses BOTH stat die melee and ranged use separately. Ranged weapons are typically +1 less damage than other weapons (big if you know how damage works in this game), but of course damage only applies if you hit. Ergo Throwing trades a +1 damage for an extra die that makes you more likely to hit and maybe do more damage.

So I can put d8 and d8 into species and career, then d4 in mind which by species bumps to d6, then take increased trait for body and again for speed for d8 and d8 again. Final trait into something useful for throwing, like quickdraw or ambidexterity, and max out starting skill in throwing at d8.

5d8 to hit out of chargen. ~90% chance of DESTROYING anything that flubs and gets under a 6. Every of those d8 over their flub is a +1 on the deathspiral.

2) Monkeys can wield 3 heater shields (tail), granting 3d8's to parry and dodge. Take bodyguard trait, so you can "take" adjacent people's hits for them and the pacifists trait for a defensive bonus since you won't be attacking. Alternatively, use two shields but now cast white magic and shadow your glasscannon buddy.

3) Flying rules + impaling weapons. I think there's a really good way to abuse this but I haven't gone over the system enough yet.

Post book.

Some of the Alkemy models are really cool, I might get some and start playing Frostgrave with them. Has anybody actually played the Alkemy game, is it any good?

What's good about the system?

>tfw a guy from your pathfinder group invites you to his ironclaw game

check da archive.

But seriously, it baffles me how they put pic related and in the same book.

Did.

Link for those lazier than me: mega. nz/#!Z0xAUKZK!tenUHWElNL3K0n8vlsf2BIhF_m4F24XweGCh9cpNXYw

do it unironically
pathfinder is shit

Checking the book, do diets actually get into gameplay?

In DnD we only go 'we have rations for a week'.

>not joining
Shiggy.

This art style would probably set the wrong tone no matter what RPG it was.

He doesn't seem edgy desu.

People who say you can do the same thing with any race are talking out of their asses. You'd lose the bats with their echolocation and ultrasonic language. You lose the night vision species. The climbers. The howls for wolves and most dogs. The venomous shrews and the spear producing porcupines. You lose the antlered races. You lose the fact that there are no mammal animals because THE ANIMALS ARE DINOSAURS! You lose so much by taking out the 16 core races for the 5 overplayed human variants.

\
> "said circumstances wouldn't even be a big deal if I didn't fear them randomly breaking out into full-freak mode mid session"

I've nothing against furries personally, but I've had a handful of bad experiences dealing with some irl.

>irl
You know furries irl?

Yeah, because it HAS to be furries. It's completely impossible to imagine various human races with dark vision, horns, wings, or other gimmicks. In a setting filled only with imaginary animals.
Like in Wafku, Arq, Centaur no Nayami...

Veeky Forums has a hard-on for dwarves and playing anything but human, elf, dwarf, halfling, or gnome is absolutely haram. When fantasy is talked about, it's usually with these five races as core.
I agree with you though, even though I like Ironclaw's setting a lot.

Only grognards stick to human, thin human and short human.

Even if Veeky Forums was made only of seasoned roleplayers (and it's not the case by far), the large spectrum of games available would made it so we'd still have very few common references. You say osamodas, I say alsan.
Hence the most basic common denominator: DnD core races.

>roleplaying is at the same level of autism of being a furry

>it actually is autistic at all

Oh, come on, are you furfags THIS deluded?

I have played with furries and weebs.
The furries were all terrible players who played as their Fursonas and felt like nothing they did should have consequences (except for one guy who played as a fox man demolitions expert. He was cool.)
The weebs are aggravating in different ways (No you can't play as a catgirl or have a super form.) but they aren't as bitchy about stuff.

Christ that is shit even by furfag standards. What they couldn't afford to commission an artist? The furfag community is like 82% artists they have no excuse.

Art could be better, but text seems to be tight.

Give it a look here:

My core gaming group has 3 furries in it and we never have a problem. They don't always play furries either.

Only played two games with weeaboos and one of them was lol-so-random and the other obeyed the will of his GF constantly

He was talking about being a weeb you donut

>using Rustle's le epic meme face

>being a weeb

Who the fuck is rustle you weeb

>What's good about the system?
It sits somewhere near being a streamlined Savage Worlds, but geared specifically for the setting's magic and such, with a well thought out setting and lore. Etc. Basically it has very few faults and has benefited from much more play-testing than the "2nd edition" implies.

If you want low-magic Renaissance with Game of Thrones meets Black Sails, this is pretty much it.

I've crossed paths with five, that I know of.

Expert floor tile artist

What's the setting's magic system?

Anyone here even played once in Iron Claw? How the session went?

For those that want the current 2e Ironclaw books. drive.google.com/open?id=0B7TRnLRAH6naeG1ILWZsdWxZam8 Is my file.
I have run and am currently running an Ironclaw game. If I had a generic version of it I would probably use it for other settings as well. It's a good system in practice.

Most of the magic schools require heavy Gift (Feat/Perk/ etc) investment and function in the same method as weapons. The higher power stuff can do things beyond mundane means, but to get those will require basically being mediocre at anything not related to your school of choice.

Also given how intensive going into magic can be and how the action economy works a character is highly unlikely to invest in more than one school. Each school has it's own tree of Gifts.

OP here, honestly surprised this thread still lives. I'm running 2 campaigns right now and they're both a lot of fun, one with furries and one without.

The system is solid. Combat and skill checks end up working more like Warhammer table top, since you're rolling a bunch of dice and counting the number higher than a certain threshold instead of rolling one dice and applying modifiers. It makes critical failures (botches in this game) harder the better you are at something. System can really go nuts with min-maxing if that's your thing.

Combat is tense. The system is built more around not getting hit. No one has HP, it's all about the strength of the attack. So it's not uncommon to see one-shots even from starting characters. I have one PC in the non-fur group that's been put into a Dying state every combat for, like, 4 combats in a row.


Game really rewards rollplaying more than other systems (once a day bonus dice based on character personality, bonus XP for doing stuff in character), so whether that's a plus or minus to you depends on if you want to be a band of murder hobos or not.

Sessions are really dependent on the group. Game flowed fine at first, and much better once everyone had cheat sheets to tell them what traits went with what skills. We use the Flaws optional rule, which makes things a little chaotic (basically you give your character weaknesses that your DM can use to fuck you over, but you get bonus XP every time they do it).

It's definitely worth a look, just need to kinda look past the book to the system because holy shit these books are terribly written. Table of contents on page 4, general magic information in one chapter and what magic attacks do is in the equipment chapter, mislabeling requirements for gifts, and an index that's more fluff than mechanics.

Essentially you have some free-to-use utility stuff outside of combat, the occasional once-per-rest out of combat spell, then in combat you're the team's artillery: crazy long range and strong damage, slow rate of fire that gets even slower if you're trying to be mobile.

>What's the setting's magic system?

Spells are "learned" as Feats. Bigger spells require readying preceding smaller spells to cast AKA you charge it up Dragonball style. Action sequence: Ready, Cast, Refresh. Repeat. Staffs can hold a charged spell ready, wands are better for ranged stuff. Robes grant a free Refresh per turn. You can counter spells with readied spells, so Elemental fights look like Avatar a bit but there's more clever uses via player interpretation (eg, move-air vs arrow)

Things are open to interpretation, EG elemental spells are meant to be abused by player creativity. Schools include: Water/Earth/Fire/Wind, Thaumaturgy (mage-mage), Mind magic (reading&influencing separate schools), white (healing&buffs), black (...also white magic but banned by the church, not to be confused with ACTUAL black magic), "star" magic (secret lategame shit)
... and whatever the GM cooks up for Lost Magic from the ancient era for players to find

The land was ruled by wizards, they got overthrown and most knowledge was destroyed with magic shunned. They advanced without major magic until Renaissance when a plague hits, and some supernatural entity bestows knowledge of church "white magic" on a nurse who lifts it from the city after teaching it to others. The entity then takes her as payment for such a big spell, everyone sees, the modern church is borne around this miracle. They don't realize they witnessed black magic backfiring. To common man, it's Mary+Jesus and most political houses convert and abandon more pagan ways (mostly)

To Commoners: Whitemagic = church, blackmagic = what the church says it is.

Reality? Whitemagic = power from within. Black magic = power from other. Rolling multiple 6's when casting magic from an external source (spirits, the dead, etc) and you anger them. So using black magic has a chance of blowing up. The Jesus figure of the church that got "taken" after curing the city flubbed their roll drawing on something HUGE

I played a modified version of Rise of the Runelords in it. Played an alcoholic bull sailor, managed to achieve 5d12 in Brawling by the end of the first part, Kool-Aid Manned my way through a wall right into a boss encounter, and saved a bunch of hostages from a burning barn by tearfully bidding farewell to a keg of extremely potent moonshine to use it as a bomb to take out one of the support beams holding up the second level they were trapped on before the other four party members had finished dealing with the monsters that came out the other end.

All in all, pretty good.

>how did it go
I had fun. Like FUN fun. All elemental groups are fun as shit. Endless abuse potential. Same with the mind-magic shit, it's basically Jedi Mind tricks.
"Petty magic" is an "anything goes if the GM says OK".

I could fly AND manipulate wind. Our badger had custom lockpicks with embedded stone, allowing him to telekinesis it around, and stole keys off a guard's belt GMOD style floating around a hook shaped rock. The rabbit could cause negligent flintlock discharges at will, and all sorts of havoc like that. I could disarm a musket by using "Create air" to pop the shot out of the barrel and deflected arrows like a jedi. The Otter drowned a guy by magicking water into hit lungs and holding it there.

So much stupid shit.

We had a showdown with other Elemental wizards, it kicked ass with the counter-spell rules. EG, casts a fireball, but it's redirected by another, but then countered/stopped by a third guy, all in one turn.

Atavism is fun as shit too.
>Trade civilized nature for fucking anime fighting abilities

>Anyone here even played once in Iron Claw?
I've played it once.
>How the session went?
It was fun, played a priest honey badger.

guy who drew dis draws lolicon hentai usually

Nobody read rules not pertaining to their character and we were told that metagaming would make the game unfun because it wouldn't have much combat in it.
Then we fought some douchebag with Master level Fire magic.

Also I just couldn't keep my immersion in an anthro setting. Mostly because I was a hunter and it was jarring every time I reflexively said "I hunt some rabbits for dinner."

>metagaming
I meant minmaxxing

In real life or online?

If online which site?

>it was jarring every time I reflexively said "I hunt some rabbits for dinner."

Play your character as a cannibal, problem solved.

>The land was ruled by wizards
Based on what little we know I'm personally fairly convinced they were the settings human equivalent.