Winds carrying spores flow from the east, as insects thrive and infect the west. From the depths of Africa arise the inheritors of man kind, while the Sons of the Crow linger in the shadow of the Bygones. Underneath crumbling, ruined buildings. Rule is not set down by nations, but by Cults and faith. As man bickers, and bleats in the darkness thrashing around only to bite himself, they grow stronger. They who will one day inherit all.
This world is not our own. It has been taken from us.
Degenesis: Rebirth is the second edition of the German made roleplaying game by arthouse SIXMOREVODKA. Degensis takes place in 2595, five hundred years after a meteor cluster impacted Earth called 'the Eshaton'. Mankind of 2095 were already faced with several issues, including a virus that had infected most computers bricking them in the process and causing a collapse of the internet, along with a virulent, highly deadly mutated form of the AIDs virus. Oceans rose and fell, Germany was split down in the middle by a fissure dubbed 'the Reaper's Blow'. Inside of the meteorites was a substance called the Primer, which on Africa created the steadily encroaching Psychovore flora, while in the impacts across Europe a different form took shape. That of Sepsis, a fungal growth that steadily, slowly mutates all life around.
Cults arose. Some with origins long, long before Eshaton.
This story is not consumed with the titanic struggle of the 26th century Homo Sapiens and Homo Degenesis. It is a story of people. Cobbling together a world from the ruins of mistakes past and present.