Tell me about your favourite character you've played, Veeky Forums

Tell me about your favourite character you've played, Veeky Forums

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Kobold fighter.

See, these things are small and supposedly weak and overall underdogs, like Samwise Gamgee in his fight against Shelob. I love that. And they're also fish out of water monster races that know nothing of civilization or civility, and tend to carry grudges and be all-around bastards and must undergo gradual character development in order to be good guys. And I love that shit too.

So I play one now. He's mostly hiding behind his shield and occasionally stabbing things when an opportunity arises, wielding a sword much too big for him in his eagerness to compensate for something. He wants to keep the party safe but is otherwise a belligerent asshole, for now, and isn't as good in a fight as he could be, but that too will change in time.

Honestly, I've only managed to find campaigns to play in recently, and as such have only played two characters ever (starting a third tomorrow).

So I'll tell you my most recent one, Camilla Delo.

Adopted daughter of a powerful witch, she was trained in magic from her childhood, though she never had any real aptitude for it. Eventually, her mother got tired of never gaining any ground in teaching her magic, and sent her out into the world to do some bad deeds in her name.

She's got a lot of bark, but very little bite, as she fancies herself much more powerful than she actually is. She was originally Neutral Evil, but as she got out into the world and actually began to experience it, she realized things are a little more complicated when everyone you meet hasn't been driven insane by your mother's magic. Spurred by our cleric, she slowly started to shift away from evil, realizing that taking a life was a little more difficult than it was in the solitude of her home. She even began to take responsibility for her actions, trying to fix her mistakes, caring for the wounded and sick.

Sadly, that campaign is on indefinite hiatus while our DM sorts out some life stress and tries to find his love of DMing again.

Are you playing a strength based kobold fighter? Because that's a thing I want to do but I feel like it's just too suboptimal.

I played an awakened skeleton eldritch knight that one time. If I talked with mentioning bones, graves, or anything related to skeletons, something was wrong. There was a necromancer in the party and we basically turned shit into a buddy cop movie.

>without mentioning

My favorite was a homebrewed class I used based of off the 1e D&D Warduke mainly just in appearance and its mechanics were kind of like a wrestler

He was originally Chaotic evil coming from a different plane and all he knew was war

However he joined a band of Mauraders (basically Vikings in this campaign) and ruled the seven seas eventually killing the Kraken that killed his crewmates

Eventually settling down to raise a family and eventually rose to be a town mayor he turned the town into a sprawling urban core

I loved the idea of an evil warrior eventually turning out to be a good man after using his spoils to atone for his mistakes.

My favorite character I ever played was an elf ranger in 3.5, made him into a two-weapon duelist with Combat Expertise and Deadly Agility. Took nature's warrior alt feature to get more feats to make my AC as high as possible, had a base 25 by level 9 and it was usually 27 with expertise which I used 99% of the time. DM let me port in Deadly Agility so I could deal 2d6+8 damage with four attacks per round. Accuracy was kinda shit for my level but we tended to fight low AC things so I could be dealing out 30 to 40 damage a round easily. It was a shit build but a really enjoyable one.

Roleplaying-wise he grew up in a small elf village in the forest, very idyllic, grew up hunting and exploring the woods with his friends, met a pretty elf girl he falls in love with and decides to marry. The night he goes to propose to her, orcs attack the village and kill everyone, including his mentor who taught him the dual-weapon fencing style that all the other elves disparaged. He flees into the forest and spends the next two years hunting groups of orcs and ambushing them while listening to Metallica's The Unforgiven. Eventually he stumbles out of the wilderness where he joins the rest of the party on their quest, figuring if he ingratiates himself to them they might help him in his quest to find his missing fiance (whose body he did not find). After some adventuring they run into a small army of orcs threatening their frontier town, we kill some of them, meet the leader, and.... it's his fiance, who had somehow charmed her way into leading said orcs. Turns out she didn't really want to fight the town, and wanted to use the orc army to help defeat the lich BBEG. There were loads of jokes in the group about her fucking said orcs but my character resumed his relationship with her and tried to have as little to do with the orcs as possible. During a battle against the BBEG lich's undead army he tried to maneuver the orcs so that they would be wiped out but failed.

I played a transvestite werewolf with stupidly high charisma.
My greatest achievement was letting the party skip an entire sessions worth of challenges by punching a ghost in the face and then becoming a WWE manager.

Like so many other things, it depends on the system.

We play 2nd edition AD&D, where kobolds only suffer -1 strength and cap out at 16, which is still pretty good - and it's possible to get them freakish mutations of monstrous strength, which my character was lucky enough to roll for. So he works pretty well actually.

Ah. I'm looking at DnD5e. The -2 strength hurts a lot, especially if I'm point buying my character, but fighter ASIs mean it's probably doable.

My favorite character was Lilith Faust, an awake who's ability was to carve eldritch runes into her flesh to cast spells. She was basically a 23 year old, still small Tomoko mixed with Hex-Maniac with an eye patch and a healthy love of the occult.

My all time favourite was a naturalised dryad, trying to be "more Catholic than the Pope". Most of the time it worked, but also created a lot of funny or needlessly risky situations due to her insistance of being and acting like a "true" dryad.

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Favorite character? Lumia Divana, Aasimar and last of her family line, hunted down by the demon Lord Grazzt's daughter after her mother was killed in battle. She's a level 14 Mystic Ranger/fighter/ Divine servant. She is engaged to her love a human rogue named Alden and while attempting to foil a pact of evil gods has made contact with the remains of the Norse Pantheon and is now bound in service to Heimdall's successor (forgot his name, this is also how she got divine agent) In doing so she was able to complete an old Celestial ritual and ascend into a half celestial. In combat she's basically an autocannon with 4 attacks a round that hi at a +20 minimum. she can fly and she's basically the parties divine caster (half celestial SLA's and a feat that lets me use them all 3/day). She is mechanically delicious and has been the most fun character i have every roleplayed as. Our game is on hiatus but hopefully the third (and probably final) story arc starts up soon

myth-weavers.com/sheet.html#id=199040 (if you wana see)

Let me tell you a tale of Degenesis, OP. A tale where an autistic Scrapper becomes an action hero, his masked counterpart gets obsessed with swords, an Anubian with highly dubious definitions of medicine, and a Chronicler slowly sliding into sociopathy. In this party of madmen, he was arguably the sanest one.

Peeta the Spaceman wasn't always a spaceman. That didn't come until later, when the party found the ruins of a museum, and promptly salvaged what they could for scrap and profit in the ruins of Europe. For Peeta though, it was love at first sight. Once he donned the suit, it was all he wore for the rest of the campaign.

He was the resident crafting specialist of the group, but for some reason, he had the second highest killcount by the end of the campaign, even after he was the least specialized for combat. The Chronicler had the highest, but that's only because he blew up an entire bunker of Palers with a weaponized warhead.

(1/2)

My Kenku thief, Lerron.

He was followed by a human child's ghost, Aoife, who only spoke to him. Due to his utter disinterest and nihilism towards life, he would only do what Aoife decided (1d6 roll: 1-2 No, 3-6 Yes.) This affected everything from him using his thieving skills to involvement in combat.

Now, it was the last session of the campaign, and the entire group was on the defensive after finding out that their big salvage haul happened to be occupied by not only by a clan of degenerate, inbred Palers, but unfortunately also happened to be harboring a dormant, psychic monstrosity that woke up at the most inopportune moment.

On top of that, a zealous religious group was also hot on our heels to steal our find, and had just arrived for this clusterfuck of factions and monstrosities. The NPC's we arrived with were ill-equipped to deal with the threats on their own, but that didn't stop the rest of the party from turning tail and running with the meager goods that we'd managed to grab before everything went to hell. Everyone except for Peeta, because he'd be damned if he abandoned fellow Scrappers in their time of need. So he did what anyone would do in his situation.

He grabbed the group's horse, and began to lead the rampaging psychic towards the invading zealouts. To be frank, I personally didn't think he'd survive more than three turns in this mayhem.

(2/?)

If Peeta was going to die, he was going to die guns blazing, with every bar of his modest shooting stat used to it's fullest. With the psychic occupied with the religious forces, he tried his best to keep up with the rest of the fleeing Scrappers to the best of his ability. That plan didn't work out that well, since it took about six seconds for the rest of the enemy horsemen to surround Peeta and his horse, Granite.

With what looked like his final stand on the way, he prayed for a miracle. Fortunately for him, the craziest of his fleeing allies had prepared one for him, activating one of the remaining missile warheads in the base they just escaped from, set to blow on a timer. Granted, he had no way to know when it was going to go off, so he just had to survive till then. And survive he did.

The rest of the party had a tendency to use Peeta as a pack mule, not that he was good at it, but more that he couldn't really put up a good fight against it. It came in handy when he realized that it meant he had most of the party's guns and ammo on him. He began to fire around him, with little real restraint.

I've never rolled half as lucky as I did with this character. For someone not even optimized for combat, he had damn good aim. One rider after went down, and for a second it looked like he might have even had a chance to live. At least, that was until the bomb went off.

(3/?)

The explosion took out his horse. It took out most of the horses, really, and probably had a side effect of killing literally everyone that was living inside of the bunker. The Chronicler was never one for looking towards the consequences, but on the bright side, it did kill the rampaging psychic.

By this point, though, he'd been doing a right shit job of keeping the Scrappers alive. Only two of them were left breathing on their slow-ass transport, and the leader of the riders had managed to hop on from his horse, advancing on them with his sickle. In a stroke of luck, though, Peeta had been launched from his now dying horse, right onto the transport. He'd taken some damage, but that space suit of his was really taking a lot of it by this point. It was a miracle he was still alive.

It was really just him, and the leader of the riders in fighting shape at this point. His pistol was low, his healthy was shaky, and his Ego was getting real questionable.

My hail mary was to unload on the leader, and pray it put his regenerating-ass down.

And it did, with the help of the other two Scrappers on the vehicle. And that was that, the end of the campaign, this 12 session long trek that left this feeble, weak, Scrapper turned into a goddamn action hero in the last session, after a turn of events no one could have predicted.

Sorry if this could have turned out better, but writing was never my strong suit. I just wanted to talk about Peeta, and why he's my favorite.

(4/4)

kobold magus (Pathfinder)

The intention was to make a kobold torn between his standard evil kobold upbringing, his distant metallic dragon blood, and his own free will, resulting in a mostly decent person who was simultaneously petty, violent, and really racist against goblins.

It didn't work out because his luck was atrocious. Started off game being broken free from slavery in a gladiator arena. Nat 1 on first encounter and got insta-gibbed by a charging elf cavalier during the second. DM threw him a bone and gave him a free res with a twist: the (CN) god who bailed him out slipped a Deck of Many Things into his pocket without him knowing.

Came back as a ghost, had to track down his own body which had gotten nicked by some dickhead elf ghost if he wanted to be alive again. His only crit in the whole month was against himself, after his possessed body lopped off his friend's leg. Got separated again from party by DM, had to fight boss, rolled five more

My favourite character has to be from my last Vampire the Masquerade game, I know it's going to sound pretty edgy but from what I understand that's pretty normal for a VTM game.
After the tragic loss of his wife and child in a car accident he tried to numb himself with alcohol, this carried on after his death and vampiric embrace, resulting in a vampire that had to feed off of people with alcohol in their blood.
Before he became a vampire he was a doctor, and a damn good one at that, and he didn't stop a silly little thing like being dead (and not sober) get in the way of treating people.
One other notable thing about him was the type of vampire he was, a Malkavian.
If you're not familiar with all the different clans in VTM each and every single Malkavian has an incurable madness, in his case being he could see the "ghosts" of his family, normally this was just shadowy figures out of the corner of his eyes or maybe the odd disembodied voice. Whenever he got into a car things changed, he'd start , seeing them clearly as brutally disfigured corpses who'd cling to him and scream about how he wasn't able to save them.
This made things "interesting" when he had to travel in a car with the rest of the group, at one point he did get unceremoniously locked in the trunk because everyone was sick of the screaming.

I really enjoyed playing this character because I'd never done anything quite like it before, I was still pretty new to role playing and this character definitely helped me get out of my comfort zone and actually give my PC a personality

My favorite character was a human wizard named Laurent.

Laurent was originally thought up as something of a quirky comic relief character. Being a stereotypical stuck up wizard type who also had a large collection of romance novels he would try to hide from the other party members. Over the course of the campaign however, he developed into something more.

Laurent was given a family, a tragic love interest, new responsibilities, and eventually new enemies that would drive him to the edge. Forcing him to make decisions in horrible lose-lose situations that would greatly affect the story. By the time the campaign ended it felt as though I was playing a different person than when I started. I haven't gotten that same feeling since.

When you have a good DM magic happens and if you read this post W thank you.

Douglas Dennegar, or Mercier.

In better days, he was a paladin; a member of a holy order dedicated to the protection of the innocent, from the unholy and profane.

During a fateful expedition to some vile cultist lair, his shoulder was impaled with a shard of some unknowable evil power; a Crumb of Cosmic Hatred. When he tried to Excise this tumor, it dug itself deeper, and deeper into his body; attempts to remove the arm altogether resulted in the infected flesh hardening to block off that which it sensed would separate it from the host.

Mercier was excommunicated from his order, as no prayer of spell could be found to cure him, and the Creeping Curse's Evil Energy actively corrupted the sacred halls around him. Not knowing how long he has left, Mercier has resolved to stay alive, so as to deny the parasite total control, for as long as he can will it.

At night, he lays awake, as his skin churns inside out, regrowing harder and more hideous every time.

your passion is fierce. Never change user. sounds like an awesome story