>Hidden Trap (5)
Holy shit, I don't think I've ever really looked at that scheme before.
Them's freebie points, surely?
With Colette, I'd be taking:
Dove summoning, extra Control card and maybe +flips on Initiative.
Cassandra as a missile/spoiler, because she's filthy rapid and disgustingly survivable with S&M (1ss) [Df M: Drop a marker, push 3"] and Imbued Protection (2ss) [Df7].
Angelica for outrageous mobility, Practiced Procuction (1ss) [Drop a Marker within 3" from any friendly, anywhere] and another Showgirl.
Performer for engaged Interacts, crappy Lure, Manipulative and to tow a Mannequin around.
Mannequin is surprisingly resilient and lets adjacent friendlies throw Markers 6" when they Interact.
These come as a package that can easily score Claim Jump by themselves every turn - Colette lets Showgirls and Minions (Performers are both) take Interacts as (0) actions within 8" of her, so a Performer can drop three a turn with a Mannequin behind her.
That's the core 35ss (with cache).
The hitty stuff really depends on how I'm feeling.
If I want to go aggressive, Howard Langston with Imbued Energies, and maybe eat into the cache for another Performer or the Effigy for activations. Deploy on either of the Western edges, Howard and/or Cassandra can hard flank and threaten while the other holds the centre.
Defensive, three Oxfordian Mages.
Either Eastern corner, and anything that steps into the village square is getting lit the fuck up with up to twelve Elemental Bolts per turn.
Undecided, maybe a Rail Worker or another Performer, and maybe Joss (raw tank, reliable damage).