The tables are ready Veeky Forums

the tables are ready Veeky Forums

i summon the dice gods

let an Inquisitor be born this day

first roll is for Gender (1d100)

any takers?

This is going to be good.

Rolled 8 (1d100)

Fug

>Rolled 8 (1d100)

>01-60 : Male: Majority of the inquisition seems to be male.

and we're off to a good start!

next we have Age (1d100)

Rolled 15 (1d100)

One day I'll get it right, and that will be a glorious day.

>Rolled 1, 6 = 7 (2d6)
daemons in your keyboards mates?

>Rolled 15 (1d100)
>01-20 : Young (40-55): The Inquisitor is young, by Inquisitorial standards.

ah! shall our young inquisitor have a lengthy career ahead of him? or shall it be a candle in the wind?

next table is Ordo (1d100)

Daemons in the keyboard + kahlua for lunch.

MaChInE SpIrIt!
wHy dO yOu fAiL mE?

Rolled 23 (1d100)

Come on Ordo Chronos!

>Rolled 23 (1d100)
>11-40 : Ordo Hereticus: The largest of the Ordos, an Inquisitor of the Hereticus seeks out mutants, traitors and rogue psykers across the Imperium.

sorry user. we are of a more mundane Ordo this time.

Next table is for Psychic Ability (1d100)

Rolled 25 (1d100)

HERESY IS AS HERESY DOES.

If he continues being a normal everyday inquisitor can he be named Bland Brandon?

>Rolled 25 (1d100)
>01-50 : None: No psionic ability exhibited.

FILTHY PSYKERS BE DAMNED

next we roll for our inquisitor's Titles (3d100)

Rolled 66, 12, 22 = 100 (3d100)

PSYKERS ARE FOR EATIN'.

HERESY GROWS FROM EXTRAVAGANCE. A SIMPLE LIFE IS A PURE LIFE. ENJOY YOUR BROWN RAGS AND POTATOES, IMPERIAL CITIZEN.

why not inquisitor Brandon Bland?

>Rolled 66, 12, 22 = 100 (3d100)
>61-70 : Miscellaneous: This could be pretty much anything, as in nick-names or popular names granted by compatriots or enemies, and so are usually informalities left out of official documentation. Examples include Psykerbane, Lucky, Warhound, Thrice-Blessed or names ending in the end (such as the Invincible, the Pure, the Cursed, etc).
>11-30 : Ordo-specific: Something related to the Inquisitors line of work, e.g. an Ordo Hereticus Inquisitor might be Witch-Finder, Witch-Hunter, Colonel-of-Redemption, etc.

give inquisitor Bland his titles Veeky Forums

next shall be his Philosophy (1d100)

Rolled 46 (1d100)

Names are an extravagance. A true Imperial Citizen needs only their identification marker.

>Rolled 46 (1d100)
>21-50 : Temperate Puritan: These Inquisitors understand the place of psykers and mutants is one of servitude, and that they should be made to understand their inferiority. These are Puritans that acknowledge psychic benefits.

now we roll for how we do things. Methodology (2d100)

Neutrum-Arbitor Brandon Bland the Genus

Rolled 1 (1d100)

Rolled 4, 92 = 96 (2d100)

Don't rock the boat, the Inquisitor.

Rolled 45 (1d100)

Fuck here's the 2nd d100

Do I win a prize for rolling a 1?

Where are these tables? I'm very curious as I can see some fun with rolling Inquisitors for my players to interact with.

Neutral dispute settler Brandon Bland the generic?

>Rolled 4, 92 = 96 (2d100)
>01-05 : Exitus Acta Probat (The end justifies the means): Will go to any length to achieve their goal, no matter the moral implications of blackmailing colleagues, murdering innocents or even selling their own soul!
>91-95 : Vota Vita Mia (My life is devoted): To whatever cause they have pledged themselves, this character will be unflinching in its execution above all other things.

now we're getting somewhere!

>Rolled 45 (1d100)
>41-45 : Post Tenebra Lux (After the dark comes light): Istvaanian in nature, belief in great achievements after terrible conflict. May intentionally incite warfare and civil strife.

for you, dear user, we shall have a third methodology

but what would Neutrum-Arbitor Brandon Bland the Genus be without his Quirks (3d100)

Rolled 95, 79, 58 = 232 (3d100)

mind if i get back to you on this when we finish rolling? :)

Sure. F5'ing so I can roll on some of this too.

>Rolled 95, 79, 58 = 232 (3d100)
>94-95 : Family: The Inquisitor has found time to start a family.
>78-79 : Mute: The Inquisitor will not speak with others directly. They may communicate through an elaborate sign language, telepathy or MIU-linked speaker-skulls or quill-skulls.
>58-60 : Injury: The Inquisitor is injured in some fashion, from something so grave even the surgeons of the Collegia Medicae are unable to restore them to full health to just an impressive set of scars.

Inquisitor Bland is getting some character!
what manner of injury besets him? Injury (1d100)

lezzz do ittt

Time to see the results.

Rolled 100 (1d100)

Rolled 72 (1d100)

And my dumb ass forgot how to roll dice.

Calling it now, Inquisitor Bland is a Forum Moderator. looking for signs of heresy in posts made by civilians on the Emperors Divine WarpNet.

Could the muteness perhaps have been caused by the injury?

>Ends justify the means
>Is unflinchingly devoted to the cause
>Stirs shit intentionally

He's a fucking Troll.

Nah son he's the guy that runs FBI Honeypots and stuff, but for Paykers and Mutans and stuff, man.

>Rolled 100 (1d100)
>81-100 : Paralysed: Unable to move some/all limbs.

oh shi-

now then what toys does Inquisitor Bland have to play with? now rolling for Resources (4d100)

Rolled 68, 32, 35, 24 = 159 (4d100)

Since he's mute, he obviously cannot move his jaw.

Fuck yeah, isn't it great having super mind powers and extra limbs and shit? Right, fellow psykers and/or mutants?

Sure is a great day to be a heretic M I RITE?!

Wheelchair bound, wife wiping his ass for him, plugged into his computer, staying home all day with his family and stirring shit with unlimited power.

Inq. Bland is living the fucking life.

>Rolled 68, 32, 35, 24 = 159 (4d100)
>65-70 : Well established friends: Influential characters friends in high places, such as nobles, politicians, etc.
>31-40 : Unarmed spaceship: Roll on the 'Unarmed spaceship' table (2d100)
>21-30 : Personal army: The Inquisitor maintains a privately acquired body of troops. Roll on the 'Personal army' table. (1d100)

right'o lads we're rolling for two space craft and a personal army!

go ahead and roll (3d100). first two results will be for the space craft and the last shall be for the army.

Rolled 16, 23, 42 = 81 (3d100)

Well since he's mute, I imagine it more as that his upper body isn't working properly. Which means basically the same thing except he isn't confined to a wheelchair.

rollin'

Rolled 2, 37, 91 = 130 (3d100)

Space faring trolls.

>Rolled 16, 23, 42 = 81 (3d100)
>01-20 : Tug: A small craft, not even a kilometre in length, with only five thousand hands aboard. Ugly but functional.
>21-40 : Star Yacht: Sleek and ornate, the Star Yacht is designed to show off status and provide transport in style.
>41-60 : Inquisitorial: Storm Troopers, Ordo-specific units or Inquisitorial Wardens.

...

what in the warp have we created.

THERE ENDS THE TABLES

INQUISITOR NEUTRUM-ARBITOR BRANDON BLAND THE GENUS IS BORN

please tell me Veeky Forums, who is this man?

We've created the Ordo Hereticus Party Van.

So where do these tables come from?

tables are from 1d4 chan

damned capthca won't let me link hang on

>INQUISITOR NEUTRUM-ARBITOR BRANDON BLAND

>Ordo Hereticus
>No psionic ability exhibited
>Temperate Puritan
>Exitus Acta Probat (The end justifies the means): Will go to any length to achieve their goal, no matter the moral implications of blackmailing colleagues, murdering innocents or even selling their own soul!
>Vota Vita Mia (My life is devoted): To whatever cause they have pledged themselves, this character will be unflinching in its execution above all other things.
>Post Tenebra Lux (After the dark comes light): Istvaanian in nature, belief in great achievements after terrible conflict. May intentionally incite warfare and civil strife.
>has Family
>Mute
>Paralysed
>has Well established friends: Influential characters friends in high places, such as nobles, politicians, etc.
>a Tug: A small craft, not even a kilometre in length, with only five thousand hands aboard. Ugly but functional.
>a Star Yacht: Sleek and ornate, the Star Yacht is designed to show off status and provide transport in style.
>and an Inquisitorial personal army: Storm Troopers, Ordo-specific units or Inquisitorial Wardens.

tell me more about Inquisitor Bland anyone?
how was he paralysed?
what does he do all day?
how many kids?
who is his army?

anyone care to keep going?

>Was paralyzed as an acolyte when he intercepted a psychic attack, saving his inquisitor's life.
>Said inquisitor is now a lord and maintains a sense of gratitude for the incident.
>Paralysis affects have the face and extends down to one arm, leaving him mute; said arm has since been enhanced with cybernetics.
>His direct approach towards work and his inability/neglect to discuss matters not pertaining to the task at hand has earned him the moniker "Bland" amount his more extravagant peers.

I would but I'm too hammered for much creativity user.

I think is a good start. Though I wouldn't necessarily say that it was due to a psyker attack. I'd rather have him doing something more awesome like fighting Chaos.

I would also say that his 'bland' personality comes from him being a family man and a puritan. He believes in living a more simple life, which seems bland to those who engage in various distractions to fill their time.

>what does he do all day?

Brandon functions primarily as a moderator and cleric - going through administration files and looking for any evidence of heresy in backlogged files and feeding this information on to field-work Inquisitors. The Inquisitor Lord that he saved has somewhat hamstrung Brandon's career, preventing him from taking dangerous - but career critical - roles out of a sense of duty.

His army are Ordo Hereticus Storm Troopers and Acolytes, who he sends to act on information too time critical to pass onto more well placed assets.

He's essentially an Imperial Accountant, going around checking the books with extreme prejudice.

His wife is the other acolyte that was serving with the Inquisitor, who also functions as his carer in the many times his injury flares up and renders him physically incapable - a consequence of the ongoing psychic trauma.

He has three children, two boys and a girl, all younger than five.

So he's a young puritan Istvaanian Ordo Hereticus inquisitor willing to go to any lengths to achieve their goals. They have a family. They are also mute and at least partially paralysed. They have influential friends in high places. They have two spaceships - one a rubbishy little tug, another a deluxe luxury cruiser. They also have a personal army of Inquisitorial Storm Troopers.

Am I the only one who sees Inquisitor Brandon Bland as being a mute bed-bound quadriplegic? He comes from an infighting family of nobles who travel with him on his luxury yacht. They constantly bicker and argue over him, debating over what this eye-twitch or that moan means, endlessly trying to subvert his inquisitorial authority for their own ends. They have repeatedly blocked attempts to outfit him with augmentics that would allow him to move or speak, arguing that such metal implants would pervert his human form.

The whole family travels the galaxy in the yacht with him, using his authority to set up trade empires, claim planets and excommunicate or execute any who dare oppose them. They once had an entire chapter of Space Marines banished from the imperium because the superhuman warriors would not help them in conquering a new garden world.

So what power over men do I posses while I wield this sigil?

>Maintains a yacht for diplomatic purposes but prefers the discretion the tug provides.
>We'd to the daughter of an agri-world planetary governor; has two sons
>Lives a simple life in spite of his status, believing that any effort beyond that is best served weeding His world of heresy and evil.
>Prays before supper

one dee fourchan dot org slash wiki slash Inquisitor_Creation_Tables

Thank you user. I admit that I'm stealing the AGP idea and having my players go through all the Only War stuff before diving into Dark Heresy. So I'm going to need inquisitors eventually and rolling for them seems like a good way to make interesting NPC's.

I know this ain't exactly the place to bring it up, but honestly I'd like to see something similar to the Inquisitor table for a Rogue Trader.

You step out of the elevator onto the rooftop. You can see all the way to the edge of the hive from up here. Your boss likes the view. He once explained that it gives him perspective, reminds him of how much is a stake. You can respect that. He's a driven man, Inquisitor Brandon Bland. You see him in his wheelchair by the far balcony, flanked by his sons, Bandon and Brannen. They acknowledge your presence, but only just. They stand at attention, a sharp contrast to the withered form of their father. You remember how he used to look, back when he was your sergeant in the Guard. You remember following him, charging over the rubble of your home, screaming as you unleashed las-fire upon the heretic forces. You remember the sudden ringing in your ears as you crawled through the ash and blood to where then-Sergeant Brandon Bland lay paralyzed, covered in lightning-scars,his one good hand clenched around the neck of the Wytch that had wiped out your squad. You remember Brandon Bland's last words before speech failed him forever. "Tell Helena I love her."

and hey it can be pretty fun.

why doesn't Veeky Forums build those tables? any anons here cool to do that?

tell us more about Bland's goals user. what's he out to do?

I'd be down, though I don't know enough of Rogue Trader to contribute much.

Now that is appropriately hard core as fuck. As all Inquisitors should be.

That said, I still think the idea that his arms (and jaw/face) are useless is more interesting than "muh legs".

I was thinking one side, so an arm and a leg, which lets him hobble around if he wants to and still shoot people, but it gives him a nice twisted aesthetic

Eh, that's alright in my book. I guess I just want the weirdest case, which would be that his arms and jaw/face don't work. Preferably that neither arm works for shit and his face cannot move beyond his tongue helping him swallow shit.

cane? no cane? other means of mechanical assistance?

I can imagine him being in a fancy hover chair, at least when he has to meet with high standing officials in his luxury ship

brace on paralyzed leg, cane. When on his yacht, his quarters are kept in zero-G, which lets him maneuver more efficiently.

Also would need a MIU-linked servo-skull with voxcaster capability, that would speak for him.

The Adept that installed it accidentally put thr warring in wrong, so the skull only paraphrases what Bland says, and it is done in a needlessly flowery, verbose and purple manner

Needless to say, this annoys someone of Blands disposition, who admires efficiency in all things.

Is there no roll to see what his preferred weapon/ combat tactics are?

If not I'd go with the wheelchair bound story but the wheelchair also has a combat servo harness. A flamer for close combat. Autocannon for suppressing fire. Also when a flamer isn't enough Brandon just whips out a boomstick shotgun from a hidden compartment.

Also as he's order hereticus, is there a specific chaos god he hates?

hmm... very well. pulling from another table for this but go ahead and roll (1d100) for a weapon type

Rolled 93 (1d100)

Well, he seems to want to live a simple life, so Slaanesh would seem fitting.

All right!

Rolled 58 (1d100)

-79 : Mute: The Inquisitor will not speak with others directly. They may communicate through an elaborate sign language, telepathy or MIU-linked speaker-skulls or quill-skulls.
-60 : Injury: The Inquisitor is injured in some fashion, from something so grave even the surgeons of the Collegia Medicae are unable to restore them to full health to just an impressive set of scars.
Obviously his tongue has been cut.

>Rolled 93 (1d100)
>Modified Weaponry: When the Inquisition’s specialists produce a weapon, they produce them in a style that is specific to their Ordo. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing.

basically, take an already existing piece of wargear and give it a tweak here and there to suit Inquisitor Bland's needs

His StormTroopers should be his SWAT team, kicking the doors of Slaaneshi heretics and tax evaders.

He's the IRS?

Okay, modified weaponry... Have we decided if he's wheelchair bound or uses a cane?

If wheelchair then weaponize it, if cane why not turn the cane into a rifle which Brandon can use like the hunter from league of extraordinary gentlemen?

If he's paralysed then he himself wouldn't want to be in the thick of it. Hangs back while his army does the dirty work.

Also in his fancy ship he could have a heretic trophy room.

If he is quadriplegic (or even retains the use of one arm) his wheelchair could be able to morph into a primitive exoskeleton that allows him to walk around, albeit slowly and clumsily.

I like this.

alright lads let's put the matter to bed. we roll to see just how paralyzed Inquisitor Bland is. (1d100) if you please.

>was in love with the daughter of some Agriworld's governor
>governor was pissed off at this and sent him to the Guard
>daughter was pregnant and bore him two sons he didn't know about
>saved an Inquisitor from a heretical witch but suffered crippling injuries from warp-lightning
>inquisitor recruits him to his retinue out of gratitude and later discovers his aptitude for rooting out heresy via paperwork and thorough investigation
>eventually becomes an Inquisitor himself, low-key finds out what happened to his old planet
>planet had a cultist rebellion and the planetary governor and his entire family ended up dead
>finds out he has two sons in the Guard though
>recruits them to lead his personal army

Any of this sound coherent?

Rolled 73 (1d100)

Aye aye

73 is pretty close to 75%, so that's one arm left to use I guess.

Wheelchair terminator here we come.

>Rolled 73 (1d100)
>70-78 : Right side

our inquisitor is paralyzed from head to toe on the right side of his body.

dice gods called it on a cobbled together table fo my own devise and there we have it.

Oh, it works like that.

Fine by me. So caneman it is?

no fuck you he's wheelchair bound and he has a combat wheelchair

01-10 : Left arm
11-20 : Right arm
21-30 : Left leg
31-40 : Right leg
41-49 : Upper body
50-58 : Lower body
59-60 : All extremities
61-69 : Left side
70-78 : Right side
79-87 : One leg and one arm
88-96 : Three extremities
97 : Full Body Paralysis
98-100 : Other small area of paralysis (jaw, neck, foot, hand, etc.)

the table for transparency. is it a fair table?

the dice have spoken, brother

Maybe a fusion of both ideas, paralysed side has an exoskeleton aided by a cane.

Liking this backstory. Maybe the cult was a slaaneshi cult too?

Though how did he end up with a personal army and 2 ships is gonna be interesting to come up with.

He's an Inquisitor with friends in high places, duh

>Maybe a fusion of both ideas, paralysed side has an exoskeleton aided by a cane.
Could look like a more imperial leg brace except it supports the entire right side of his body.
>Though how did he end up with a personal army and 2 ships is gonna be interesting to come up with.
Tugboat is probably due to Inquisitor funds and all, his old superior is now a Lord Inquisitor.
Private army was probably groomed from his old Guard regiment and the one that his sons were in.
Luxury yacht is obviously a thank you reward from a planetary governor somewhere or other.

>Imperial Revenue Service, we're here to audit your accounts.
>With fire.

Actually, this would be a legit avenue of investigation in the Imperium. Money laundering is still a thing, even in the grim darkness of the far future. They'd probably have specialist adepts for the job, but it's not impossible to consider that an Inquisitor may specialise in that field - tracking down Slaaneshi cultists by tracing odd expenditures and unbalanced checking accounts.

This.

>first roll is for Gender (1d100)
>it's not 1d2

Inquisitors are more likely to be male.

Bumping for a paralysed IRS Inquisitor who travels around in a Space Yacht with his family and Storm Trooper accountants.

Last case was investigating a planet that had been making their Black Ship Psyker quota exactly for the last dozen years, without fail or waivering numbers.

The local governed had been funding a hidden cult which had found a way to temporarily give a psychic imprint to the local populace.

further investigation showed that a majority of the people put in the black ships were either political opponents or arbiter who were working on routing out the cult.