You will never play a hardcore zombie apocalypse survival RPG

>You will never play a hardcore zombie apocalypse survival RPG
>Your GM will never let you raid NASA for one of the crawler transporters
>You will never fortify it with barriers and sniper's nests
>You will never salvage a tank turret and cannon and fit it on for additional defense
>You will never haul up enough dirt to start a subsistence farm for your party
>You will never plant potatoes, onions, peppers, and corn
>You will never raise chickens on top of the crawler farm
>You won't ever fit on some rain barrels and a water purifier
>Not once will you crawl around the highways of the country and go on scavenging missions for more fuel and scrap
>You will never create the moving village of the apocalypse

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youtube.com/watch?v=-LX7WrHCaUA
youtube.com/watch?v=PxuhfqwpUrs
sciencealert.com/we-finally-know-why-astronauts-lose-their-vision-in-space-and-it-s-bad-news-for-mars-missions
twitter.com/SFWRedditGifs

You will never scavenge enough fuel to operate that thing regularly.

This, but even immobile I like the idea. Any tall, flat vehicle would do.

Gateway your group trougth Dead of Winter then use run any modernD20 or gurps system you like

>>You will never play a hardcore zombie apocalypse survival RPG
Thank God for that. Why would I want to play a game with only one type of enemy, that just runs up and spams basic melee attacks?

Ill... bite
Slow walkers will gum up the treads and possibly derail them. 28 days style zombies will scale that easily or jump from nearby structures.
But what is the point of giving your game a perfect solution anyway? If I were GM theyd have that for 1 or 2 sessions only before it is taken away or lost completely.

You know that thing is Solar/Thermal powered right?

I really think this is a cool setting. The problem with any kind of survivor-society is they will meet one of two issues eventually and inevitably.

1, they build a big enough fort to contain enough farms to feed them, which in order to be big enough will have walls too big to patrol, which means zombies inevitably get inside.
2. If they keep scavenging, eventually they have to go further and further to find stuff.

This bypasses both issues. A constantly moving vehicle is hard to assail, especially for zombies. It can always move on as soon as the local area runs out of things to scavenge. Hell, survivors could disembark, go on a week or two long scavenging trip, and meet up with the moving city at a pre-determined destination two weeks later. You could have dozens of these groups rotating out of it, never more than one or two groups inside the mobile fortress at any one time recuperating before they go back out.

And worst case scenario you can always retreat to this thing. Probably plenty of room aboard to stow food and water, and it's big enough that if you set up rain-catchers it could get a reasonable amount of water. Heck its big enough you could probably plant some potted plants aboard for food.

This is extremely interesting, and I'm going to work it into my next campaign, thanks OP!

If anyone has any suggestions, potential issues, etc, please let me know.

Who's going to maintain the sun in a zombie apocalypse? Retard.

shit ur right

Does anyone have the story where the DM ran a game where the world was covered in zombies and characters basically got crowdsurfed around in pirate ships by the zombies

Raiders for sure. Either a small group jumps inside at night and kills everyone inside or the use some explosive to either immobilize it or trap it with debris.

I like to think if this thing is manned by mostly NASA Engineers, it'll also have picked up some government support. A few spec ops teams, etc.

Holy crap this thing could be the new government HQ. This thing could be the White House on Wheels if it had a helipad.

That's what option number 2 is for. You don't have to get anywhere near that thing to topple some building big enough to block it's path. Those treads are big, sure, but if it gets anywhere close enough to scavenge some good stuff there could be barriers high enough to block it. Then the zombies filter in towards the food source.

>tank turret
>not parking an artillery gun on it

All information I found says it's diesel, got a source?

Good idea, also have your group start at level 15 and in their cross class too. Just to kick it off take away offhand penalty so they can dual wield the m60's that NASA left there

Well it could always just go backwards, besides this thing could be modified to high hell. Flamethrowers and tread-protecting devices, a huge building-sized snow-plow. Besides, maybe there's more than one of them in a convoy. At that point you're getting to high numbers of highly trained soldiers aboard.

These things could also operate the way medieval castles operated. Everybody lives in little huts outside the castle (convoy of smaller vehicles) and retreats inside the castle for safety.

If this thing had a helipad and an apache helicopter, would you have much to worry about?

kek

That's why I think this thing works better as a setting rather than a boon. Make this thing the equivalent of a town, your party are just a small part of it.

Credible quads, broheim.

interesting reading

Fuel Consumption ..............1 gallon per 32 feet
(approximately 165 gallons per mile)

So how exactly do you justify this thing. I guess with plenty of abandoned cars on the road, you could have a team of people constantly draining the fuel tanks? Maybe something out of Mad Max with one of those fuel tankers going along road maps and looking for Petrol Stations which haven't exploded yet?

You could always fudge this number I guess.

holy shit that thing is huge

I love the poetry of it. This vehicle once helped Mankind reach the stars, now it is all that keeps us alive. This vehicle was once the most fuel-inefficient vehicle on earth, now we couldn't care less, we pour as much fuel into it as we can.

>you will never turn the NASA Crawler into it's own self-sufficient city
>you will never watch other mobile cities take form, following your example
>you will never see mobile cities become the predominant form of civilization
>your setting will never become Mortal Engines

Convert it to solar power. It will go even slower, but infinite fuel...

Exactly what I was reminded of ...

Much much slower. The thing already only moves 2 miles per hour at maximum, probably 1 once you stack a town on top of it, i.e. (loaded). That might take it as low as 1-2 miles per DAY.

>You will never play a hardcore zombie apocalypse survival RPG

WUT?
Trying to imagine the amount of railroading needed to turn a zombie tabletop rpg into "zombie safari" game

>If anyone has any suggestions, potential issues, etc, please let me know.


There are those island countries no one cares about like niue, Saint Lucia, palau, Grenada.........

If a plane with zombie tries to go there, the plane crash because zombie will kill people inside plane.
Zombies wont be able to swim to the island. Even normal people assuming unlimited stamina wouldnt, because how the hell they find those islands without gps or something.
PS: This assume its a normal zombie outbreak and so no conspiracy theory version of zombie apocalipse where the ones that created the zombies found a way to infect everyone

>no one remembers crawler siege
How many years has it been?

>not building a landkruzer p1000 ratte

Didn't the bad guys actually do this in Fallout 3?

this is cool

Making it nuclear powered like an aircraft carrier would probably be the best way to curb the hilariously massive fuel consumption.

>Holy crap this thing could be the new government HQ. This thing could be the White House on Wheels if it had a helipad.
So basically you're saying...

>Didn't the bad guys actually do this in Fallout 3?
That?

We haVe to do as the aztecs did.

SACRIFICE THE ZOMBIES TO THE SUN GOD, LET IT DRINK DEEP OF THE BLOOD

Try seeing it up close. I've been on the bus tour of Cape Canaveral. The space program is just physically immense.

I remember Crawler siege.

>How many years has it been?
Far too many.

wooo I remember writing this.

We even played it once - seeing as there's no roll to hit and no random damage, it becomes a game of maths - I do X damage, you have Y damage left, over and over again.

It was a cool idea though and it was fun to be able to build massive crawlers with colossal timespace collapsers on them, or swarms of helicopters with under-slung sawblades...

>Blood Aids of the Crawler
Thankfully my coffee was nowhere near my mouth

That crawler moves at one mile per hour. Sure, it's better than nothing and it looks cool, but moving the whole farm for scavenger missions is inefficient, and I doubt it will stop zombies from climbing on.

>not supercharging it to move at 100 km/h

cmon man, that's just railroading. There's plenty of ways to render it ineffective without just being "it's dead lol"

for example:
-there's some people that need your help, theyll be dead by the time you drive that thing over.
-there's some people trapped in an underground highway, that thing won't fit.
-maintenance of treads and external parts requires long term exposure to zombies, making it dangerous to use.

be creative bud

>gods drink zombie sacrifice blood
>gods become zombies
You gotta think these things through, user.

>No God, you are the zombies
>And then God was a demon!

everything is going according to plan at Umbrella HQ

>You will never play as an astronaut during the zombie apocalypse
>You will never manage and ration your food as you await any further orders from the government
>You will never wait longer and longer for each order
>You will never set up the ISS for long term habitation until you run out of food
>You will never repair and manage the satellites in orbit
>You will never be thanked for your role in helping millions survive just a little easier
>You will only occassionally get any broadcasts from desperate fellow colleagues at NASA
>You will never get orders from them as the zombies flood into the room to launch the secret nukes at a high concentration of zombies
>You will never crash into the ocean when all the food is gone
>You will never live the rest of your days on an uninhabited island
>You will never get another word on what's happening to anybody else
>You will never see the pale blue dot again
youtube.com/watch?v=-LX7WrHCaUA

Wouldn't you go blind after a year or so on the ISS?

Lack of gravity really fucks up the human body.

>immobile
>Any tall, flat vehicle

this is generally called a building

>you will never launch the nukes because your circuits dead
>there's something wrong

>You will never play a hardcore zombie apocalypse survival RPG

I'm playing one right now and it's awesome.

I wonder how much weight you could take off the top of a crawler, seeing as you wouldn't have need for the huge load bearing capacity

You may be interested to know that OP's picture actually shows the crawler carrying the launchpad, and that the crawler alone is basically only the treads and a platform underneath that big block. Unencumbered it's even capable of screeching along at walking speed.

People have been living in space for more than a year before.

> Slow walkers will gum up the treads and possibly derail them.

Oh shut the FUCK up. This thing carries an entire goddamn space shuttle from A to B. The 'grease' that goes on the treads has all the consistency of syrup because anything more fluid would get squeezed out before it had any effect.

This is what a tiny engine, smaller than a beercrate, can do without breaking a sweat:

youtube.com/watch?v=PxuhfqwpUrs

You seriously believe that human remains will do SHIT to an engine the size of a house?

For fucks sake why do think we keep chanting that the flesh is weak? *grumbles in binary*

Yeah, I did know that, though until I checked I wasn't aware it came off so - the 2-story block on top is the Mobile Launcher Platform (so if you hear someone at NASA talking about the MLP they're probably not a brony)

It weighs a bit more than 3500 tons unloaded, and about 5k tons with a shuttle on it - the crawler (itself 3000 tons)

Yes and many come back with serious eye issues - they don't last forever, but if you stayed for longer its likely some would go blind.

sciencealert.com/we-finally-know-why-astronauts-lose-their-vision-in-space-and-it-s-bad-news-for-mars-missions