Is it better to be high Int/low Wis or low Int/high Wis?

Is it better to be high Int/low Wis or low Int/high Wis?
No, you can't say high Cha

High wis/low int

I'd rather play a system that doesn't have Int and Wis as mental stats, which leads to separation of IC and OOC problem solving and shit like "YOUR CHARACTER ISN'T SMART ENOUGH TO SOLVE THIS".
Seriously, meaningless IC/OOC separation is dumb.

High Int/low wiz is better IRL and such should be better in an RPG, unless you play a shitty RPG.

>High Int/low wiz is better IRL
[citation needed]

Also, don't assume that just because modern society encourages overly specific specialization that the same applies to all social settings.

>[citation needed]
>just because modern society encourages

I guess you have high wiz/low int.

This. Mental stats in rpgs were a mistake.

Well as a character, are you a wizard or a monk?

In real life, id say high wis. Int is a measure of what you have learned, which can be changed through study. Wis is a measure of how you manipulate that knowledge, and i think that is much harder to advance

>>just because modern society encourages
That was a supposition, not a statement.

Seriously, cite the statistics. Just because the current job employment system values highly-specialized drones (and this time, this is a statement) doesn't mean that said drones are inherently "better".

Besides, the fact that an individual with high Int might be valuable to society more than an individual with high Wis means ABSOLUTELY FUCKING JACKSHIT from the standpoint of individual himself.

> high Int/low Wis
There are no Wis-related problems that cannot be overcome by sufficiently high Int.

And don't forget: it's no longer a problem, if it isn't YOUR problem.
> Int is a measure of what you have learned
Look how it's used: it's the measure of ability to learn, not the amount learned.

To rephrase: speed, not the distance.

> Wis is a measure of how you manipulate that knowledge, and i think that is much harder to advance
If you don't know anything, you can't manipulate anything.

High con because you are a con artist.

High Int low Wis means that you fuck up rarely, but when you fuck up, you fuck up big time.
High Wis low Int means you fuck up a lot, but on relatively less important things.
It literally depends on the job you're trying to do.
In general, High Wis low Int, because it's easier for other people to cover for you than the other way around - we all make mistakes. However, if you're in a very technical job, high Int low Wis, because the big fuck-ups will happen anyways and it might as well be you.

Low Int/High Wis.

Depending on charisma you're either Granny Weatherwax or Nanny Ogg.

Actually I guess that's just Intimidate vs. Diplomacy

>And don't forget: it's no longer a problem, if it isn't YOUR problem.
That sounds like the kind of attitude that will bite you in the ass at a dramatically appropriate moment.

low int/high wis is tolerable to be around.
high int/low wis are enraging, because they get sucked into false hypotheses, then defend them with all their might.

Come on. The OP is utterly ludicrous.

> Nobody gets to play characters that are geniuses

You just demonstrated the biggest problem with high int/low wis characters:

Hubris.

You don't KNOW how smart you are, and you'll always think you're clever enough to do something you shouldn't.

Your next character should be called Thalidomide.

> implying I'm not playing megalomaniacal characters already

High INT low WIS means you can do really well but you rarely know when you'll fuck up. You can apply a lot of brainpower but you will likely overuse or underused your abilities and wind up generally inefficient without directions.

High WIS low INT means you know you don't have the best capabilities but you can perceive potential pitfalls and opportunities. You may not have a lot of brainpower ebut you can generally apply it to maximum potential.

I'd probably rather be high WIS. High INT can do some pretty incredible things but they can also easily fall into obsession, narcissism and maddness. They're mental glass cannons who need clear minded direction outside of their specialisation.
High WIS may not have fame or glory but they can go on adventures without needing their hands held.

high wis low int, because then you can be wise enough to listen to the right people with the high int

How do you do magicians or savants/hackers/technicians if in futuristic settings then?

> High WIS may not have fame or glory but they can go on adventures without needing their hands held.
You sure you'll not be an emo kid with lots of feelings?

Are you sure they are not low WIS?

Wisdom is often mental fortitude so if you are high int/ low wis you could be that guy extremely intelligent and succesfull who still kill himself because he is a neurotic mess.

High Cha

Whatcha gonna do

None of those stats mean anything, not even to the developers. Nobody knows what the fuck they mean.

Are you retarded?
Read for example D&D and look at the description of the stats.

Let's see here....

So what you're saying is: is it better to be a modern American liberal, or Forrest Gump. Gee, I fucking wonder.

> Are you sure they are not low WIS?
I don't have a slightest idea. D&D mental attributes are quite vague. But it's my impression people here assume that lots of Wisdom either means a lot of Cha and/or doesn't mean low Int.

If you are dumb, you are dumb. You might have occasional insights and understand that one guy is trouble, and the other is rather honest, but you are still dumb. I don't get how you can avoid making mistakes if you are literally incapable of finding solution to the problem in the first place.

High Intelligence, Low Wisdom: The character.

Even with the crayon lodged in his brain, Homer is very skilled. It could be said that the crayon inhibits his wisdom more than anything else as he is not aware of how intelligent he truly is. He is regularly shown to be gullible and lacking in foresight and restraint, which are major aspects of the wisdom score.

Forrest Gump had a very successful life

He is skilled, not smart.

If you want an IRL high Int/low Wis character, that would be Nikola Tesla. Or - Bogdanov, as the most egregious example of doing, not thinking (ended up discovering Rh factor the hard way).

>Nikola Tesla.
Yeah, his low Wis realy bit him in the ass for not being able to pass his Sense Motive check against Edison

It's better to play a game without that arbitrary separation. Int and Wis make sense from the wargaming origins of D&D and the intent of a system built around dungeoncrawling (that is one for casting ability and one for magic resistance), but in a modern narrative sense its confusing and really meaningless.

Nikola Tesla was High Int, Low Wis and somewhat low Cha.

Not in a setting/time period where you can be attacked by monsters (some of which like to sneak up on you) and food is not easily available.

...

High STR.

People ITT have a very narrow understanding of what intelligence is. High IQ doesn't mean you're just good at math, intelligence is much more sophisticated than that. Leadership and people skills (CHA) are much more related to intelligence than tabletop RPG's imply. Especially general leadership of a group of people is something that requires intelligence. Also an intelligent person will most likely excel at most thing he/she tries, instead of the typical "these are skills that require intelligence, nothing else requires it".

IMO the best systems are what the Fallout(s) (barring from 4) and something like Cogent use: Intelligence just gives you more skill points, which you can put into your skills. I understand that this probably wouldn't work with dnd as dnd is much more core stats based than skill based.

Technical skills and spell training based on a 'magic' or 'tech' stat?

This exactly. An intelligent person isn't innately good at these things, but with training will outperform non-intelligent people in it easily. Thus intelligence giving more skill points is a good idea, since it makes your intelligent character better at more stuff than non-intelligent ones.

High Int means you'll create a foolproof plan to take over the world that none of your opponents have any chance of stopping.

Low Wis means that you'll entrust that plan to the 'loyal friend' who's been planning to backstab you at the most opportune moment.

This is also better for taking into account how intelligent people aren't necessarily good at everything - they've either got all their points in one or two skills to the exclusion of most everything else, or they know a little bit of everything, but not enough to make them a historian, scientist, lawyer, or anything else with serious training and interest.

High Int/Low Wis = Autism
Low Int/High Wis = Karl Pilkington

Moderate wis, moderate int.

High con and str.

High int no wis. Do it well but have no clue what "it" is.

I will say that Extremely High Int and Low Wis is worst than Very High Int and High Wis.
The first may solve som extremely difficult problem that doesn't help in anything.
The other may find a good way to solve a difficult problem that have implications for years to come.
It's like John von Neunman VS Euler.
(of course neuman also worked in things that had great repercursion, but in this case I'm comparing it to Euler).

He also failed his will save to resist seduction by birds.
And the save to not save his excrement in jars.

...

Low INT extremely high WIS.

>And don't forget: it's no longer a problem, if it isn't YOUR problem.

REEEEEEEEEEE BEGONE RANDROID