>Archive of bad arguments you shouldn't carry over here: How have you worked classical sci-fi elements (and not necessarily high technology or psionics) into your campaigns? Have you ever played in a space opera campaign, or visited another planet in your games? How would you handle the incorporation of these things into an otherwise bog-standard fantasy setting?
How would you make a ring of power artifact in your game?
Parker Edwards
I hope the autism gnollanon and his group hop on here at the same time.
Ryan Garcia
Is this shit?
Anthony Edwards
Who here for Tomb of Annihilation and Xanathar's hype?
Jacob Sanders
Make it do different things depending on the race, class, or demeanor of the one wielding it.
Colton Garcia
So /5eg/, how do we fix ________________me?
Ayden Bell
A couple anons said mashing sorcery points and spell points together worked well for them. What should Font of Magic become if I do that? Maybe a sorcery point version of the wizard's Arcane Recovery?
Carter Hughes
Xanatar's looks pretty cool I guess, I'll probably buy it if is has one of those cool ass covers like volo's did
Brody Reyes
Straight Rev2 Ranger is better at doing what this wants to do. You might as well just dip a level of Rogue if you want more skills and shit on a Fighter, and you'd have better maneuvers while doing it.
John Richardson
>Another session without players coming. How do you get your players to come to your games?
Jose White
Party is going treasure hunting in former bandit hideout. Upon exploration will find out the bandits didn't just leave, they were driven out by a monster deep in the caverns.
What is it Veeky Forums?
Kevin Richardson
The ability to learn spells with permanent damage type changes. Any primary element can be learned as any other primary element. Fireball is Snowball now and forever for this Sorcerer, if he wants.
Gabriel King
Troglodytes. Or a troll.
Justin Bailey
Clean your room.
Christian Nelson
It does. I'm not a huge fan of the special edition cover though, but that's because the normal cover is so much better than VGM was, relatively speaking.
Adam Turner
The greatest monster of all: M a n .
Brayden Jones
What class should I choose for a reformed brigand/bandit/thug now working as an adventurer? would prefer something with a focus on strength.
Jeremiah Cox
>Cone of Cold >Take 40 cold damage >1 round later >Wait I forgot about the Ancient Paladin's Aura/Cold Resistance >So I only took 20 damage
Would you allow it?
Owen Cruz
Wat. Haha. Sounds like the problem's you.
Anthony Cox
Yeah why not, its not like cold resistance comes up much.
Carter Lopez
...
Justin Long
I guess this and scout rogue (I hope they give them distinct names if they update or print them) are attempts at having a spell-less ranger without making a new class or coming up with some weird ranger subclass that loses spellcasting. They're very niche but I could see playing the fighter one, maybe like as a multiclass with barbarian to be some raging forest man raised by bears.
Now if you mean mechanically? Probably. It's still a fighter.
Evan Sanders
As long as it's not undoing other actions and the player doesn't make a habit of forgetting shit he can do and trying to retroactively alter his turns.
Alexander Evans
(You)
Julian Miller
The normal Volo's cover honestly wasn't that bad.
Jace Myers
I like this, but is it suitable for level 2? I guess it is pretty class defining, but it's also a very easy dip. Then again, if I'm already homebrewing, I guess that can be dealt with too.
Landon Murphy
Xanathar really likes his fish
Thomas Lopez
A gigantic three-eyed six-legged dimetrodon. It is slavering. Its pearl scales are blocky and set far apart. Beware its noxious secretions!
Kayden Roberts
Barbarian. But then I like it when people play barbarian as something besides dumb tribal guy who left his tribe.
Mason Cox
So would Spell Points casting/metamagic, a somewhat extended spell-list, and giving the Lore Master options as metamagic for sorc make the sorc OP?
Maybe give them a another Metamagic selection at 3?
Jaxon Perry
Just say it's only applicable to Sorcerer spells or slots. And again, just primary elements: Fire, Cold, Acid, and Lightning. Every other damage type stays the same.
Hudson Morris
Kill yourself.
Bentley Rogers
Is there a reason why?
Really wish Tomb would also include dinosaur hunting shenanigans.
Cameron Edwards
A huge hairy slug. It has thin wings of stretched skin and it undulates rhythmically. Its pine green hair is unkempt. Beware its webs!
Jordan Bennett
It must be a threat to him who was true polymorphed
Ayden Anderson
Changing damage types is the only non-OP Loremaster thing and it's still busted since you'd just make everything Radiant all day. That's dumb, so forget the whole thing.
Give Sorcs a new metamagic option every two levels. 3, 5, 7, 9, 11. It's not going to ruin anything since everyone takes Twinned and Quickened anyway. At least you'll see variety now.
Jonathan Hall
Is it bad that my go to character for low levels is a Variant Human Battlemaster with Polearm Mastery? I'm going to an Adventure League thing in a few weeks and I don't have a character in AL.
Since I am probably going to be ignoring this character afterwards and it's only going to go from Lv1-4, I wanted to play my fun style. I think that it's very powerful at lower levels and just a fun character to beat people down with.
Caleb Fisher
Ok.
What about.
>Ranger shoots mage >Ranger does X amount of damage leaving mage on 5hp >Mage is next, mage casts cone of cold dealing 40 cold damage to the party >One round later >Ranger: Wait I forgot I have favoured enemy humanoids, so that's an extra d8, I got an 8 >That killed the mage, stopping him from ever casting CoC, combat is over
Christopher Roberts
A great one-eyed wasp. It has a long, straight horn and it has a bloated body. Its slate gray exoskeleton is leathery. Beware its poisonous sting!
Nicholas Moore
At least two of my friends who are running games have lots of players, also my friends, going to their games.
Brody Morales
Well I'm going to run a game online for the first time ever. Anyone have any good advice for planning a rough idea on where I want the campaign to head? Or even just some cool setting ideas?
I was thinking of doing a 5emodern game but trying to think of interesting ideas on a modern magic thing.
Robert Thomas
Can a rogue be built for strength and still be effective?
Charles Cox
No, because you never let your Ranger take Favored Enemy: Humanoids (Humans) in the first place.
Thomas Thompson
What is this dwarf fortress shit?
Oliver Torres
Revised ranger's favored enemy Humanoid doesn't discriminate on species and why would you want to make the ranger worse anyways?
Luke Rodriguez
A gigantic skinless bison twisted into humanoid form. It undulates rhythmically. Beware its poison gas!
Logan Martinez
If you do Barbarogue, Fighter/Rogue or Mountain Dwarf then it can work.
Juan Long
Carnivorous shadows.
Nicholas Morgan
So, um.
I don't play 5th Ed, for the single and unfortunate reason of never having had a group, but I have a friend who does.
Leaving aside the reasons why I can't just join his group, let me cut to the point of THIS post. Namely, that I enjoy coming up with random cool shit for games, which is primarily what I did when I used to play 3.5, Star Wars, Shadowrun and other things.
SO. That said, is there somewhere in particular I could snag the rules for crafting weird magical shit for 5e, similar to what's in 3.5 under 'Magic Items'? The SRD doesn't seem to have anything for it, and I don't have easy access (or really any access) to the actual books.
Basically, I want to make nifty, weird, useful stuff, and make sure I'm not breaking any rules in the process.
Zachary Cook
There are no rules.
Asher Johnson
Oh.
Well, that's lovely.
Elijah Ramirez
Probably not, since it's the ranger's job to remember his favored enemies and if the wizard would have died, then its a mess to bother with it. If the paladin would not have died to the 40 damage, then its not a big problem to return half of it.
Charles Butler
Where can I find info on those? I don't usually multiclass.
Cameron Perez
Magic items (finding, buying, and crafting) are all in the domain of the DM in 5e. In order to functionally do anything with them, you need to talk with a DM first... so if you don't have a group, there's no rules to help you there.
Asher Sanchez
Ah, I see. I think.
And actually, I believe that may make my issue a little less of, well, an issue. See, at present, I've been given permission by my friend's DM to, as he put it, 'come up with cool shit, and I'll approve what I like'. By which it's come to mean I'm using the item-creation tables from 3.5, mashed with the spells and effect-rules of 5e, which so far seems to be working out.
I'd just been worried that I was doing this the wrong way, on account of not having the right, 'official' rules to work with. But if it's all basically being homebrewed anyway, then awesome.
Jonathan Hall
>i guess letting str characters do anything decent at range would ruin the game Dex characters perform quite well in melee. There's no reason to bar Strength from the ranged game. The game I'm running allows for Strength with bows and crossbows.
Blake Cox
You need to think in terms of 5e items only, have a look at the items in the DMG for inspiration and comparison. Going into 5e with 3.5e in mind will give you a bad time, namely because the genre conventions are different and the power assumptions are different.
Thomas Martin
Is there some kind of resource or document online that lists ALL of the current character creation options (races, classes, and archetypes) that Wizards has officially released?
I don't need actual links to all the UA documents themselves, I just really want something I can look at that has everything at a glance.
Connor Myers
Is barbarian/rogue a cheese build?
Eli Jackson
I'll keep that in mind, thanks.
Definitely worth remembering to keep to the proper feel of things.
5e tools in the OP, although it hasn't been updated for a couple or so UA's
Easton Gonzalez
Is my 70ft long jumping monk a gimmick build?
Jayden James
Nah, it's not too good in play and isn't hideously broken at all. It's a good way to play a martial who can use different weapons then GWM/SS and still be viable when next to them, also it's pretty fun.
Alexander Perry
70 feet is enough for a lot of stuff. You might be able to convince your DM to let you jump up the sides of two buildings close together, or up the sides of pits with that kind of skill
Cooper Allen
Like said, it doesn't seem to have been updated for a while and I was hoping to find one up-to-date.
Brody Myers
Playing an ancestral barb where I refluffed most of the features. Rage is like a battle trance, etc.
Hunter Williams
24 foot high jump + 5'9'' is enough for a 3 story building basically
Give me the Dwarven Berserker, the Guard Captain who's seen too much shit and the Elven Wardancer any day over "Me big and strong".
Though I did see it done well once, mostly because he has average mental stats and was just very tribal. Not a gentle giant or anything, just a normal human who hadn't seen much of the world from his tribe.
Cameron Scott
I suppose what I meant was, you can end up doing some pretty sick party tricks with that. For example, jumping up really high, clinging, then wall sliding down to cause damage with your unarmed strike and falling damage to whoever you hit while avoiding damage to yourself.
Brody Mitchell
Not too sure, but that's probably more applicable to monsters. Doesn't seem like the items have 3pp entries.
Jack Allen
My barbarian is a body builder who worships Kord. His goals are to become strong enough to wield the axe of kord (which requires a ridiculous strength score) and to defeat the biggest enemies at arm wrestling or a lifting competition. Does this sate you.
Caleb Wood
I need a slippers of spider climb now, this will be glorious or just reach level 9 because monk
Xavier Foster
What happens if you jump 70 feet in the air and come back down? Do you take fall damage or land safely?
What happens if you jump 70 feet in the air and land on an enemy?
Luke Garcia
Level 4 is slowfall
Elijah Martinez
I think you get to negate damage from jump distance as long as you -jump-.
If you fall, none of this applies.
Alexander Harris
I meant in general, not as a monk
assuming you have no abilities like that
Adrian Murphy
an unofficial official rule is that you can safe-fall your jump distance (if done intentionally)
as for landing on an enemy, many people i know rule it as you splitting the damage between you and the enemy.
Evan Davis
You take falling damage normally, but he is a monk. If he has slowfall he does not take any damage, but the enemy would take the falling damage. It was used once by enemy monks in a published book once. It was actually super sick. Also you take full falling damage if you do not have a way to avoid it (a-la monk) that makes monks the best at causing falling damage next to barbarian with access to featherfall somehow
Jose Cox
How do you jump 70 feet as anything but a monk? Also, have the wizard slow fall you.
Robert Hill
>My barbarian is a body builder who worships Kord. MA FUCKIN' NIGGA!
My first 5e character was a Zealot Barb of Kord who was an ex-slave. He wanted to become strong enough to move up to being a gladiator so he had a chance to become free.
The god of manly awesomeness blessed him with the power of strength and holy magic to escape and go on to become an adventuring gladiator/mercenary.
John Butler
probably magic and/or magical items and/or really strong legs and/or 20 strength and/or a natural 20 on a supplemental acrobatics roll
Alexander Miller
Wood elf dash?
Luis Thompson
polymorph/wild shape into a female steeder. Or be a small creature and ride one as a beastmaster ranger.
Nolan Nguyen
>Dragonborn Fighter-EK >Pike w/ GWM I plan on taking Jump at 3rd level and use cone or area spells to simulate the other breath attacks. Any tips on how to build him? Or better ideas/more unique than GWM in case I'm an idiot?
Robert Ross
You don't take damage from a fall that's less than your jump height provided you are falling because you jumped.
So if you can jump 50 feet (say, on a non-Monk, so we're not worried about Slow Fall), and you do so straight up, you'll take no damage when landing. And if you hop off a 50 foot cliff, you should also be safe, but that's a little less clear-cut and I could see some DMs arguing otherwise. Using Slow Fall is another bag entirely. You negate damage entirely with that. If you're jumping onto a creature, ostensibly if you land lightly enough to take no damage because of Slow Fall, you're also not going to do anything to him. But if you're jumping 50 feet and landing on that guy, I'd just do the full falling damage to him and not you. But I'd require your action for it.
Benjamin Scott
Jump is a terrible spell because your jump distance / height is still capped by your total movement.
If you want to fall on people, play a Shadow Monk and only fight at night, or a Mystic with some Nomad disciplines.
Oliver Perez
>Also you take full falling damage if you do not have a way to avoid it >sageadvice.eu/2015/09/16/falling-damage-from-jump/ >In such a circumstance, I'd consider a fall to be a drop that exceeds the distance of the jump.
Liam Diaz
>Jump is a terrible spell because your jump distance / height is still capped by your total movement. Politely ask the DM to let you earn magical boots of improved jump.
Jack Nguyen
Shadow Monk is still way cooler. You get advantage for falling on them every time, and you're still a decent jumper without teleports because of Step of the Wind.
Joseph Evans
What are you listening to while plotting out the next phase of your campaign, Veeky Forums?
What I don't understand is why people don't like kord as much anymore. He literally has his domain in valhalla so after your gains are so great that eventually you perish in a great mighty battle against something as strong as you, you just get to go to valhalla and lift with the big man himself. Then after that you can go mess around with viking and barbarian bros on other parts of valhalla and the hunting grounds.
How sick is that?
Ian Lee
Because no one wants to play in Gaydragonhawklance.