JumpChain CYOA Thread #1581: Curious is the trap-maker's art Edition

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Thread claimed in the name of Astolfo of the Twelve Paladins.

...

post your rolls faggot

I feel we're getting gayer and gayer as time passes.

there was a point where the gay needed to stop and we have clearly passed it
SO LET'S KEEP GOING AND SEE WHAT HAPPENS

Post feminine penises faggot

>implying it's gay to want to ram your penis into astolfo's ass while he begs for you to be rougher

It's not gay at all. He's designed to be a semen demon.

Error: You cannot reply to this thread anymore. Sorry Cataquack Warrior
>Flying (Free All)
This doesn't seem like something that should be a perk, but the effect of Pixie Dust. Having it as a perk implies pixie dust would't work on it's own (like using the dust on people in later jumps) Not sure if that is intended.

>Starstuff (700 CP)
Drop to 600 CP. Modify first line to "A refilling bag of the mythical, green..."

>Kiss
what happens to the kiss after it absorbs a projectiles power? It's not destroyed, is it?

>Companions
change name to Companions & Pets
>Nana (50 CP)
>Dream Pet (100 CP, Discount Drop-In)
>NeverBeast (400 CP, Discount Fairy)-
>Never Bird (100 CP)
>Crocodile (500 CP)
Add a line to each saying as pets they don't count against companion limits.
A line allowing an existing pet to be imported at the above (gaining it's powers and alt-form) would also be nice.

>You’re My Fairy (200 CP, Discount Lost Boy)-
reduce cost to 100 CP before discount, and bump CP to 500 to match import option.

>Here Comes the Navy (400 CP, Discount Pirate)
>Princess Tiger Lily (400 CP, Discount Native)
>NeverBeast (400 CP, Discount Fairy)
>Crocodile (500 CP)
>Tinkerbell (500 CP)
These are look too expensive for the power of the character.

>Dreams of Neverland
Since you removed the Drop-In discount, discount this to those who take the Forever Neverland drawback.

>Mixed Identity (100 CP, Free Drop-In)
This have some good synergy with Dress up, so I can see why it is in the Drop In tree instead of the Pirate or Lost boy, but I think Mother knows best is the better Drop In 100 CP perk. Switch the two?

Clearly off topic, but I do believe that is Faygo growing on that tree.

Questions for the maker of the Rise of Legends jump.

Is it pretty much finished or do you think you might add some other units to the jump like the Rukh's? Did you decide if you wanted to add a list of the hero abilities and ultimates?

Does Light of Divinity let you make other Cuotl tech, or just their lasers? If not is there any other way to learn how to make it?

I'm looking up the heroes on the wiki and other sites, and I can't find anything about who Andromolek or Yontash are, heroes you mention in the examples of the Hero Power and Hero Ultimate perks. Are they like those mercenary units you can get?

Jumps have pretty much always had the option to switch your sex, and I've been seeing the option offered for free with increasing frequency. Our sexual identity has always been tenuous, at best.
Which makes it so weird that the idea of being a different sex in a jump makes a lot of people freak out.

How many people actually took him in one of the Fate Jumps?

We have to go deeper

we have to go

T U R B O G A Y

>tfw I'm not even a tranny in the "feel wrong in this body" sense and I'd still gladly swap over to being a girl
Send help I'm too degenerate for this world.

Val did, actually! I asked her once. Although maybe she's restarted her chain sinceI asked months ago.

Demandanon returns, bringing more bitching with little explaining.

...

Not the Jumpmaker, but Yontash has a page on the "vsbattles" wiki. They're both Heroes that you can recruit and that only appear during the single-player campaign (which is fairly extensive). There're something like an additional 5 Vinci Heroes, 3 or so Alin, and I think just one Cuotl dude (Yontash). Although their is also an additional Cuotl God that shows up in one mission, without dialogue, and lacking any unique in-game powers (if I remember right).

I feel mildly hesitant to say yes given the context, but yes.

>wide hips
>narrow shoulders
>emaciated appearance, probably due to malnutrition
Wow even for a trap, that's a shitty appearance.

Fair warning, but you won't get your questions answered unless you go to SB. The maker doesn't really post in this thread except for when dropping jumps.

Hey guys what's going on in this thread-
>sees title
It's a sign.

Go to hell

Again

Makoto will save the thread.

>Wide hips and narrow shoulders
>Bad when the entire point is to look like a woman

still better than (you)

>tfw can't waifu Felix cause no Re:Zero jump

Changelog?

Was wondering if / when you'd have something for the Crimson Court.

>not preferring muscle girls
Wow.

Would you like me to convey the question? If yes, who made the jump, so I can ping them?

WHENS SUNLESS SEA DLCS

Not him, but it's a Songless jump.

Have you changed the option that combines companions into single slots?

Thanks for the info.
Do you know their name?
I can ask, just need to know the name.
Is their username Songless or are you referring to it not having the authors name on it?

Traps shouldn't be muscle girls.

Their username is Songless.

Added crimson court DLC bosses and locations. Clean up of formatting. Added pictures to to break up sections.

Would it technically be possible in the KH Jump to get a version of reflect that didn't cost MP and combine it with light my way so whenever you're hit while non-mp reflecting(ala Aqua) it sends an orb of light at your opponent without costing MP.

Thanks.

Huh. It was fate!

Oh hey, I've been reading The Gods Are Bastards (in part because of your jump - so thanks for that), and I've got a question. Its mentioned several times that Dragons in the setting are capable of using all forms of magic, and even changing the form of magic they specialise in, so is that soemthing we could do if we went dragon? (The jump only mentions getting access to one form of magic).

See Please get rid of the companion combination option.

You can learn other types of magic in-setting even without the perks, they're just there to give some basic initial training.

That's just discrimination.

Yeah, but the good kind, like deciding not to poor orange juice on your fajitas.

He knows to ignore you because you're obviously shitposting. Or if you're not just trying to stir shit, then make an actual argument for what you want rather than pestering him to do so.

Do we have any jumps besides Zootopia or Redwall for being an animal?

Depends, for furry options there's BodyMod, or Ratchet and Clank, among others, but there's probably more than that.

Are you a sith or a jedi /jc/?
Did you take the easy road to power to protect your self(and companions) or did you take the patient road?
Did you even fuck with force powers, /jc/?

Lord of Light has a beast origin I think, and one of the 'Tales of' series Jumps lets you be a dog.

From how I understand it, people are either born with the spark or they're not (one scene that comes to mind is Joe showing Gabriel the ropes with his wand and testing if he could use magic, or the fact that humans are noted repeatedly as not being able to Chanelle divine magic without a God, while dwarves have no problem). Did I miss something along the way that suggests everyone is capable of magic in these setting, or are you saying that just by entering the jump we've gotten the spark for all the systems?

Guardians of Ga'Hoole if you want to be a birb.

I took the road where I was less restrictive than the jedi but way, way more self aware than the sith. It just didn't feel right calling it grey jedi because that sounds way too pretentious but the Force is too useful and powerful to ignore.

I walk the path straight down the middle, because Jedi are stodgy fucks and Sith are edgy fucks.

I think you can become a dog in one of the Tales of... Jumps, I just remember the option awhile ago. You can become a cute little critter in Generic Sugar Bowl. Scooby Doo and Nintendogs are also dog options. Forgotten Realms lets you be a whatever. Narnia has options.

furry != animal, user

Scooby-Doo and Nintendogs.

I went Grey. Have you ever seen that really old Jedi Code? That one that expresses that you can't have Light without Dark and that you should work to master both? That's the one I favoured.

Kung-Fu Panda
Shrek

I went the path of Luke's Jedi, because the Sith are psychopaths and the other Jedi Orders are dicks, with a few exceptions like Hoth's Army of Light.

If I hadn't taken the easy road to power and safety, I wouldn't be buying superpowers off a list at all.

There's been plenty of arguments raised in the past. Most important one is how it's changing the basic rules of jumpchain by effectively adding more companion slots, letting you have out more companions then you should be able to have. How is this shitposting?

Messed around with both sides quite a bit and became a master of both. Not so much down the middle as it is choosing when to fully embrace which side I want to at will.

We've got plenty of multiple-in-one companion slots before.

>Curious is the jumpmaker's art, their efficacy unwitnessed by the thread's own eyes.

Excellent work Clover, thanks for updating the jump.

I'm a very lazy Sith who ignores the half of the doctrine that makes you stab everyone and yourself in the back cut, or cut yourself for power. Because it's dumb. And interprets the other half as a glorified TED talk.

Honestly my Force philosophy boils down to "shooting lightning while screaming about unlimited power is a pretty good party trick"

This allows you to take people you've imported as individuals previously and keep them all active at once by merging them into a single slot. Though from then on they're limited by splitting perks as normal, so I don't know why you'd ever want to.

Jurassic Park.
If you didn't go dinosaur, you're wrong.

Jedi vs Sith is like asking Dem vs Rep. Only idiots actually take a side.

Sometimes being trans doesn't manifest in dysphoria, but happiness that people are calling you by your right gender.

I wish you luck in exploring your gender identity, user.

Err, also

Honestly, that's the big deal behind why I kinda want the option to be made a choice. Sticking myself to eight companions only, gets kinda screwed with that option.

I'm one of those fucks that's like "okay I'm a guy now whatever, but I'd also love to explore what it's like to have tits and a pussy instead"
in other words pure degenerate

>“It is, indeed, a thing,” Yornhaldt said with a smile, “but your question is valid. The answer is…it depends. There are some paths of magical practice which preclude…multitasking, so to speak. Some followers of certain gods become so saturated with holy energies that they cannot sustain any other form of magic. Some demonologists become so hopelessly corrupted with infernal magic that they cannot use other forms, but rather aggressively hunt arcane power sources to feed their addiction. Certain kinds of fairies cannot use other forms of magic—”

>“Can dryads?” Gabriel asked.

>“Nope!” Juniper said brightly.

>“…and, though it is by far more rare, there are wizards who become so immersed in the arcane that they are unable to make use of other schools. For the most part, however, and for most people, magic is a thing they do, or that they have, not a thing that they are. There is nothing stopping the majority of practitioners from branching out… Except the almost comically mundane barrier of time.”

It's in chapter 3-3, in his lecture, and specifically the bit at the end makes me think it. The thing with the Wand was, I believe, just him talking about enchantment, specifically (though I have no idea why enchantment would be special). Of course, I might be wrong, since the webnovel's pretty big, and I haven't reread it in a while. Either way, the perks are supposed to be more of the "Bring you up to competence" levels of thing, rather than necessarily, "You can use this now."

I mean, keeping the 'meta' behind the magic in mind, I'd be especially surprised if there was any real limit.

One day I will remember to add my pic before posting. Today is not that day.

Aaaand misunderstood your question. No, if you want to be a human and dip divine magic, you'll need a god, yeah. But if you're a race that has inbuilt access to a certain magic type, like elves being capable of arcane magic, then you're capable of it, you're just not necessarily trained in it without the perk.

Yeah, but then it's not fiat-backed.

I dunno, it's...honestly just never come up for me? Even after parts of my soul started turning female way, way down the line in Infernals I've just never really seen the point.

Maybe it's because of the existential mistrust, despair and grudge that's defined much of my life. Maybe it's the way I had to hone my sense of self into a narrow focus because I wanted to weaponise. And maybe it's just because I always figured if you really wanted to, you could achieve the same effect with some illusions with far fewer personal quandries.

But I've just never really seen the point of changing sex. It just doesn't seem like it'd add anything meaningful.

Oh hey, I recall someone asking what Megas Therion actually looked like. Did you get around to answering them about that?

Which is the issue here. You want the core rules to be changed, others do not. Clover seems to be roundly ignoring everyone so who gives a fuck anyway.

Thanks guys.

>letting you have out more companions then you should be able to have
This was already disproven a long time ago and is no longer a problem.

Neither is breathing, eating, sleeping, or gaining memories.

I didn't realize someone had asked. That being said: there's no real canon description given, but personally, I like to imagine it looks like Kamino. That's just me, though.

Most useful copy power that can't be replaced by a perk that companions can get?

I've always preferred the idea that Jedi are adventures who travel the galaxy to fight evil while also having fun and making decisions based on their own morality. So when it comes to Star Wars and the Force my jumpers is basically a weird mix between Revan, Jolee, Qui-gon, and Kyle Katarn.

Yeah, but none of those are extra abilities on top of what you already have.

And some races are just inherently capable of using different kinds of magic in the setting. The perks aren't extra abilities, they're just training.

Yes, if they have to be trained, then you don't already have them. Especially when the "magic" in this setting relies on a background magic field which only exists there.

>jumpers is basically a weird mix between Revan, Jolee, Qui-gon, and Kyle Katarn.

So you mean grey?

Thanks for the feedback. I'll take the new version off the drive until I make the changes.

Flying- That's a good point. I mostly wanted to have a chance to talk about the details of flying, and distinguish it from the Advanced Flying perk. Maybe I could move some of the details down to the Pixie Dust item. Or on the other hand, I could say that the free perk lets you fly whenever you're exposed to pixie/fairy dust, no matter how old you are; in the book, only the "heartless" (children) could fly, and you couldn't when you got older.

Mixed Identity- Well, the main reason I put it in Drop-in was because its inspiration was sort of a "fourth wall" gimmick with the actors instead of something within the setting, and I've always seen those sort of abilities as best fitting for a Drop-In. I thought that Mixed Identity was weaker than Mother Knows Best, but I can change them around if you want.

Dreams of Neverland- That's a good idea; I'll do that.

Companions- I see your point about the pets. My one concern is that the level of intelligence in the animals on Neverland is sort of variable, with Nana and the Never Bird debatably having decent intelligence. Still, I think I'll go with your advice. I'll make the changes for You're My Fairy, too.

As for the other Companion options, I'm sorry about that - I'm sometimes not a good judge on what's a good price for things. If I cut each of those down by half, would that work, or should I just take 100 CP off each instead?

Starstuff- Okay, I'll modify that.

Kiss- No, it remains intact, but can't be used again until 24 hours have passed.

Again, thanks for the feedback; I really appreciate the help.

So you're claiming that D&D Wizards and Sorcerers can't learn spells?

Actually, I don't care. If that's how your jumpchain works for you, then your jumpchan is a dick, and sucks for you. If it's not, then it's not. I have an exam that I need to study for, so I really don't have the effort to spare over this. If there's any questions that don't involve me trying to rule in how other people run their own chains, then I'm willing to try and answer those, but how people do their own chains isn't my concern in the slightest.

How hard would it be to enslave a god for magic?

Please don't change things until he gives a reason. You have good pricing as is.

Huh. That raises a good point. Although i figured it was talking about people with the talent for several types of magic and wether they could then explore multiple gifts.

For reference, the quote I was thinking about was from 2-9:

>The thing about enchanter wands is…well, either you can, or you can’t. It depends on whether a person has any magical potential at all, any gift at using the arcane

Which to me implies it's more of a test for general arcane aptitude than enchanting in particular.

There are other scenes supporting this (which I could find if you want?). Another one that springs to mind has Joe has one of his travelling buddies discovering they have a gift for magic and deciding that they won't go off to be a wizard (implying that the 'gift' is for arcane magic in general, not its subdiscipline of enchanting).

Then there's various talk about how Drow don't often become wizards due to a genetic quirk. Which seems to me like it falls in line with my understanding of magic being a "have it or you don't' thing.

Admittedly most of my knowledge of the meta of the magic system (infinite order and all that) comes from your jump document, seeing as I'm still reading the story.

Don't worry, I don't think you did, really . I mentioned Divine magic more as an example of being a 'got it or you don't' thing. With Dwarves having the ability to access the pure source as a genetic quirk, and most everyone not having that inborn ability (except for that one human student at the University).

I guess I should ask though, if we purchase the divine magic perk, can we choose to be an exception to the rule like what's-her-name (the human divine magic user who doesn't need a God to utilise it)?

The guy who keeps whining about fiat backing's a shitposter, it was pointed out to him the guy who started Jumpchain in the first place never supported his bullshit and he just ignored it.

Thinking about it, maybe it's just because I'm attracted to women, but I think the female body is more aesthetic and comfy-looking in general than a male body.

It's smaller, lighter, no dangly bits you have to shift around, cleaner lines, etc.

I imagine that if I pick up a shapeshifting or sex-swapping perk, I'll use my male form for working/fighting and shift into a female form in my off-time.

It's not degenerate, it's just one of those odd things that an older Jumper will eventually have to think about.

WHENS ENDLESS SPHESS

Okay, now I'm a little confused. Which of the price changes and such listed before should I actually make?

Well just want to ask 2 questions about about Kubera. Will there be a Nastika option? Will we be able to take a/our clan with us option if we choose Nastika? Sorry about asking these since you are still in the middle of it and exams.

Speaking of Star Wars. FUAnon, If you're around, and haven't already mentioned it in another thread, how strong were you planning on making the apprentice background for the Bane series jump?

Well, yes, if you want make it sound boring.