Why is it our responsibility to cater to new players? Why should we bend rules and conventions to fit their tastes...

Why is it our responsibility to cater to new players? Why should we bend rules and conventions to fit their tastes? When you started playing Veeky Forums hobbies, did you try to bend things to fit what you wanted, or did you have respect for established conventions and actually learn them before changing them or creating your own?

Why is this becoming a thing, where we have to cater to rule-of-cool Critical Roll viewers or else we are anti-fun and get accused of being gatekeepers? Why do we need to be inclusive and welcoming, especially to people who put in little-to-no effort. Are we really that desperate for new blood? Are tabletop games really on the verge of dying off? I doubt it.

Other urls found in this thread:

youtube.com/watch?v=M3Y0loGqarI
awesomedice.com/blog/649/do-transparent-dice-roll-better/
twitter.com/SFWRedditVideos

something something normies something big bang theory and roasties something else something reeeeee.

It isn't. Some fag on the internet who happened to have the last word in an image you saved doesn't dictate how your group works. I know I would just lend someone dice and ask them to not use their phone

It's nobody's responsibility to cater to anyone. However, gatekeeping people and having a false sense of elitism about a fucking hobby not only keeps newcomers from enjoying the hobby, but makes the whole community more toxic and stigmatizes it in people's eyes. That kind of toxicity has no place in any hobby, and if you cling to a false sense of superiority over other players, you're just scared that it won't be your special niche hobby anymore. Grow up.

Say it with me: DICE ROLLED ARE LESS RANDOM THAN RNG FUNCTIONS.

You wanna do shit in a way that takes longer and is worse at its job than the way I do it go for it... but go jump off a cliff if you think you can push that shit on me.

Lies and misinformation.

There is no need to be upset

As I said in the previous thread you posted this BS, no matter of your whining will make me use physical dice for my 64d6 damage roll whenever I hit someone.

people taking a god damn game way too seriously. End of story

That's the point, dork.


I don't want total random, I want to be responsible for my rolls

That is an absolute statement. Most RNG isn't, it's psuedo-random number generation built on tending towards the middle. There may be programs that this is not the case, but I haven't looked into it. In most cases the number distribution isn't going to be noticeable unless you're rolling hundreds of times per session.

Why do you search the internet for stuff to make yourself mad?

>it's psuedo-random number generation built on tending towards the middle.
Except you take it modulo whatever your die size is, so that tendency disappears.

Translated: I like to cheat.

The whole purpose of rolling dice is to randomize the output user. Try loosening that helmet - it might be cutting off your supply of oxygen to the brain.

>Why is it our responsibility to cater to new players? Why should we bend rules and conventions to fit their tastes?
Honestly? Corporate profits. It's being pushed by game companies who want to sell more so that they can make a living out of publishing RPGs.

>but go jump off a cliff if you think you can push that shit on me.
i wouldn't force it on you, you can always leave. when I GM, I set the rules.

Being nice to people is nice. Being an asshole to people is shitty. Your elaborate justifications for being an asshole do not make you less of an asshole. In fact, they make it worse.

It has nothing to do with "new players." You do not have to game with anyone. If you do chose to game with someone, you have to collaborate. It's a cooperative hobby. If your personal preferences are so rigid that you can't accept anyone else's way of doing things, you will wind up without a group, and that's your fault.

>Reinventing the fluff and crunch
>Reinventing the crunch.
Movement stats, AP modifiers, Psyker with very few powers... it's more like Groundhog day, user.

...

user, you do understand why, say, you roll for your own character, right? If the roll is random, it shouldn't matter who rolls it. But you still want to be the one doing it, so that in the end if it fails or succeeds, you know you're the one who did it and you got nobody else to blame. If you put it down to a machine you just press a button on, then you you're that much more removed from the actual roll. Might as well let anyone press the button.

If it's a new campaign, I'm open to new ideas as long as new people are willing to listen to the voice of experience.
If the new person is joining an existing game, then they need to play along. I would, of course, make this clear before they start.
I prefer starting a new campaign for new people in any case, so it doesn't come up much.

Oh neat, so you've examined that code for accuracy?

Good answer

No, not really. That makes me care about "catering" to anyone even less.

We had this exact thread yesterday, fuck off.

>However, gatekeeping people and having a false sense of elitism about a fucking hobby not only keeps newcomers from enjoying the hobby
Who cares? Tabletop gaming isn't and has never been wanting for players, especially with the internet, all you need are more than 10 people globally to play your system of choice and you can find a game.
>makes the whole community more toxic and stigmatizes it in people's eyes
Who cares what people outside the hobby think about it? And "toxicity" is a meme for people who pretend nerd rage hasn't defined all hobby shit since always.
>That kind of toxicity
There's that word again.
>has no place in any hobby, and if you cling to a false sense of superiority over other players, you're just scared that it won't be your special niche hobby anymore.
Being loudly anti-"elitist" is just a new way of signalling that you're the big mature man who knows it's "just a game." Stop being salty everyone else isn't ironically detached from the quality of the communities they participate in.
>Grow up.
Again, your supposed position of compassion for newcomers is just you jerking your nerd peen in the anti-nerd way that's currently trendy. Grow up.

>You do not have to game with anyone. If you do chose to game with someone, you have to collaborate. It's a cooperative hobby. If your personal preferences are so rigid that you can't accept anyone else's way of doing things, you will wind up without a group, and that's your fault.

The same can be said of the person who's always rolled dice digitally and can't accept someone wants to roll physical ones. Cooperative doesn't mean "roll over to everything the other side wants", regardless if they're new or been here forever.

>DICE ROLLED ARE LESS RANDOM THAN RNG FUNCTIONS.

Not to any degree that matters outside of professional gambling. All else is autism.

You people always seem to care more about what people think of the hobby than the hobby itself.

A hobby lives and thrives on the people playing it and bringing in new blood to further it.
When the hobby becomes static, it dies.

Do you test all your dice for even distribution of results?

That does mean you come to a compromise.
Assholes refuse to compromise.

When the hobby becomes casualized to the point where it no longer resembles what it was originally, it dies.

If you want to play with giggling, Cards Against Humanity playing retards screaming "praise kek!", who have no attention span for anything that takes longer to read than an image macro, then be my guest. It's not illegal to be a pleb. But don't expect the patricians to follow you.

>do you want dogshit for dinner, user?
>well actually I'd rather have steak
>dogshit and beef it is then
>sure am glad we comprimised, I wouldn't want to be an asshole!

>muh secret club
>reeeeeeeeeeeeeeeeeeee

yeah eat a bag of dicks

>makes greentext post that is completely insensible and makes no point outside how much an idiot the poster is
Fortunately, we can both agree you are a moron, so we can move on.

>hur cahualls!
The moment you need to hedge your argument on such a thing is the moment you have made it clear you have nothing to offer.
But then, take your argument to WHF. It's a great example of a game that discouraged new blood and innovation, refusing to change or adopt new ideas.
And it's as dead as it gets.

>here's a hot opinion
>here's a single reddit screen cap as evidence

Shut the fuck up OP, play your fucking game, and stop caring what the fuck others think you god damn autistic beta shit lord.

I've always bent things to my tastes, and trying to emulate a rules programm was always a timesink and never felt good. No mystical "game as intended" sprang from those efforts, so saying fuck it and doing whatever I want is my m.o.

Keep to your skirmish games, rogue-likes and osr, OP, you're the faggiest of fags.

All this is represented in the implied Rule Zero and Rule Negative One

Rule Negative One: If there are no players, then there can be no game

Rule Zero: What the GM says is what you'll be playing by, sonny jim.

Also, while I can see the convenience of using an electronic dice roller, I actually prefer using physical dice, mostly because I like hunting down aesthetically pleasing dice from gaming shops. Sure, it's only $2 for a clear d20, but unlike a PHB, that sort of thing is the bread and butter for FLGS.

Besides, It's kinda fun to track down an ash-translucent dice, not to mention buying d12s so that they don't cry themselves to sleep while waiting to be bought. If my GM will allow me, I'd use a d12 instead of 2d6.

If a GM tried to force me to use an electronic dice roller OFFLINE, then I'd seriously consider leaving. I have two leather pouches FILLED with dice and am willing to lend the ones I'm not using to newbs. You need to at least encourage newbs, as you too were once a newb, even if it was back at your fathers/mothers knee as they initiated you into the hobby of /traditional gaming/. A hobby lives and dies by how many people practice it.

That said, If you are playing DnD, there's no real reason to soften things up, provided you are running the campaign from L1, as L1 to about L6 or so are basically the tutorial levels. Once your arcane caster can clear out an entire room with one spell, you'll know that the tutorial is over.

>ur stoopid xD

Nice argument, champ.

So I take it you can't refute having your own logic turned against you, so you're just hurling names now? Got it. Stay casual bro.

>one word
>one game
>checkmate atheists xD

Sorry kid, but that's not an argument. It's a shitpost.

>Sociopathy, the post

I just don't like dice apps because we all roll openly at my table, and that's much harder to do with a phone. It also means you have your phone out. Put that shit away and borrow some of my unnecessarily large dice collection.

Why's this thread back?

Didn't we have this exact post just a few days ago?

Sorry to say it is truth.

Random algorithms can have far more stringent fairness/uniformity requirements than your dinky dice with defects from production tolerances.

And aside from purposely built cheat apps, the general dice app that can be found is more fair than standard dice.

Nice false equivalence. If you think pRNG programs are like eating shit it's a wonder you haven't killed yourself.

Depends if the number of outcomes from the RNG process don't map to the outcomes of the dice rolls.

A simple Modulo will not give fair results unless these are integer multiples of one another. (but it is also most likely to only give a tiny bias, and can be avoided)

youtube.com/watch?v=M3Y0loGqarI

awesomedice.com/blog/649/do-transparent-dice-roll-better/

>Sorry kid, but that's not an argument. It's a shitpost.
That sounds like this thread.

>Say it with me: DICE ROLLED ARE LESS RANDOM THAN RNG FUNCTIONS.

I dont know what RNG functions youre talking about but thats just not true, in fact its all most the complete opposite of the truth.

Eh... depends on how you look at it.

Sure in a fundamental way it is deterministic, but that honestly doesn't matter at all if you can't realistically predict the next outcome.

And ignoring their determinism, RNG functions are generally far more uniform and unbiased than are physical dice.

>no matter of your whining will make me use physical dice for my 64d6 damage roll whenever I hit someone.

None of your whining is going to stop me from kicking you out of my game for that shit.

Just use physical dice for you d20 rolls and electronic for your 20d8 smite from the heavens. Chances are any player at the table has a fuckton of dice to lend to the new guy. Why is this even a big deal?

>Why is it our responsibility to cater to new players?

As a DM I would always try to accomodate the players' wishes (where reasonable) in order to ensure that everyone is having fun.

I never really got this argument to be honest. I got into the things I liked because they appealed to me. Making them more popular by watering it down or simplifying it just attracts people who aren't into it.

Hush, they're trying to establish dominance!

>did you have respect for established conventions and actually learn them before changing them or creating your own?
Are you kidding? I was trying to make My own RPG game before I really had a grasp of how they worked, only succeed in making a holy-oaken mess than anything even remotely playable, but I had a good time and so did my friends.

Honestly you just sound like some elitist prick who's probably not as popular with his friends than he thinks.

Normies shouldn't stay normies and while you shouldn't compromise your game to make them happy, you also shouldn't push them away by being an ass

Because we:
A. Want more people to play
B. Aren't cunts

While I agree with the overall sentiment that the hobby is being increasingly dumbed down for the lowest common denominator normie, NAT 20 , crit role, game of thrones , audience. This is a pretty bad example of that . I know plenty of grognards who use digital rollers and I do so myself as a GM as it allows me to roll entirely in secret.

Because GAMES are about having FUN.
It's not about justifying your meek existence by puffing yourself up as a venerable rules-lawyer.

Shitty people like you perpetuate the antisocial stereotype of the classic intolerant basement dwelling nerd and drive players away from the very games and genres you so dilligently "defend".

are you we fucking autists really arguing about using digital or real dices?
there is next to no fucking difference.Just let each player use whatever he/she likes.The difference is minimal.

The only issue i can think of would be visibility issues and possible distraction by using your phone for other things, but that shoulnd't apply to people above 17, hopefully.
A phone in the middle of the table might even be more visible than most dices, especially my autismal D20 that have a dragon painted around each number.

The only reason this non-issue came up is because someone on Critical Roll advocated it, and anything critical roll likes must be satan because normies and bad roleplay

...

He remakes them constantly. It's the same faggot who keeps posting those "why do you still play d20" threads.

Dice are more fun. Seriously, the only reason to go pen and paper over digital is the tactile experience.

Why should new players cater to you and your ridiculous hangups user?

That and OP is a fag.

This opinion is factually correct.

This shit is why most of the people on Veeky Forums don't actually play games. They just complain about them instead.

Well, that and the socialising aspect.
Surprisingly, people talk easier to each other if they're in the same room.

I try to be a good person and help players pick up the game. I have no problem explaining rules or story, even helping them roleplay.

However, I'm honestly being pushed to the limit. We have an awesome DM, a phenomenal DM. The guy spends half his workday making material (He's a higher rank, he can get away with it), and printing out aids and resources, watching videos on acting and DMing to be a better DM.

The problem is his wife.

She wouldn't let him play because it interrupted with their time together. So, he decided that she'd play with us. We've all been there to try to teach her the game and the world, but she legitimately does not even try. She constantly complains about any action not centered on herself. She literally threw a damn shoe at me last session for trying to fight the entire society we live in. Seriously at my wits end, can't play with her, but we can't play without her.

>When you started playing Veeky Forums hobbies, did you try to bend things to fit what you wanted, or did you have respect for established conventions and actually learn them before changing them or creating your own?

The first one, because it's a fucking hobby and I'm going to do it whichever way is the most fun for me. I'm not joining an organization with some kind of actual function whose traditions provide stability and reliability in its ability to perform that function, I'm playing a game of make believe, and I'm going to make that believe however the Hell I want.

The only correct answer

I agree, but unless you dig up some seriously crooked dice the intrinsic openness of a dice roll is far more important to me than the improvement in randomness.

>stigmatizes it in people's eyes.

the eyes of people you shouldn't want playing, so nothing of value is lost

Exactly this. You lose the personal touches when you digitize randomising - dice rituals, personalised throwing techniques.

It's like how in MTG digital decks can't be mana weaved.

>Want more people to play

if you can't find players without lowering your standards you get what you deserve

>wants less randomness when he rolls his dice so he feels responsible

what do we call an outcome of a roll that is meant to be random, but the player uses a method that is less random?

you shouldnt feel responsible for a dice roll, if you actually were we would call that cheating.

If you have to lower your standards to find players, your "standards" are probably some whiny grognard bullshit. You can have an opinion on dice being better or worse than digital, but it's a really stupid thing to get upset about.

In my experience, the "we have to protect the hobby from the newbs!" people are terrible to play with. New players can be taught, old assholes are set in their ways.

From my experience you've got 3choices.
Leave.
Suck it up.
Or escalate everything. By which i mean open their whole relationship to massive doubt and bombardememt,by asking why she wont just leave him his "he-time".
And srsly asking how old are you and when did they marry? Sounds like 23yo highschoolsweetheart bullshit

mana weaving is stacking the deck and should get you banned

Mana weaving is literally cheating and you'd be banned for life doing it in a tournament setting

Explain how sorting a deck before it is shuffled twice then cut is in any way going to impact the final positioning of cards.

It is a superstition that people do, and once the deck is properly shuffled it may as well have not been done.

Dice apps are not truly randon, moron.

Nor are most rounded dice... soooo I have yet to see your point.

Why do you care?

>Sounds like 23yo highschoolsweetheart bullshit
>t. beta fuck who married a used up whore at age 27

>tfw you manaweave at FNM all the time and haven't been caught years later

Just do it in the bathroom, it's not hard. Only dropped one card in the toilet so far and it was a common. There is nothing wrong with mana weaving.

>Implying he has friends and is not that just wierd dude that invites himself
Anyway you ar right, the best part about RPGs is making them yourself and hombrewing them and shit, RPG is all about creating a story and creating mechanics to go with it, you cannot forbid players to do new shit in a game about creativity ffs

Whats wrong with ASOIF though? I enjoyed the books, didnt watch the series as Im that dude that always scream about how different is shit between TV and book versions

Veeky Forums the board made up of people that dont play tabletop games

Sounds like she's trying to make game time miserable to the point her husband has to choose pussy or nerding around to me.

Oh god those peps that marry when they are 20 and divorce 5 years later, brings me the keks

I started playing in the mid 90's. I was six years old and wanted to play a six year old half-elf. The adults I played with were more than happy to accommodate that. Their willingness to be supportive and to compromise when needed started what has been twenty years of wonder. They were friends, and treated me, the new player, as a friend.

I will go out of my way to accommodate my players when reasonable, especially new players. I've been doing it for over a decade, and will continue to do so. Anything less and my old DM might come back to haunt me.

>23yo
>highschoolsweetheart bullshit
I thought there was an upper age limit to this shit.

How is that any different than the peps who marry at 30 and divorce 5 years later?

he's right, you know

I just thought about a couple that married after high school and stopped developing emotionaly. These kind of pay-attention-to-me or be miserable games are common in emotionaly crippled people.