Board Game General /bgg/ - Remember when a thread would take a full week to hit bump limit?- Edition

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What's the genre that dominates your collection most /bgg/? Dudes on a map? Worker placement? Crayon rail? STEEV's dreaded nemesis the co-op?

Why do you keep going back to those games? And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?

I feel like I've dipped my toes into a lot of different genres but I've currently been focusing on more normie friendly games to try and get my friends into the hobby

>What's the genre that dominates your collection most /bgg/?

Well, I've got 150+ board games, but I have multiple Space 4x games and war games.

I'm designing a pretty simple board game actually. Nothing fancy just doing it for fun. Hex based, High Fantasy, kinda taking some cues from HoMM. Factions so far are Human, Necromancers, Demons, Dwarves, Elves/Faerie, and I want a 6th but I'm not sure what I should add.

Each faction has 2-3 sub factions with unique unit(s)s at the cost of losing some of the standard unit(s). One Dwarven subfaction uses Gyros as a flying cavalry instead of Boar Cavalry and another has Repeating Crossbows that can attack twice a turn with a lower attack rating rather than Thunderers (guns).

Most games either go too in depth or aren't in depth enough for me. I love Axis and Allies except it's repetitive and boring after a bit, but Rise and Decline of the Third Reich is far too complicated and mainly just takes too long to play so it's nearly impossible to find people to play it with. Kinda wanting to make a game specifically for me, that's kinda got an in between.

Good luck balancing every subfaction

It's fun. I enjoy crunching numbers and rolling dice.
Also I totally fucked that screenshot somehow. The subfactions don't majorly change the flow of how a faction works at any rate. The human faction is still about mobility and holding a line, even if you go Venetia. They just don't have the Wizard's Portal or Summons and focus harder on holding a line and sustaining a push instead of hard flanking. Truss is much more vulnerable to ranged attacks but Rangers in good terrain are tough to take out with most ranged attacks while slaughtering most archers if they can get into melee, and Gryphin Knights don't care about Archer Stakes usually letting them one shot most ranged units on top of flying to ignore ZoC. The faction is much more about mobility instead of holding a line, the line more something to lock down enemy units with ZoC while the light infantry shred the backline.

>What's the genre that dominates your collection most /bgg/?
That's hard. I built my collection specifically with variety in mind. I would not buy a game if it would be redundant with another game that I owned. If you count co-op as a genre, I own 8 coop games in my collection of 41. I feel weird counting that as a whole genre though, it's like saying 4 player games is a genre. None of them really play alike.

Otherwise the most of 1 genre I own is abstracts at 4.

My friends and I have been loving games with trickery/deception. We've played the shit out of Battlestar and it's expansions. Now, I just picked up Star Wars Rebellion. Any other awesome games I should pick up involving this kind of gameplay?

>Nothing fancy just doing it for fun. Hex based, High Fantasy, kinda taking some cues from HoMM. Factions so far are Human, Necromancers, Demons, Dwarves, Elves/Faerie, and I want a 6th but I'm not sure what I should add.
Please please make it based on Battle for Wesnoth, you'll probably make a ton of money. Also it's already been balanced for you, should save a ton of time playtesting.

It's balanced but moving BfW mechanics into board games would be a nightmare.

While hit tables translate nicely - you just need to use dice and war gamers are used to looking up tables keeping track of hp would be a nightmare.

There are different units and each has different hp and damage output. You could normalize it to 4 pips and make it a block game and tweak the probability tables - but that would mean balancing the game again.

Maybe stacking chits as hp would work - units in BoW can't stack so you could make increments of hp in 20, 10, 5, 2, 1 and stack them on one field.

That only leaves keeping track of xp, and statuses such as poisoned, plague, slowed

The setting is free to use I think, though.

BfW inspired me a bit too.
Combat is WIP at the moment, looking for something a bit less prone to RNG specifically so there's still some flex but you won't have Peasant Militia killing Charging Knights because you rolled 8 snake eyes. But that needs more playtesting in general, at any rate basic combat values are flexible enough to work with.
Combat is Attacker rolls to hit, defender rolls to block based on Strength and any modifiers. Elemental attacks cannot be blocked except by some spells or Resistances (Demons have Fire Resistance, Fae can cast protective spells to block some damage from magic, Dwarves innately have some magic resistance)

Then it's Total Hits - Total Blocks = Damage/2 rounded up. Total Hits - Total Blocks = Morale Damage outright. If Hits = Blocks and Hits are at least 1 the Defender takes 1 Morale Damage. If it was a ranged attack combat ends, or if the Defender retreats. Otherwise the defender then counterattacks using the same rules.

Artillery attacks ignore defender Strength but terrain modifiers always count as a block.
e.g. Ballistae attacks a Regular in Woods.
Normally a Regular would have 7 Strength in this case but because it's an Artillery attack its Strength is 0, but the Woods grants 1 Defense, so the Ballistae has to make at least 2 Hits to damage the Regular, but 1 Hit will cause 1 Morale Damage to the Regular.

Why is the wind elemental considered fragile when it's intangible?

Cuz when you do tanj it it gets real fuckin tanj'd

Because I gave it 1 HP mostly for balance. In lore justification is they're easy to destroy by breaking up the wind causing the Elemental to dissipate, but arrows and javelins aren't very good at that.
That's just the cheat sheet, everything has a bit longer description if needed on a different page.
Whirlwind always attacks first in a melee and if the Elemental scores any hits that aren't blocked it knocks the attacker back and ends the combat, but they can only do that once every four turns, they're mostly just for being a fast, ranged archer killer that can zip through ZoC to kill broken units that are retreating.

It's a lot of balance and then justifying the balance with my own mythology. A Wind Elemental should be fast and zippy and traditionally they're fast and zippy and strong as fuck but that's in D&D not a TBS game.

Okay. So is it a card game or mini game and how do turns work? What are the different phases of a turn? How do you move and instigate combat?

6th race could be merfolk.

Merfolk would be a bit hard since it's mostly a land with rivers type deal.

But it's a hex based board game. Initiative is determined by whoever has more unused Upkeep.
(Upkeep is a separate resource gained by controlling forts and castles, separate from gold generated by capturing towns, you can go past your Upkeep which will reduce your Gold Income)

Turn Phase goes
Upkeep > Income > Raise Units > Player with more Initiative > Other Player > Player with more Initiative > Other Player > Player with more Initiative > Other player

And then repeat. So it's Upkeep and Income every 3rd turn in essence. You can raise one unit per city/castle each Income Turn, the exception is Undead, whose gimmick is being able to raise new units every turn. One unit is a Summoner who is completely useless in combat and exists solely to raise a weaker Undead every turn.

You can initiate combat as long as your unit is adjacent to an enemy unit if melee and can enter their terrain, even if you have no movement left, so long as you have not either already attacked or used a unit ability forbidding combat that turn. Ranged attacks can be made after moving at a penalty, no penalty if you attack without moving, attacking ends a units turn even if they have movement left (except for some Undead or Dwarven Berserkers who can keep attacking and moving so long as they're adjacent to an enemy or have move points left)

Board game like I said.

Also because I'm sure someone will bring them up eventually, I don't want to do Orcs/Greenskins because Humans is the Specialists + Mobile Faction, Dwarves are the Slow but Durable guys with Gunpowder, Fae are the Flexible and Fast but gimmicky faction, Undead are the spam faction that's mostly immune to Morale Damage with strong magic users, and Demons are a mix faction. Trash but cheap units, lots of flying but either fast and weak or strong and slow (and expensive), fire resistance but weak to cold and holy.

Greenskins have too much overlap. I could maybe give them some Horde bonus where they get stronger the more adjacent allies they have but that's just a different flavor of mob that Undead more or less has covered. I don't think I could differentiate it enough to make it work.
I'd rather have a few much more unique factions than a bunch of interchangeable factions.

I introduced my friends to Secret Hitler and it was mostly a smash hit.

Sheriff of Nottingham is a comparably simple game, but still has lots of room for deception if you have a good group of liars.

Merfolk can easily work as land units that gain certain advantages or abilities while in or close to water.

I suppose.
They'd be water specialists but that would more or less lock them into only being used on maps with a significant degree of water. Which was kind of a balance thing in general for me, rivers are a natural barrier with heavy combat penalties for units trying to cross them as well as stopping movement in a river unless the unit has a water affinity or is a Mountaneer/Light.
Skeletal Undead can just cross rivers and lakes no problem which was part of the Undead's strength - not caring much about terrain barriers.

I think Mermen might work better as some on map mercenaries you can hire if you capture their related city. Maybe that would be a good way to implement Greenskins as well. Mercenaries you can hire to attack your opponent with, with the kicker being they can't capture cities or castles, only raid them and deny their income on the next Income Phase.

Ever since I read Codex Alera I wanted to make a game about war where you simply mashed factions from different fantasy settings.

Beast-masters that can take some characteristics of their animals?
Knights a la Elanium & Tamuli?
Mistborn?
Warcraft III Night Elves?
Low-tech StarCraft protoss (but with telepathy and 3 castes)
Drafters from the Lighbringer serires?
Sentient talking animals from Narnia?

What other terrain is there? Tundra? Jungle? Mountains? Glaciers? You could integrate all that and each region would have different pros and cons. And if the zombies are supposed to be the ones who don't care about terrain cons then more terrain means bigger difference between zombies and merfolk. Not being afflicted by terrain cons is very different from gaining strength from one particular terrain. That would also allow for more positional stratgies. When and where to push or fall back. Where and how to move, etc.

Just saying what I would probably do, not that my ideas are better or anything.

Sentient talking animals.
Hm, that would get into hyper specialists I think, might work.

They could have not-so sentient helpers i.e Big Motherfucking Bear and normal bear, Big Rat and rats etc

Yamatai, Yokohama, Tokaido, Yedo, Takinoko, or Honshu?

Gesundheit

It's more a European Medieval setting. Germanic most specifically.
Grassland, Forest, Hill, Beach, Bridge (Regular Terrain)
Town, City, Fort, Castle, Farm (Capturable Terrain)
River, Mountains, Old Forest (Rough Terrain)
Ocean, Lake (Impassable except to Flying and Water Affinity)
Chasm (Impassable except to Flying)
Laval (Impassable except to Flying and Fire Affinity)

Quick idea for some Merfolk mercenary units.

Perhaps here's some inspiration for you. They are from a Mage Wars expansion.

Jawsome

I have lots of coops and dungeon crawls, but my collection is pretty big (about 200 games) so it's still nicely varied.

>Why do you keep going back to those games?
I find that coops tend to tell a more cohesive, focused story than most competitive games, and I always loved the sense of adventuring and smiting evil from dungeon crawling games.

>And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
For dungeon crawls, if it wasnt such a sprawling mess, I'd reply Shadows of Brimstone, but in reality, I play Dungeon Saga more often because it's more manageable (and it's translated in french so my buddies find it much easier to play)
For coops... Escape : the curse of the temple. I could play that game all the fucking time, it's short and tense. I havent ever had an unenjoyable game of escape.

> What's the genre that dominates your collection most /bgg/? Dudes on a map? Worker placement? Crayon rail? STEEV's dreaded nemesis the co-op?

Might as well post my collection. I like to think that my collection is well
ballanced but maybe I have a small bias towards games about war (CitOW, Dominant
Species, Kemet, StarCraft, Tiny Epic Kingdoms, War of the Ring).

> Why do you keep going back to those games? And which one out of those that you
> own, is the definitive one in your opinion, that you keep bringing to the
> table?

I love StarCraft but the games the hit the table are lighter ones like CitOW or Lord of Xidit. LoX is an underrated game - it's very easy to teach while being quite heavy on strategy and tactics.

How you like Chaos in the Old World?

I stopped liking FFAs some time ago from a strategic perspective, but from a "have a beer and pretend to think" perspective it's nice. I prefer Kemet for that kind of fun but CitOW allows to be more trollish in how you play.

I guess you should ask someone who likes FFA how do they like it.

>What's the genre that dominates your collection most /bgg/?
Accumulation games. There's probably a better word for it, but ones where you start off with basically nothing and have to expand your capabilities continuously over the game to win. Deckbuilders, tableau builders, some economic games, and so on. But something like Citadels doesn't work, because unless you luck into a Purple card, all you're building are victory points. You already have all the capability you need from the cards you pick from.

>Why do you keep going back to those games?
I like that "zero to hero" feeling. I like starting small and building a mighty empire or economy or what have you. I also just like building things, and this is a way of doing it that I'm good at.

>And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
St Petersburg. There's others that are objectively better games, but something about going from chronic money shortages to rolling in Rubles just scratches that itch.

>What's the genre that dominates your collection most /bgg/? Dudes on a map? Worker placement? Crayon rail? STEEV's dreaded nemesis the co-op?
Probably co-op? Most of the people I game with, even if they're not desirous of all co-ops all the time, enjoy having one somewhere in a game night to 'cool down' between more cutthroat games. So they get a lot of play around here.

>And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
Yggdrasil

>simple board game
>Each faction has 2-3 sub factions with unique unit(s)s

Whew. That said, as fan of HoMM, I'm interested. Not much in the world of analog scratches that kind of itch well.

Orcs, or some other "Savage barbarian horde" would seem to be the fantasy trope you're missing for your 6th slot.

Did anyone ever play Pirates of the Spanish Main? I used to have a bunch of ships when I was in middle school and I was just reminded of them by a friend. I wish I could find them again

Go play ""strategic"" solitaire then, redditor.

> When in doubt and you feel like your sense of self-worth is threatened, just namecall your opponent a 'redditor'! Problem solved! (And easier than bathing and getting a gf, too!)

I have plenty of them ! I work with children and recently I wanted to introduce them to games a bit different from what they're used to (we got uno, timelines, and plenty of short card\speed games) so I brought a bunch of heroscape and pirates of the spanish main. They loved both of them.

Solitaire aint gonna play itself, ""strategic"" player.

>What's the genre that dominates your collection most /bgg/
Whats the name of the genre of this games: Neuroshima Convoy, Iliad, Condotierre, Blue Moon Legends, Revolver?

Wow somebody's assmad after the SolitaireFag shat all over the last thread. Dude, we're in a new one now, we had a clean start.

You could say his posting is oblivious to other's interaction.
Eyyyy

> If your previous insult didn't hit the target, repeat it again but make it dumber this time! Zero effort and you can still pretend like you're not a complete loser!

What you're referring as to as strategy is in fact, interaction/strategy or as I’ve recently taken to calling it, interaction plus strategy.

Strategy is not anything unto itself but rather a another component of a fully functioning board game.

+1

Do you know if they're still in print? I really want to try and start my collection again

No it's been discontinued for years, but if you live in the US you can still find a few sets cheap on ebay or clearance sites, davy jones curse, ocean's edge, revolution...

Which one should I get? I watched a bunch of videos of both and I really like both but I can't decide which one I should buy. Either would cost me €30.

Onitama is probably going to be a hair easier to get to the table, the theme is worse but it's easier to grok and less AP prone. Raptor for my money would last longer, but I have a regular 2s partner so we like to have a few slightly deeper options.

>What's the genre that dominates your collection most /bgg/?
Here's the breakdown in made-up genres:
Bluffing: 11
Social deduction: 11
Dudes on a map: 8
Negotiation: 6
Tactical Miniatures: 6
4x: 5
Mission-Driven Sandbox: 5
Deckbuilder: 5
Abstract: 4
Deathmatch: 4
Push your luck: 3
Constructed card game: 3
Traitor: 3
Real-time: 3
Non-Abstract 1v1: 3
Hidden Movement: 2
Wargame: 2
Deduction: 2
Set collection: 2
Party: 1
Dexterity: 1
Drafting: 1
Co-Op: 1
Garbage: Munchkin

So I guess I just really like lying to my friends or something? Numbers inflate easily on bluffing / social deduction because the games are generally small and cheap, but they do scratch the schadenfreude itch and generally get people riled up pretty well. But it's telling that dudes on a map nearly matches them in numbers despite generally being much bulkier and expensive on average.

As for favorite, it fluctuates way too wildly in the bluffing / social ded category based on mood and playercount, but Mafia de Cuba, One Night Revolution, and Two Rooms and a Boom are standouts for me right now.
Dudes on a Map is still dominated by Rex for me.

New Angeles, Dead of Winter, Fury of Dracula, Kenjin, Libertalia, Mafia de Cuba, Mascarade, Not Alone, One Night Revolution, Redacted, Rex, Saboteur, Spartacus, Specter Ops, Spyfall are all ones I can recommend looking into, mostly without reservation.

If you could keep only 10 games from your collection, which ones would you choose?

Today, that list is probably:
>Twilight Imperium
>Tannhauser
>Heroes of Normandie
>Netrunner
>Rex
>Kemet
>Mafia de Cuba
>Star Trek: Fleet Captains
>Fury of Dracula
>Mare Nostrum
With reasons split pretty evenly between money sunk into them, time spent upgrading them, difficulty in replacing them, and straight up loving them.

I'm surprised to see fury of dracula that high. Usually even the people who like it put it down with a lot of "Well it's good, buuuut..."

Yeah, I usually prefer specter ops, but occasionally the FoD itch won't be scratched by anything else, and it's about to go indefinitely out of print, so. . .
Best not read into it too much, I'm a fickle creature.

Here's what I've got. It's mostly me and my wife and our two friends. Good selection, but invariably most people want to play 7 Wonders.

So is there something that makes one of these images for you?

Just screengrabs of collections on boardgamegeek, which are pretty easy to set up and manage to whatever level your autism compels you.

Board game geek -> collection -> snapshot -> ??? -> profit

What these guys said.
Make an account, go to Collection, add games, arrange in grid view, take a screencap of the page (I use Screengrab, a free Firefox addon), trim, done.

Bought some packs of this a while back because out of the blue I remembered it existed and I never got to try it.

Of the 7 Wonders expansions, how would you rate them?

Which of those SUPER HUGE BIG BOX KICKSTARTER HYPE games did you back? Was there regret? Was there satisfaction? Did you feel drawn in by the hype did you back it because you really thought it's a good game?

"...drawn in by the hype -OR- did you back it..."

I'd rate Cities first as it adds more meat to the base game along with some new cards that can be powerful. Leaders adds another drafting phase where you pass leaders, which can supplement your points, make resources cheaper, etc. Babel is a bigger addon that brings a new building mechanic. I don't consider Babel essential but if you love the base game, it is more 7 Wonders! The Wonder Pack is self explanatory and just adds a few more wonders. If you can only get one expansion, make it Cities. If you didn't know, Duel is a 2P only game that is much shorter, but enjoyable. Haven't picked up the expansion for that one yet.

I backed Dark Souls but this was as I was first getting into board games and only owned like 10 games. A completely coop dungeon crawler sounded like fun and I heard that the maker did at least 1 good thing in the past. Turned out to be crap, but the hype behind it meant I got to sell it for all my money back +$30 and I'm gonna make more money once I sell the expansions that have yet to arrive.

Gloomhaven I backed second wave because I actually knew it turned out good at that point. I also got Rising Sun because I really enjoy Bloodrage but I know both of those facts will make you all hate me.

Have gone in on:
>Dark Souls
>Gloomhaven
>Kingdom Death Monster 1.5
>Scythe

Thoughts on games:
>Dark Souls
Mediocre slog-fest multiplayer. Sorta relaxing single player. Relatively well done themeing, great miniatures and components. Has some issues with getting screwed on loot draws and such. Looking at doing some home brewing to fix flaws. 6/10 for solo play.

>Gloomhaven
Haven't played, but totally hype

>KD:M
Played 1.0 on TTS, enjoyed it a lot. Looking forward to 1.5 and all the new content. Reserving rating until playing new version.

>Scythe
Love it. Perfect fit for my likes of tension, resource management and moderately asymmetrical powers in a decently long game.9/10 for me. I try to get it to the table every chance I get.

None. I don't back kickstarter projects.

If you want a full coop dungeon crawler you might give Descent 2E a go with that new free app that runs the monsters. I've only played the traditional way with one guy running the dungeon and everybody else against him, but they say the app is fun.

Gloomhaven, Scythe, and MB:P
No regrets, though I reserve the right to MB:P regrets at a later date, but for now I am still hype.

I backed Mythic Battles and pondered for weeks whether to back Rising Sun but ultimately decided against it. I backed MB mainly because I've always wanted a cool miniatures combat game but never found one that really spoke to me both in terms of theme/look and mechanics. MB does both of them really great imo so I shilled out a bunch of money for a game I'll hopefully enjoy playing for years. The content is there, and after reading the rulebook and all the cards and watching dozens of videos I love how the game works. Of course only playing it yourself can really confirm that. Keeping my fingers crossed.
Two other games I considered that aren't in the pic are GKR and Village Attacks. GKR was already on weak footing for me because it's another miniatures combat game, except that I found the ruleset to be incredibly weak and I didn't really like the art style. Village Attacks seemed like a fun and very thematic coop game but in the end I couldn't justify the price. That game in no way needed so many minis. The player characters? Sure, fine. The important villager characters? Okay, I'll give you that. But dozens of plastic minis for village peasants that could have been standees ala Dead of Winter? No way Jose. Plus after spending so much money on MB I'm very hesitant in general when it comes to games that reach toward the 100 dollar mark or go beyond.

None of those, but. . . I did go in for GKR.
I'm sorry.
I'll try and houserule something decent out of it.

>GKR - I found the ruleset to be incredibly weak
>GKR - I'm sorry. I'll try and houserule something decent out of it.

kek

To be honest I regret not backing Gloomhaven but I have a strict no KS/no new games rule.

To be fair, I don't think the ruleset is quite as weak as it looks, most of my chasing after solutions to the apparent problems resulted in finding ways extant mechanics are already trying to address those problems, but I still think it's just a little too RNG. If I can't come up with anything reasonable elegant that I'm happy with I'm not beyond reselling it. Time will tell.

I still think MB:P's dice mechanic isn't as clever as it looks, and GKR's is a little more clever than it looks.

This evening, my ten to keep would probably be:

Caylus
Codenames
Commands & Colours: Napoleonics
Gang of Four
Goa
Mage Knight
Puerto Rico
Samurai
Space Alert
Tigris & Euphrates

I'm genuinely excited for the batman game made using the Conan system because I heard the Conan system was great but seriously, fuck all those kickstarter exclusives making the retail game a complete hollow shell of a box.

Thanks. Yeah, I heard about duels and it interests me but I like 7 wonders half because it can just seat a good variety of player counts and 2 isn't really something I seek it out for. I have a lot for only 2 already. Will put cities on the top of the list.

KDM. No regrets. Was sure it was a good game because I bought 1.0 at their Gencon-coinciding web sale, (at which point reviews had actually started trickling in), so when I backed 1.5 it was for upgrade.

Missed Rising Sun. Some regret on that front. Will see if I can find somebody scalping a pledge edition or something.

It's a great game. Not my favorite, but I think years from now when we're reading top game lists we'll see 7 Wonders. It doesn't seem to get old, it's easy to teach, and there are a lot of different strategies.

>So is there something that makes one of these images for you?

There answer is you user: :)

First up - create a Board Game Geek account on their site. Search, select and add games to your collection (most of us don't worry about the expansions - or if you are like me, then create a 2nd profile where you list everything in your collection). Once you have that done - switch to the 'icons' view of your collection and take a screen shot.

Using Firefox? Press Shift+F2. Type in "screenshot --fullpage" without quotes. Hit enter.
Then choose where you want to save the image.
Trim off any unwanted extra stuff at the top and bottom. Voila.

Useful for capturing your entire BGG collection in one shot.

I'd play with you user

Hidden role - I just love figuring out who's doing what, and why.
I backed Ghostbusters - I certainly don't regret it, but I do wish I could get people together to play it.

>Ghostbusters
Man, remember when making a billion on Kickstarter was a big deal?

Does Millennium Blades count? It's alright, but at least it only cost me $50 after I sold the promos.

... Fuck, I meant a million.

How's arctic scavengers? My group is interested in post-apocalyptic survival themes and I haven't tried any deck builders yet except for star realms.

I have seen some complaints about replayability.

Also, we're usually 4+ players and we don't mind complex games.

If you have the recon expansion (which you can now get packaged with the base game) I wouldn't worry about replayability, there's a lot there.

Hasn't gone stale on me yet, it's by far my favorite deckbuilder, and easily the heaviest on interaction. But I haven't played some of the hot new ones like Clank.

>dominating genre
funnily enough, I'm happy with how balanced my collection is. there's a slight balance towards hex-and-counter games but other than that I feel like everything I like is relatively well-represented

>keep going back
games that use hex-and-counter maps like wargames and train games provide a great spatial exercise that no shitty run-of-the-mill non-interactive Euro engine builder can ever hope to achieve - with train games, it's either trying to build the best route to cities that produce goods (Age of Steam) or trying to maximize your stock investment (Chicago Express) by building routes with multiple companies that will give you the best dividends, and with wargames it's very much about area dominance and absurdly strong themes to go with it

>definitive
Chicago Express for train games and either Titan or Cave Evil: Warcults for war games, though I am going to pick up a few 18XX games (1889, 1849, whenever the next reprint for 1830 is and hopefully 1860 if a good price ever comes up) in the next couple months

have you looked into Titan, by any chance? that should give you a good reference material for what kind of gameplay mechanics you can utilise, especially with the battle boards

my "collection" is very small because i'm not an OCD bitch that constantly buys more stuff to keep the consumer capitalist fags at my LGS happy. So, this question is irrelevant to my life. Fuck you, basically.

>all this overlap

>tfw order of Millennium Blades w/expacs has been on hold at Miniature Market for almost two months
damnit Lvl99, get your shit straight with distribution

how do you find it user?

I really want that game

Not a single one, I don't have the money to take risks playing pretend publisher with no returns.

I backed Blood Rage, The Others, Rise of Moloch and Rising Sun. Also bought Cthulhu Wars for a pretty penny and I am kinda butthurt that I didn't have the cash on me for The Gods War.
Want to hear about any of the ones I mentioned?

Cthulhu Wars turns me on for the "miniatures" alone. Is it fun?