It has been a long time since I rolled up a new chapter

It has been a long time since I rolled up a new chapter.

D10 for why we were founded.

Specifically to combat the Tau by charging into their forces and chucking magnetic Melta Bombs to EVERY FUCKING THING! Basically they're demo men hell bent on leveling the Tau.

Rolled 4 (1d10)

whoops

Strategic Prognostication: The holy tarot predicted a new threat so we may have been founded specifically to counter the tau.

When were we founded anyway? D100

I clearly started this at a bad time. Will bump later if the thread hasn't 404'd

D100 for when we were founded.

Rolled 23 (1d100)

rollan

35th millennium. That puts us between the tenth and thirteenth foundings.

D100 for Primogenitor

Rolled 29 (1d100)

Don't even have to check the chart to know that is Ultramarine.

D100 for possible mutation.

Rolled 25 (1d100)

Rolled 83 (1d100)

No mutation.

How close are we to the Ultramarines in terms of demeanor (because impurity should be covered by mutation chance)?

I'd say TTS Calgar on the sliding Scale.

d10 lower is closer

Rolled 2 (1d10)

Wow we are one step away from being a copy and paste of the Ultramarines. We have a similar outlook and even temperament.

There is something special about us though. D10 for chapter demeanor.

Also, very good relations with our parent chapter.

Rolled 8 (1d10)

We hold a deep hatred for all who would betray our glorious Imperium!

Now where we become different. 2d10 for the notable strengths of our battle-brothers.

Rolled 3, 8 = 11 (2d10)

Rolled 5, 6 = 11 (2d10)

Our battle brothers are stronger in body and mind than average astartes: heavily muscled and of unflinching will.

D100 for our figure of legend.

Rolled 49 (1d100)

Our first chapter master. What did he do?

D100

Rolled 26 (1d100)

>
Our chapter master slew a daemon prince in single combat! the strength of man triumphs over all!

d100 for homeworld

Rolled 83 (1d100)

>SQUAT THRUSTMARINES
>ULTRAGAINERS
>KNIGHTS OF THE DEADLIFT

Our home world is uninhabited.
D100 for terrain.

Our home world is one massive gym

Rolled 12 (1d100)

Jungle. Perhaps we can roam the surrounding worlds and take the strongest to live here.

2d10 for codex compliance and warfare specialty.

dice+2d10

Rolled 10, 1 = 11 (2d10)

Holy shit.

We are not even kind of codex compliant and have a serious focus on close combat.

2d100 for what we do differently.

We obviously use the Jungle Gym

Rolled 17, 33 = 50 (2d100)

Rolled 25, 31 = 56 (2d100)

Back from lunch.

We have no apothecaries and make heavy use of animals.

Perhaps the role of apothecary and librarian are combined? Biomancy and telepathy are used to reshape the body and mind to be even stronger.

Drake like beasts accompany marines into battle with the oldest being ridden directly into the heart of battle.

We can roll chapter beliefs or we can go with purity of man. It would fit our chapter well.

To round this out d10 for chapter strength and 2d100 for friends and enemies

Rolled 7 + 2 (1d10 + 2)

Rolled 28, 62 = 90 (2d100)

Rolled 56, 23 = 79 (2d100)

OK. We are at full strength and have a great ally in the form of an allied space marine chapter and an enemy in the form of a traitor legion.

Who do we want these two groups to be? No roll needed, you get to decide.

The only other thing left is our name and colors.

ally: blood ravens
enemy : thousand sons
colors: Black, silver, blood red trim.

Let's roll chapter beliefs just in case we get something interesting

As for mounts, we need green saber tooth cats

Bimpu