I bet you thought we were done with bread metaphors.
>Google Drive
drive.google.com
>JumpChain IRC Chat
client00.chat.mibbit.com
kiwiirc.com
>Rules
pastebin.com
>How to Jumpchain
drive.google.com
>Last Thread
I bet you thought we were done with bread metaphors.
>Google Drive
drive.google.com
>JumpChain IRC Chat
client00.chat.mibbit.com
kiwiirc.com
>Rules
pastebin.com
>How to Jumpchain
drive.google.com
>Last Thread
None of the Companion-related scenarios will grant CP, however I will be adding "forfeit reward for CP" to a few I have now and to all future ones. The ones I have done so far are:
>Hellscream's Future (do a thing about Garrosh)
>After The End (BAD FUTURE IS BAD)
>Linken's Quest (Old quest chain turned up to 11)
>Arena Champion (Gurgthock's arena questlines: Ring of Blood -> Amphitheater of Anguish -> Crucible of Carnage ->Arena of Annihilation -> Gorian Proving Grounds)
>You Awaken In Razor Hill (let's see how many people get THIS old thing)
>Her Tallest (help Boss Mida Silvertongue come to rulership of The Bilgewater Cartel over Jastor Gallywix)
>Sons of Barov (help Alexi or Weldon kill the other remaining Barovian Brother to become the sole inheritor of Barov Industries - or rather, the remnants of it)
got a few more in the works besides that.
Reminder that fun is banned by fiat.
You can't force me not to have fun, Superman! I'll have fun even if I shouldn't be able to. You'll never comprehend my genius. Also why are you holding a gun and wearing bunny ears? Are you high or something? Am I high? How can our eyes be real if mirrors aren't real?
I want to be the Holiest being, what perks/races/items do we have that would let me accomplish this?
Jumpchain is inherently sinful.
Is the Dragonlance or World of Warcraft Death Knight better?
If you want to make sure that you're truly holy, INSIDE and out, use Helena's nail from Hellsing alongside an Angel alt-form.
Why should I trust someone from the dominion tank police to tell me the truth?
Just take both and be a Double Death Knight
I did a thing.
Comments, criticism, etc... welcome. I'm not sure if the balance works.
First off, get any and all Angel options you can. Then grab all the White Mage/Cleric type options, and all the Paladin ones.
Find some way to absorb holy energies into your blood or even be made of them.
Don't forget to use perks to slowly rewrite yourself into a being of pure Good!
You know, there's something funnily ironic when you're the last person to post on a thread before it gets archived; if only I'd waited a couple minutes more...
So anyway, how do my improvements to the jump look?
>Re: Valkyrie Cores
Can you import something like a Kamen Rider transformation item with Armor Import? And could you import magic armor just so long as it is power armorish enough?
>You Awaken In Razor Hill
Will we get a bunch of voices in our heads telling us to do stupid shit?
Sorry, I forgot to attach the jump!
>You Awaken In Razor Hill
>Pyramid Hogger
Nope. Nope.
Fuck that. Nope. NOPE.
Bread-chan did nothing wrong
Gas the tsun, dere war now
depends on what you count as holy. do all angles/gods/heavens count, even in settings where heaven is a dick, like in spawn/shimi gami tensai?
>Sons of Barov
>no option to kill both and forcefully take over Barov Industries
I feel this gif describes what you want to say.
Ho boy. Expect REEing.
Could we get a 0CP drawback to make the series be done with Charlton Comics characters like the initial proposal had it, before DC decided they'd rather integrate those characters into the main universe? Like Captain Atom instead of Dr. Manhatten, Thunderbolt instead of Ozymandias, Peacemaker instead of Comedian, etc.
That's pleb-tier desu
You erased the bigoted pureblood identity that would've had a problem sleeping with Muggle men. What you should have done is persuaded her to indulge in such activities while fully in control of her faculties, then she'd feel horribly ashamed and debased every time she walked on set.
Dere war you say? Who are our generals?
>You Awaken In Razor Hill (let's see how many people get THIS old thing)
I get it. That was a good...not sure what I'd call it. Quest, I guess, but it had more in common with stuff like MSPA than typical forum games. I liked it. It was far more funny, awesome, and heartwarming than anything that began as a dumb Silent Hill in Warcraft parody should ever have been.
It looks good to me, but I don't really know anything about the setting.
So Marvel Jumps, I feel sorry for those who have Modern era. The Maker (Ultimate Reed Richards) just merged the Multiverse together. So there's now multiple earths/milky way galaxies in same universe.
What did /JC/ do in the Marvel Jumps?
Sure, though they obviously won't be integrated into the DCU. More drawback ideas are always welcome.
It's /jc/, I know what to expect.
>looking at the audience reaction omakes
>Bread-chan can kill Servants. Discuss.
>mfw Anna would probably end up a Heroic Spirit
>Sure, though they obviously won't be integrated into the DCU. More drawback ideas are always welcome.
Wasn't expecting them to be. The idea would be that it would still be a separate Charlton Comics universe. But thanks for accepting the idea.
If Val is out there, for the NieR: Automata jump, can you build more YoRHa units with the scenario reward and add them to the mass companion slot?
Did the extra sections in the Notes help at all? I'm trying to clarify things for people confused about the setting, but since I'm already familiar with it I sometimes miss what puzzles other people.
That's the joke tho, user.
Barov Industries is defunct, destroyed, worse-than-bankrupt.
Nobody would want it aside from these two.
Yes.
Yeeeeeeeees
In full agreement, the entire thing was amazing.
For people unaware of wtf we're talking about: thelittlestmurloc.tumblr.com
>merged the Multiverse together
Wasn't this literally the plot of the Secret Wars event they JUST had?
Val is a aussie with a Aussie computer and Aussie internet, Check back later
What are some of the best jumps to learn how to build a civilization? an empire?
Honestly im just in it for the innovation perks on a large scale, but I can do whatever has some neat stuff.
Yes. However in the end status quo was back for most part. Doctor Doom became Iron Man after Tony died/fell into a coma/became an AI. Also he's the future Sorcerer Supreme or a future or current Sorcerer Supreme of another Earth. Its very confusing now.
>Did the extra sections in the Notes help at all?
Yep, I think the jump does a good job at explaining what's what. I just meant that I'm not an expert on Bone.
Why would she lie when Bonaparte is in the picture?
Val was up extra late and only went to bed a couple hours ago, she'll likely be on later this evening.
So... are we as Post-human as Dr. Manhattan?
Some of the limitations to powers, like only being able to manipulate non living matter with I Have become Death and only having four bodies with Self-Willed Prescence are arbritrary and non-canon. Which makes them unattractive compared to the powers that aren't nerfed. Is there a reason for that?
Tell me about times when the common man turned against your jumper, and why.
Not him but considering you need to buy the powers he demonstrates, probably not.
Civilization, surprise I know. That's basically what you're incentivized to do there though and you get in a lot of practice if you opt to pay for the earliest possible time.
>Val was up extra late and only went to bed a couple hours ago
Oh Nubee you stallion you
Light of Terra is surprisingly good for it, the second part has a ton of civilization-building perks. Civilization is also a good place to go, obviously.
What's not done yet in scenarios?
All those anti-precognition and anti-destiny perks I have are going to mess with Osterman something fierce.
Oh! Awesome! I always loved Watchmen. Let's see. I'll type as I read.
>Intro:
Your intro could use a little work. The second and third paragraphs are basically long run-on sentences. Maybe a little more about the other major players of the time. Like the Nixon Act declaring superheroes illegal or Ozymandias as a titan of industry. We don't need a complete history lesson, but there are a few details people really should know before hopping in.
>Timeline:
This is not a bad way to handle locations for a Jump that mainly takes place in one spot. I would suggest stating more specifically where you start though. Or at least add in a note that says you always begin in New York.
>Background:
>In addition to choosing...
That should really read:
>You may choose your gender for free.
The rest of the line is unnecessary.
I would also suggest adding a little bit more flair to the Backgrounds. They don't have a lot of tone or flavor to them, and there's a lot you could do with each.
>Perks:
There's a couple of spelling and grammar errors that are scattered around this section. Not too bad, but you might want to run through them again.
Can't Change Human Nature seems oddly worded to me, but I can't put my finger on just what I find wrong with it.
Thermodynamic Miracles is really well done.
Legacy might cause a few issues with it referencing other Jumps. It doesn't really seem worthy of a capstone as it stands anyways.
I Am Paggliacci doesn't really need the references to Jumps at the beginning of the second sentence. It works fine without that needing to be pointed out.
Gordian Knot - I really feel there's a better way to word this without it sounding so meta.
You're Just a Man - Same complaint as above.
>Companions
Could we get a bulk purchase price for Companion Imports? Spending 800 CP to import everybody is a bit much. Mostly anymore it's 50 or 100 CP each and 300 or 400 CP for all eight.
[1/2]
You'd need more CP than the Jump allows to get to his level.
>Is there a reason for that?
Balance.
The "non-living matter" thing isn't entirely arbitrary, it's mentioned by Veidt that teleportation just makes the object explode without Jon's mind to guide how things go. I extrapolated from here, taking the idea that Watchmaker is for precision and I Have Become Death for raw power. You can blast people apart with just the second one, though maybe the text isn't clear enough.
The four bodies thing is an arbitrary limit. I can remove it if people won't assume it's too broken.
>In addition to choosing for no CP with gender you enter this world as, you also has to choose which kind of superhero you happen to be:
*which gender?
*also have?
>Fearful Symmetry
Can other people notice how the world changes around me, with the post-jump function?
>insights into just what his wrong with them, conceptually and maybe
even psychologically.
*what is wrong?
>without causing too much unfortunate consequences in the process.
*too many?
>Edge
>The fans will post on internet forums about how you're so much better than these goody-two-shoes and a mature hero for mature people.
Thank you for making this part of the perk. THANK YOU.
>You're Just A Man
Hmm. Would this apply to SMT humanity's poorly explained ability to "observe" beings of faith and reduce their powers?
The fact that Post-Humans can not actually purchase all of their powers bothers me. The "misaligned floor tiles" type of bother, not the "I think the jump should be changed" bother, mind you.
Saga Frontier Jump
docs.google.com
This time with more kicking and screaming from patients!!
Danny Phantom was one, due to me being a Ghost. Seriously, even when I helped I still had people screaming and panicking. At least Danny and his friends were cool. Stranger Things was another, seeing as people freaked out about me having weird powers, though I ended up becoming friends with Eleven and her new friends, seeing as she also had 'freaky' powers.
In general, there were a lot of worlds were normal people were scared or freaked out by me, causing them to turn on me, but in those same worlds I could usually count on the protagonists having my back when I needed it. Which is why I went out of my way to help them and make their lives easier, because they were willing to help me out, and they deserved it.
make it a pdf and post it to thread.
Oh, I remember these games. They were fun. Had a lot of variation in each character's scenario, this is a world that can do pretty much any genre. Should make for a fun world to adventure through.
This is my last list for today since I made to many lists for lazy anons
Act Raiser
Anno2077
Alpha centari
Civiliization
City skyline(Gauntlet just released it last night)
Light of Terra
Neptuinia (has perks that allow you to be a leader of your nation)
Stellaris
There are more but I don't want to go through all that trouble right now user
>Post-Human
Wew, lad. You an SBer?
Saga Frontier Jump
It's really funny to me how we've got people in this thread complaining about how it's not strong enough, and people in this thread complaining about how it's too strong.
.
>This is not a bad way to handle locations for a Jump that mainly takes place in one spot.
I have to disagree. Normally, you start in a location you don't want, to just go somewhere else. Or if there is more than one location you want to be, go to both. Timeline locations are bad because they are mutually exclusive unless the setting is about time travel.
He does that "You an SBer?" shit for every jump, powerful or not. Pay his shitposting no mind.
Holy shit, we went through 10 threads in 4? days.
What did i miss? I've been on a mountain for the past week.
So you could eliminate that 'non-living' bit by taking both Watchmaker and I Have Become Death? You might want to mention that and the blastyness. And having more bodies doesn't seem seem like it would be broken.
Some anons went delving for the pastebins with that It's Always Sunny jump, and I put it together into a PDF.
I hope the jumpmaker comes back and gives permission for it to get imaged, because it's a fine jump, and the mock-up imaged page looked damn good.
Jumpers started coming back to Earth to tell us about their adventures while filling us in on the journey. As a result, the Jumpchain thread has become the international center of negotiations with the new hyper lords. This perfectly explains why we're going through new threads so quickly. Don't let the deceptive number of posters mislead you, one of the Jumpers once set it to "applesauce" for an entire hour before someone took action.
>Items:
Rorschach Test - Not really sure this should come with a guarantee that you know the other person is lying.
Drop-In Items are pretty overpriced in general. Comics are really only worth 100 CP and the Journal 200 CP, especially given the randomness of Journal.
Tell-All Book - Okay, this shit is hilarious.
Arsenal - Take out that second bit about being able to find improvised weapons. It has turned into a perk with that addition.
Mask - Holy shit what?! This thing is nuts. Tone it down a little.
>Powers
Considering the price tag for all of this, I can't really complain about the amount of power you're handing out. I feel like I should, but I won't.
>Drawbacks:
No real complaints here. Pretty well done and thematic too.
Oh boy. Don't really know anything about the setting or else I'd comment on it, but it looks... interesting.
It says you can freely pick the one you want. That's literally the first line of the section.
I think the way Affinity is laid out is pretty pointlessly meta desu. Just letting you choose an affinity for an in-setting race every jump should be fine, instead of having a perk that makes you do well with certain beings suddenly apply to things like teachers, or wizards, or spies, or- you get the idea.
I'm not sure why Cannibalize lifts the acquisition limit post-jump. Or has it in-jump, if you want to think of it the other way. Does this give stuff like "hunting" and "the newest GPU drivers", or would it apply to the various spells and natural abilities JRPG monsters so often have.
...I understand limiting Free Jump System so you can't just postpone the entire plot to powerlevel, but what the hell is up with a 1d10 ending up with Jump-Chan empowering your enemies?
I think it's fine, since you can choose when you arrive without actually paying anything.
>writing tips
I have a pretty awkward way of writing and I'm not a native English speaker, but I'll see what I can do.
>Location
Sure. Didn't think it was necessary to precise it.
>Legacy
Not sure what you mean by "issues", it's really about going from fanboy to successor, and developing the abilities to match.
>Companions
Sure. How about 100 for one or 400 for eight?
>Can other people notice how the world changes around me, with the post-jump function?
It's not intended to work that way, but you do you.
>Thank you for making this part of the perk. THANK YOU.
I aim to please.
>The fact that Post-Humans can not actually purchase all of their powers bothers me.
I don't really see how the Jump could be balanced the other way.
It's Watchmen, the gap in power is between a tentative "god" and people with a good training regimen. The balance was always going to be delicate unless you just don't allow people to be Discount Manhattan.
I just figured some people would want to hang around the Minutemen. though I can probably make this a +0 CP drawback.
If you say so.
>Items
Yeah, they're pretty unbalanced for now. It's hard not to go too meta for the sake of balance.
Thanks for the review.
ARE YOU A BAD ENOUGH DUDE TO JOIN THE BROFORCE!?!
All these jumps dropping at once, we in this boys
The 600 CP you pay for being post-human doesn't seem to actually do anything.
Id drop the Post-Human CP cost to 400 CP, and make the first pick in the powers section free.
There's a reason why I have no plans of jumping comic jumps.
>I just figured some people would want to hang around the Minutemen.
No, it's my fault. I didn't see you could choose time period freely. It's fine.
>Depth Charge (Pacific Rim-ripoff with teams of goblin, gnome, and dwarf steam warriors vs sea giants and naga abominations)
>Alemental Havoc (Stormstout Brewery isn't the only place these booze-borne elementals have spawned and caused chaos)
>Primeval (Oh look a giant fucking kaiju hydra stomping out of Zul'farrak and it's getting stronger the more damage it takes)
>Master Fisherman (win the Stranglethorn and Kalu'ak Fishing Tournaments, culminates in massive fuck-off kraken)
These are the ones planned, at least. Have ideas for a few others but nothing concrete as of yet.
Yeah, no kidding. It's crazy town in here. I just wish Night in the Woods was complete enough to drop a WIP of. But I've still got a lot of tone to fill in.
The skeleton is pretty much complete, except a few holes, the intro is fully written, and I'm almost done writing the Backgrounds. The Drop-In Tree is giving me trouble, but it usually does.
Glad I could help.
Okay, doing some rough calculations for a scheme of mine. Start with a Tyranid swarm that ate the entire galaxy during the scenario and converted all mass into more Tyranid flesh. Its mass is therefore 2.983e43 kilograms.
The Unicorn Gundam is one of the few full-psychoframe mobile suits in the Universal Century setting. It masses at 23.7 metric tons, unloaded. Assuming that I could maintain the same ratio by mass of biological psychoframe analogue in my Tyranids (built into them through the use of The Flesh Is Strong from Hive Queen Quest), that would make the psychic amplification of my swarm 1.25e38 times higher than that of the Unicorn.
Now, here's where I'm having trouble figuring out what that means. Because Banagher wasn't a very strong Newtype, but with the Unicorn he was able to pull off some impressive feats. Under his command the Unicorn was able to block 1/3 of the Gryps II Laser (with the other 2/3s being blocked by the Unicorn's psychoframe-enhanced shield pods and the Banshee Gundam). The Gryps II Laser was meant to be strong enough to destroy a space colony, so it should be pretty powerful. Let's say for the sake of easy calculations that it was exactly a megaton of energy release, 4.184e15 joules.
So that would mean a psychic with Banagher's level of power would be able to handle an energy load of (1/3)(4.184e15)(1.25e38) Joules with my swarm's enhancement, or about 1.75e58 joules. The gravitational binding energy of the Earth is 2.487e32 joules. Thus, Banagher would be able to shatter seven hundred million trillion Earths at once with this level of augmentation.
A jumper doing this would certainly be even stronger. For one thing, they'd be able to access the non-psychoframe psychic power the Tyranids are passively generating, too. For another, they'd likely start out much stronger than Banagher would. Ultimately it doesn't matter. I think this is well into the region of OMG HAX levels of biggatons. I think I'm good.
>>Depth Charge (Pacific Rim-ripoff with teams of goblin, gnome, and dwarf steam warriors vs sea giants and naga abominations)
This sounds hilarious.
It gives you an alt-form with no biological needs, and allows access to the section.
I was thinking more natural abilities. In Saga Frontiers spells work slightly differently as they aren't necessarily inherent unless you got a gift for it...and few feral monster enemy do. as for me limiting it in jump and giving you more post jump is because in game you are limited to only one monster skill and you can lose it if you take on another. But the goal is to become a god(Planeswalkers are god+) why not release the reigns a bit.
as for the 1d10 nothing just should be without cost or it isn't fun...if their is a chance my power could strengthen my enemies people would (at least I would be relucant to use it all the time)
Are you still working on Divinity - Original Sin?
Post-Human by itself gives eternal youth and removes your bodily needs. It's part of the background, not one of its perks. I kinda agree the background isn't terribly riveting for its price, but it's also the only way to get actual superpowers. Considering Watchmen actually tries to stick to real life with its peak humans instead of having people throw shields hard enough to cut through tanks, or kick down steel doors, I can accept it.
>the Booty Wizard!
Maybe I should also take that CYOA as a jump supplement. I love anal
The formatting in this jump is not good, and even after reading through the whole thing I still don't what's supposed to be happening even though there are supposed organizations and people everywhere. You have even more meta things in here than a SJ-chan jump, and mentioning jumpchan every several paragraphs is just awkward.
Make Drop-In the Lovecraft perk line. Do it.
>Hmm. Would this apply to SMT humanity's poorly explained ability to "observe" beings of faith and reduce their powers?
SMT humanity is pretty damn magical in its relationship to Demons and the Collective Unconscious, so I'd say no. That's assuming you're yourself a "being of faith".
>The 600 CP you pay for being post-human doesn't seem to actually do anything.
It's supposed to be prohibitively expensive to get to the good stuff later. Also >make the first pick in the powers section free.
Maybe telekinesis for free? The boost to other powers is almost worth 400 CP by itself, and flavor-wise it works better as a precision boost.
Why is it giving you trouble when this should be a gauntlet and being one is irrelevant?
I was under the impression that Manhattan didn't have telekinesis, he instead manipulated the four universal forces?
Yes, which means he has better than telekinesis.
>It gives you an alt-form with no biological needs
>Post-Human by itself gives eternal youth and removes your bodily needs. It's part of the background, not one of its perks.
Ok, that is worth 100-200 CP, but the 600 CP cost to unlock a powers section is not, since the powers have their own CP costs.
>Citizen of the Flag
>Combat Experience (100)
>Sabotage (300)
>Bag of Tricks (700)
>Brass Balls (free)
>Mundane Skills (800)
>Improvisation (1000)
>Plus all the free stuff
Is this any good? Sort of a "can do a lot of stuff" build.
>that is worth 100-200 CP
Uh, no, eternal youth alone is worth 600 CP in a setting where just about everyone is a mundane human.
Yeah, I'm just giving it a bit of a break. The last time I posted it to see if people liked the way I was doing the magic system, I got literally no responses. So I lost some of my motivation to push through the massive amount of writing I was doing for it.
Night in the Woods is basically me fanboying over an atmospheric, charming little game to get my creative juices flowing.
Like there was any other choice for the Drop-In line. I'm just trying to dig up tidbits to turn into perks. We /really/ don't get a lot of the spooky stuff. Except that one guy who can walk through walls. And you /know/ that's in there already.
I've almost got enough for double perk lines.
I'm sorry, I'm a little deaf in this ear. Maybe try speaking a little louder and making some sense?
I'd theme that build as an inventor, like Q but able to go into combat. Pretty awesome! You could give Macbrover a run for his money like this!
Yeah? I was just wondering if the buyable powers were like that or what.
You clearly haven't read the series.
>The last time I posted it to see if people liked the way I was doing the magic system, I got literally no responses
Why don't you try pitching it over on [/spoiler]SB[/spoiler]? If you don't get that much feedback on the jump here there's probably people there that'll still give you feedback.
>I got literally no responses
Had to be because I wasn't there. Mind posting that WIP?~
Clearly from SB, not knowing how to spoiler that suggestion.
So Watchmaker + Self-Willed Presence lets you survive complete atomisation like Manhattan without it counting as death and ending you chain unless someone attacks your mind/soul or uses some esoteric or magical effect?