>Handing over too much per technique. It sounds like wish fulfilment homebrew.
>Katana already has this. Why not just make it available for unarmed, instead of opening it to the nodachi Taoist?
Oddly enough, those two were in the original Swordsman, those are unchanged.
>Generally, anything that improves by school rank should be anything but ATN. The Mirumoto bushi has effectively the same ATN bonus (-1) and it sucks ass at every rank. Too low to matter at the start, and irrelevant by the time you're rank 5 and facing worse threats.
The intention was 'Rank 1 - Roughly on par with Ashigaru armour (With slightly higher reduction), rank 2, roughly on par with light armour, rank 4 roughly on par with heavy armour, rank 5 roughly on par with riding armour'.
>Don't create needless rules. For Atemi, it's pointless.
It allows you to roll the attack roll with your (Likely superior as it's the main focus) sword skills rather than your secondary unarmed skills. Good catch on the damage bonus kiho though, that was unintended. It was intended for Atemi and the 'Punch a guy from a few meters away' Kiho.
>Still going too far per rank.
My concern with the rank 2 is it doesn't actually do anything until you get some Atemi and as non-brotherhood monks they need the full stat for each of them so you are slow to get them. So I was a tad worried about it not giving a notable bonus at that rank.
>Homebrew sense tingling.
It's literally a homebrew rewrite, I'm not 100% sure what you mean there. It's a rank 4 SAA so I was intending for it to give more than a rank 3 SAA (As they generally do. Rank 4 SAA generally come with a nice upside or a very wide range of weapons)
But yeah, the Tatoos are filler that I feel like need to be replaced but I'm still working on exactly what.