D100 general? Talk about Runequest, BRP, Call of Cthulhu, Mythras, and other d100 games

d100 general? Talk about Runequest, BRP, Call of Cthulhu, Mythras, and other d100 games.

What are the best parts of the d100 systems?

>more "realism" in characters and their skills
>typically more down-to-earth capabilities
>less zero-to-hero
>avoids the nat 1/nat 20 meme

What could use some tweaking?

>needlessly granular in some spots
>tend to be crunch-heavy
>gradients of success involve division and subtraction
>d20 roll-over is generally more intuitive

There is nothing good about d100 systems.

>more "realism" in characters and their skills
GURPS does the same thing with 3d6.
>typically more down-to-earth capabilities
GURPS does the same thing with 3d6
>less zero-to-hero
d20 does the same thing if you don't use the retardedly sped-up XP advancement of D&D 3.5 and onward, especially 5e where you are supposed to level up after the first session to pander to shiftless millenials with the attention span of a gnat
>avoids the nat 1/nat 20 meme
Play GURPS

>tend to be crunch-heavy
implying that is a bad thing in any way

>user thinks all d100 games are the same
I think you may have meant 'all BRP games', judging by your list there.

>especially 5e where you are supposed to level up after the first session to pander to shiftless millenials with the attention span of a gnat
It's because level 1 and 2 are just there to teach you the basics of the basics, they're the least fun levels of play outside of higher up when the system breaks. Any semi-experienced group should start at 3, and even as a new player having a session to learn the basics of attacking is enough and getting level 2 for next session means they get used to a couple more core mechanics, then it slows down when you get your archetype abilities at 3.

>the retardedly sped-up XP advancement of D&D 3.5 and onward,
You do know that you get XP for gold in the earlier editions, so advancement isn't actually that slow, right? To the point where they actually had to put "no matter how much gold you get or monsters you kill, you can still only level up once a session" into the rules?

Please provide me a d100 game that ain't crunchy. Dark Heresy is super crunchy.

Unknown Armies uses a d100 and is really light.

So..GURPS do much of what BRP already does?
Then why wouldn't I use the superior die? D6's are for stats and shortsword damage, silly user.

Forgot about that. My apologies, user.

>this system is entirely based on the d100
>except for these times when you have to use other dice

MYTHRAS DOES IT BETTER.

What, being unpopular?

Sometimes an argument is made so far off the deep end that it is virtually unassailable.
Well played, user.

>implying you get gold nearly as fast

Nah, d6 is better. Cheap, plentiful, has an actual bellcurve unlike d100 shit.

>implying you don't

Bell curve is overrated.

bump

You can't even be bothered enough to troll the GURPS-fanatic, can you?
Just bumptibumptifuckinbump. Bump all the fuckin threads.

I realize that I'm bumping too, but a BRP-thread deserves a chance.

The best part is that its use linear % and its easy to convert ideas and real life formulas to the game.

It also can be as granular as you need, ONLY as you need, assuming you use 0-9 roll under

You stop that. Gurps and BRP/Mythras/etc are both good and both equally valid. They both have strengths and weaknesses, but are ultimately more similar to each other than other RPGs. There's no reason for either of our all too tiny fanbases to waste time squabbling with each other when we could be enjoying our system of choice or telling newcomers about it.

output 3d6 +1
function: double A:n {
if A = 3 { result: 7 }
if A = 4 { result: 7 }
if A = 5 { result: 8 }
if A = 6 { result: 8 }
if A = 7 { result: 9 }
if A = 8 { result: 9 }
if A = 9 { result: 10 }
if A = 10 { result: 11 }
if A = 11 { result: 12 }
if A = 12 { result: 13 }
if A = 13 { result: 15 }
if A = 14 { result: 18 }
if A = 15 { result: 18 }
if A = 15 { result: 18 }
if A = 16 { result: 18 }
if A = 17 { result: 18 }
if A = 18 { result: 18 }
}

Good point user

It's tired argument that needs to die.
3d6 is great if you're chasing that elusive median.
As long as GURPS' 3d6 are used to hit any number below or equal to a set target number, there is little discernable difference in function and probability between it and d100 that aren't adressed in the rest of the systems designed around the dice.

Chucking in a random Cthulhu Rising-supplement in the hope of adding somehing of value to the thread.

wait I did it wrong

output 3d6+1
function: double A:n {
if A = 3 { result: 6 }
if A = 4 { result: 6 }
if A = 5 { result: 6 }
if A = 6 { result: 7 }
if A = 7 { result: 8 }
if A = 8 { result: 9 }
if A = 9 { result: 10 }
if A = 10 { result: 11 }
if A = 11 { result: 12 }
if A = 12 { result: 13 }
if A = 13 { result: 14 }
if A = 14 { result: 16 }
if A = 15 { result: 18 }
if A = 15 { result: 18 }
if A = 16 { result: 18 }
if A = 17 { result: 18 }
if A = 18 { result: 18 }
}

What's the pros and cons of each system?

As says, they're more similar than not.
BRP: less detail, less crunch
GURPS: more detail, more crunch
(lump of clay vs a box of LEGOs)

GURPS can cover a bigger range of power levels, while BRP generally sticks with the "gritty(tm)".

GURPS is a DIY-game, running on core mechanics and splats. BRP has more individual games that come in pre-tweaked packages, but still is a universal system at its core.

>Implying you can carry the gold

>3d6=d%
You know bell curves suck, right? J-curves are where its at.
You might as well go back to your free-form "role"-play trash GURPer.

what is a good 100 game for a old school fantasy game?

Proper oldschool? A copy of Stormbringer.
More up-to-date, but still oldschool? Mythras.

d100 general? Talk about Runequest, BRP, Call of Cthulhu, Mythras, and other d100 games.
i'll throw in harnmaster and 4ß0KRP as well.

>What are the best parts of the d100 systems?
easy for beginners as soon as they understand how a d100 works

>needlessly granular in some spots
literally never a problem

>tend to be crunch-heavy
can be but so can be d20 and other games

>
>gradients of success involve division and subtraction
nerds gonna nerd

>>d20 roll-over is generally more intuitive
lies

>can read the probability directly
>GM can directly influence probability as needed
GURPSfags BTFO

Call of Cthulhu

>Dark Heresy is super crunchy.
it's kinda gamist but it's not super-crunchy. rolemaster is super-crunchy.

>switching dice during play detracts from my fun
wrong hobby, buddy. we're sorry.

generic old school fantasy, like dnd

it's not realoly gamers who make such posts but people who are professionally involved with the respective game systems, trying to shill their shit.

t. someone who plays CoC and GURPS

for this rolemaster > BRP

it is really hard for me to learn rolemaster

RoleMaster is actually ridiculously straightforward, it's just so fucking much of it.

runequest 2E should be easy enough

does it do dnd like fantasy?

DnD does DnD-like fantasy. If you use another game, you will inevitably get another game-like fantasy.
What do you mean by DnD-like fantasy?

Not him but I would guess dungeon-crawling, character progression from weakling to god (albeit slowly) and an emphasis on magic items