/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

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>News
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>This week's Monday Meeting Notes:
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>Question:
Whats the power level in your normal games?
>5th editons cliffnotes
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Mage (both new and old) is overrated.

faggot

I respect your opinion. I feel that Masquerade is very overrated.

I'm liking the tone of VtR better. It's playing up more of the horror aspect as I'm reading the rulebooks.

>Losing humanity for gaining blood potence or reading obituaries or using powers
>VII is really ambiguous
>Bloodlines for everything instead of having clans and antitribu
>Belial's Brood isn't nearly as competent or organized as the Sabbat.
>no higher authority in a city than the Prince and Primogen instead of having a complete pyramid for the Camarilla.
>Ordo Dracul for vampire science
>Kindred don't have history and origins can be whatever I want them to be.
Just a few reasons why I'm liking Requiem better so far. It's playing up vampirism as a curse a lot better than masquerade did. Coming from someone who's never actually sat down and played either. I've only been reading and the superheroes with fangs bit seemed accurate with the tone of masquerade.

Both really depend on how you and your group play. Masquerade was a lot easier to run as fanged heroes, depending on how often you ran feeding scenes. Requiem has the same issue, but there are a lot more mechanical bits built in to make it necessary to run things as "a monster am I"

Overrated? Maybe. Good games? Very.

VtR did a lot of things I liked. I think one of the best, and the one I forgot the mention, was doing away with fear of Gehenna being right around the corner. There's only so much "the world could end tomorrow." bit that I can care about and take seriously before I stop caring. I get enough of that in real life and I don't need vampire boogeyman to end the world in game too.

Incorporating humanity and the monster I am angle feels like it's more true to the intended angst of being a vampire. It feels like holding onto humanity is a lot harder and the real killer of vampires young and old is the beast taking over or the ennui, detatchment and apathy of existence instead of the Antedeluvians. Honestly, the Gehenna plot and Caine were alright for an overarching plot, but it was so interconnected with the system that it was referenced every other sentence.

Street level Werewolf. Plan on upping the ante tomorrow.

I honestly wish they'd left the strix out if it. They're kind of stupid, and even though they're not the complete Vampiric origin they give enough of a foundation to strip away the whole feeling of 'you're walking through the mist. There are things out there that you don't want to know you're there' feeling that any exploration of the origin previously had.

Now it's just demon owl junkies. What I wouldn't do for more on the lower depths, though. Inferno was a solid book, sure, but the off hand mentions they make in places are amazing.

Just go with the old VtR 1st edition book that has like 3 or 4 origin stories, one of which being spontaneous vampires.

Yeah, I know. We can alter it any way I want in games. Doesn't mean I can't look at the fluff and think 'this is stupid''.

Do you think King Arthur's Brittania might have no Lie, or a very weak one? Changeling also has a secret veil force thing, right? Basically I'm asking if you think the splats will be in the open instead of hidden from normal people.

Well, the mask and mien are automatic for changelings, they don't have any say in their existence. At most, by making use of glamour, they can strengthen or dispel their mask for a single scene, but it always returns otherwise.

(Though you can enchant a normal person to see your mien by making a contract with them, too.)

Werewolf the Foreskin 2e is the best White Wolf game ever made.

For Mage the Awakening we keep the arcanas to three and under for most play, and only go to 4 for the end game stuff.

All the other CoFD stuff I've played, Hunter, Geist, Changeling, Werewolf 1 and 2e, Prometheans (2e), plays well at all power levels.

The most I've played has been of Mage the Awakening 1.0 and 2.0, with Hunter and Werewolf being distant seconds.

>this is what autistic manchildren actually believe

The Strix were never the origin story, though. There was no core origin story. Strix were just a boogeyman/adversary thrown in to add in conflict (one would assume for those players too dumb to figure out that other vampires themselves were going to be a huuuuuuge source of conflict)

>no counter argument

>goes to the "autistic manchildren" namecalling kneejerk reaction instantly

>couldn't even retort with the furry jab so faggot is likely a real furfag as well as a magefag

most tragic post of the day, already.

They are pretty explicitly the makers of the Julii, their write-up says they basically made vampires what they are today by giving them the Beast, and I think they are alluded to in all the possible clan origin stories in VtR 2e. I doesn't matter to me, as I don't play games about the origins of vampirism and I prefer the Cainite myth in general.

>this is what autistic manchildren actually believe

No, it's OK to like Forsaken 2e, although a belief that it's the "best" is definitely a minority view.

The scorn and ridicule should really be strictly reserved for the truly pathological and disturbed who defend the abomination known as Beast.

>autism intensifying

>Best
>Werewolf

There is literally no difference

You are reading* a lot of things* into the backstory that really aren't there. Extrapolating a relationship with the Julii into the creation of the Julii, extrapolating Julii as being the first vampires, and I mean where in the fuck are you pulling this "there is no beast before the Strix" and "the strix are in all the clan origin stories in 2E"? as if 2e even really gives detailed clan origin stories

Best writing and best systems design.
Prove me wrong.

You can't. It stands above everything else that has been put out under the White Wolf name. It might not appeal to you, but tough shit, take one of your momma's rhoid whipes and rub in a clockwise motion until your pain is soothed.

>Prove me wrong

Don't have to. Everyone here knows only furfags play it.

tell us about your waifu again

>objectively best tier
mage
demon
changeling
>it's ok shit
vampire
promethean
mummy
>you suck
hunter
werewolf
>kill yourself
geist
beast

sorry, I forgot to post a selfie with the list

everyone thinks we Obrimobros are weak, but I warn you, son, don't fuck with me. I will bring you low.

Can Danny Phantom beat up a Geist the Sin eater?

Seriously you fat fuck? Mage is mechanically a disaster, and is written with the passion of local newspaper's classified section. Promethean and Werewolf are objectively at the top, mechanically and writing are both the best, no question. Vampire, changeling, and hunter on the next tier - possibly demon, but it has some mechanical bugs that kind of kink it up

needs work tier, geist, though I love the fuck out of it. Mummy too., and mage.

Kill yourself, Fucking Beast, we all agree

>objectively best tier
>changeling
>in the same category as mages and demons

You're funny user, now pull the other one...

That is the worst list I've seen here yet. No one really puts mage in a top tier, nor changeling.

Bad communities of players both. Really bad. Mage is right there with beast. oWoD changeling too. nWoD is a bit better.

Werewolf the forsaken 2e is definitely the best and a huge step up compared to 1e. 1e was so damn bleak and hella depressing. Mage has been and always will be mary sue bullshit.
>muh I bend reality with muh mind
>muh I am the superior splat
>muh hubris

>muh atheistic power fantasies
Fucking kill yourself my man

>Mage is mechanically a disaster

Old WOD Ascenion maybe, but CofD Mage 2e's mechanics are excellent, and compared to many WW games, fairly well playtested and internally balanced. The only real difficulties are the inherent complexities with rules designed as a total freeform magic system used to alter every aspect of reality. However, this constitutes little more than a slightly longer learning curve, and the rules are quickly and easily mastered by anyone but the intellectually slow, irredeemably lazy or willfully ignorant.

>Mage is right there with beast

I want some of what you're smoking, user.

Yes - it's been 2E Werewolf the Forsaken of which I've been speaking. It is really an amazing reboot of the product. I have never been able to get into Werewolf, but 2e is just such a well made product I'm really amazed. It's just a ridiculously fucking fun game. Most fun I've had in a RPG in a long time. Very deep and versatile.

>evident vampfag hating on its superiors

>everyone that shits on mage is a vamp cuck
You can't make this shit up

Why is beast so shit and who is responsible for it? Is there a way to make it better?

LANCEA RECTUM

The Changeling LARP communit..

Back in the 90's... in Northamton/Amherst, MA, there was a thriving WoD LARP community. Mostly Vampire, but we had some Mages, Werewolves and Changelings too. The faggots loved to be changelings.

There was one faggot who played a changeling who was a fucking annoying ponce called the Pink Pixie of Northampton. The other faggots hated him. First thing they did was start a rumor that he was hiv+. So he was hated even more. Next came the rape.

They would literally start forcing the guy to take it in the ass (very clearly not willingly) in order to participate in the LARPing events. It started out they'd take him behind buildings, but eventually they were doing him fairly out in the open.

And it only got worse. They would humiliate him before they let him play. It wouldn't just be an ass fuck, they would make him beg for it, wiggle his ass for it, do other shit.

I don't know why, but he always used want to participate in the Larping, even though no one wanted him around and he was a laughing stock, we couldn't even feel sorry for him because he was angry at everyone all the time (probably because of the rape and all.).

I hated all of those fucking LARPers back then. Of course I did it in Montreal when I was in Uni, but the girls were much, much better.

Beast speaks to me as a game. There are a lot of wrong thinking people out there, and I believe that I have the power inside me to teach them the lessons they need.

>Step one: Make Beast a Family/Moment Splat as opposed to a Family Hunger Splat (Becoming an Insatiable is now a bad end).

>Step two: get rid of most of the Author Tract Garbage that wasn't cleaned out in the revised 1E and Conquering Heroes.

>Step three:...Make Crossovers less about sitting back and wanking off and more about JOLLY CO-OPERATION!

>Step four: Make it so the Splats are annoyed by the JOLLY CO-OPERATION more than they are appreciative of it.

That's all I have right now.

Femwhales should stay in the water

Well, to be fair, anyone that hates Mage is a god fucking plebeian asswipe.

But you already knew this.

Bwahahahaha!!! Thanks Satyros, pull out of the goat and go get yourself a snack, you're getting hypoglycemic again.

Mage is basically a game for problem players.

That's what it is. A game for THOSE GUYS.

The worst powergamers.

The ones who just can't even handle normal superpowered play like oWoD allowed, but want something just ridiculously beyond because their tiny dicks leave them with such miniscule, fragile egos that they desperately need to build characters that can rewrite reality itself.

You can see it in the way they post. In the hostility they react with any post that even peripherally threatens their self esteem, which centers around the game itself. It's absolutely killed this thread, but it's nothing new.

It started with Second Edition, something about it drew that kind of player to the game, and they've been with it since. You should have seen their tears when Revised hit - it was fucking glorious. They were fucking torn apart by it... best fucking three years of misery on the White Wolf forums ever, by the way. They never got over it.

I don't play Mage to powergame, you insufferable whore of a cunt.
I play Mage so I can be a goddamn wizard. I damn well expect to be powerful in the long run.

You're just a wee pissy little bitch

>The worst powergamers.
Well In Ascension there were two Battle Chantriesy the size of Portugal in the realm made entirely of lightning and explosions, so you're actually right

And don't even ask me what the Technocracy built.

The Traditions creates entire planets out of magic
The Union creates entire planets made of machinery.

Both factions are pretty ludicrous in application when outside the bounds of the Consensus.

>MARY FUCKING SUE: THE GAME

uh huhhhhhh

Oh please. Masquerade's Antediluvians eat the fucking planet. Who are the real Mary Sues?

Pencils Down, Death Rays Up is a pretty good example of this.

At one point in that they made Mercury, Mars and Jupiter into a really big gun.

Though this only happened because PD,DRU is a Mass Effect crossover, and the Reaper attack on Earth broke Consensus over it's knee like Bane breaking the Bat.

>Who are the real Mary Sues?

apparently the guys who can blow up universes by chewing bubble gum.

:^)

Also the other main splats got in on the fun...except for Hunter because when Tzimsce Wrestlemania and the Wyrm telling Luna to drive the moon closer so he can hit Reapers with his sword, "I can stab Vampires good." becomes a lot less relevant.

...

^^^^^^^^^^^^^^^^^^^^^
You will not be missed.

That is not how you spell Changeling: the Lost.

Don't forget, that the system is A LOT better. And do not listen to people who say that system does not matter.

You don't like Strix, or anything about Strix - do not use Strix. They just do not exist in "your" setting. I like Fog of Eternity, so even 2nd edtition has it when I run.

I'm not extrapolating anything. Remus, the first Julii, was explicitly visited by the Strix before dying, and his clan had a deal with them until Senex decided to refuse it. It ins't limited to Requiem for Rome. Here's something from VtR 2e:
>• Inanna, goddess of war, murdered her handmaiden, Lilith — who was called Stranger and Scorned and Serpent of Eden. Then Inanna knew regret. She ransomed Lilith back from the owls of the underworld. Yet there are those who say the trade was a trick. In their Plutonian slumber, the progeny of Lilith can hear the screech-owls keen: “We are owed. We are coming.”
Page 15, from the Daeva clan origins. The owls of the underworld are awfully familiar, and strange owls are present in write ups for other clans. The 1e book Wicked Dead also gave a lot of focus on how the original vampires did not have a Beast, and were merely humans who needed to drink blood to survive despite not wanting to, until one of them makes a deal with the Strix.

>Whats the power level in your normal games?

I run awakening a lot, so its mostly low level with a slow crawl to higher power with 5 being the endgame.

>I've only been reading and the superheroes with fangs bit seemed accurate with the tone of masquerade

I always felt that Requiem was the more Superhero with fangs game than masquerade. Its focus on humanity (not just the mechanic itself) means a lot of secret identity bullshit and having to deal with the human life of one´s character. Something that is a trope in Superhero stories.

On the other hand in masquerade i could make a vampire with no human life and there was lots to do.

When people say "superhero with fangs" they usually mean not having to worry much about losing Humanity and then fighting the Good Fight with trenchcoat and katana.

I fucking hate VtR for the: vampirism is such a horrible curse woe is me" shit.

There isn't that much of woe is me, but the point of vampires is that you are cursed.

>VtR is better
Yeah sure it is. I love how kindred are so much weaker now. I love how there are only five clans. I love how celerity is garbage now. I also love how everyone is even more insufferbly emo edged babies. I miss my fucking superheroes with fangs

I don't get why Vampirism is a curse when every other splat has theirs as a super power. It's not much of a curse if it gives super powers.

Promethean is arguable I suppose, but everything else is fucking superpowers.

That's because the developers are faggots.

>the slightest bit of sunlight can kill you
>can no longer eat your favorite food
>forced to drink the blood of humans
>have no real emotions
>have a raging beast inside you

>Can still eat, just vomit it up later
> can drink from animals
>no longer the fucking case, shut up faggot
> well shit you got me

>what's the point especially when there is no taste
>tastes like shit and will no longer nourish you once you get stronger
>since when fuckface?
Vampirism is a fucking curse in requiem and back when masquerade was actually good and not the superheroes with fangs it has become

The point is, why is vampirism a fucking curse when everything else is a super power? They should have just dropped the curse angle and just made it a super power.

>you still taste it you faggot, you dont loose your taste buds just cos your a vampire
>and, you can still drink it and survive on it, even if it means you sleep to lower bloodpool more often
>the whole no emotions/just remembering them is long gone

Its not a curse, its draws backs. Curse implies something out of masq from caine or some shit.

Vampirism has major bad side effects, its not a curse your super powers just come with disadds.

Because the devs are faggots. All supernaturals would have serious drawbacks if they weren't.

OK..?

Depends on the Sin-Eater.

that's some awesome gay slashfic, dude

You're not thinking clearly. What could be better than one woman? One BIG woman! Do you have any understanding how wild a big lass is in heat? I've been ridden so furiously that the chair I was sitting in broke. I've had beds literally fucked to pieces. You shirt-lifters can stick to women built like cambodian child wage slaves if you wish... give me a lass with ample bosom, child bearing hips and a firm right hook.

Sometimes I feel like I'm the only one who ever got players that literally raced to the bottom of the Humanity chart in the absence of any other long term goal.

PCs aren't Antediluvians you mong.

All food tastes like ash and awful bro, and causes an instant reaction unless you take a merit to eat food. Also, animal blood doesn't sate the hunger as human blood does, meaning you have to kill way more animals to stay on the same nourishment level. Which in turn leads to hunger/rage frenzies. It's a curse.

You aren't alone. Most of my players just want to be murder hobo's. That is the effect of learning D&D first (Everything is just a way to get exp. Kill it, take it's shit). I started with White Wolf games, so I'm in it for the story and Roleplay.

Do we like kiss now, bro?

So, try Werewolf.

...

1e's mechanics were a mess and the story was "You're fucked, and there's nothing even remotely interesting about why. It's just a numbers game. Good luck."

Onyx Path devs sending you dog porn would be a step up.

In the mage book under the seers entry a Seer finds someone by hijacking their sympathetic link to a hot dog vendorand puppeting them for a conversation.

What level of mind/space needed for that?

that's due to a seer specific artifact. it
's possible in mage to replicate it but i remember it being like mind and space 4 or something it's been a while.

I would agree.

...Does yelling "BEWARE!" and hurling boxes at people constitute part of the Industrial Key?

>that's due to a seer specific artifact. it's possible in mage to replicate it but i remember it being like mind and space 4 or something it's been a while.
Is that the same artifact that's used to make Grigori out of Sleepwalkers?

Yes, but it's an artefact two steps to the left of a normal profane urim and the exclusive dominion of the Eye.

You guys are crazy. There is noway a sin-eater has a chance in hell beating Danny especially if he is an adult.

How do the assorted splats earn their money? Excepting Beast, of course, who are busy squatting in ditches poking berries up their nose.

And Changelings, who are starving bohemian artistes.

>How do the assorted splats earn their money?

They put point in resources, no questions ask. Duh.

Other than that Vampires use a combination of disciplines, long term investment and the lack of need to pay for utilities.

Werewolves can just negotiate with spirits of money or ATMs. Or use the spirits to get info for investments or similar things.

Mages just wish very hard and money appears.

Speaking of superheroes.

THE TICK

Virtue: Justice
Vice: Foolish
Aspirations: Fight Crime, Inspire People, Have Fun

Mental Attributes: Intelligence 1, Wits 2, Resolve 8
Physical Attributes: Strength 10, Dexterity 5, Stamina 10
Social Attributes: Presence 4, Manipulation 2, Composure 6

Skills: Academics 1, Crafts 1, Investigation (Crime Fighting) 3, Athletics (Jumping) 6, Brawl 6, Stealth 2, Survival 2, Weaponry 3, Empathy 2, Expression (Heroic) 1, Intimidation (Craziness) 3, Persuasion (Friendly) 2, Streetwise 2, Subterfuge 1

Merits: Area Of Expertise 1 (Crime Fighting, Craziness), Direction Sense 1, Indomitable 2, Interdisciplinary Specialty 1 (Crime Fighting, Craziness), Trained Observer 3, Greyhound 1, Iron Stamina 3, Parkour 4, Seizing The Edge 2, Allies (Superheroes 3), Inspiring 3, Iron Will 2, Striking Looks 2, True Friend 3 (Arthur), Iron Skin 2 (Advanced 2)

Willpower: 21
Defense: 8
Initiative: 11
Speed: 30 (Species Factor 15)
Health: 16 (Size 6)
Armor: 2/2
Potency: 7

Weapons/Attacks
Bare Fists [+0L Melee; 16 dice]

Dread Powers: Hideous Strength*, Juggernaut, Prodigious Leap*, Regenerate 1, Unbreakable, Wall Climb

*Hideous Strength: The Tick’s might is truly formidable; by spending a point of Willpower, he can increase his Strength by his Potency until the end of the scene. Furthermore, he adds his Potency as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object, jumping or breaking free of restraints.

*Prodigious Leap: The Tick does not have to spend Willpower to use this Dread Power

>Speaking of superheroes.
user would you be willing to make Freakzoid?