Are there any drugs in your campaign Veeky Forums?

Are there any drugs in your campaign Veeky Forums?

Flareleaves.
They are dried and ground up to make firedust.
Firedust used on it's own adds 1d6 fire damage to attacks for 3 turns then the player is unable to move for an hour.
If purified and put into a potion, such as a magma potion it'll boost the damage to 3d6 for 4 turns but then you're unable to move for half a day.

Only as something bad. Nothing good comes from drugs. In game they only give stats penalties and social drawbacks. Even villains have pity of those that use drugs.

Kinda. You can jam a little chip in the socket stuck in the back of your head at birth and it'll give you hallucinations or whatever was put on there.

There's a wine distilled from the blood-sap of dryads. It's not exactly narcotic, but it's extremely expensive, extremely illegal, and extremely coveted by the upper class, particularly because it's purported to give the drinker some of a dryad's longevity.

>virgin spotted

My PG bought pipeweed, marijuana and salvia divinorum before entering the ancient ruins.

He's probably going to smoke some of that stuff soon, if he manages to survive long enough.

BTL is bad, man.

Then why does anyone use them :/?
There's got to be some upside or they would not exist.

It is used to forget the awful life the person has instead of trying to make it better. So when a PC see someones that uses drugs, he knows it is a weak person trying to flee instead of fight, that gave up on hope.

It is an item for NPC use. PC are heroes.
And heroes don't use drugs

There's not even some kind of radioactive helldrugs that turn you into a literal monster or give you superpowers that gradually kill you or whatnot? Those are the best kind of drugs.

In the campaign I'm playing in one of the pcs invented and started marketing a new drug which we named astral funk. It's basically weed that knocks your soul out of your body. He's fixed the addictive qualities and harmful side effects and accidentally figured out how to make it more harmful. My character is a bit of an inventor so we have a plan to eventually weaponize it in the form of bong bombs.

In the campaign I'm running there's all the normal real world drugs (it's reality but altered a bit) plus some others including magically enhanced drugs, ordinary plants magically made into drugs, and a magical drug that forces open a person's third eye giving what is effectively true sight which can break your mind. The intended first real adventure involves a lycanthropic biker gang selling the last one and another plot involves a cult selling all three but mostly enhanced plants.

>bong bombs
>werewolf biker gang

now that's rad

some people in sci-fi somalia extracted some black sludge from an alien tapeworm. it is actualy a super-effective combat steroid that makes you move, act and react 50% faster, but fucks your nervous system for weeks.
stuff is popular with rebels and warrior cults that build an entire religion around modifying themselves with alien tapeworms.

There's a ritually - prepared poison that can be applied as war paint and will burn itself into the wearer's skin, leaving red scars that will only heal with magic or superior medical attention. When the drug is absorbed through application, it will deal poison damage to the user while sending them into a rage, or giving them even more bonuses if they're already in a rage.
Its development is a closely guarded secret and it can easily kill the unprepared.

In Alpha Complex, the only ones not on drugs are the bots, and they're so hacked and full of malware that there's no real distinction anyway.

The bong bombs were all me and they had the added bonus of working with the plan of another party member at the time. The other party member was and to a degree still is trying to take other souls into himself to gain more power but the issue is that you either need to time to set up for a sacrifice to harvest the souls, get lucky in grabbing them, or somehow slow them down and this kind of fits the last one even if we kill the bodies.

I can't actually take credit for the biker gang, the source material already had one I've just made a second one (the game is in Boston while the source material is in Chicago) and added the drug thing. In the setting lycanthropes are a type of werewolf but are the only ones that don't change physically, they change mentally around the full moon when the spirit of rage that they were born with takes more control (viking berserkers were actually all lycanthropes).

Is this in a dresden files game? Cause those bikers sound real familiar.

Yep and the drug is threeeye. I actually want more possible plots and I've been debating something which may involve the gang. The fourth White Court house (the one that feeds on rage) pretty much owns Boston and most hate their nature (lust is mutual and positively reinforces itself, terror and sorrow make the inducer feel more powerful, but rage is a negative reinforcer for most WCV's human side) so they're all effectively neutral both in terms of the balance of having souls or not and in potential feelings towards the party. They are responsible for the roads in the city (giving them a constant, passive food source off road rage) and run an underground fight club but their least combat capable member and MC for the fights but said MC has gone missing. The problem is that I'm unsure where they ended up and the options are with the bikers (either through being kidnapped or being sold by the next group), a group of house Raith WCVs who are trying to claim the city and are opening their own version of Club Zero, a Fomorian, stuck in the equivalent of Undertown, or in a Fae casino in the Nevernever.

>Devil's Lettuce
>a common, leafy vegetable found in the layers of hell as well as drow lairs
>Instills temporary paranoia on the individual who consumes it, as well as a temporary -1 penalty to wisdom and intelligence, with a chance of permanency (DC 12 will save)
>also serves as a pain relieving medication and can be used to give advantage on fortitude checks
>valued among dark elves, but banned in most large cities
>clerics will chase anyone in possession of, or under the influence of the vegetable
>after death, anyone who consumes any amount of Devil's Lettuce in life is automatically sent to the layers of hell

>I have no idea how modern medicine works at all

Indigo Bloom, sometimes known as Blue, Bluebloom, Indigo, or just Bloom.
The "drug" is a flower you intentionally break the stem of. This makes it hijack your actual soul and make you "remember" someone elses happy memories. The intense, almost paralysing effects fade after a few seconds, but the aftereffects last a couple of hours. During this time, you're on magical, superpowered happy pills that don't appear to impede you except make you difficult to agitate.

The crash causes fatigue, depressive moods, suicidal thoughts, apathy, wild fluctuations of heart rate and a hangover in your soul. It's difficult to explain. Either way, during the crash, nothing gives you joy. Nothing. You are, in fact, psychically blocked from feeling joy. Long-term addicts are almost always suicidal, when the joyless streaks grow longer and longer.

Some whisper that some flowers host daemons that can take your mind if you're not careful or that the memories might not be joyful.

Brilliance- it's Cthulhu Opium that makes you feel amazing and gives you tranformative powers, until it breaks you downand you become nothing more than a husk of a human being

Oh, and this is ignoring the horrifically toxic chemical sludge the flower must be grown in. It's so toxic that the only way to cure a person who got some on their skin is to surgically remove the skin patch and hope it didn't get into their bloodstream or amputation. If it does get into their circulatory system, they die a gruesome death.

That's ultra shitty for a low benefit. Why would anyone choose to take it?

I've used the edgy ones from Book of Vile Darkness before, even had an 80s action movie style adventure about shutting down an Agony harvesting/dealing operation.

Jenkem

>Shadowrun

bahahaha

Pic extremely related

Jun-Jun, it's like a cross between jenkim and heroine. It's dried up refuse from the fuel cylinders of space ships that people huff.

>Are there any drugs in your campaign Veeky Forums?
Obviously medicine exists.

I never really thought to add illicit drugs to my world.
Should I Veeky Forums?
Is it worth the bother?
Or is it adding irl issues for little more than a touch of flavor?

My players started picking red grass that got them high and caused euphoria

Turns out that it was growing from a kind of red slime that fed by producing the grass and luring creatures that got addicted to it, enticing them to lie inside it's mass to be absorbed

Of course they end up using it to farm the grass and start selling it for profit.

Eventually they become Lords of a port town and start shipping it all over the world.

They hire halflings to farm it, paying them in a percentage of the crop and the Halflings are happy to do it since they're totally addicted to the stuff

Ended up having to use the Necromancers thralls to do the actual picking since living workers had a tendency to just lie in the field and giggle

Totally gonna use this

My setting has a drink that causes euphoria and mild disorientation. Its the drippings of crystalline stalactites. Appropriately named Cave Sweat.

all of the ones that exist irl.

> Illicit

Fucking woman.

>my neckbeard is so damn manly
What adjective would you use to indicate recreational drugs?
I kinda just found a better one there, though.
Still, you can have all of my meh.

OP, have you read The Second Apocalypse?

Man, that elf dust.

Ha, so, a manlet it is, then. Chemically there is no difference between LSD, psilocybin and MDMA and love, sex or happiness.

All reality is equal. Nothing is relative, but space and time. Take your self defeated ass elsewhere.

You running Dresden? ThreeEye is exactly what you described. Not saying it was original when Butcher used it, either.

Shoulda read the whole thread, I'm a tard.

I'm still hazy, what does black court feed off? Death or fear or both?

>In one aspect of many, there is no difference between LSD, psilocybin and MDMA and love, sex or happiness.
I'm not certain that's true for more than one narrow aspect.
There are nuances amidst sensation and experience that are so numerous and subtle that most never notice the difference, let alone take the time to feel along the walls surrounding thoughts within their own minds.

>All reality is equal. Nothing is relative, but space and time.
True enough, but the relevance seems so slight that I suspect you are simply striving to appear profound and failing.

>Take your self defeated ass elsewhere.
You seen to have generated a lot of opinions about me based on my using an adjective.
It seems odd.
I feel like quoting what Roland Deschain said about how Eddie just assumed that he had never put anything stronger than alcohol in his body.

yes, all real world drugs, one minotaur hit the pcs high as a kite on meth and crack

Yeah, because that's whats being discussed at all.

It's all good, most people don't even know it/hate fate enough that it's worth only alluding to.

Black Court feeds on blood like the Red Court, Black Court is literally Bram Stoker vamps. White Court is rumored in the books to have four Houses which feed on lust (Raith), fear (Malvora), despair (Skavis), and rage (only rumored but I'm including it as Turana, it's head and progenitor was once known as the Truscan goddess of love Turan and is actually a daughter of Lyssa a Greek goddess of rage).

>Chemically there is no difference between LSD, psilocybin and MDMA
Brainlet detected. MDMA is closer chemically to meth than LSD.
Anyways I run a homebrew space campaign and here are some drugs:
>synaesthesiants
A class of hallucinogens that purposefully bring about the synaesthesia effect some people feel on high doses of LSD but without needing to get as high.
>slide
A dissociative that ramps up until you pass out. Typically taken by teenagers in competition to see who can stay conscious longer. They call this "racing."
>martian weed
A cannibinoid plant native to areas of indigenous Mars that acts as a cannabis-style stimulant. It energizes you and still gives you that stoned feeling, but youre more aware of things around you. Its popular with the blue collar sector: smoke the red at work and the green at home. This has caused controversies in nations that have martian weed legalized as many people see the use of both weeds as a form of chemical slavery, they're too high to avoid exploitation or improve their lives.

Nothing specific, the campaign is centered around the underside of society in regards to cheap guns flooding the market and the brewing civil war. Drugs are there, but just the usual ones.

No, I confiscate that shit. You kids can smoke your devil's lettuce back at the halfway house

>all these neckbeards who have never used

fyrtjugo fräs den fikus

I played a game a few years back where a drow pc killed a CR 23 demon with a 2 lbs sack of heroine. It failed its CON check and OD'd.

>not getting True Seeing from LSD
user.

Dirty Trix, a hallucinogen that is becoming popular in the Las Vegas club scene. Induces synesthesia, sensory apparitions, sometimes mild paranoia.

Obviously, it lets you glimpse the spirit world, though most users don't understand or believe that. And as my players will soon learn, it suppresses their particular powers.

So what differentiates black and red? Anything other than the bat vs. undead thing?

BTL?

Weaknesses to a degree, the amount of power, etc. If we assume that the four main courts (as there are apparently seven courts beyond the Red, White, Black, and Jade) are all interconnected in a way then we can get an interesting bit of balance. Two pretty (White and Red), two ugly (Black and Jade); two reproduce by bite (Black and Red), two by birth (White and Jade); two that feed on blood (Red and Black), two that feed on soul (White and Jade); two that create addicts (White and Red), two that make slaves (Black and Jade).

Not who you asked but it means better than life, they're a thing in Shadowrun which are effectively chips or programs which allow the user to simulate something which is better than it should be in life.

Well shit, goes to show I never played shadowrun. I got the idea from an old ass book where they pretty much replaced books and turned brains into mush.
Wanted to slap it together with a bit of video gamey-ness, make it so only vintage chips had unlimited uses since newer ones devs put locks on. When cracked the goal was to make them dangerous to use to discourage it further.

In shadowrun, the chips are programmed to hard wipe after use. No way to trace the programs other than physically, and the chiphead has to keep coming back for more.
They also range from very basic emotion alterations to full body simulations of first person porn with the sense of touch turned up to 11. They also go darker, with shit like first person snuff, recorded live in the head of the victim. There's a good chance of the feedback from one of those causing a heart attack.

Courier's tea, a form of tea that basically has natural amphetamines in it.

I'm guessing you already know what the affect would be.

It's an Eastern setting, so you have opium and its derivatives for one. On the other hand, a new drug has come from western traders in an attempt to supplant tea as the predominant drink of the area. It is a ground bean, boiled in water, which is then drunk. It provides short-term alertness and energy, though after a few hours it leaves the user feeling drained and tired. It is highly addictive, and eventually requires the user to drink multiple cups per day to function at what used to be their normal. If they do not, they are left feeling unfocused and exhausted.

Jade? I don't remember them, are they a comics thing?

I've taken a few leaves from the book of the Red Hook devs, and made a blood like drug that temporarily turns people into vampires, minus the whole weak to sunlight thing, at first anyway. Over time the afflicted starts craving more and more "blood", eventually turning toward other people and animals as a source, selling anything and becoming bandits for just another high. Eventually, they become ghouls, since the "blood" is the blood of a vampire and infects those who drink it.

They're a rumor which people have been making assumptions about. We're potentially going to see some in Peace Talks (they've signed the Accords) but who knows since they're so insular and loathe leaving Asia (specifically China, Japan, and Southeast Asia). From what we know of Asian vampires from actual myth it's reasonable to assume they're undead/ugly and feed on chi instead of blood. I actually have a build of one to potentially use in the campaign I'm running.

Goddamn do you seem fucking insecure

>he doesn't play rpgs with everyone eating mescaline

Tylenol

did you make fucking coffee
thanks for giving my dnd group aplot lad

I do like the way Shadowrun does drugs. If you just want to feel good, there's BTL. Download your drugs. Crack your crack so you can get more than one dram past the DRM. All the physical drugs are either legal and traditional (tobacco and alcohol) or stims that grant one benefit or another in the real world. Because why else would you use them when BTL is around?

Playing Mutants and Masterminds, my character is a regenerator, that is to say, the only superpower he has is an incredibly fast healing factor. He's addicted to painkillers, because turns out bones resetting themselves hurts like hell. The party still doesn't know, they just think he's an incredibly friendly, disgustingly positive dude, but in reality he's whacked out on morphine more often than not.