The Orz In 40k

So a whole sector of Imperial Space instantly goes dark, and a team is sent to investigate. Instead of finding some terrible abomination, they encounter these guys, what happens?

Bump.

>instead

The Orz aren't obviously eldritch until they start talking about *what* they are, and even then it is easy to misinterpret them as just being some weird alien race instead of the pure galaxy-devouring cosmic horror that they really are.

The Imperium assumes the filthy xenos are at fault for the loss of the sector, and declares war immediately. At no point do they waste time talking to the xeno scum.

The Orz and their Nemesis ships proceed to butt-fuck them. Also, do keep in mind that the number of Orz is likely proportionate to the number of lifeforms that had once inhabited the sector. How many beings live in a single sector again?

>It's revealed the Nids were running from the 'Complete' Orz

what the hell are "Orz"?

>Nids start encroaching upon the galaxy
>Hive Mind detects an immense energy suddenly manifesting within theasy material
>"It is Time For *Parties*!"
>NOPE.jpg
>Every Tyranid in the entire galaxy begins to get the fuck out of dodge.

>"You Are A *Silly Camper*, I Am Always Orz."
>"If I Was Not Orz, Then I Could Not Be, but Of Course I Am Orz."
wiki.uqm.stack.nl › Orz

>The Emperor gets Type To Speech Device.
>Series happeneds as it does.
>Tyranids episode.
>Flashback of hivemind with Its
>Emperor vaguely remember something about Ayyroiuuoorle or something like this during time of Celts.

That is *funny*. You think you *see* Orz but Orz are not *light reflections*.
Maybe you think Orz are *many bubbles* too. It is such a joke.
Orz are not *many bubbles* like *campers*. Orz are just Orz.
I am Orz. I am one with many *fingers*.
My *fingers* reach through into *heavy space* and you *see* *Orz bubbles*
but it is really *fingers*.
Maybe you do not even *smell*? That is sad.
*Smelling* *pretty colors* is the best *game*.

You know, I always found it odd how the Orz mention how they've "found us" but they never actually do anything against us unless one is stupid enough to ask them about what happened to the Androsynth. It makes me wonder how long it takes before the Orz decide that it is time for *Camping*.

The Orz don't want to *frumple* with us. They want to *party* with us willingly.

Then the Imperium gets butt-fucked.

What other response were you expecting? The Imperium does not parlay with aliens. It's one of the most central tenets of the Imperial Creed. The alien is evil. Shoot first and ask questions never.

So can we call orks and use there madness to finish this?

I mean, I would expect them to be atleast *somewhat* cautious of the new alien species that showed up and just caused an entire sector to just up and VANISH without a trace. Imperials are dumb, borderline retarded even, but I don't think they would try something so risky without at the very least interrogating the Orz.

>The Imperium does not parlay with aliens.

they do though. Kroot and ork mercenaries are a thing on the fringes.

>declares war immediately

And the full blown crusade gets stuck in the bureaucratic backlog for centuries before something gets done. This is 40K, Imperium doesn't exactly jump into action. Probably it goes like with the Tau, "we'll get into it when we get into it".

The Imperium's definition of cautious is Exterminatus. They've seen similar occurrences on smaller scales with daemons and enslavers.

What's there to learn? They're aliens, and they're a threat to human life. That's all the info the Imperium needs to start throwing fistfuls of Guardsmen at the problem until it goes away.

They can't *smell* us. They can only find us when we come to *connect*.

There wouldn't exactly be anything to really launch an Exterminatus'ing or throw Guardsmen at however. The Orz are primarily seated in their Nemesis ships (which may be another extension of the larger whole for all we know), which can make loops around even the best of Imperial ships, and a single Orz GO! GO! Can depopulate an entire cruiser on its own, so Guardsmen would be about as useful as dead meat in that case. Honestly the Orz are terrifying in teras of their abilities.

I planned to do this in a campaign. I was going to have them be the physical manifestations of a powerful warp entity (imagine The Emperor, only created by Enslavers instead of humans), reaching over from another galaxy and wanting to enslave the galaxy.

That warp entity would be somewhat taken aback by Chaos, however. It was going to hail from a smaller and less violent galaxy where psykers were extremely rare and sorcery unheard of - it would be powerful, but unprepared for sentient creatures that can *smell*.

Very Interesting. Though the Orz do have an enemy in the form of the Arilou, who may or my name be actual angels, so who knows how they would react to Chaos. They might think that *chasing* Chaos would be a good *game* for all we know.

Another question is how would the Imperium of Man deal with the Kzer-za or the Kohr-ah? Both have vast fleets with one objective: Enslave (Kzer-za) or Exterminate (Kohr-ah). Clearly they have A LOT of firepower seeing as how they cleaved through each respective half of the galaxy that they separated each other from, and have no homeworld to destroy (And if they didn't, it would matter anyways considering how vast there fleet is)

The Imperium does have an entire ordo of inquisitors who have studying xenos as a significant part of their job. Ordo Xenos is known as the alient hunters, but all Imperial military force kill aliens. Big part what Ordo Xenos does is study xeno biology and technology to learn how to better fight them.

Yeah, I wasn't going to bother with an Arilou expy.

If the Imperium wasn't so set on their Shoot First, Ask Questions Never mindset, they could likely speak the words and have the Kzer-za and Kohr-ah explain their goals and motivations so that they can better combat them, or even get them to aid in fighting Chaos/the Orz, but considering that will never happen, it would likely end with a bloody war that would include most of the galaxy as collateral.

>single Orz GO! GO! Can depopulate an entire cruiser on its own

On what basis? A single GO! GO! represents 1/16 of the crew of a Nemesis. Every 12 frames they have a 50% chance of killing an equivalent amount of enemy crew, and a 6,25% chance of dying themselves. So they kill nine times in average of their own weight. Guard wouldn't even blink against such odds. I think your average murder servitor or ork nob filled boarding torpedo is easily of the same caliber.

Mistaken for Orks on the report by an Administratum official with bad eyes and promptly forgotten about.

Honestly the most likely outcome.

They use half their infinite homeworld fleet to wipe out imperial presence in the sector, duh.

I wouldn't be sure about that. Star Control cruisers are tiny compared to 40k ships, and actually have defenses against boarding, because it's pretty common tactic in 40k. Orz marines vs Astartes? That should be interesting.

The speed may not be as useful either... even if their ships were comparable in size and firepower to escorts (even that sounds pretty generous), Imperials have so much firepowers that sooner or later they will run into "no matter where you fly, there's a macroshell incoming your way" problem. Imperium is able to deal with Eldar and Necron (though they need huge numeric advantage for the later), both of which seems way more dangerous than Orz.

They will be exterminated, just as the rest of all non-Ur-quan life. None shall disrupt the Eternal Doctrine; none shall threaten the Ur-Quan ever again.
I purposefully let the Kohr Ah kill off the Orz, Vux, Mycon and Druudge. Fuckers deserved it.

Do keep in mind that an Orz GO! GO! can instantly kill crew upon their initial boarding and the average number of crew a single one can kill is usually 9, and another thing to keep in mind is how you translate them breaching the ship and them killing crew into 'normal' terms. If they tear a hole into a ship in order to breach, the whole thing is likely to decompress and any poor bastard out there when the thing breaches are going to be vented out into the void, and then you have to take into account that the Orz are numerous and their ships are fast. They could destroy an Imperial vessel or a Guardsmen regiment just by blasting them to dust with their howitzer cannons.

From what I understand these are creatures so alien that they can only be understood in abstract concepts because they border another layer of understandable space, logic, and reality entirely, and overwrote those who discovered them, like a nasty jack-in-the-box surprise akin to equal exchange or somesuch.

Whatever they actually are they effectively are something that extends far and wide, and only do anything if actually disturbed.

It's a similar notion to how the Tyranid hivemind only came to 40k galaxy because it was giving off enough strong life signatures to register as something for it to eat, extending it's galaxy sized mass through it's tongue to drag planets to consume to fuel it's main grand organism opposed to the thousands of trillions of sub-organisms that the hive fleets are.

Effectively, Orz are a sort of Completely invisible nid-like threat who you have to ignore so it will go away.

But the homeworld fleet is hardcoded to never move with full force

Holy shit, is that a real "Muh Mary Sue race!"? I thought they were hunted to extinction.

What happens when the Orz encounter Chaos? Can two consensual unrealities exist simultaneously?

Oh, don't get me wrong. Raw firepower is something that 40k has in abundance. The problem is that they lack speed advantages, something which the Nemesis and other SC ships have them beat in. Another thing that one should pay attention to is the fact that the number of Orz is likely directly proportionate to how large the system they "took" was. An average sector in Imperial space is likely home to trillions of beings, now all replaced by Orz and their ships. Hell, the only reason why all of SC humanity didn't suffer the same fate as the Androsynth is because the Arilou kept them hidden. Unless the Emperor can pull off a similar trick or the Orz are disoriented from manifesting, then 40k humanity is fucked in the long run.

Maybe? The Orz might not bother with Chaos, and just do whathe very until Chaos (because it will) decides to fuck with them. Who knows, the two might just try to wipe each other out because only one is allowed to devour the galaxy.

I would assume so.

The Necrons are hinted to be interacting with some sort of *above* space to the warp's *underneath*.

>Another thing that one should pay attention to is the fact that the number of Orz is likely directly proportionate to how large the system they "took" was.
Source?

Chaos is the realm of Souls, which is now fucked up and in an everlasting fit of batshit insanity and conflict from not only the current galaxy, but bordering an entirely different reality to boot.

What is notable is that- technically, it's made up of the thoughts of lesser beings, seeing as the largest example of something above what is reflected inside of it is the Tyranid Hivemind, which is something that actually blacks it out, and then there are blanks to boot, and algamate soul beings, such as Emps and Stern.

The Orz? They would probably cause some kind of "I have no idea what I'm looking at" image in the warp akin to their appearance over com and badly translated speech. Many Psykers would find it odd, but not nearly as unnerving as a blank, but some more warp sensitive may see some shit they aren't supposed too and get a little of that whole "We really shouldn't take any chances with these things" attitude through some kind of terrifying example.

Power level discussions involving star control are a bit pointless, all their really is as reference to compare to other settings is that the VUX use a gigawatt laser and that the precursor service vessel is capable of laying siege to an entire planetary system, and the latter was not from a very reliable source.

Lasty, you know the stuff on IDF the the Orz making the Androsynth go away? That's the same plot as H.P Lovecraft's from beyond.

They probably made themselves visible to more than just the Orz, and probably Literally everything the concepts from beyond introduced with perceivable reality, imagine if literally all the cosmic horrors in infinity could see you for a split second because you punched a hole through your universe.

Probably got unmade, Orz Snuck in, got stuck, are sort of trying to force themselves in through reality's teeny tiny preteen pussy is the best way to describe it, though it likes what's on offer and isn't willing to surf around "Phenominal cosmic eldritch space" anymore. Too Ammoral nihlistic and down to nature for it's supreme biological tastes.

>The Orz? They would probably cause some kind of "I have no idea what I'm looking at" image in the warp
That is how the warp looks though
Orz isn't that far from what chaos is and I suppose that a CSM boarding an average ship would take out at least 9 crew members as a minimum

No, the poster is overstating what GO GO GO! does and giving speed the absolute advantage over armor and firepower.

Like I don't think they get just how big and mean an imperial naval vessel is.

Orz would make a fantastic Dark Heresy mystery or Rogue Trader enemy though.

No I mean like, imagine the horrors of all idea made manifest multiplied millions of times over, and then imagine what appears to be psychic signature in the shape of a stick yellow dynamically shifting stick manbird kind of just, lazer tagged on floating next to the trippy hellscapex10 that is the warp's reflection of all that is wrong with everyone inside.

I mean, it's violent, shifting, chaotic and screamy in there with fleshy gargaling noises and emotional shifts with extremes, then there's something like a giant "looks like those unpolised 3DSMAX 3D meshes you see in Ratboygenius" videos floating in it with it's soulles eyes.

Well, I do agree that that would be a mindfuck

I mean the point is more that Chaos does that other-dimensional nightmare thing the Orz do already. Why not use that instead of yet another dimension when the Warp's ALREADY got tons of unexplored potential away from the influence of the Dark Gods.

Just have the Orz be from like Warp Cleveland, like the Enslavers.

Chaos is not Orz. Chaos has no real great plan on its own, its champions have goals but the chaos gods themselves seem to just want to spread the mental states that feed them. Orz is a single, seemingly universe wide intelligence that wants all sentient life to become one with it. Willingly if possible. Orz is more coherent and could probably play a longer con game than chaos. My take at least.

>
>Also, do keep in mind that the number of Orz is likely proportionate to the number of lifeforms that had once inhabited the sector. How many beings live in a single sector again?

literally what?

The Warp is where people go when they die and where their collective thoughts are fucked up on overdrive that show reflections of reality, and borders an additional reality (Fantasy
The Nids are in the same physical reality that is a collective organism so hueg, it's galaxy sized that was attracted to the galaxy where 40k is going on due to either the golden throne or all the events actually leading up to that stage as they had been confirmed to have sleeper agents based on planets in the 40k galaxy later on in buried ships and such it presumably aims for galaxies with large enough psychic beacons caused by abundance of life to sustain itself.

The Orz?
Well, imagine all of the above, is all in a bubble. That is the full reality and now we are outside that bubble in a layer outside of applicable time and space which is not contained within this bubble.

At some point, someone punched a fucking hole out of this bubble.

Then the Orz came in.

The layer of this bubble as we understand it is on the layer of perceivable reality, and this relates to a preceipt of quantum physics involving the use of active observers of reality that can passively change it from perspective of observation (See that thing with ripples)

The Orz are from a Layer of perceivable reality out of what normal people can "see" because they literally are not made up of enough coherant matter to comprehend of it in any rudimentary sense of understanding.

Basically, imagine what the world would look like if you had the brain of that one Crustacian that sees more colors than we do. Everything would be different, all state and form of texture, substance depth perception all and beyond- The Orz border these concepts with evidence to suggest they're even a bit more worse than this alone.

Getting high is a great way of getting this though.

>reality's teeny tiny preteen pussy
My fucking sides.

I feel like I know you and have gotten this speech before. It's uncanny

I know what the Orz are. I've played the game. They're cool! Partially because they are not center stage and thus have the luxury of being a slow, lingering threat to be properly explored in the sequel Star Control deserved. Your ideas are interesting but amount to using the Orz as a club to beat the setting they're visiting into submission, which is not fun. It's a bad way too introduce a new power group into a setting.

The problem is you're saying "what if the Orz in 40K" which means they should be adjusted to fit 40k's setting tropes in the same way, say, the Orks would have to be adjusted to fit into Star Control. That doesn't mean the Orz have to be Warp monsters; using the Necron's "abovespace" is a really neat idea, for example, but it doesn't mean they can't be since we've seen life native to the Warp that isn't demonic in origin, like the Enslavers who are damn similar to the Orz in a lot of ways, and the Warp is the setting's defacto place for extradimensional horror to come from.

Here's some suggestions of mine on using the Orz on different levels of 40k play.

Dark Heresy: Keep it to a planet or maybe even a simple research center. The Orz are coming through, and the Acolytes's goal is to unpop the bubble, so to speak. Depending on how late they are to the party this could involve realizing what the Orz used to be and who's flesh they used to make suits for their *fingers* or seeing it happen.

Rogue Trader: Probably the most like Star Control. Some of your properties go dark and when the Explorers investigate, they find these friendly, eccentric aliens where their shit used to be. Or a rival's shit. Cue the devil's temptation of exploiting this new resource or, knowing PCs, an increasingly desperate investigation to figure out where these things came from and how to stop more from coming in.

Deathwatch: The Rogue Trader sceneario fails. The Orz have consumed a whole system, perhaps, and finally attracted the notice of the Imperium's finest alien killers. This could go ANYWHERE, even to the Orz's home dimension because if anyone can confront an explainable horror its spess mahrines.

Black Crusade: There's a new faction in the Vortex and they're fucking weird. Still, why not poke their bubble a little? This'd focus on one of my favorite Black Crusade themes, the Heretics finding out they aren't the scariest thing stalking the galaxy as their attempted exploitation turns into a desperate race for survival.

I took sanity damage trying to make sense of this post.

I love the Orz and Star Control as a whole, but you are grossly overestimating the strength of the Orz. If you want a thread about the Orz in 40k, don't be a cunt and say "NUH UH! CAN'T HURT THEM NUH UH!"
Stop being a cunt.

Really the easiest way to convert the Orz is to give them light, fast frigates and the like with tons of boarding ships and massive front guns.

That makes them pretty fucking lethal but still with a weakness, that being "shoot them from behind,"

>Rogue Trader: Probably the most like Star Control. Some of your properties go dark and when the Explorers investigate, they find these friendly, eccentric aliens where their shit used to be. Or a rival's shit. Cue the devil's temptation of exploiting this new resource or, knowing PCs, an increasingly desperate investigation to figure out where these things came from and how to stop more from coming in.
>Deathwatch: The Rogue Trader sceneario fails. The Orz have consumed a whole system, perhaps, and finally attracted the notice of the Imperium's finest alien killers. This could go ANYWHERE, even to the Orz's home dimension because if anyone can confront an explainable horror its spess mahrines.
I like these two the most. I might have to steal one of these ideas.

Why shouldn't it be the opposite of the usual 40k vs X thread where it's all "NUH UH! CAN'T HURT 40K NUH UH!"?
Stop being a cunt.

Honestly, this guy is correct; you have to remember, that during the events of SC, once the Kohr Ah have started their Deathmarch, they will handedly wipe out the Orz with little to no trouble.

So no, the Orz as we know and see, can be killed and wiped out by physical creatures like us.

This isn't the opposite of those threads, it's the same as those threads. One person brings up their OP alien race and acts like they could win the setting, others explain why it can't, poster uses strawman arguments to call them fanboys whose arguments are as irrational as his own.

Those threads tend to go that way because 40k is so grossly overpowered in comparison to most sci-fi that there is almost no reason to make comparisons. For instance, the Orz may be extradimensional super-predators, but there are LEGIONS of space marines who excel in killing precisely that (Daemons, Nids, CSMs). Even Imperials succeed in killing them from time to time.
So while it's safe to say the Orz fits into 40k's universe in that regard, don't act suprised when fans say they would go the way most factions do in 40k, and lose just as often as they win.

While we're on the subject of Star Control races fitting into 40k in odd ways:
>Tau having Shofixti auxilaries
>Malnorme Rogue Traders
>Thraddash engaging Orks and having the time of their lives
>Mycon bioengineered Ork-Clones
>Arilou tampering with human colonies in secret to groom them into psychers
>Ilwrath allying with the DEldar

They're still Xenos.

Dont forgey umgah and dnyarri fucking with the nids. Actually, I'd really like to see what an umgah would do with a nid...

>The Chmmr or however you spell their names with the Necrons would be a site to behold. Also, I think it would be the Druuge allying with the Deldar.

Didn't mean to greentext there.

Imperium falls to ruin, Abaddon weeps, becaaaause
ORZ IS DA BIGGEST AND DA STROGGEST

That would be hilarious, if simultaneously every 'nid just up and left the galaxy all at once, not even taking potshots at anything they pass by unless absolutely necessary. The Imperium would probably assume something-somthing Emperor...

>Those threads tend to go that way because 40k is so grossly overpowered in comparison to most sci-fi

Not really? It's better in some areas, but worse in others, just like everything else. It has impressive firepower and numbers, but its FTL is shit, and it has no FTL sensors. And frankly even the firepower isn't THAT great.

The Arilou also poked holes into the outside a long time ago and got a handle on the extradimensional horrors.

And then fucked with humans to make them immune

Presumably the androsynth could have also undone arilou manipulations, making them more vulnerable to the incursion they started

I agree, with earlier anons that their Ships and tactics aren't particularly suited to 40k. An Urquan dreadnaught is small for this universe, the howitzer wouldn't be that special and the attacking space marines is something everybody does and can deal with

Orz loves humanity. It gets angry when you ask about the Androsynth because that will expose you to something Orz cannot protect you from.

>Orz loves humanity
They just want to have *fun times* at *the party*

>as 'die die die die die' is chanted in the background music

*die* *die* *die*

After all, the Orz opinion on death would be non-standard.

>what appears to be psychic signature in the shape of a stick yellow dynamically shifting stick manbird kind of just, lazer tagged on floating next to the trippy hellscapex10 that is the warp's reflection of all that is wrong with everyone inside.
Can you try that again?

I ask this - can we send some Xeno to deal with them?

Like orks who seem to defy logic so they can do anything....

I dunno, I feel like his insane disjointed ramblings kind of encapsulate the Orz perfectly.

Technically aliens like the Orz already exist, there are a plethora of horrifying chaos spawned xenos in existence. Orz themselves are just the fingers of an entity beyond - in 40k terms, they're daemons without question.

I wonder if the Pkunk would be allowed into the Black Library, or if they would get stoned with a Radical Inquisitor, man.

Also, Slaaneshi VUX would not be a stretch by any means.

There are some important differences between daemons and the Orz, though. A daemon is a small, self-aware blob of warpstuff which is either drifting through the Warp or was dumped out and is sustaining itself in realspace; they often seem and function like lesser pieces of a Chaos God, but they're still physically and mentally distinct entities nonetheless. Orz, by contrast, aren't pieces broken off of a greater whole to act on their own; they're all simply parts of a greater entity, which is confused by the idea that other races are composed of individuals.

>Like orks who seem to defy logic
*Happy spices* that has a *fat* meaning! Orcs are *absorbing* so the Orz *smell* those *happy campers* and they end up being *together* and having *fun*!

>once the Kohr Ah have started their Deathmarch, they will handedly wipe out the Orz with little to no trouble.
Does that backfire on you in any way?

I imagine the Druuge would be stuck in a trade feud with the Stryxis, since they're both fundamentally competing for the same supply of slaves for assorted purposes. The biggest issue they would face though is that other than their Maulers (which manage to up 40k's grimdark by being able to incinerate their own crew or prisoners as reactor fuel), they really don't have anything to offer.

I wonder if the Syreen would be considered abhuman instead of xenos also, considering their ability to interbreed.

>algamate soul beings, such as Emps and Stern.

You know, until this moment, I haven't realised Ephrael Stern is basically female mini-Emprah.

Would explain a LOT.

So, tyranids. Except nowhere near as scary

Tell that to the Mycon. Or the Thraddassh. Or the Pkunk.

She's supposed to be the vessel of his rebirth

Well, you loose them being in Alliance for starters; Also, in order to reach the Orz, the Kohr Ah will go through the Druuge, the Mycon and the VUX before reaching the Orz. Not much of a loss, honestly.

Besides that, there's not much else that happens if they die.

The Mycon will deliberately spread xenos onto worlds they seed, so when the imperium use Exterminatus it could quite feasibly terraform the world for them.

I always thought it would be funny if the Shofixti became a major problem because they bred so fast they filled up available planets as fast as they found them.

Not to mention no tractor beams, basically no cloaking tech, replication, fast starship factories, etc.

The scary thing about the Mycon is that what the Imperium terms "Exterminatus," the Mycon treat as terraforming. Juffo-wup fills their veins and they grow turgid, and violence ensues.

>So, tyranids. Except nowhere near as scary
This makes me *frumple*. It is time for *dancing*.

More like a mix of nids and daemons, with more esoteric requirements to "summon" them but much faster "possession"/conversion; daemons are scary at corrupting but generally you can stop or slow them by shooting the idiot who stuck his head in the warp and got possessed. Inducing dimensional fatigue (or possibly even just thinking about it, lore is vague) is enough to get entire civilizations subsumed. Chaos seems to struggle at converting single planets to daemon worlds, even if it has an easier time starting the process.

>people scared of orz
Am I the only one who is like "Fuck yeah extradmensional horror buddies" and then used them extensively for the rest of the game?