/swg/ - All About That Bass, No Rebels Edition

Previous Thread: Post about FFG, d6, Saga/d20, X-wing, Lego, where the time went and anything else Star Wars Related

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/cJY5FK9T
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

#
No, but acting like a moment that lasts under 10 seconds is indicative of the quality of the film is stupid.
You don't judge the Luke and Vader stuff differently in RotJ because of the Ewoks, do you?

I’m looking for help with this fan-made FAQ/Erratta and was wondering if you anons would be able to provide comments and criticism.
The goal of this FAQ is to do two things-
1. Reduce the power level of the strongest types of lists to level the playing field and decrease the power level gap between a casual and a competitive list from a purely list-building perspective. The health of a community is going to be strongly dependent on not having internal fractures in the community, and the casual/comp divide is the one that is currently rearing its face in X-wing. One only needs to look at 7th edition 40k for an example of just how bad this can get for a community.
2. Reduce the amount of Negative Play Experiences (NPE), Single-player interactions, or un-fun factors in the game.
I focused mostly on nerfs, but the few buffs are the ones that I have heard the most complaining about, or are iconic ships that are not currently viable to use without effectively handicapping yourself.
Proposed balance changes-
Nerfs-
- Biggs now reads “When another friendly ship at range 1 of you is defending, it may roll an additional defense die.”
Biggs needs to go for 2 reasons. Firstly, the current Four-Ship-Rebel/Fair-ship-rebel/Rebel-Hug/Stage-4-Rebels builds are massively OP (see MajorJuggler). Then, Biggs takes away player agency- He forces you to shoot him. Now you shoot biggs because it is a good idea, not because the card says you have to.
- Sabine now reads “Your upgrade bar gains the bomb upgrade icon. Once per round at the end of the activation phase before a friendly bomb token is removed, you may choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.”
This is mostly to keep consistency with wording, and make it so that her bombs only work with other AoE bombs to stop some really stupid shit. It also resolves Sabine’s current confusion with missed effects.

Con't below, sorry for the spam.

- Advanced Slam now reads “After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform an action listed on your action bar as a free action”

SLAM Bombs need to go away- it’s a purely single-player experience at that point, and it pushes any traditional ace and even some non-traditional aces entirely out of the meta. There are other similar suggestions involving having SLAM assigning the WD token before the SLAM and having dropping bombs be considered an attack, but that’s a lot of cards to change in significant ways to be able to use Lando after you SLAM.

- Twin Laser Turret now reads “ATTACK (Target Lock): Perform this attack twice (even against a ship outside your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.”

TLT is by far the strongest turret in the game, standing head and shoulders above the rest. It’s also not exactly fun to play against. This is a well deserved nerf.

- Guidance Chips now reads “Once per round, when attacking with a Torpedo or Missile secondary weapon, you may change 1 die result to a focus result”

First-turn-engage alpha-strikes are not healthy for a game of any kind, and they aren’t fun to be on the receiving end of. This change would make it so that you would need to have a focus when you fire your ordinance, meaning that you would have to target lock a turn in advance, allowing for more counterplay. It also brings up LRS to more common levels of usage.

- Bomblet Generator now reads “If you are not stressed when you reveal your maneuver, you may drop 1 bomblet token and receive 1 stress token. This token detonates at the end of the Activation phase.”

I’m proposing a change to this one for three reasons. Firstly, it’s strong as fuck. It’s effectively Seismic charges forever, doing constant damage to anything that gets near you. Secondly, it has no real decision making. While normally bombs require resource management to figure out how to best use them, and the bomblet generator encourages just saying “I’ll drop a bomb this round, and next round and the round after that too”. Lastly, Scum Nym has an even bigger no-go zone than Miranda did with Adv. Slam, and that’s a single-player experience. This makes his no-go zone not cover a literal third of the board since he can do it less often/effectively. I was debating something with ion tokens as well.

- Attani Mindlink is now a 2-dot unique card (restricted to two ships per list)

Honestly, I don’t super like this one, but it’s in the leaked FAQ and it’s not horrible. The nerf needs to not make it just a scum-only better version of PTL, and it cannot do that by making it more stress-vulnerable. That would just make Asajj, Rebel Captive, and the Stresshog mandatory.

-Contracted Scout, Manaroo, Tel Trevura, and Dengar- Remove one Torpedo, the Salvaged Astromech, and Illicit upgrade slots from your upgrade bar.

- Punishing one now reads “JumpMaster 5000 Only. Title. Increase your primary weapon value by 1. Add the Salvaged Astromech and Illicit symbols to your upgrade bar. Remove 1 Torpedo symbol from your upgrade bar.”

These were the leaked FAQ’s changes with one change of my own, and I don’t like them either. If it were up to me, I would strip the EPT from the scout, and add to the rules text on each jumpmaster pilot that gives them stress tokens for going right.

- Lok Revenant- Remove the Elite Pilot talent upgrade slot from your upgrade bar.

Deadeye Scurrgs can alpha strike harder and more consistently than Deadeye Jumps could, and they are capable of destroying the natural predator to alpha-strike lists (aces). Massive Alphas with a reasonable late-game (it’s 3 b-wings with some sort of added upgrades) is not a list one wants to see in a healthy and fun meta.

- Cruise Missiles now read “ATTACK (TARGET LOCK): Spend your target lock and discard this card to perform this attack. You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 4 additional dice.”

A 5 dice attack that lets you keep the target lock is blatant power creep. I initially had it keep the TL and just cap at 4 dice, but that removed the gimmick the missile had. This change would make it easier to interact with when flying against it, as well as allowing it to have a distinct mechanic.

- R3-A2 now reads “When you declare the target of your attack, if the defender is inside your firing arc and you are not stressed, you may receive 1 stress token to cause the defender to receive 1 stress token.”

The Stresshog is why this change is being suggested. Stress was intended to be a strong negative deterrent, but it hoards stress tokens like Dengaroo. This allows clever use of the card (nien numb, etc) and prevents people from just using it as a “that ship never gets actions again” platform.

- K4 Security Droid now reads “After executing a green maneuver, if you did not overlap a ship or an obstacle, you may acquire a target lock.”

K4 encourages first-turn-engagement alpha strikes, and is generally one of the stronger cards in the game. This is being nerfed as Scum Alpha (Dengar-Tel, etc) is one of the stronger list archetypes.

- R2-D2 (Astromech) now reads “After executing a green maneuver, if you have no shields, you may recover 1 shield.
- R5-P9 now reads “At the end of the Combat phase, if you have no shields, you may spend 1 of your focus tokens to recover 1 shield”
- Miranda Doni now reads “Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or if you have no shields, roll 1 fewer attack die to recover 1 shield.”

Honestly, this is not a change I’m super confident on. The issue is that if the list archetypes weakened earlier are brought down to a more reasonable power level, then Rebel Regen comes out in force, and the tallest blade of grass needs to get cut. It’s something to discourage just running away for massive swathes of the game. Short of only allowing a ship to regen X times per game or addressing Regen with the MoV system, I’m not sure what to do.

- Cad Bane- Add “Small Ship Only” to this card.

This is to stop the Sloop-N-Poop Bomb-carrying JumpMaster. A white sloop, barrel roll, Extra Munitions and Cad Bane with a Cluster mine (and possible droid and illicit for Scav Crane) are a horrible recipe for disaster.

- Kylo Ren (crew) now reads “ACTION: Assign the "I'll Show You the Dark Side" Condition card to an enemy ship at Range 1-3. Then receive one stress token”

I don’t like this change either. This does not address Kylo’s being a massive NPE, even if he is not currently overpowered (but would be if power levels were lowered). The best way to do this would be to entirely re-write the ISYTDS condition card, but it would need a new mechanic.

Stealth Device now reads “Once per turn when defending, you may roll an additional die. If you are hit by an attack, discard this card.”

This is to discourage hyper-defensive Soontir, as if the current level of power is brought down, he will likely come back to mirror rebel regen.

Buffs-

New cards-

- Flexible Fighter- Title- Rebel Alliance only. X-wing only. When defending, you may change one blank result to a focus result. You may equip an additional modification upgrade card. 0 points.

This gives X-wings some measure of reliable defense, synergizes with flying T-65’s alongside biggs, and makes Luke into a much more capable ship. It also gives them build flexibility with their mod slot, no longer being glued to Integrated Astromech.

- Interceptor Training- Title- TIE Interceptor Only. You may equip one “Push the Limit” upgrade card, decreasing its point cost by 3. You may equip an additional title upgrade. 0 points.

I am unsure on the cost of this one. Currently, the only usable Interceptors are Soontir and Carnor, and Carnor is only in edge cases. The Interceptor needs PTL to function, and half of them don’t have an EPT slot. This would give them that slot they need to function, and allow build flexibility for those that do have EPT slots already.

- Expanded Munitions Banks- Title- TIE Punisher Only. When you equip this card, place 1 Munitions token on one of your equipped Torpedo or Missile Upgrade cards. When you are instructed to discard an Upgrade card with a Munitions token on it, do not discard it. 4 points.

To clarify how this works since multiple people have misread this- This is Ordinance Tubes, but for a Punisher. It will not interact with Extra Muntions in any way. This is an attempt to avoid the piraling cost problem that the punisher has- A punisher can now take 1 munition and re-use it. I’m unsure of the cost. I’ve been told that it would be both Underpowered and Overpowered at 4 points. On one hand, it would only break even after 2 rounds of munitions fire, and be a good deal at 3. On the other hand, it now has no limited resource, and it’s fairly difficult to 2-round a punisher.

- Red Squadron Pilot- Add an Elite Pilot Talent symbol to your upgrade bar.
- Lieutenant Lorrir now reads “When performing a barrel roll action, you may use the [Bank Left 1] or [Bank Right 1] template instead of the [Straight 1] template”
- Storm Squadron Pilot- Add an Elite Pilot Talent symbol to your upgrade bar.
- Garven Dreis- Add an Elite Pilot Talent symbol to your upgrade bar.

Giving these pilots an EPT slot/fixing their abilitiy is long overdue.

- Onyx Squadron Escort- Add an Elite Pilot Talent symbol to your upgrade bar
- Horton Salm- Add an Elite Pilot Talent symbol to your upgrade bar.
- “Dutch” Vander- Add an Elite Pilot Talent symbol to your upgrade bar.

While giving EPT slots to primarily turret-carrying ships may be a bad idea, I’m confident that alongside a nerf to TLT this would be able to make these pilots not be actively worse than their equivalents.

- All Firespray-31 pilots- Add the Barrel Roll action to your action bar.

Currently, the Firespray is just a worse Lancer. This would give it the maneuverability that it sorely needs, and give it a useful distinction between it and the Lancer.

Clarifications/unrelated-

- Constable Zuvio now reads “When you reveal a reverse maneuver, you may perform a Bomb Upgrade card action as a free action. When you reveal a reverse maneuver, when dropping a bomb, you may use the front guides of your ship.

Rules as written, Zuvio can drop a bomb without discarding it, as performing the action is what causes you to discard the card. Debatably, he can also be used to drop bombs that you don’t have equipped, but that’s another neither here nor there. This is not a nerf, it is the same ability, just worded correctly.

- For MoV calculation, if at the end of the game a ship has taken over half of its total health in damage, that ship gives half MoV to your opponent if it was worth more than 25 points (replacing the half-points rule on large ships)
The initial half-points rule was to discourage points fortressing, which was initially the issue with Fat Han builds. This would stop beating around the bush and actually get to the problem- it’s about the point cost of the ship, not the size of the base. Being able to be able to run away with more than a quarter of the total MoV encourages just running away, and that’s rewarding you for not interacting with your opponent. I’m debating making it also give quarter points on ships over 50 to avoid massive MoV chunks.

Also on MoV, rebel regen point fortresses (Corran, Poe, and Miranda) need to be addressed, but that’s a more difficult solution.

Thanks in advance for any C&C you guys care to give, and sorry for shitting up the thread with all this rules text.

This claim was made:
>TPM is at least as good as ANH. The direction is identical, as is the scripting.

Yet ANH had zero instances of juvenile bathroom humor. Identical scripting my ass.

I can't believe you're still arguing this.

Obviously they aren't physically the same script. But they are the same level of quality.

Again too, you wouldn't necessarily say that RotJ is worse than ANH because of the Teddy Bears, but you have said that TPM is worse because of a ten second scene.

>inb4 strawman
It is, and I'm asking you to refute it.

>Jar Jar steps in poop.
>Animal farts in Jar Jar's face.
>"Oh! My parts are showing!"
>"Now THIS is podracing!"
>"Let's try spinning! That's a good trick!"

No. They're not. Fuck, I even LIKE TPM but you're delusional if you think the script is the same quality as ANH.

>>"Oh! My parts are showing!"
>>"Now THIS is podracing!"
>>"Let's try spinning! That's a good trick!"
What the fuck is wrong with these let alone worse than the quips in ANH?

Even if the scripts ARE the same quality (an assertion I'm not sure we can discuss unless somebody has the whole of both handy we can all actually look at and compare from) that has nothing to do with the quality of the films in relation to each other.

ANH is a better movie not just because it does actually feel like it has better scripting (even though, yes, some of it's lines are kind of dated) also, y'know, the actors and direction of those actors deliver their lines way better a lot of the time. The presentation is smoother, the plot subjects are a lot better conveyed and more interesting to the audience. The slow bits in ANH are only slow if you're watching it a second time, when you know the droids are gonna wander in the desert for like 15 minutes. In a fresh showing this builds the tension and really shows you how desolate Tatooine is. Nor does ANH feel the need to do a big "as you know" dump between characters to tell you all the complex shit going on to set up an excuse of a plot in the first place. Shit's just happening and you can see the hows and whys for yourself.

That has nothing to do with comparing the "scripts" of the two films.

This seems like some subjective mumbo jumbo. Not only is TPM great, but no part of ANH is boring.

Can we talk about spaceships pls?
My question is: just how much piracy would a rogue ISD have to engage in on a monthly basis to keep it's crew fed and paid, let alone staying in good condition?

>and more interesting to the audience.
As an audience member I found the politics of TPM interesting.
Not just of the senate but of the Jedi.

By actual, real world logistics? It probably wouldn't be possible, but we have no real way of knowing since we don't know how Imperial logistics actually work. By Star Wars logistics? Until a band of daring young heroes defeats them.

>actors and direction of those actors deliver their lines way better a lot of the time
The faster more intense story came from the ANH set though.

Depends on what they're hitting. I could see an ISD being able to prey on inner rim supply convoys, and she has enough ion cannons to theoretically knock out 2+ ships and steal them wholesale. that could get you quite a bit of funding. It would also cause a lot more problems in terms of anti piracy measures taken against. You'd need to be pulling a shitload of money if you've got a full complement of crew (something like 36,000 not including marines) but you could be making it. Hell you could probably have a legitimate side business where you act as an escort for one convoy who can afford your prices, and theoretically you could charge a large section of the outer rim a 'no raiding' cost if you think you can keep anyone who doesn't want to play ball down. Hard to judge, but depending on alternate sources of income you could theoretically get by. If you're trying to get by with pure raiding though I'd guesstimate about 80,000,000 credits a month if you want to keep your crew well paid enough not to try and backstab you without ludicrous profit dropping in their pockets. even then that's only about 2,000 creds a month. Its going to cost a lot to keep a crew for a ship that size, and the more handsomely you pay them to keep loyalty the more shit you're going to need to be doing. I feel like you'd need a shadowy group funding you and turn this into privateering instead of piracy, or you're going to be having to set up shop with a wide net to either catch a massive load of fish or catch a fair amount of huge fish.

The Wook lists the crew complements of an ISD-I at 9235 officers, 9700 infantry, and 27850 enlisted - those are the Legends numbers, but presumably it's similar enough in canon. That works out to just shy of 47,000 people.

In canon, the crew are encouraged to eat nutrient shakes instead of full meals, it saves both time and space on board the ship. I don't recall if that's the case in Legends, but I don't believe it was.

Legends also stated that ISD-Is were supplied with 6 years worth of consumables, so that takes care of rations for a while.

Meaning, raids will only be for spare parts and financial reasons, with rations being only the third-most important reason. Different captains might put different emphases on those rations, some might want to keep those for emergency usage only, others might rely on them until they have to switch to other food sources, and others might make monthly raids for different food sources to get some variety in their meals.

Regardless, that's a small city's worth of people that need supplies.

You gotta remember, logistics is more than just cash. Think of it like a U.S. aircraft carrier that goes rogue, becoming the enemy of every government on earth. Sure, it might be able to get cash from somewhere, but its not like you can just buy aircraft carrier parts from anywhere. In fact, you can likely only buy them from the U.S. government, or maybe from a backroom deal with Russia or China. So essentially, any part that breaks can't be replaced, and let me assure you things will break. This is precisely why "ship-war-lording" hasn't been a thing for centuries. And thats just one of the million other things that hurts rogue ships. But again, that's real world logistics, not Star Wars.

>Nor does ANH feel the need to do a big "as you know" dump between characters
What are you referring to here and how does it differ from Obi giving an infodump about the force to Luke.

Your entire post is extremely vague.

>Why are we still here? Just for money?
>Disney sold us out - but we're whoring ourselves even harder - to take back the dignity our franchise lost
>R2, I'm already a cashcow.

I WAS BORN IN A LARGE SAND CRAWLER
WHEN I WAS A CHILD MY SAND CRAWLER WAS RAIDED BY STORMTROOPERS - IMPERIAL STORMTROOPERS

Assuming the imperial civil war, the only era where this sort of thing would be at all possible, you'd be talking getting on for forty million a month in wages, if the stormtrooper compliment is not aboard, maybe 50-60 if they are. Food would be an incidental expense, really. Spare parts would be absurdly variable in cost, so budgeting say ~10 million a month would probably be enough on average, especially considering the vast numbers of wrecked SDs (by ~11ABY, probably about ten for every active ship)

And that should also explain why the Rebellion didn't try to capture any ISDs of their own. The overhead for one of those would be beyond even what they could afford.

Not to mention personnel. After all, you might be able to buy those spare parts, but its not like just anyone can repair/maintain/operate them. And obviously, you can't simply buy skilled personnel, you need to train them at very select facilities. Of course, during the Imp. Civil War, you could probably hire deserters, but you have to be really careful, since if they weren't loyal to their last crew, they probably won't be loyal to you. No easy task, to be certain.

Its a fairly exorbitant amount of money to keep an ISD at full battle readiness 24/7, those 35-36k crew do enable it to do that though and one of the reasons they're so ungodly dangerous. Really can't sneak up on one unless there's some extraneous circumstances as they're also something of a carrier (ISD-1) with some kind of air-cap buzzing around whenever they're static.

In saying that, the lower risk option of having an income coming in would be to make the most of its vast reserves of armoured vehicles, troops and fighter/bombers onboard to take over lightly defended cities on certain worlds and plunder the shit out of them. Going to toe-to-toe with other warships unless you absolutely have to, will cut into the ships profit margin as its taking hits, using fuel and taking casualties. Pirates and Privateers from the D6 era has some good info on running piracy type games, how to split the loot and what goes where. It wasn't really designed to handle stuff like battleships either, but with some jiggering it can be made to work as there is no 'set income' and anything going in is divvied up accordingly.
If I was running something like that, I'd probably take a bit from D6 P&P's and a bit from Rogue Trader.

>And that should also explain why the Rebellion didn't try to capture any ISDs of their own.
I mean, they DID, during the ICW. In fact they had quite a few ISDs and generally a lot of imperial leftover gear,

True, I was mostly speaking of the situation of a captain who had enough support structure left to not just immediately give up turning pirate, although it should be said that ISDs were supposed to have a lot of spare parts aboard, and crew trained to replace them in flight; six years of supplies doesn't just mean food, so it'd be more of a question of parking somewhere safe for a bootleg yard-less overhaul, in the rather unlikely event that somebody trying this play survived doing it for six years since the ship's last overhaul

Og lawdy, mah lawdy!

Where does /swg/ get it's upgrade cards for armada? If you needed duplicates, extra spinal armaments, that sort of thing

eBay, trading, or borrowing from a friend if you want the real deal. For casual non-tourney play, though, most people are perfectly fine with proxies.

Nucanon

>The only Y-Wing to survive the Battle of Yavin was Evaan from the Princess Leia comics. This means that she's the Y-Wing that Iden chases in Inferno Squad
>Droids have 5 Classes. Class 1: Biological Sciences (Medical droids) Class 2: Technical Sciences and Engineering (Astromech droids) Class 3: Sentient Being Interaction (Protocol droids) Class 4: Warfare (Battle droids) Class 5: Labour (Power droids)
>The Imperial Military is organized as follows: Legion > 4 Regiments each > 4 Battalions each > 4 Companies each > 4 Platoons each > 5 Squads each > 9 Stormtroopers each
>Starkiller Base and Ilum are both exactly 660 KM in size which all but confirms them to be the same planet.

There are 4 Jedi Councils:
>The Jedi High Council, the one we all know and love. It's led by the Master of the Order. It's composed of 12 members: 5 permanent, 4 long-term, and 3 short-term.
>The Council of Reassignment - Focuses on organization and personnel. It contains the Jedi Service Corps. It distributes Jedi padawans that were expelled.
>The Council of First Knowledge - Made up of 5 members; Manages the Academy, curriculum, and Jedi Archives. It's led by the Caretaker of First Knowledge.
>The Council of Reconciliation - Made up of 5 members; Focuses of the diplomatic and political side of the Order.

Blaster colors based on gas used:
>Red - The most common blaster color because it's made from cheaper gas.
>Green - Made from a higher quality gas, which makes it more expensive.
>Blue - It's ion-based energy charges are more effective against droids and machines. A ring-shaped blue bolt can also signify a stun setting.
>Orange - Non-fatal, low power, used in training situations.

Once the Empire started to collapse, you wouldn't really need to be a conventional pirate. If you were out in the rim, you could force whole worlds to submit, essentially making a smattering of tributary states that have to offer up the things that you need or else they get bombed from orbit.

Sauce or are you just headcanoning the nucanon?
>No Keyan Farlander at Yavin
Lame as fuck either way.

He's headcanoning about half of that

>The Service Corps hasn't been mentioned yet.

>Ilum was 5,760 m in diameter in Legends

>Stormtroopers are only one branch of the Imperial military, not the only troopers

>Only one known Jedi High Council in canon.

>Droid classes are straight from Legends

Basically the only one that's actually canon is that blaster color one.

Spacebump

Were enough Jedi even reassigned or expelled to justify a council dedicated to that purpose?

I like the idea of decentralizing the power of the Jedi Knights a little more if they're presented as a cohesive organization constituted by several thousand Jedi and a labor force of several times that.

The different varieties of Tibanna gas for blasters is something I might incorporate into a plotline in the EotE campaign I'm developing. Hmm...

Ilum has the diameter of our Moon and Pluto put together, so it's fairly small. (Or a little less than half the diameter of Earth)

Huh, looks like I was wrong about the four councils - they exist, according to Complete Locations, but the Jedi Service Corps still does not - the Council of Reassignment just deals with Jedi acolytes not granted the status of padawan.

Even more oddly, even though the Jedi Service Corps as a whole isn't canon, nor are the MediCorps, the ExploriCorps, or EduCorps, the AgriCorps actually is canon also thanks to the Complete Locations, though it's not stated that it's made of failed Jedi like in Legends.

>Were enough Jedi even reassigned or expelled to justify a council dedicated to that purpose?

No. Very few were actually expelled. Dropouts and others who simply couldn't make the cut were relocated, but even they were relatively uncommon overall.

I think the highest number I've ever seen for the Jedi Service Corps as a whole was maybe 30,000. That's still triple the size of the actual Jedi Order itself, from Padawans to Masters, however.

>though it's not stated that it's made of failed Jedi like in Legends.
Not really a loss desu, that was always a little weird.

>Reduce the amount of Negative Play Experiences (NPE), Single-player interactions, or un-fun factors in the game.

git gud fgt
gg no re

It kinda was, but at the same time it was a decent explanation for what happened to people who didn't make the cut as Jedi, but at the same time didn't warrant true expulsion.

>IM A REBEL, I REBEL

>using a trailer-only quip

well it's hard to mock a movie you've never actually seen.

5 bucks says you think TFA is a better movie than TPM.

>TPM.
there is only one movie worse than TPM, and it's Attack of the Clones. And that's only because TPM hits that "so bad it's good" mark.

Not him, but it was.
Being better than TPM is not a high bar to overcome. Though Attack of the Clones managed to fail miserably at it.

wew
TFA is by far the worst Star Wars movie.

Dude, there are only six movies.
And only if you count spin-offs and specials, really.

This type of meme is dumb. You know when Indy 5 comes out it'll be even cringier to do the le 3 movies thing.

Even if he pretends the PT didn't exist, he still got the count wrong.
>OT
>TFA
>R1
>TCW
>Caravan of Courage
>Battle for Endor
>Holiday Special
That's 9 films, unless I missed some other spin-offs.

Children who think the prequels have any merit have no opinions worth considering.

I guess Rian Johnson is a child.

My players in AoR just stole 14 Roger Roger Battle Droids from a bandit in the Felucia bayou. They are contacting two possible buyers: a private collector of Clone Wars memorabilia and a Neimodian who wants to go back to "the glory days, hew hew hew."
The standard sell rate for 14 Rogers would be 45,500 credits. I think the private collector would offer the cash, but the well-connected Neimodian would give the equivalent of a Contribution point. The question is: Rogers are Rarity 5, so what Contribution Rarity could they reasonably get for 14 droids?

> TFA
> R1
> TCW

Sure, let's pretend they didn't stop making Movies in the 80s.

*70's
There's only one Star Wars.

I feel that with TFA they got sppoked by how badly the prequels were received and played it extra safe by pretty copying most of the plot from ANH. To me at least that made the film feel like a rehash. Not helped that they seemed to rush a lot of character developement (Rey unlocking the ability to use the Force being the prime example; it had to happen because the next movie is supposed to feature her training under Luke, but they clearly had no time to properly establish it so she just deus-ex-machinaes it at the point where plot says she needs to use the Force). Hopefully the next movie can actually be its own thing rather than them just going through a checklist of "classic Star Wars things".
TPM (and prequels in general) was bad for pretty much the opposite reason. They had a new plot and new characters, but the direction was terrible and most of the actors pretty bad. Plus it gave us not one but two really annoying supporting characters.

Also, I feel TPM is really extraneous even if it it was better made. Mor of a side story than the opening of a big film trilogy and one of the most anticipated movies ever. It doesn't really play a role in the overarching plot of the prequels (the Clone Wars and the rise of Palpatine's Empire) aside from introducing some characters and plot elements. And did we really need an entire movie to tell us that there's a trade federation that invaded some planet that ended up causing an incident that led to bunch of planet separating from the Republic, and that before becoming a jedi Anakin was an annoying little shit and also she's had a crush on the girl she love since he was like 12 years old? You could start the preguel trilogy from AOTC with only minor changes (mention few of the actually plot-relevant thing in TPM) and you wouldn't really lose anything, sparing us Kid Anakin, Jar-Jar, and a pointless podracing subplot. Maybe then Anakin's fall wouldn't have come across so rushed, as they'd have three movies to flesh him out.

>TPM had the best lore expansion and world building of any star wars movie
>TFA didn't add a single new idea or concept
How can you think the things you think?

I'm not the person you're responding to but: "RotJ is worse than ANH because of the Teddy Bears." And, you know, a lot of other stuff too. But the ewoks are a significant blow alone, and if you took ANH and replaced... uh... let's say the tuskin raiders and jawas... with ewoks, it'd definitely be worse than the original (and the ewoks would still have less screen time and be less important than they were in RotJ).

>You don't judge the Luke and Vader stuff differently in RotJ because of the Ewoks, do you?
Yes. It ruins the gravity of the movie. The Luke and Vader stuff is not an interlocking part of a masterpiece / solid movie. It's just one of the good bits of a flawed movie.

>the trash compactor scene is annoying and Hammy in a bad way all the way through.
The trash compactor scene is fine.

>The actor direction is identical to ANH.
The acting in ANH rather unpolished, but it still manages not to be cringy, and there are some cool characters in there. Neeson, Portman, and McGreggor all seem wooden in TPM, and it certainly isn't because none of them have acting talent. TPM has no soul.

And the story for ANH is much better than TPM. I really have no good analogy to properly convey the huge gulf in quality between the movies, because ANH vs. TPM is the analogy I normally use to convey such things. It should be obvious to everybody that ANH is a much, much, much better movie, and if it isn't to you, your point of view is so alien to me that I'm shocked we can communicate at all. It'd be like if somebody told me the live action Last Airbender movie was at least as good as the cartoon series. That person is so deep in crazy land that I'm not sure I'd see the point of trying to reason with them.

Literally who?

> best lore and world building
>in the film that bastardized the Force with Midichlorians
0/10
Terrible bait. See me after class.

>Not liking Ewoks
Yub yub, Commander.

>it's magic, I don't have to explain shit
Fuck off.

TPM is integral to Anakin's story though. Being ripped away from his mother at a young age is why he is vulnerable to Palpatine.

Recall Anakin speeding to the Tusken canp against the setting suns in AotC.
>you can't stop the change, any more than you can stop the suns from setting

>the huge gulf in quality between the movies
I will never understand this. TPM is beautiful and has all the soul in the world.
>he deserves better than a slave's life

The whole point was that the Force was faith. Liking the whole magical microbes is even worse than the Force just being magic itself. You go fuck yourself, kid.

You mean a litmus test or thermostat for measuring force sensitivity? Why wouldn't the Jedi have some way of measuring force?

>>in the film that bastardized the Force with Midichlorians
The force always had a biological component. Midichlorians are not the force.

I... nigger are you fucking serious? It was a disgusting mess of static shots and terrible 90s CGI.

>The whole point was that the Force was faith.
Then why was us passed through families, genius?

>defending midichlorians
Fucking hell. This site has gone to help if it allows underage shitcunts like this to post.

I'm totally serious. TPM is beautiful to me.
Even little moments like Amidala hanging her head as the Trade Fed matches on Theed.

In all honesty, I consider that film, it's production & political agenda to be outright awful. I say it's so bad, I prefer the Holiday Special over TFA. At least the Holiday Special didn't shit all over all of Star Wars for money & social justice.

Dark times are these.

cry me a river bby

>They had a new plot and new characters, but the direction was terrible and most of the actors pretty bad.
In general, the plot of the prequels felt like it was being made up on the spot. Yes, there was some brainstorming done ahead of time, and some themes had been established, but it's like the particulars were hurriedly written immediately prior to shooting the scenes, like some kid who gets to school and realizes he forgot to write his 6th period history paper and has to frantically scribble the thing out during every minute of free time he has that morning.

>You could start the preguel trilogy from AOTC with only minor changes (mention few of the actually plot-relevant thing in TPM) and you wouldn't really lose anything.
Agreed.

>Maybe then Anakin's fall wouldn't have come across so rushed, as they'd have three movies to flesh him out.
Yes. The entire point of the prequels was to cover Anakin's conversion to the dark side, and it was crammed into the middle of the third movie. Drop TPM and spend an extra movie developing the arc in RotS. Obviously quality control would still be an issue (especially in AotC), but at a certain point you're just saying "tear everything up and start over", and they could at least have given the proper things the proper focus.

Midichorians are an in-universe way of measuring force sensitivity. They're a ruler or using a dog to sniff out something. What did you think they are? Did you think that having a thermometer diminish the "magic" of temperature?

Nice adhom, big boy. Sure showed me how adult you are!

>social justice.
huh? is this because Rey is a girl? Because if that's all it takes to get your feather's ruffled then You've got serious problems.

Jesus you need to go learn how films are shot. The composition in TPM is fucking amateur. Which is typical of Lucas' work. He just managed to create enough spectacle the first time around to not make it look so bad. But with TPM, there was no excuse and no worthwhile spectacle to fill the frame. Just lame half set piece after lame half set piece and that god-awful CGI.

see
Anakin's seduction and pathology makes no sense without TPM.

...

Totally disagree. Lucas's shooting style is great.
He keeps the camera still a lot on purpose.

He has the abiltity to be a JJ tier madman (see the superfast pan to Amidala after Sheev's transmission is blocked by Gunray), but most of the time he chooses not to.

No, it's the emphasis on their political agenda. Star Wars always had diversity. They didn't have some diversity quota. Leia was a strong heroine. We had guys like Lando for minority's. In the prequels we had Windu for race diversity, & tons of female Jedi. For some reason, they decided that it wasn't enough.

Rey is a badly written character. The problem about having such a stream of success is that it diminishes the value of each win. In OT, Luke spent a shit ton of time getting his ass kicked & this lead to his success being the more meaningful. In the 1st Matrix movie, Neo encountered numerous failures until he started succeeding near the end. Their failures made their successes all the more meaningful. Where does Rey have to grow? Judging by TFA, she'd master anything in seconds.

TFA is at least professional. It's empty rehash, but it's well-executed empty rehash. Compared to it, TPM is like some shitty straight-to-dvd release (only one with an inexplicably high budget for special effects). TFA was disappointing in a lot of ways, but it wasn't the abomination TPM was. The only thing TPM has up on TFA is that it was a new story, but since that story was tripe, even that's a wash.

Rey being a girl isn't the problem. She's a shit heroine but that's not it.

Nah. TPM is put together way more competently.
TFA is a trainwreck that tried to cram every iconic thing from the OT into one movie.

It wasn't professional or well executed. What did it do that's good? The characters were uninteresting and badly characterized. The CGI was everywhere, stood out & were downright ugly. Even some of the practical effects were ugly. What's good about it?

It didn't need its own whole movie. 30 minutes is all it would take to establish him as from Tatooine(explains why Luke ends up there with relatives) and thst it was traumatic for him to be pulled away from his mother.
We didn't need the whole Trade Federation bullshit. The whole Naboo dogshit plot. The whole Midichlorians and immaculate birth and prophecy horseshit either.
Darth Maul was cool but needed a better death than dying while standing on the high ground.
Then you can spend time establishing his friendship with Obi-Wan. Something the movies completely failed to show. Only focusing on showing their differences and disputes then TELLING us that they're such good friends.
Oh and we didn't need George not allow g his actors to emote to the point that wooden planks with angry faces on them would have been acceptable substitutes.

I still don't get the mitochlorians. Do people really hate measurements that much? It's nothing but a way to see how force sensitive a person is. They're microscopic life who're attracted to the force & thus are used for measuring sensitivity

>TPM is integral to Anakin's story though. Being ripped away from his mother at a young age is why he is vulnerable to Palpatine.
But that really takes up very little of the movie. You could roll it up into another movie either just by having characters elude to it (it could scarcely be less evocative than the portrayal of... anything... in TPM), or by having a "back in the past" segment at the beginning (like how Jabba's palace is its own thing at the beginning of RotJ). Have you seen Up? The best part of that was the backstory clip at the start of the movie. And honestly, AotC might have been a better movie if it spanned a longer period of time.

But Maul didn't die in TPM.

>Only focusing on showing their differences and disputes then TELLING us that they're such good friends.
They are clearly very close in the films. They are a parent and child at odds.
RotS shows a more mature Anakin who has moved on from resenting Obi until Sheev pulls him back in.
>i've dissapointed you, I haven't been very appreciative of your training. I've been arrogant- and I apologize.

The whole point is that they are close but at odds because of Palpatine. When Anakin is away from his influence they are much more at ease.

>(it could scarcely be less evocative than the portrayal of... anything... in TPM)
I don't understand this mindset.

Anakin never acts like anything but a bratty teenager on screen.

Is any CGI in the prequels as ugly as the Rathtars? The Rathtars stuck out to me as excessively badly done.