Let's Create A Horror Setting Veeky Forums

>The eldritch hordes of the undead have devoured the world, consuming life wherever it may be found and leaving only ruin in their wake.

>The oceans waters have long since blackened, and are now home to terrible things composed of the now long dead sea-life.

The only thing still broadcasting on the few televisions that work are reruns of Happy Days post jumping the shark, and the occasional episode of Skeleton Warriors.

Gay marriage was legalised

>On occasion, one of these masses of Dend flesh and viscera will pull itself onto land, and will attempt to consume all in its path, adding more and more biomass to its own frame.

>the mages have gone mad, but have left some texts lying about, a word here a gesture there. it gives you the edge you need. the whispers are worth it right?

or

>we are not sure where they come from but we know that they brought with them great things called technology, we must adapt if we are to survive

[assuming we are in a low tech setting]

wow your so edgy

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These could both work. Technology could be a thing, but exposure to the Undead could likely have strange effects upon it. Might also serve as a warning sign.

intresting, but my idea is the more magic you take you have to balance your sanity for power. bit like prey. so I will leave this in you anons capable hands

good night

>The eldritch hordes of the undead have devoured the world,

Does that mean everyone is playing as an undead/eldritch horror?

>An unholy fluid has started to seep in through cracks in the world. This dark fluid has been called 'Oil' by some, but is also known as the 'Dead Worm Pathogen', 'The Dying Aeons', and 'The Devouring Curse'

How about Cthulu meets Cyberpunk?

Well, I was more going with 'The World's dead, but you are a bunch of schmucks trying to survive in this twisted hell' kind a vibe, but that might be interesting.

>This 'Oil' spreads and corrode all that it touches, seemingly following in the wake of the undead hordes, twisting and warping all matter that it comes into contact with.

>The 'Oil' is the failed work of the gods. Consuming all that it touches, it was intended to consume the Undead plague and then itself, removing them from the world. Unfortunately, the Eldritch nature of the Undead has altered the 'Oil' significantly and it runs rampant. Some say it has consumed the Gods themselves.

>The sun has perished in the wake of the world being consumed, and has become little more than a gaping sore in the firmament of reality.

>Warped far beyond its intended purpose, all the 'Oul' does now is consume without any limitation, spreading into the crevices of the world and draining the remaining life from the earth itself, speeding up the world's decay.

You should go for hellish twisted pc's. Not only is playing as an abomination fun, it opens the door for unique/weird character explorations.

How does your abomination look? What kind of sentience does it have? Was it once human? Is it even trying to remain human? How does it work?

You don't even have to play as a bad guy. You're just some lesser horror that spawned by some more powerful humans beeing touched by the 'oil' and survived and is now trying to undo itself and not become part of a greater all absorbing horror.

That sounds positively horrific user....
I like the cut of your gib.

>A throne of stars lays shattered, the hordes of the un-living having swarmed over it and snuffed out most og the light that composed it. And yet it's heart still beats, still pulses with life. Awaiting the day that one may find it and gain it's power.

Bumping this.

>Numerous are the Undead horrors that plague this world, the abominations manifesting in numerous forms, often hideous and sanity shattering.
>The stench of death and decay, of rot and the vile feeling of corrosion, always follow in the wake of the un-living ones.

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>Horror
>All humans are already dead

You have created a world with zero horror, because there is no one to scare.

You know when I played bloodborne I thought that all humans were already dead and everyone was just unknowingly a fragmentary of something's imagination.

This post explains what is going on here . Basically, the world's fucked, but there are still survivors trying to scrape out the bare minimum of 'living' in this world. Kinda like Noct, really.

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>so corrosive is the oil, and so entrenched in its density, that is has begun to bore through the very manifold skein of reality itself
>not only do fresh blisters and boils of the plague spontaneously erupt in the few remaining pure regions of creation
>but it has also begun to worm and writhe into other creations

How about a horror area? Setting is a little too big picture for me.

>Your party of 5 is on a path that leads to the next village
>It is flanked on both sides by grassy, windswept plains
>After almost an entire day of walking, dusk starts to approach, but you soldier on since the village isn't much farther up
>As the wind whips through the fields, you hear an unnaturally loud rustling sound.
>Your party quickly turns around to see...
>Nothing, except an empty road and grassy fields tossing in the breeze
>You hesitate for a moment, then continue towards your destination
>After a few more minutes of walking, your rouge in the front notices that things have gotten quieter
>"We are missing a set of footsteps," he says.
>The Cleric turns around and sees that the Bard is no longer walking behind them, but asleep...
>and being carried roughly 30 feet away by three strange looking humanoids covered in grass
>The entire party gives chase, but not before the creatures veer into the grass with the Bard in hand
>The creatures and your Bard seem to vanish into thin air, instantly becoming lost in the waist-high grass
>The Fighter and Barbarian cleave swathes of greenery away with their weapons, hoping to uncover their comrade
>...but there is nothing to be found
>A cry of "Help!" is heard. And the Fighter, Cleric, and Barbarian turn around just in time to see the Rouge being pulled into the grass across the road.
>Petrified with fear, the remaining three party members gather in the middle of the road, backs facing backs.
>What was once dusk has now turned to night

Ah, I see. So there are only a few people left.

My bad.

>The wounds within the firmament of creation that the oil has torn open have also allowed the hordes of the Undead to begin to lay siege to these other creations.
>In some of these realities however, their God's yet live, and are still quite capable of fighting back the hordes of the never born, atleast for a time.

Grass Men sounds like an absolutely wonderful way to fuck with a players expectations. Plant monsters in general really.

>The Mages of the Star Conclave work tirelessly in order to develop a means of properly combating the spread of the Undead, even despite the death of the world. They have never ceased in their attempts to find a means to defeat the Undead, even if only for a time.

>rouge

The deep ones have risen from the trenches at the bottom of the sea, their un-numbered armies overwhelming any attempts to stand in their way. Those who surrender will be used for slave labor and breeding stock, those who resist and are captured alive are staked down on the beaches below the high-tide line.

>These 'Deep Ones' seem to be one of the only things capable of surviving within the world's poisoned ocean, but even they are seemingly unnerved by the Undead that infest every part of this twisted world.

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Alternatively,
>the world has come to an end, and is no longer fit to support human life. Yet you persist.

That sounds like it could lead to interesting storytelling. Having a bunch of survivors nursing the harsh new conditions of the world and trying to etch out a living for themselves.

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