What are the tax policy of the country your campaign takes place in?

What are the tax policy of the country your campaign takes place in?

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Under the terms of the occupation, each clan pays one cow (or items of equivalent value) per two free adults.

Of course, most of the work is done by tax farmers. Organizations which pay the Imperial Government for the right to collect taxes in a certain area.

Naturally, this doesn't sit well with a lot of clans, and is one of the reasons why the clans are rebellious.

One cow per year or per month or per day...?

Terrifying. The imperial bureocraucy uses around 30.000 seers to estimate what you have and what you owe them. This also works as a census.

They also used necromancy to investigate unpaid taxes by dead people sometimes, although the public outcry may make it not worth it. The moral is, don't owe neither fraud a lot or they will pay attention to you.

jesus christ how horrifying

They are a bunch of iron age barbarians.
They don't really pay taxes, as such.

Per year.

The clans themselves work on a rough scale of 25% of your output (cattle, crops, goods, whatever) belong to the clan as a whole, and are collected to be stored in the grain silos, animal pens, etc.

All free Humans owes the King 1 silver shilling per month
All free Orcs owes the King 1 silver shilling and 2 copper pennies per month
All free Dwarves owes the King 9 copper pennies per month
All free Goblins owes the King 5 copper pennies per month

All persons employed in the King's Army only owes the King 7 copper pennies per month instead of the regular rate
Slaveowners owes the King an extra 1 copper penny per slave owned per month
Guildmembers of 3rd rate or higher owes the King an extra 3 copper pennies per month
Landowners owes the King an extra 3 copper pennies per acre land per month

My setting is not completely finished yet, but I would think that taxes only come into play as my players stop being hobo's

GRRM pls go.

MAKE ME!
OH WAIT, YOU CANT BECAUSE IM TOO HEAVY TO MOVE!

100 gold worth of work for the empire per year. As this was originally a 3e setting, it basically meant "Learn a skill or be a slave to the empire". This means even a level 1 commoner (+7 to profession, taking 10) could pay off what he owes within three months. Money is not accepted as payment of taxes. Those who are blind, invalid, or otherwise debilitated are given leeway but they're still expected to contribute in some manner. One example is a man who is retarded and totally illiterate; he has a job destroying empire documents. A blind stagehand if you will. (Is there a proper term for this kind of thing?)

Basically, community service. Fines are done the same way; so many hundreds or thousands of gold worth of labor for the empire.

That's kinda like egyptian taxes.
What was that empire like otherwise?

Majority of the industry was the manufacture of weapons, mining, dispatching monsters in the mines, and run by a CN half-fey bastard son of the previous emperor who died from cancer. Said bastard murdered his brothers, took over, and declared himself "Dictator until further notice", at which point he instituted the "Taxes are paid in sweat" policy and tossed out a failed democracy that had an entire black market industry on vote selling due to the original tax policy being a flat number, which fucked over just about everyone.

This got him the overwhelming support of the common people who laughed at nobles being made to dig ditches and shovel cow shit because they had no skills the empire could use on a community level. One of the biggest exports was skilled manual labor because of this.

That sounds like corvée.

As for my campaign, we're foreigners, so we don't know the actual taxation policies. We do know that tax evasion is a capital crime, for the nobility at least, so we may end up using finance to indirectly assassinate people.

ooh, like attacking your targets couriers and depositing the funds back on the targets property, hidden away somewhere for the IRS to find.
I like it!

And the nobles have not yet hired hundreds of assassins or raised their armies in revolt?

That would be a good trick, considering they're not allowed to hold armies and that he was a member of the assassins himself for about twenty years (which is how he got away with murdering three heirs). If they get a letter in requesting his death, they forward it to "One of their finest men" and the next day a noble is being garrotted in public for conspiracy against the empire.

That's a surprisingly good job, both for him and the empire - he can't really spy or keep anything back for someone.
Call him something like a "valued ward"

Pretty minimal, save in times of war.
Working and letting the Crown Estate pays for a lot, and the Crown sells certain rights, licences and exclusivities (some of which basically amount to sales taxes).

That detail was inspired by a woman with down's syndrome who runs a shredding business.

metro.co.uk/2015/09/26/young-woman-with-downs-syndrome-and-autism-starts-company-shredding-classified-documents-5409096/

TAXATION IS THEFT

...

Oh you.

Pirate city. Your taxes are paid to the King. Taxes are more like rent, as the city is inside a giant construct. Tax amounts are arbitrary and depend on what you loot from ships, though he doesn't care for gold or stuff like that- he mainly wants raw materials for artifice. If you loot something big, such as an entire ship of magitech, you'll have paid your taxes for a year or more and anything else you loot he wants he'll be willing to pay for. Most people join a raider crew, who's boss is led by a bigger boss who runs essentially a guild, and guilds are administered by 4 Govenors- so you personally might never pay taxes, your gang/guild would (as such skilled laborers who don't go on raids work directly for guilds, since the King generally doesn't give a shit about what they produce, though exceptional inventions by inventors can get his attention and basically live rent free as long as they keep working)

If you try to dodge taxation on something the King wants he'll personally kick your ass into pieces as he's a super-Lich.

You pay the king for the right to live inside his property, the amount you pay depends on where and how you live.

Whiny rebels whine because they think just because they got a house on the kings property and have special leway from the king about that land they own it.

I was actually thinking about the tax policy of a fantasy not-Egypt country.
Considering they have a dual society separating a living world and an undead world, livings would pay grains for the living administration and works for the dead. Then the living administration then use those revenue to, among more usual uses, provide the dead necessary magical components.
The dead are mostly in charge of protecting the livings, though they may also work on big infrastructure projects. Only the direst situations would see them working in the fields.

Each household is to provide one bag of wheat every month. A bag is about 11 pounds/5 kilograms.
For those who cannot provide the wheat they are to provide something of similar value, be it corn, cheese, other types of produce, materials or wares, or just money.
This citizen's tax is payed to the local lord.

In addition, those who own land are expected to pay a land tax equal to 15% of the value produced on that land. This tax is called "The King's Share" as it is sent to the king by the nobles of the realm. After all, only nobles are allowed to own land.

If you are a registered merchant you will have to pay a tenth of whatever value you take with you whenever you exit a city or large town. This tax is enforced by the city guard, so it doesn't always reflect the actual value of merchants' goods due to bribes and smuggling.
Merchants that live in a town are subjected to the citizen's tax.

Criminals can be subject to an extra tax if their crime isn't severe enough for corporeal punishment - this is often times given to a nobleman.

Temples and religious are exempt from taxes.

That's kinda dumb and clickbait-y, but I'm still kind of impressed

I don't see what's clickbaity about it. Clickbait would be "See how this woman turned her disability into the foundation of her business"

LADY GIVES RETARDS SECRET GOVERNMENT FILES!
WHAT HAPPENS NEXT WILL GIVE YOU AN ENURYSM!

The Tax system is based on the cost of food consumed in the various districts divided by the people who live there. The Nobles don't want to leave their expensive homes, but still want to eat the rich, expensive foods. The poor buy cheap food, but alot of it. Since there is not enough food production, most of the city taxes go on ensuring the constant importing of it.

The party is largely exempt, given half their wealth comes from the government for doing heroic deeds, and the other half is stolen from rivals and dumped into the local economy. The local lords are happy to turn a blind eye to it provided the party keeps playing nice.

Outside the party, most peasants play a flat annual fee, while nobility and commerce are based on percentages. The actual values are fuzzy and rife with adjustments and corruption, with no overall standards, making it hugely messy and political.

Goblin king?

Dwarf king with a goblin fetish

Taxes are included in the prices of things. That is to say, not all of the 50gp price of a greatsword goes to a weaponsmith: some of it goes to his Lord instead. It is a sales tax. This is the case even when the PCs are offloading loot to merchants. Why do PCs get only 50% of the listed price? Because the merchant deducts the Government's share before giving the PCs their gold, and also deducts a margin for him to profit from resale.

Because the taxes are included in the price, PCs do not have to think about taxes. The only time they will have to worry about taxes is if they quit adventuring and become merchants instead.

One thing I did think was quite cool was the idea of a Crown Estate in a modern or space-feudal future setting - I recall one planetary monarchy where the Crown Estate included asteroid belts for mining and frequencies for broadcasting, which I thought was cool

Suddenly, I'm an anarchist

Adventures are taxed 40% on all transactions

My campaign takes place in a magical school which is technically a sovereign country, and as such has no taxation policy.

Nope. Orcish but with good economical acumen.

Goblins are no good in the army and are often employed as cheap labor. Orcs have higher taxes to incentivize them to join up in the army

Glorantha?

all property belongs to the Empress. Taxes are a percentage of the value of the things you own (because you don't own them, you're leasing them), also provincial authorities also collect tax because they lease everything in their area of influence, so the regular folk get double taxed.

Sounds like a DMPC

>how many people are in your setting?
cause that doesn't add up to very much unless you have a population of at least a few hundred thousand. granted i don't know the actual value of any of these terms. how much does a silver shilling buy you?

They have effectively infinite energy due to enslaving a sun god and advanced technology (which they used to enslave a sun god)

They're effectively, or nearly, post scarcity. As such, there are no taxes.

>enslaving a sun god
>nigga what are you doing
>they gonna burn when the power goes out or a feedback loop occurs. cause siphoning "infinite" energy off of a god and using it to contain said god is an easy way for it to lull you into a sense of complacency and then pouring more power into the system until it explodes. cause man made systems are finite, while gods can be infinite.

>one cow (or items of equivalent value) per two free adults.
Jesus. Are the occupiers trying to tax thier population into submission?

Correct.

Pretty much. They offer tax breaks in exchange for handing over dangerous criminals or their remains. Or the infamous duck folk

This generally works out at 250 cows before any deductions or penalties (assuming a rough average of 500 free adults)
Of course, much of this will be made in other forms: bushels of barley or other crops, sheep, pigs, horses, jewellery or other crafted goods, animal pelts, coins (well, it's not like they're good for much else), etc.
And because of the tax farming, it's not likely to happen all at once. A tax farmer will go to a stead, demand the Empire's due, and will cart off a bunch of goods for a season or whatever.

It's part of his rehabilitation, he tried to destroy human civilization.

He has a shrink and everything

Taxes are charged directly to local lords, and aren't set at a rate, but rather based on an assessment of what a lord's holdings should be able to produce if well-managed. A lord who poorly manages their property will therefore be left destitute, and will eventually have their property seized by the crown, while a skillful lord can pocket a large amount of personal wealth. Lords set their own tax policies on their own holdings, and have broad leeway in doing so. There are only two rules - taxes may not rise to a level considered "unreasonable," and that any gains from activities commonly known and designated as "heroic adventure" shall be exempt from taxation. The former is designed to ensure a lord can't starve their people to delay paying their debt to the crown; the latter is in recognition of the public good that heroic adventure provides, and is an attempt to encourage people to engage in this behavior. After all, any encampment of bandits or dragon's lair cleared by a group of young heroes is a danger that the kingdom no longer needs handle.

From what I remember of Glorantha and king of dragon pass, 250 cows is a moderately sized and successful villages entire goddamn herd

>otherworldly being so powerful and alien that he is declared a god
>is forced into servitude and made to go to therapy
>is apparently okay with this
>not him just playing nice for a few generations and then just going apeshit berserk using previously mentioned method.

You start the game with roughly 800 as a newcomer clan. It's a massive amount and an unfair burden. But it's still payable, for a few years.

Now, just hand over all those traitorous rebels in your midst, and they'll lower those taxes, and then when you properly join the Empire, you won't need to worry as much.

Only if shit goes south in the capital.

Could someone who's more educated in policy and taxes of older civilization answer me some questions?

How were taxes handled in the Macedonian Empire, and also how are taxes normally handled in a nation with Fuedalism?

read a book nigga

With which book do I start? Where would I even begin? It's not like there exists "Macedonian Legal Code 101 for Dummies"

Google is RIGHT THERE! In the time it took you to write these posts you could have already found your answers.

>and also how are taxes normally handled in a nation with Fuedalism?
Auctions.
Someone pays you for the right to collect the taxes. That guy (or guys) usually do the same and divide and sell their right to collect them to other people.

It depends on the country.
For France, you had the dime, 10% of what you make go to the church, and you had the taille.
The taille was the main tax, and it was basically "the king say how much he needs this year for the army and everything else, and you divide it by the number of people, except the nobles and the priests, and you go collect it"

It was hard and unpopular, but it allowed the french to have a very strong army.

Then, for how you collect it, you had people who were designated tax collector for a village or a city, and they have to collect it with any means necessary.
The taxman can, if you don't pay, go to your house and take everything in it, sleep in your bed, eat your meals and shit all over you, and if you even lift a finger agaisnt him, you're going to be executed in a very public and painful way.

The current country is a theocratic oligarchy so most pay a tithe to the church. The other nation is a confederacy of warlords so it varies from warlord to warlord. The last is ran by dragons and uses a caste system so it depends on how low on the chain you are but most money goes to the dragons.

Thank you anons

Each "sovereign" territory to the empire is expected to deliver one quarter ounce of gold or equivalent goods or services per person per year. In practice only one pays a significant portion in precious metal, most of the others pay largely in food, troops, coal, and timber. The coffers of the seat of the empire are largely filled by a 15% export tax on specialized goods.

The specific kingdom the players are in is rather small (roughly 150k people over 10k square miles) and almost entirely agrarian. The kingdom collects from each county 60 bushels of grain per person per year, of which two thirds is used for the imperial tax. Counties collect from land owners through various systems and most of the farming is share cropping.

The party, composed of two experts and three body guards, has been deployed from the imperial capital to investigate a wheat blight which has destroyed a third of this kingdom's crop.

The Astoran Empire levies tariffs of its colonies according to their wealth, generally significantly higher than what would be normal. Taxes are payable in raw materials (ores, oil, chemicals etc) or money. Tax convoys set off for central administrative stations quarterly, under extensive fleet escort.

As long as a client world meets its tax requirement, it is allowed almost full autonomy of governance. Failure to comply initially results in diplomatic sanctions, followed by, in rarer cases, full occupation.

it went international but like the big empire everything happens in runs massive councils of seers scrying everyone, reading minds for possible dissent, stealing tax records, and, rarely, mindraping dissidents into cheerful service to the realm
all persons in the realm are required to pay a flat one tenth tax on any hard earned income, spend one day out of seven labouring on public works, in addition to tithes levied by whichever compulsory state-sanctioned religion they join, usually another tenth/one day
most taxes are paid in kind however, due to monetary shortage, farmers will hand one tenth their harvest over, one tenth of loot falls under state purview (altho not such a rough deal, they do run public houses for state-sanctioned adventurers, "free" training classes and so on)
this was an improvement on the predecessor

a income of 1 silver shilling per month will cover food and lodging for 1 person at a cheap boarding house

Different activities are taxed differently. Most taxes are payed annually and based on an estimate of how much has been earned/produced by that person the previous year.

The king can also appoint raiders of foreign lands (essentially tax collectors of regions officially not recognized as part of the realm) who then have to give part of what they've collected on their journey to the king as thanks for the privilege. A raider who consistently brings back too little loot, or who's believed to cheat his king by paying too little, run the risk of not only loosing his right to raid foreign lands but also to become an outlaw.

Nothing too complicated:

>Farmers
-Farming Peasants with land must contribute 10% of their annual crop to their lord and 5% of their biannual crop to their lord, and 60 days worth of work for their lord, small personal vegetables are exempt from tax as well as the animal products (milk, cheese, eggs, etc). Farmers who have drawn gleaming rights are exempt from tax for one year, on the expectation that gleamers will skim off that 5-10% to feed themselves.
-Crops in demand: Plantains, Yams & Potatoes, Peanuts, but especially Corn and other Cereals.
-Farmers picked for gleaming caught denying or bullying gleamers will be punished the same as tax fraud: whipping or public shame.

>City Folk
-All city dwelling folk must pay 10% of their monthly earnings in coin, product, or banknote to the crown. City tradesmen or individuals who's trade contributes to the health, quality, or spirituality of the city are exempt from taxes, but must pay in 60 days worth of free public service.
-Prostitutes must pay in coin or banknote.


>Adventurers
-Adventurers can and should be charged a 15% sales tax on all goods bought with coin, this tax is exempt from those adventurers paying in physical goods or barter.
-Monster Hunters must be willing to contribute "1 fine cut from any edible beast over 50lbs after butchering" for their nearest lords larder. Monster Hunters found avoiding this contribution will be punished as both poachers and tax frauders.

>Lords
-Lords must donate their table scraps or uneaten food to the poor and impoverished. Lords must provide 1 public feast every biannual harvest and annual harvest.
-Lords must pay 20% tax on their yearly earnings to the crown. Tax may be paid in coin, products or crops, or 120 days of military service.
-An additional 5% of the lord's earnings must be paid towards the church.
-The punishment for a lord avoiding taxes can be flogging by druid or public shaming.

The Royal Exchequer holds an auction with all the tax-farming mercenaries, each province is put up for bid. The initial bid is the minimum the crown expects in tax revenue from that area, you bid against other farmers and pay immediately the winning offer. The farmer then has the crown authority to extract as much from the area as they can within that year.

Well, the 'big thing' where almost everything takes place is a elective empire, its a !NotHRE, so, the tax system is a hell of a mess and we actually use it because most of the characters are landlords or knights.

5% to the amir(think about it like a count)
3% to the local priest order
0.75% Prima Templaria Orda di Camillo Malcani (Or whatever other knight order managed to bully their way into taxing you)
0.5% Secunda Templaria Orda di Camillo Malcani (Or whatever other knight order managed to bully their way into taxing you)
0.5% TerçaTemplaria Orda di Camillo Malcani (Or whatever other knight order managed to bully their way into taxing you)
0.5% emperor personal tax
0.25% to the local elector prince
0.25% to the mayor(when appliable)
0.125% to the first son of the emperor
0.0625% to the first son of the elector prince
0.0625% to the second son of the emperor

Plus whatever your local landlord wants to suck off you, usually something btween 6% and 14%, as anything more than this puts everyone in way too deep starvation.

No taxes for the the nobility, that's what the poor and peasants are for.

Pretty much this. The economy in my setting is based on travelling merchants so taxes are handled via transactions with additional taxes for when you actually set up shop (although you do get incentives for doing so).

For the Adarian Empire the provinces handle the matter of taxation by having a large city where the adminitration for the area works from and takes in the taxes from the nearby villages sending a portion of that to the Imperial Captial. In return the local governers are free to handle matters in their provinces as the powers granted to them by the Emperor allows but the position is an elected one so people of the province can vote on a new governer if desired.

>You must give us money each month or you get penalties. Continue to accrue penalties and you are arrested and put to work
>This money is mostly put back into the economy via construction, expansion, and maintenance
>Villages pay tax per head and are expected to deal with their own shit, state inspectors perform regular but random checks to determine the payments

It's simple but it works.

It's a theocracy and it depends on what you want.

The reigning deity/church offers selected services and miracles to communities or individuals at the cost of ritual sacrifice by-the-purchase or a subscription model for select services.

The economy is labor based. If you're lucky(pick: small or geographically isolated), it's in the form of time-currency exchanges and communal/family welfare. If you're not, you are directed in a command economy by an entrepreneur, priest, or council of elders in exchange for managed shelter and food(maybe). Foreign exchange is conducted via slaves market.

The church leases real estate to foreigners at 20% above the normal rates.