What NEW actually happens in the roleplaying industry?

What NEW actually happens in the roleplaying industry?
What is the biggest new thing in development?

Glorantha's in the process of being resuscitated. The system they're using is garbage, but getting new adventures for the first time since 1994 is really exciting.

Change in roleplaying happens constantly but in very tiny increments, built on the backs of everything that came before, so it can be hard to recognize it or acknowledge it as being truly novel. And by the time something innovative starts to permeate and become accepted, it's generally no longer new by most objective senses of the word.

The "biggest" things tend to be new editions of already popular games or games from well-known designers, but paradoxically they generally tend to innovate less because more drastic changes run the risk of them losing market share to negative responses.

Some interesting things that are just starting to be explored and realized involve digital integration, from virtual tabletops to digitally-enhanced LARPs like Artemis Bridge Simulator or Viewscream.

Anther version of Vampire - world of darkness

In the fourth quarter FFG is going to drop Genesys, a Generic Univeral using their Narrative Dice System. They'll also release supplements for it using every IP they own to tailor the rules to specific genres/settings. If they don't fuck it up then it'll probably see a decent level of popularity, probably in the top ten most played rpgs of 2017-18.

Veins of the Earth is pretty fantastic.
Apocalypse World 2e is finally hitting the ground.
Spellbound Kingdoms is making an expansion.
Spire RPG looks fresh.
Gencon is next week and we'll likely see many new announcement including something about Genesys and L5R from FFG.

The system will apparently have Heroquesting runes out of the gate.

These will be stolen and applied to better games.

>Glorantha's in the process of being resuscitated.

They've been saying this for the last forty years.

Yes, but now... they have previews. It's like the trailer for Kingdom Hearts 3. It's even more tantalizing now that they've given us a whiff of something we'll never see.

Warhammer Fantasy 4th edition

Blades in the Dark is still relatively new and pretty well done system about managing warring gangs or cops or vigilantes with its own tier system for measuring the strength of the gangs and their enemies.
Your gang starts off at tier 0 and allows a lot of customization of both characters and the abilities of the gang itself.
There is also a GTA-esque heat system that inevitably leads to cops showing up.
At low levels of heat, bribes worth a single abstract unit of wealth known as a Coin can get them to ignore a days worth of murdering, but when ghosts start popping up the nearly incorruptible Wardens get involved.

So, basically nothing new?

There's that meta-economy from the 2d20 systems, but Mutant Chronicles 3e has been out for nearly two years. And it's probably been done before.

Is anything new, really?

>What NEW actually happens in the roleplaying industry?
People sucking Blades in the Dark's cock like cheap Colombian whores.

Seen Spellbound Kingdoms mentioned a few times, what's hip about it?

I mean, I'm hard-pressed to come up with anything *genuinely* new and innovative within the last two thousand years. Sure, we've made some progress in feminist theory and women's emancipation but that's about it.

>I mean, I'm hard-pressed to come up with anything *genuinely* new and innovative within the last two thousand years.
Computers ?

>we've made some progress in feminist theory
Which is steadily getting ruined, but there ya go.

The steam engine as well. Also nuclear fission and fusion.

Have any systems other than Alternity experimented with variable penalties and bonuses?

Penalties that aren't a simple -2, but a -d4 or -d6.

They run on the same logic and arithmetic that was developed already in antiquity, they just do it a bit faster than humans.
Fission is literally steam power though. We use the heat developed by nuclear reactions to heat water and have it run our turbines to generate electricity.

>They run on the same logic and arithmetic that was developed already in antiquity, they just do it a bit faster than humans.
There's also the part where we made inanimate matter apply that logic. Is this a small feat?

Yeah, my Abacus was pretty baller when it first came out.

You're being wilfully retarded, user. You better stop that.

Well, boons and banes from Shadow of the Demon Lord are a bunch of d6s that cancel each other. Then you roll what's left and add or substract it from your roll, the target number is always 10 for non-combat stuff. But the type of die is always d6.

If you use Proficiency die rule from 5e's DMG, you could reasonably well par it with variable penalties, but I haven't seen this exact implementation anywhere.