Itt:Describe the campaign you want to run and why you haven't/will never run it

>Itt:Describe the campaign you want to run and why you haven't/will never run it.

Dieselpunk game where the players are guerrillas fighting against the fascists that've invaded their country. I'll never run it because I'm too awkward to get people interested, I've tried building hype for other games and it usually doesn't Work out.

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Sounds fucking rad. Drop that in the next game finder thread. What system would you use?

I've always wanted to run a campaign where the mundane rule the surface world and force magic users underground. The party would have the choice of supporting either side. I'd run it like a cross between Dreamfall, Dark Souls, and Hotline Miami.

I've spent a lot of time writing up a space opera setting that I will never have a chance to run a game in because my group has a player who is space phobic. She hyperventilates when I even describe things going on in space.

It's tough out there for a creative GM.

Don't worry, user. Players come and go, and you'll be able to run that some day.

A wolfenstein/saboteur style game set in 1949.

When I try to get a group together, everyone just wants to play more fantasy. I just want to run a game where my players slaughter Natzis by the truckload, is that too much to ask?

I've had an idea for a game that combines elements of the Matrix and Tron, where the players are part of a digital world run by a collection of warring godlike AIs who need the few truly self-aware "ghosts" in the machine to achieve their ends. Instead of buying gear or leveling up, players modify and upgrade their bodies instead.
I just have no idea what system would work to run that.

>My group has a player who is space phobic. She hyperventilates when I even describe things going on in space.
How does one develop a phobia of outer space

Dunno, don't care.

I thought about using savage worlds, but after getting some more experience with the system, I feel like it doesn't convey the feel I'm going for. If need be I'd probably take only ware or a similar system and see if I could refluff bits and pieces to make the system fit.

Hard/irony mod: players are trying to wage gorilla warfare against islamic rapefugee invasion backed by communists and jewish elites.

I'd play this game. I'm a Jewish elite though.

Dante Must Die Ironically mode: players are jewish refugees waging gorilla warfare against communists backed by islamic elites

How do they get the gorillas to fight for them? Are they sentient?

>he's never seen a Jewish gorilla before.

There are local africans players can befriend with watermelons and shieet.
Good. Live it throw expiriences of a common Joe.

This isn't even that ironic to be honest. Israel was once waging war against the reverse (Islamic armies backed by communist elites). And French Jews are having to guard their schools and grocery stores with armed security to stop Muslims brought in by their socialist handlers.

>what I want
Heavy roleplay campaign in a homebrew setting where I actually map out the geography, make town maps, and write up some more noteworthy characters for each place. Then sit down with the players individually and help them write out their backstories for the setting, providing them information up front that would otherwise have been garnered by in-game checks (like telling a player with a high rank in the Nature skill what beasts and monsters live in what areas, or giving a Cleric an actual history of his church and some sample scripture) so they don't have to ask me what they already should know in character, but still give them the option to roll for it if they forget.

>why it'll never happen
Other than the laundry list of reasons why it wouldn't happen for most people (only so many hours in the day and whatnot), I play with a bunch of fucking faggots that have never once stayed with a campaign for more than a few months, and usually end up changing characters before that time. It's always "I like this game BUT WOULD ANYBODY BE INTERESTED IF I RAN AN [X] GAME INSTEAD" and "this character I've been playing for three months and regularly talk about how I enjoy isn't turning out how I wanted, so I rolled 5 other characters and now I want to play all of them" and "we can always come back to this game later (except we never actually do)" and "I'm going to complain about the system even though I'm the fucking one who wanted to play it."
Bastards and whores the lot of them.

Here is one ambitious goal: to make a space opera setting inspired by this rodon.org/andreev/trotw.htm#a8

It isn't happening yet, I want to brainstorm it with some creative people I know as good DMs and players but I am not in a good shape for it to make it happen, mentally and financially. Might probably be in few months.

A full on Cyberpunk Heist game. Like with twists and turns and all the good stuff. I can never get all of my players to want to play a certain game at once. I lose half the party every time I try to start a new game, since they don't want to play the system/setting.

Play a game where you're fascists fighting against a shitty democratic government flooding the country with third worlders in order to influence voter demographics and drive down wages.

>Bronze Age Horror

Conan the Barbarian with a heavier atmosphere of dread and hopelessness.

No one wants to play it. Every complaint is about the lack of high level magic, plate armor, or steel weapons.

>She
found your problem right there. your player stinks of sjw special snowflake bullshit

I want to run a game where the players enoy slice-of-lifing in the setting and especially with NPCs, then accidentally commit murder (in one of those contrived 4-people accomplice things).

From there on, they slowly lose all capacity for emotion, sanity or pretty much anything but the thrill of the kill.

I'll never run it because I'm not good at GMing or setting up ambiances and it would show.

want to eventually run a game set in my cyberpunk/near future sci fi homebrew setting, complete with underground deckers, conspiracy theories metal gear style, and internation conflict between the EU, Russia, a Japanese-led East Asian coalition, and a North African confederacy

sadly this will never happen because the only cyberpunk games people want to play is fucking shadowrun, which is hard as fuck to learn how to play since the handbook is incomprehensible as fuck.

i've always wanted to run an AdEva campaign based off of Shinto mythology with invisible background timers running in the background where if the players don't solve them not!NERV's plans activate and everything comes TUMBLING DOWN. uni life sucks

captcha: entrance public

Nah. She's more or less fine outside of that. I have another player who won't play horror campaigns. People have their own redlines.

I'd play the reverse. PC getting capacity to feel positive emotions. Might rub on me as a player if there is good DM.

idea: the second most powerful coven of vampires on the planet hire the party to get the things needed to resurrect their leader. these things would loosely correspond to important materials in blood( iron and copper would be replaced with celestial steel and golden fleece, respectively), and while this is going on the party gets caught in the cross fire between the 1st and 3rd covens and the anti-vampire establishment.

why I can't do it: i'm not on good enough terms with my group to implement some of my more twisted ideas, and I stauchley refuse to remove them from the project

Eclipse Phase

>what I want
To run a straight fantasy game with the regular adventures being hack and slash fare, while doing individual character development side quests with players. Eventually, those individual character quests cause players to run into each other in unforeseen ways, eventually weaving every player's separate stories into a crazy climax as the consequences of those narratives smash together.

Brief story time, if you'd like.

>why it didn't happen
It takes a while to set up such long arcs, so drop outs can hurt. Also, it takes players with strong role play skills.

Your friends sound like a bunch of squares

A Goyilla

One of my ideal campaign ideas I had essentially amounted to getting the PCs to defend their country against a perceived threat. And have them slowly earn their way to power and fame. Only to find that in the end they have been the baddies all along. Sort of a rise and fall of the Third Reich thing. But getting the players so wrapped up in nationalistic fervor and involved in the campaign takes far too much effort, time and commitment on both my part and my players.

bump

IIRC, there's an African village that trains monkeys to defend their village using spears.

A colonial frontier across the ocean. Hunting monsters for rare parts, exploring, trading maps, trading good around while trying to delve into the ruins of ancient civilizations. Really, I've always thought that the age of colonialism and imperialism would be fucking excellent for a fantasy game.

That could be pretty excellent. Hunting large predators was a legitimate occupation at one point. Helping push the frontier back, dealing with the natives, maybe culminating in a war against a rival colonial power. Fantasy 1600s America.

La voyage Dans la lunes style exploration of the lowest level of heaven. Haven't run it because it might be a bit high level.

Homestuck campaign. 4 or 2 players making kids, ensuring they're suitably shit people full of personal failings and insecurities. Game is run via seperate clients for each player - possibly R20, with each 'board' working as a sburb console screen displaying a sprite-assembled approximation of a static homestuck panel. They basically play via inputs and I do my best to be Hussie's greytext at the bottom.

Combat would be run in a barebones system using a ground grid, and featuring 4-5 attributes with names like 'pluck', 'vim' and 'grit'.

The only interplayer communication would be IC, via sburb-approximating clients with myself as a silent observer.

Alchemy would be done between sessions over the course of maybe an hour.

The setting would see the players as 'custodians' preparing the medium for the arrival of the actual kids - growing their planets from kernels, placing key items in key places, eliminating the prospitian jack and his gang etc.

The reason I'll never run it is because it would involve infinite prep and for me to manage so much fucking game at once that I'd die; throwing together art and scenes as I do it.

A supers game where the players are a team of young, untested, angsty heroes who are filling in to protect not!Superman's city while he is off fighting intergalactic terrors with the not!Justice League. The League only gave the group the assignment because they thought it would be an easy first job after not!Supes cleared out the most dangerous villains, but little did they know there was a new wave of evil lurking just under the surface. Now the rookie heroes are left to combat a threat that's above their pay grade all while trying to win the heart of a city embittered by a bunch of nobodies trying to replace their hometown hero. In the process, the team learns what it truly means to be a superhero.

Never gonna happen because I and everyone I game with only know D&D and I wouldn't feel confident trying to run a game, learn a system, and teach that system all at the same time. I don't think any of my players want to go through that either.

Exactly. Add a little bit of mines of king solomon/hunt for el-dorado deal if you want dungeons and maybe a bit of wild west vibe with tracking down outlaws and criminal gangs.
It's odd that "fantasy new world" is so rare. Most of the examples I've seen murrica fuck yeah and focus on the revolutionary period too much imo.

>the players are guerrillas fighting against the fascists

>I'll never run it because I'm too awkward to get people interested

The Hybrian Age is neither bronze age, nor does it lack plate armour

*Hyborian

>homestuck
ugh.

>Homestuck campaign.

End your life as quickly as you can.

>fighting the fascists
>punch the nazis lmao xDD
>im too awkward to run it
sounds to me like a case of being a beta AntiFa(g). my solution is to neck yourself OP

>yassss queen slay a NAZI #resist
>too awkward for friends

like pottery

Probably normie D&D where all races have began metaphorically (and sometimes literally) sucking dragon's dicks and worship them like deities except for humans, which in turn are hunted and enslaved by pretty much anything in the set, so they live in hiding and are the only dragon hunters remaining.

I want to change dragons to something more original, but I want to keep the "big beastie" thing going.

>Probably normie D&D where all races have began metaphorically (and sometimes literally) sucking dragon's dicks and worship them like deities except for humans, which in turn are hunted and enslaved by pretty much anything in the set, so they live in hiding and are the only dragon hunters remaining.

Oh hey, my setting is literally this.

Also, I made the Dragonborn a cursed race that pops up in every humanoid race, a leftover remnant of a dragon empire that used genesplicing magitech that's been lost to the ages.

It makes me irrationally angry that these fucks have stolen the Red Dawn / Resistance themed storys

fighting back against the commies would make any rightist happy. unfortunately now its cool to like communism on the left. saboteur campaigns are cool too, you can just trigger people depending on who is the evil guys (nazis, russians, chinese, ect...)

Survival game where the players try to live their lives in a dangerous land.
Most players are retards and don't know what to do if you take the reins off for one second and don't railroad them.

Anno Apocalyptic setting where people succumb to diseases that turn them into demons that start to murder anyone who is resistant or immune. It's a very serious and hard campaign.

But I'm afraid that I either play it with newbies who don't know shit or experienced players who just turn everything into a fucking joke.

Homestuck would make for a pretty good campaign base and has been discussed on teeg multiple times actually.

Remain upset, friendos.

An AC inspired campaign where the players play a mercenary squadron who gets dragged into an international conspiracy.
Aside from time constraints, forcibly separating communication/roleplaying from combat is kind of clunky and locks off a lot of opportunities.

robots doing stuff on a pristine planet after crash landing
dunno what system to use, didn't like gurps

You should quit being a pussy and use gurps then.

Forgot to add: goofy, impractical superweapons are a given.

I want to run a game in my fantasy setting with my own homebrew system. It will never happen, because I will never finish either.

>Itt:Describe the campaign you want to run and why you haven't/will never run it.


I have two!

Fantasy in my homebrew setting that is heavily influenced by disney and ancient mesopotamia, with the stagnation of a divinely sanction empire as a major theme. I might actually run this now that I've figured out how to do magic decently in gurps, it's just question of polishing the setting an getting my players together.


The one i'll never get to run.

Hard Scifi set in a Jovian-style system (several habitable moons around a gas giant) dealing with several planets with different (but perhaps biologically compatible) species 'growing up' together and coming into combat.

I want to do it because I have a hard-on for hard-as-diamonds scifi without FTL, and a system around a gas giant makes for the only way I can think of to superficially retain the 'other planets' vibe without resorting to dumb shit like alien biology being compatible. Panspermia is much easier to explain here too.

Main problem is hard scifi is HARD, and I'm not certain what the players would be.... doing exactly. It would probably degenerate into me narrating a novel while the players watch anime, which isn't fun for anyone.

I've considered trying to use the disapora combat system to see if I could leverage that for spess battles. I usually end up getting bored partway through though.

Oh, I also forgot, 'Evangelion campaign set in an alternate cold war timeline where there are two NERV-like organizations and an alien threat.'

I'll never run it because ad-eva is a shitty system, homebrewing an Evangelion system that works well is fucking hard, and the other guy in my circle of friends who was invested in Evangelion and pushing me to run it had a falling out with me and another friend because of dumb political bullshit. Even if I could smooth that over, it's not worth it because he's basically a conservative version of 'special snowflake triggered' now, except he refuses to telegraph when he's invested in something and goes from shitpost to triggered in .5 seconds.

A game with one player, at least initially. The setting is a distant post apoc one where humanity has recovered in numbers but has never recovered the technology or industrial base.Though 'Knights' (suits of self repairing power armor) still exist but in very limited number. The land is broken up between rival warlords who employ Knights and Knights Errant (mercs) to enforce their rule and combat the genetic abominations left over from the last war.

Since the armor is rare society has developed into a dueling culture (at least between knights) where instead of killing each other favors and debts are owed to the victor. Creating an interdependent system of honor debt that keeps the Knights and Warlords on top of the power structure and full fledged war from breaking out.

The PC, in true anime style, stumbles upon an undiscovered suit of Armor and we follow his adventures as the fresh blood in the setting. All the while slowly introducing new PCs into the setting as his friends and support characters.

TL;DR A slice of life/political drama game of Mecha and friendship. As weeaboo as I can make it.

I would unironically play the hell out of this

I'd love to play a campaign in a setting I created myself.

I'll never do it because I'm a shitter who never finishes what he starts.

are you me? at least as far as the NGE campaign goes.

Thanks. Too bad all my players want to do is bash in doors and loot the corpses. Or have total ADD so after one session they all start forwarding new systems and campaign ideas.

fuck this is my life, especially the second part. all my irl friends are too lazy, drop out, or don't want to commit the time for a ttrpg campaign. thankfully im lucky and dont have too many tryhard powergamers but still i feel you. what sort of system were you thinking of doing?

Anything even remotely serious.
Every campaign I've ever done has devolved into episodic LULSORANDUMB adventures in goofy fantasy land. While that can be good fun (and I'm probably part of the reason why it always ends up that way), I actually wanna run something more mature for once. Literally anything.

Yeah, getting people invested on a more serious level can be a challenge. Try running non-fantasy, and telling your players what you're trying to do. A genre shift can shake things up and make people think more realistically, but nothing will work if people aren't on board.

There is a mecha system I was eyeing Remnants. I hear it has a few faults . Mostly that drones are broken as fuck. With hem basically being a force multiplier. But it has fast easy but fairly comprehensive mecha rules. But the mecha aren't SO powerful that a large group of normal people aren't a challenge. rules for out of mecha stuff and enough different things statted out that I could be lazy in that department.

The books setting is similar to what I have in mind. So not a ton of rewriting. And I can always bring in new baddies from the borderlands if I want to challenge the group or add something new into the mix. Maybe monster tamer/riding baddies or a more technologically advanced empire just beginning to extend it's reach into the region.

a game set in the underdark, players are drow sent to investigate disappearances, realizes they have to fight mindflayer colony

that sounds really cool. you should post a recruitment thing in the game finder thread sometime, i know i would definitely be down.

i've never done online dnd before, maybe i can help? i gotta got but i'll be back in a few hours. if the thread is still up maybe we can work something out

same here, i would totally be down for helping. what sorta game/setting were you lookin for?

A reunification military asian themed campaign(like romance of three Kingdoms or sengoku period),at least if ill'do a weeaboo campaign i'll do fully and not some ninja in a european setting.

Not done because i had'nt time in the last months cause studies and also every time i tries to be the DM some problems kill the campaign in the First sessions(and now i want to be a player not having time to invest).

A grimdark fantasy victorian era sort of setting where the players are ethereal beings from another realm inhabiting the bodies of the recently diseased humans. Magic in the setting revolves around gems, cut in such a perfect way that they channel otherworldly energies as a conduit, influencing the world the game takes place in. The magic gems are inspired in part by HEX(a card game) and Morrowind's tonal architect. The player characters are pretty much just one of the factions from HEX, and the entire plot is inspired heavily by the same game, where the still living humans seek to drive the undead abominations from their lands, while the Arrisen wish only to carve out a place for themselves. Lots of politics and such in the setting with the underlying message of "what makes a human?"

>sengoku period military campaign
Where can I sign up for this?

A post-post apocalyptic sci-fi. Basically, a few hundred years before the game time, the Earth went tits up in every way possible. I'm talking nukes, super plagues, mutated animal/monsters, wild but localised terraforming mishaps, crazy AI and killer robots. Most of humanity gets wiped out, with the only survivors those that rapidly barricaded in certain fortunate cities. Some cities were vaporised in nuclear fire regardless of what they did or were overrun with zombie-like infected before they could stop it, others weren't strict enough in their quarantine procedures and got overrun by internal outbreaks of infection, others simply ran out of food and resources, while others that survived all those challenges still fell to infighting and power struggles.

Fast forward a few years, there's basically a dozen or so of these cities left functioning in the world. Each is different, with varying political, legal and ethical systems, but they've managed to rebuild themselves into shining bastions of human resiliance. Giant walls surround every city, holding the rampant overgrowth of nature at bay and keeping the mutant terrors out. The players are recruited into an elite special force with the almost exclusive privilige of being able to go outside the city walls to scavenge, research or address threats, but they can also take action inside the city like they're SWAT.

Imagine a cross between Fallout, Judge Dredd and Aeon Flux and you're on the right track.

Haven't run it yet because I haven't settled on a system, and also I'm not an experienced GM.

A game where my players are at least trying to take things seriously. Just once. Just for a little while even. I'd be happy with that.
Even the most basic attempt at a story line that isn't either farcical from the outset, or so basic as to be "go here, kill this, get loot" suddenly swan-dives into lolrandum bullshit. I try to put even a little depth into characters and they're either ignored, murdered, or turned into a walking punchline. Any reprisal or attempt to curb behavior is met with either whining about things "not being fair" or laughed off as "lol oh well I died guess I'll just reroll a catgirl supa kawaii ninja".
Fuck I hate my players. I used to have fun. Really I did. I just can't keep running a joke of a game for 5 years.

Sounds interesting, but yeah, I'd be at a loss as to what system to use for that.

here ya go senpai

I was set to use Ultramodern 5 for it, but I haven't used the system before to get a good handle on it. I made a game advert on Myth Weavers once and it got zero interest.

Yeah. I guess I deserved that.
But anyway. To the point of the topic.
I'd love to play a game of Exalted, 2nd or 3rd ed, where the players are Dragonbloods and the Realm has gone full out fractured civil war, maybe seven or eight factions. Players have to navigate the various factions and have a hand in shaping the future of the Realm while fending off challenges both internal and external. I'd love a scene were they get through an absolutely brutal battle with another faction, only for a single Anathema to show up. Play the whole scene for maximum "Oh Fuck" potential and show off how goddamn terrifying Solars are from the perspective of everyone else. I just think it'd be fun. Sadly, I don't have enough players who are actually keen on exalted, and those that are don't care for DBs.

I run into that often. So many systems out there look interesting, but I don't have enough experience with them to feel comfortable investing in running a game with them. The systems I do know are mostly only because someone else ran them for me first.

Literally the most important background activity in my setting, and one that I will occasionally run one-shot adventures in between adventures in the modern setting roughly 25 years later. Just tweak the dieselpunk fascists into magitech fascists. So I guess I done did good.

I've started making campaigns/adventures I can't run into i interactive videos instead

youtu.be/RUBxklHSzdw

>capricious deities powered by belief
>bronze age tech
>city states
>ruined empire
>rare mysterious magic
>all characters are goofy chainmail bikini ladies doing cute stuff with ten layers of plot armor bubble wrap

Magic is powered by virginity so all combat is done through rape.

That was actually pretty fun. I need to steal some ideas from that for the next game I run.

AdEva is impossible to find good players for, though.

In terms of the game I want to run, though? Basically Turn-A Gundam, with the world being some reverted Earth society, with a technological level analogous to the early 1900's.

A few weeks before the start of the first session, the local miners guild finds something interesting, but their crude excavation methods have inadvertently activated a beacon of some sort. With Earth having signed a treaty to bury ancient weapons in exchange for peace, the people living on the moon are led to believe that the Earth is breaking said treaty. The players are in the right place at the right time for the scout mecha(s) to arrive, which in turn activates the old weapons systems, and a collapsing cave system puts them in the same chamber as the newly awakened Earth Mecha.

I'm the opposite of your party, I want more magic-less games, tired of this bullshit, it's always too overpowered and game breaking

Conan also uses a steel sword, and the guy explicitly mentioning all three of those things should have been enough for your brain to click and go "Oh, he mean's Conan the Archetype, not the actual Conan setting!" Instead, you let your autism win, good job.

>AdEva is impossible to find good players for, though.
this. AdEva is filled with memers or powergamers. Or both.

yeah, cyberpunk was made by satan to take more people to hell

I'd like to play Ad Eva againn haven't played since the 2.5/borderline split.

>shadowrun
ftfy
no one fucking knows what cyberpunk means anymore its literally the new steampunk, which is just an A E S T H E T I C created by pot heads and entry-tier weebs. i absolutely hate it. instead of trying to re-invent the genre (because of the new reality we live in being super close to the cyberpunk future that was envisioned) people just converted it into a fucking meme aesthetic. fuck my life.

AdEva can be hard to play since 3e is a fucking mess and borderline has its own set of problems as well.

AdEva generally speaking is the most fun when people are familiar with the source material, but don't consider it the very brickwork for the campaign you're running.

Creating a new mythos and general ruleset for the world tends to work a lot better in my experience, since the players come in expecting typical Angels and get nonsensical, warped reflections of Norse legends screaming alien obscenities.

Which is why I wanted to run a Shinto-themed campaign. People come in expected Angels and Christian imagery and get stuff about Izanami/Izanagi, kami, Kusanagi, and Japanese Shinto secret societies