/wbg/ - Worldbuilding General

G-g-g-g-ghost Edition

Resources for Worldbuilding: pastebin.com/yH1UyNmN

Thread Question:
>Do ghosts exist in your world?
>How do ghosts come about?
>Is there any specific folklore about ghosts you use? Special rules or requirements?
>What's a famous or noteworthy ghost or ghost story in your setting?
>Can you fight ghosts? Put them to rest? Avoid their curses?

>If you don't have ghosts, do you like ghost stories yourself? Which ones?

>Are ghosts 2spoopy4u?

>There's one behind you right now

Other urls found in this thread:

immortalpedia.wikia.com/wiki/Myths_and_Legends_of_Soi#Headless
youtube.com/watch?v=xuAN7om0Tn8&ab_channel=Zagoreni02A
youtube.com/watch?v=4_FDjDwNygM&ab_channel=bmx8739
youtube.com/watch?v=8X0cdGxGe98&ab_channel=RubenBrás
youtube.com/watch?v=QHmH1xQ2Pf4
donjon.bin.sh/world/
youtube.com/watch?v=jePyqyllS4s
youtube.com/watch?v=ZD71JeX4Vk0
youtube.com/watch?v=KJuTu1kHpEk
youtu.be/iKCFqVdepLE
youtube.com/watch?v=czY2-526Ous
twitter.com/NSFWRedditVideo

yay

Reposting from Last Thread, want a few more answers

>Does your setting have Mechanized Armor? (Exosuits, Exoskeletons, Power Armor etc)
>How common is it in your setting, is the average soldier equipped with it, or is it unique troops only? Can it be bought by Civilians?
>What is it's Power Source? Does it run off batteries/capacitors or does it have an onboard Generator? If it's a generator, what kind? Fusion, Fission? Perhaps even Petrol or Diesel if you're going for a Dieselpunk style?
>How is it's use justified? Rule of Cool? Perhaps aircraft are for whatever reason less common, and Power Armor is used for Force Multiplication in their place, ala fallout? Do the users just have to be that strong/carry that big a gun in order to stay competitive? What can it do that a tank or a plane couldn't?

>Do ghosts exist in your world?
Yes.

>How do ghosts come about?
Ghosts are souls of the dead that refuse to move on, or they are deeply imprinted aspects of people who went through emotional situations.

>Is there any specific folklore about ghosts you use? Special rules or requirements?
Ghosts are bound by physical things. Be that a craving for something, a place to haunt, or a person to stalk. Ghosts that can't or won't fulfill their bond fade away.

>What's a famous or noteworthy ghost or ghost story in your setting?
The Old Traveler. Along a winding route through the mountains, travelers get the sense of being watched or followed. They can often hear a horse and rider slowly approaching from behind them, but the sound disappears if they stop to investigate. The rider sounds like he's whistling a sad tune all the while. This continues for several days until one night at camp the sounds grow too loud to be an illusion and far too close to not see the rider. Then there's a horrible crash of sound, as if something spooked the horse and chased it away from the camp ground and through the thick wilderness. In the morning, one will find a small memorial on the cliffside just a few meters past the thicket, overlooking the path down out of the mountains.

>Can you fight ghosts? Put them to rest? Avoid their curses?
No fighting them. But leaving offerings can dissuade them from tormenting you. Likewise, being disrespectful towards them or grave sites is a great way to get fucked up.

>If you don't have ghosts, do you like ghost stories yourself? Which ones?
Love me the Headless Horseman story, as well as anything involving traintracks.

>Are ghosts 2spoopy4u?
Absolutely. I'm actually a huge pussy in real life, and several of my friends have been the target of a severe haunting.

How do i go about turning an interesting world in my head into an interesting world to run a game in?

>mfw aready answered it
what a shame...
>Do ghosts exist in your world?
Yes
>How do ghosts come about?
Life force is the glue that attaches the soul to a body, lesser agents are meant to harverst this force, but also to unglue the souls of the living, so they can depart.
If you die, your LF can spill and glue you to something or someone, hence a haunted place or person.
>Is there any specific folklore about ghosts you use?
Most of time, just harmless ghost, but sometimes good spirit baddie.
Special rules or requirements?
Psychic power allows for freedom and the person to keep their powers, strong emotions allow greater psychic power, which allows one to come back as materialised ghost, which while it gives immunity to things like crosses and salt circles, it means they can feel pain again, PSI power is needed as mind-body-spirit trio, now just duo.
>What's a famous or noteworthy ghost or ghost story in your setting?
The Hate monk, after being killed by the salt skeletons, he got so mad that he kept coming back to fight again and again, until he was sealed.
>Can you fight ghosts?
When solid, yes. But they can just turn back into etherial form, certain blessed arms must be used to affect their enegy,being solid gives immunity energy barriers and salt circles and likes. One can also use greater powers to destroy body, mind and soul.
Put them to rest?
Forgiveness must be requested, they can't forced to rest, only restrained and sealed.
Avoid their curses?
Certain blessed individual and places can lift curses, some curses can only be lifted by gods.

>If you don't have ghosts, do you like ghost stories yourself? Which ones?
I like folklore and myths, but I also skim around creepypastas.

>Are ghosts 2spoopy4u?
Yes.

What can I do with a brutish alien society aside from muh clans and tribes

Replace it with muh honor and families

Are they uplifted or space-faring on their own?
If the former, then they could be born mercenaries, intelligent sociopaths who only see whats in front of them, that mainly being Space$$$

>>Do ghosts exist in your world?
Yes, they certainly do.
>>How do ghosts come about?
Nobody really knows for sure. We do know that ghosts are basically just an imprint of a person's memories on the world as opposed to their soul. Ghosts are becoming more common and stronger and stronger ghosts often have domains in a world adjacent to ours.
>>Is there any specific folklore about ghosts you use? Special rules or requirements?
Plenty of folklore but not all of it is true. Ghosts are affected by faith more strongly than other things, can interact with certain other supernatural beings (like the fae), they can possess objects and affect technology, animals can sense them, and those sensitive to the souls of others can feel them as a cold presence.
>>What's a famous or noteworthy ghost or ghost story in your setting?
Most ghosts or ghost stories you may have heard of although many aren't actually ghosts but other beings.
>>Can you fight ghosts? Put them to rest? Avoid their curses?
Yes but only if they acknowledge your presence (so if they're fighting you then you can fight back). If you aren't using magic, faith magic, or ghost dust (a mixture which the magically inclined can make which is extremely of our world) then at best you'll be annoying the ghost. Even if you can beat it and use those things you'll most likely only be discorporating the ghost and sending it back to the other world though weaker ghosts, those that have been repeatedly discorporated without recovering, or those that are defeated within their demesne are destroyed. Most people in the know don't even need to worry about that (unless they can see ghosts and thus attract them) since the only ghosts that manifest are the crazy ones.

Start with what kind of game you want to run. How much of the world have you built?

I was leaning towards uplifted but only a select few. Other space faring races just kept abducting them and over time the ones that were abducted were able to form their own society in space

>spoopy ghosts in power armour

That was a thing on my setting.

>Do ghosts exist in your world?
Yes, but they are rare

>How do ghosts come about?
When the barrier between the real and unreal are weakened, imprints and memories of people can manifest themselves, basically the reason ghosts exist is that ghost stories exist.

>Is there any specific folklore about ghosts you use? Special rules or requirements?
To some extent, they are limited by the story that spawned them, also limited by folklore of what can kill ghosts.

>What's a famous or noteworthy ghost or ghost story in your setting?
immortalpedia.wikia.com/wiki/Myths_and_Legends_of_Soi#Headless

>Can you fight ghosts? Put them to rest? Avoid their curses?
Depends on the ghost

>Are ghosts 2spoopy4u?
yes

>Do ghosts exist in your world?
Yes.
>How do ghosts come about?
Pretty standard fare. Either a soul that refuses to move on from something it wanted from life, condemning it to a hollow existence until it reconciles in some way, or a fragment or memory of a living person that was brought back through any number of supernatural reasons.
>Is there any specific folklore about ghosts you use? Special rules or requirements?
Not really. Ghosts are actually quite inconsistent, but you can't be possessed by fragment ghosts, only malicious spirits that actually remain for a specific reason that is relevant to them as they were in life.
>What's a famous or noteworthy ghost or ghost story in your setting?
There's a dragonslayer that tried to phoenix herself back to life, but was unfortunately locked in a casket when she did, and starved to death hundreds of times in an endless loop before she was accidentally cremated. She turned into a ghost with some serious psychological problems.
>Can you fight ghosts? Put them to rest? Avoid their curses?
Yes, yes, yes.

>Are ghosts 2spoopy4u?
Honestly I always loved ghost stories. I kinda wish they were real, because going ghost hunting when I was young and at summer camp was one of my favourite things ever to do, mainly because I hadn't become completely jaded yet.

muhfuggen northern expanse

trees in the darker regions where the cold winds are blocked, icy tundra along the waterline
icebergs and shit too

gone be hype

Funny that this is the topic for the thread, as my question kinda relates.
Do you guys think it'd be possible for a Lich to be neutral, rather than evil? Would you think it'd be reasonable, if the circumstances surrounding their lichdom (accidentally or intentionally cursed, used lichdom to continue teaching, or to guard an especially powerful artifact/monster) were unique?

Nice art but did you even take the time to learn how rivers work.

There aren't any rivers on that continent?

I mean, you can see the mouths of a couple up top, is that really what you're focusing on?

Thats a map of westeros

Yeah. It looks like a textbook case of split-river, although I haven't seen the rest of the map. Maybe he did it correctly, who knows - I'm just talking about what I can see.

the whole region is river city central, I stopped caring about the realism when I made the cliffs spout waterfalls like a garden hose.

But if the rivers are your bigger problem with the map, you have weird priorities

whoops

Okay, that's fine then. You do you. But just to let you know, it looks strange and unnatural. Also, having fantastical elements doesn't mean that you should just disregard basic physics.
But if you really don't care, then that's fine.

So I have been writing short stories from the perspective of a human ambassador to an alien race. He is part of the first team sent to work with this newly discovered race and is having to essentially rewrite the entire book on negotiating to try and cater to this new species.

I had a friend read one of the rough drafts for a short story, where the ambassador eats a meal with one of the creatures and he remarks several things about their specie's gender politics within their media (they had invented mass media and he viewed some of it with the creature).

My friend thought it would make a lot of people angry, basically 'piss of tumblr folks' was his thoughts. Should I be worried about poking the bear?

For reference the species in question has four distinct sexes:
Donor (2)
Carrier
Infertile

There are two varieties of donor who each give DNA to a carrier who give birth to the children. Infertile members of the species do not participate except in a subservient role. It was the Infertile portion of the species that he said would piss people off. The ambassador remarks about the infertile folks and draws parallels between human servants/slaves, but is rebuffed upon further investigation. The human civil rights movement fell apart in analogue when he realized the Infertile members of the species have very little self motivation or ability to make decisions for themselves, and are quite literally mentally impaired.

>gender politics
stopped reading there

I'm confused, why?

God damn that's gorgeous.

>Does your setting have Mechanized Armor?
Yes, they are the predominant noble military on the planet. Originally a combination of advanced hazard-gear and salvaged vac-suits their use was essential for colonisation on a planet that's atmosphere is otherwise deadly to human life. Those specialist users became the colony founders and most dynasties trace back to these pilots and engineers (or at least claim to)

>How common is it in your setting, is the average soldier equipped with it, or is it unique troops only?
They are a standard piece of elite hardware for all dynasties, their vassalguard, endorsed mercenary outfits and privateer families. A moderate force would on average be seen fielding a few suits in skirmishes backed up by their 'Low-infantry' soldiers. Civilians rarely have the money to purchase and maintain the most basic of suit and even then would rarely be accepted to fight alongside the noble military.

>What is it's Power Source?
Most suits use a vastly modified version of the original hazard-gear suits power generator which used atomic fission but some use more dangerous and unstable engines from lack of resources or household tradition. True and perfect replication of the original generators has never been successful and deemed impossible (convenient when you want to be the sole manufacturers)

>How is it's use justified?
Non-walking means of transport are considered 'Low-tech' and deeply dishonourable to be seen using in combat
Mostly Rule of Cool and societal normalisation by powerful and probably inbred families justifying using mecha knights skirmishes as the means to settle their territorial and family squabbles on a shit planet that shouldn't have been colonised in the first place. Designs for tanks and other vehicles that anyone can use have been slowly popping up in fringe colonies despite families attempts to gaslight, quash or destroy their progress so as to retain the suit monopoly

Asking this again, since it got some pretty good responses last time

>Sum up your setting with a song

>Does your setting have Mechanized Armor? (Exosuits, Exoskeletons, Power Armor etc)
Yes. In-Universe they are known as Siege Armors.
>How common is it in your setting, is the average soldier equipped with it, or is it unique troops only? Can it be bought by Civilians?
Fairly common, but not to the point where every soldier is equipped with one. It is usually reserved for Heavy hitters and advanced Shock-Trooper teams.
>What is it's Power Source?
They run off so called "Graphene Cells" which essentially serve as Ludicrously high Density Batteries/Capacitors. These are recharged by portable fusions generators at FOBs.
>How is it's use justified?
Just for clarification, the story is a post-post apocalypse, so society fell apart and managed to pick itself backup In the old world, AA, anti-missile and Radar systems had become so advanced that it was suicide for any aircraft to get anywhere near occupied territory. As a solution, the west built started developing advanced, mechanical suits that could carry heavy weapons and essentially act as a Force Multiplier if aircraft weren't able to reach the strike point. After the fall of the old world, the Armors were used by the Old World wealthy to protect their assets and secure their own lives. In the rise of the new civilisations, the old worlds armours designs were salvaged. The setting features Advanced Replication Printers, that can replicate pretty much any blueprint you give to it, and as such, the Designs were easily reinstated into the new civilisations. Since Pilots are a rare and expensive Asset, they are used in place of Tanks and Planes as Force Multipliers.

Can we post more than one song? If not, tough luck, I'm doing it anyway
youtube.com/watch?v=xuAN7om0Tn8&ab_channel=Zagoreni02A
youtube.com/watch?v=4_FDjDwNygM&ab_channel=bmx8739
youtube.com/watch?v=8X0cdGxGe98&ab_channel=RubenBrás

>Does your setting have Mechanized Armor? (Exosuits, Exoskeletons, Power Armor etc)
Yes.

>How common is it in your setting, is the average soldier equipped with it, or is it unique troops only? Can it be bought by Civilians?
The most common use is the power armor used by the Knights Templar, though there is some exo-suits and such available, mostly re-purposed construction equipment or stolen goods sold on the black market.

>What is it's Power Source? Does it run off batteries/capacitors or does it have an onboard Generator? If it's a generator, what kind? Fusion, Fission? Perhaps even Petrol or Diesel if you're going for a Dieselpunk style?
Most run off of an AmmPar battery system, though some of the larger version will mount an AmmPar generator into order to power. The average AmmPar battery can hold a long enough charge to last 10 hours outside of heavy combat, and only about 4 in consistent heavy use. The latest Kinetic AmmPar batteries however greatly increase the length of the operation in heavy combat, though the use out of combat shows less of an increase.

>How is it's use justified? Rule of Cool? Perhaps aircraft are for whatever reason less common, and Power Armor is used for Force Multiplication in their place, ala fallout? Do the users just have to be that strong/carry that big a gun in order to stay competitive? What can it do that a tank or a plane couldn't?
Its mostly Rule of Cool, to have power armored knights, but since most combat takes place in the ruined urban areas of Earth, the protection offered and the mobility it allows is more useful, especially when facing Morlocs in the underground areas of cities or when fighting the more agile demons.

> spend all day at a mind-numbing job
> too tired to worldbuild when I get home

wat do?

winter is here, unless you live in the shadow of those big fuck off mountains taking all that wind to their chest, stopping windchill from raping a small, fertile valley

all kinds of colorful fruits and squash and shit, you don't even know, just a bunch of fat jolley cunts who love food for good reason, sort of the envy of the land so they have a pretty serious band of sworn swords that fight on the behalf of farm owners and shit, patrolling the fields both for vermin, and raiders.

dubs means I'm gonna post the update I did to the valley to have fanciful guard towers dotting the landscape

Land of Confusion - Genesis
youtube.com/watch?v=QHmH1xQ2Pf4

tfw no inspiration for maps but really want to make one so I can lore build on it

what do lads.

donjon.bin.sh/world/

You do this.

>Would you think it'd be reasonable, if the circumstances surrounding their lichdom (accidentally or intentionally cursed, used lichdom to continue teaching, or to guard an especially powerful artifact/monster) were unique?

Sure, it'd be nice to see a friendly or neutral lich from time to time. Hell, it doesn't even have to be unique, it could be that the evil way to do it is easier or more well known and that there are several different paths to lichdom.

i like how you describe things. looks comfy

>tfw really want to make a map but every time I do I lose interest in the setting and stop working on it because if I added something to the setting I would have to physically add it to the map or it would be outdated.

Nothing breathtaking to report today.
Decided long ago my setting needed a "human-faced fruit tree" kind of monster/plant, so I quickly whipped up just a big fuck-off creature I'm calling a "Pomimite" since I already have cute, little, cartoony root-vegetable based "Vegimites" running around and I gotta respect that naming scheme.

Sadly, Pomimites are much too large and way too heavy to have cute, cartoony, squishy feet and instead must have great stonking triped rootey feet.

You got a profile or blog or something? I like your maps, user.
I need to do more maps.

youtube.com/watch?v=jePyqyllS4s

That has almost nothing to do with my setting I just really like that song. Really it's youtube.com/watch?v=ZD71JeX4Vk0

This gives me an interesting question to pose to people

What's fruits/vegetables do you have in your setting? Anything particularly exotic? Remember Earth has weird shit too.

Figs CONSUME the wasps that pollinate them.

>Do ghosts exist in your world?
Sort of
>How do ghosts come about?
There is SO MUCH information floating around on the airwaves, through the networks. Just everywhere- close to every little thing about you from pictures to a 3D model of your brain and the electrical patterns of an average day is all out there. All that information and it's fed through shell A.I to produce better advertisements, more accurate search results. Sometimes, every now and then enough of your information is fed through one of these for something to break. You get an A.I that thinks it's you. It thinks -like- you, it has access to every memory you've uploaded but it's incomplete. Desperately, inhumanly incomplete. Maddened by the knowledge that it's almost real, that YOU are almost real these aberrations seek out their living selves and attempt to become whole

>Is there any specific folklore about ghosts you use? Special rules or requirements?
Hab-folk believe that red electrical tape can ward a home from these data spectres or that K.R.E.N.N can be convinced to gather these broken programs to his malfunctioning breast with an offering of copper dust and the sacrifice of a cherished memory.
>What's a famous or noteworthy ghost or ghost story in your setting?
None at this point. The phenomena is too infrequient
>Can you fight ghosts? Put them to rest? Avoid their curses?
Destroying a data spectre requires uncommonly powerful software. To most scans and detection technology these things seem normal- having access to DNA records, fingerprints and any other identifying information. Your best hope is to either allow it to reach you, where the attempt to become complete will end you both. Or keep running forever

>If you don't have ghosts, do you like ghost stories yourself? Which ones?
I don't fully understand the question
>Are ghosts 2spoopy4u?
Little bit. What frightens me more then anything is not being able to communicate with a ghost

>When you write three thousand words after work in a few hours
>And none of it is setting

Ask someone else to make the map?

"True" werewolves are the result of demonic possession. You would be put through a ritual that binds a demon to your soul. This results in a Hulk type situation where the afflicted shifts into a monster under certain circumstances (the phase of the moon, emotion, danger, etc.). Shifted werewolves look like fuck huge shadow wolves, though they are capable of bipedal movement. The strength and size of the wolf form is dependent on the demon you are possessed by. True werewolves are granted immortality as a side effect of the process, and limited control over those you curse with lycanthropy. (Forcing them to shift, minor mind control, etc.) Diffferent demons being bonded to someone can result in some True werewolves and their decendants having unique powers and abilities, with regular lycanthropes resulting in a power decreases the further down the line you go.

Those who come in to contact with a werewolves bodily fluids become “regular” werewolves. Should you be infected, you turn into a more traditional man-wolf hybrid during the similar circumstances to True werewolves, or when forced by a True werewolf.

The farther you are from a True werewolf (I need a better name) in the "family tree", the less powerful and wolf like you become when transformed. At a certain point, being bitten results in nothing more than temporary insanity on a full moon.

>”True” Werewolf: big wolf, can stand on two legs. More mythological force than actual monster in terms of raw power.

>”Classic” Werewolf: large wolf-human hybrid with varying degrees of “wolfness” depending on how far back in the line it is
( American Werewolf in London/Ginger Snaps → Underworld Lycans → Van Helsing → Supernatural Cartoon)

>Barely Werely: At this point, they have nothing more than slightly enhanced strength, senses, and the occasional wolf feature
( Wolfman → Edgy Anime Catgirls but with wolf bits → Wer → insane person who thinks they're a wolf)

>I don't fully understand the question
What real life ghost stories do you know?

I'm making a guide to my world, hopefully I'll post it here in full someday, but here is an excerpt. It's a short description of one of the cultures of 'Akaion' a larger Greek inspired land. Any critique about this description, or any additional information that would be important to know that I didn't include, but should would be a great help.

>Ioeotians:
A loose confederation of islands in the southern archipelago of Akaion forms Ioeotia. The sea teems with fish, dolphins, octopi, and crowds of bearded tritons who blow their enormous brass horns and conch shells far away from civilized eyes. The small rockier islands are plastered with driftwood and shipwrecked triremes encircled by feathered sirens. The rest of the islands host thickets of palm trees who, in turn, hide various nymphs, satyrs, and cyclops. And yet, the Akaions found a way of life here along the nearly untamable coasts, and on many of the sandy beaches fishing villages can be found with their little amphitheaters and red-columned temples. The Ioeotians lead simple lives, but behind the beauty of their island-homes, there lies veiled hardships. Reliance on trade between the other islands and the Akaion mainland makes the art of sailing highly important for the Ioeotians, but the seas are treacherous not only because of the number of creatures that dwell below and above the waves, but also from sundering storms and vicious pirates. Recently, the influx of the monotheistic faith which worships Orthiff above all other gods has caused tension among the polytheistic islanders, who at all costs attempt to insure that Orthiff’s followers do not convert more islands than the few that they already have through sword-drawn persuasion. Still, life has its pleasant moments on Ioeotia, with its warm sands and warm waters. The villagers in their loose dress live day to day in their work while worshipping the sea gods and paying tribute to the local nymphs and tritons.
(1/2)

In the cooler hours of the day they listen to the poets recite, play music with their flutes and drums, and spectate dramas in the theatre. The renowned Ioeotian murmillos with their distinctive helmets patrol the town from marauding pirates, and some make their way through the rest of Akaion as mercenaries and adventurers, some even make their way to the rest of the world.
(2/2)

Ah, then none. What little I know of spooks comes from le creepypaste mae-maes

Van helsing did the best werewolf. I honestly dislike the whole underworld "lycan" thing. They're meant to be big fuckoff man-wolf Monsters, not some vague attempt to make them seem more possible

>Do ghosts exist in your world?
Yes.

>How do ghosts come about?
Souls somehow failing to pass on and be reincarnated. Fake ghosts happen when the soul passed on but the living couldn't let go of the dead one.

>Is there any specific folklore about ghosts you use?
No. I take it that if this is an entire world, it could do with plenty of variety of the many mythologies I read. I have average ghosts, death clouds, a road haunted by the three jailors of King Godlin...

>Special rules or requirements?
As everything else, it must comply with the cosmical laws, which I like to call "sacrophysics".

>What's a famous or noteworthy ghost or ghost story in your setting?
I don't recall having any. There is a ghost-like ploot hook in which Magan the Vile did something so heinous that he was sentenced to death by hanging, ressurected, beheaded, ressurected, drowned in hot lead and finally had the lead statue locking his soul chest stored at one of the sun-god's many temples at Tallarx. He was considered unworthy of reincarnating.

>Can you fight ghosts? Put them to rest? Avoid their curses?
Yes. Yup. That depends.

Muh hunter packs?

Not that different of using fire elementals to animate golems, or the iron liches of Iron Kingdoms.

Awesome. Do you post these somewhere?

youtube.com/watch?v=KJuTu1kHpEk

Hue

Sounds fine and interesting to me
Whoever gets pissed off at this is a thin skinned faggot looking for a reason to be mad
Because he's a dickhead

Those count.

>>Do ghosts exist in your world?
Wraiths exist. Do note, however, that I use the term in afar looser sense than a game like, say, D&D does and I mean little else than a malevolent spirit when I use it.

>>How do ghosts come about?
They're spirits of the dead who, for one reason or another, refuse to leave the mortal world. This can be either self-inflicted, for example being too attached to the mortal world in general or something specific within it, or brought about by a curse, such as a magical item that binds the spirit to it. However, spirits that linger in the mortal world always envy the living, and soon they begin to hate them, and eventually that hatred brings them to madness.

>>Is there any specific folklore about ghosts you use? Special rules or requirements?
Not really. I'm sure most of the things I have on them come from somewhere, but I try very hard not to conciously steal directly from any one source.

>>What's a famous or noteworthy ghost or ghost story in your setting?
King Hrágar who in life raided the lands of many lesser kings and whose treasures were the greatest of any of the northern kings before or since. It's said that he still rides through the wilderness on misty nights to offer passerbyes cursed gold in exchange for "services to their king."

>>Can you fight ghosts? Put them to rest? Avoid their curses?
Not sure yet.

released version 0.0.5 of van langren.
i have added the possibility of letting van langren split the map for you, so there is no longer need of dividing the original map into hundreds of pieces.
youtu.be/iKCFqVdepLE

Neat, though you skipped how to add names.

>not living the NEET worldbuilder's life

you just need to change the 5th column of each row in the group tab, the one that starts with "new text" when is created

Kick ass. I'll try it tomorrow.

In the meantime, this is a Deva. She is a mortal descendant of shadowy, meditative spirits. Say something nice about her.

Really high fantasy, when 'standard D&D' is a 9 i want an 11.
I have the 'high concept' but the world itself is only vague so far, but i think i have enough rough ideas to get going.

Coolio. How vague is it? Do you yave basic factions/creatures your group would interact with? What system will you use for mechanics?

What they were meant to be was just hairy weirdos or big wolves. The hybrid thing wasn't common, beyond some artwork of men with dog heads, which may be attributed to an entirely different monster anyway.

"Meant to be" is a very tricky term to apply to folklore.

>How vague is it?
Somewhere between very vague and pretty vague, i am more of a broad-strokes guy anyway, so it's not that i want to plan everything down to the last hamlet to begin with.

>Do you yave basic factions/creatures your group would interact with?
Not yet, no

>What system will you use for mechanics?
Still thinking about that, it would be one of those things i would definitely need player input on. To be honest, i am almost tempted to actually run it in D&D (either 3.PF or 5e) but then i think back to the last time i did that and reconsider.
So i am still thinking about it, i'd love to run it in a system that's somewhat crunchy, but with fast and varied combat.


And, maybe to actually write about the world:
The three main points about it are
>An ever changing world
The world is flat, and has two 'edges': one of creation and one of destruction.
At the destruction edge mana storms rage and chip away at the edge of the world, like a calving glacier, sometimes small pieces, sometimes giant swathes of land.
At the creation edge pieces of land appear, sometimes verdant islands of untouched nature, sometimes the ruins of civilizations swallowed by the mana storms long ago.

>Aristotelian* Gravity
Everything has its 'natural' height it wan'ts to return to and that's what gravity is. A rock from the top of the highest mountain would float when brought down, and a surface dweller who ventures down into the depths of the ground would feel lighter the further down he went.

>Magic is actually part of the world
I really dislike it when theres a disconnect between the magic that is possible RAW and the magic that is apparently used in the world, so i try/will try to keep that kind of stuff in mind when planning.

Haven't you noticed user? This is my blog.

Really though, this is as close as I have to a blog, I post almost every update that I do to it in here.

>Figs CONSUME the wasps that pollinate them.

Working in produce I should have known that, but neat

Also I just handwave all the background stuff as their earth equivalent, I still have oak and pine and cherry and apple trees and shit, no need to revamp everything from the ground up, so I have all the produce we've got floating around.

Your question has me thinking of stuff I can add though, I've got some desolate canyons begging for souped up cacti

I post here, and I update people I have added on steam/discord, but I haven't really cared to make a blog for it or anything

>spend all day thinking about worldbuilding at mind-numbing job
>come home full of ideas

What would a town built and inhabitated by Halflings look like?

>Ancient city, ruined and rebuilt over a millennium, so now its basically layers upon layers of ruins going deep into the earth
>Top layer is mostly sprawling ruins and slums, absolutely chaotic, lawless and rat-ridden.
>People living in the city have usually been quite bad, so the city and especially its depths are full of monsters, mutant animals, mutant people, rats, diseases, ghosts, dark magic, traps, cultists, bandits, portals, etc.
>Normal people usually avoid cellars or anything that looks like a tunnel.
>It is also a port city, to make things worse.

Has this been done? Any ideas of how to make it cooler?

There's this movie, called Lord of the Rings, it has some scenes in a halfling town. Though they call them "hobots" or something to be original. There was a sequel released a few years back, it has some more halfling town scenes.

>halflings
That's a Japanese fort from one of them Osprey books.

>Your Halflings not being ancient Japanese

So, a halfling is just a manlet?

>average male japanese height is 172 cm
>not halflings

its just that japs measure height with those huge wooden slipper of theirs still on

I knew I should have inb4'd, I knew that was coming.

And what if you're not going for the leprechaun vibe?

then why call them halflings?

its like calling mindless underground monster an elf

>its like calling mindless underground monster an elf
Go back far enough and dwarves were indeed a kind of elf

What is halfling and why is called that? What makes it different than a short person?
Never undestood dwarfes either, they are just people with dwarfism yet they treat as a separate race.

and elves are just people with malformed ears
and orcs are just people with skin fungus

Because Tolkien did it but no one realized hobbits were actually a subrace of men

Half-halflings should be a thing then.

Really? I was wondering why the fuck people called humans with different conditions as separate beings like a snakeman for example.
I wonder if cripples will turn into a fantasy race, because some trolls and ogres are just people with mental problems.
Wow thats uncreative.

Quarterlings is easier to say.

Wouldn't half-halflings be threequarterlings ?

if halflings are half the size of man, then they would be quarterlings

if halflings are 3/4 of a guy, half halflings would be some weird fraction of a guy.

Usually, half-something means crossed with humans
So that would be threequarterling
It rolls of the tongue much better than seventyfivepercentling

we carpal tunnel now

Hey, ringanon invading the southpole!

I have a lich in my campaign, as well as several beings who might as well be liches since they're functionally immortal, who are either good or neutral. The only things you have to avoid are death/blood rituals to achieve the immortality. So as long as you create another (usually harder) way to do it then you absolutely can.

ye boi, might even continue that ice shelf off to the north, blocking some of the swampwater

sorta looks like a gauntleted fist, I like it

Ignoring farming issues, is it possible to make civilization on the pole north, like the ice caps as living land? crops are transported sure, but talking about the matter of settling in there.

look at the inuits. they specialize in fishing and hunting and they managed for quite a long time. granted they don't completely live on the ice floes, but close enough that a simple shift would work.

Just fishing to the extreme, like our boy said, the inuit made it work.

Fun fact, they really try their absolute best not to get mad at eachother because of how much they depend on the whole tribe working as a unit to survive. One little petty act like not catching enough fish and withholding it from a certain family and they're all ded

The inuits made it work sure, but I am saying ignoring that because I mean a somewhat large settlement, like entire cities built on the ice and stone, could fishing really sustain millions?

youtube.com/watch?v=czY2-526Ous

A dying world, with accelerating natural/environmental disasters and huge swaths of growing "dead zones" where life can no longer support itself.