What are some code words and their meanings you've picked up on regarding traditional games?
>narrative The combat is about as shallow as a kiddie pool.
>detailed skill system Requires a PhD in math to determine how good your character is at tying a knot.
>open character creation Here's a huge pile of points, put 'em wherever you want and hope you didn't accidentally make a crippled useless pile of shit while the other players more familiar with the system made demigods.
>uses a d20 as its main die Literally just 3.5 with a coat of paint covering up 17 years worth of rust.
>gritty realism The devs watched one episode of Game of Thrones.
>realistic Unintuitive and clunky as shit.
>inclusive Made by furries, for furries.
>alternative history The dev can only ejaculate if he's wearing a nazi uniform.
Cooper Anderson
>intuitive Only 30 pages of FAQ and errata needed for the core rules!
Owen Bailey
>rules lite You might as well just be playing freeform.
Gavin Morgan
>Detailed character creation Good thing I have the next 6 hours free otherwise this would be inconvenient
Landon Long
>homebrew It's a badly constructed rip-off of a setting or character from the GM's favorite shitty media form.
>verisimilitude "I read a post on The Forge once and now I know how all roleplaying is supposed to work"
>universal system Really bland, samey mechanics. Roll Skill A to achieve Outcome B, flavor as you will.
>tactical Slow
>intrigue The GM doesn't know how politics works and expects the players to have a similar understanding.
>video gamey Hell if I know, half of vidya RPGs just play like automated D&D.
Jason Smith
>anime I don't like this. -or- Non-casters are not completely useless. -or- It has anime-style art. -or- I have no idea how this system works, but look! References to anime!
Bentley Rogers
>Gish I watched too much anime
Gavin Roberts
D&D isn't anime.
Grayson Gray
>Veeky Forums Mostly garbage.
David Martin
>Toon Not only do I view tabletop like you would World of Warcraft, I enjoy Skub.
Noah Hill
>Really bland, samey mechanics. Roll Skill A to achieve Outcome B, flavor as you will.
As opposed to what?
Lucas Edwards
Y'all sound like a bunch of unpleasable salty fucks who couldn't give an honest review to a dev without the cloak of anonymity backing you up.
Gavin Stewart
> Player Agency Crummy GM made my actions have consequences.
> GM Fiat Any time the GM isn't spoon-fed by the system and is required to make a judgement call, be creative, or otherwise use their brain.
Wyatt Williams
>dnd Adequate but ultimately unsatisfying system.
Adam Hall
>railroad The GM wouldn't let my character wander off into the middle of fucking nowhere or start my own business or go on a random murder-spree while the rest of the party did actual important things.
Michael Lee
>real dnd Whichever version of the system I started with
>real roleplaying Whichever style of roleplaying I personally subscribe to.
Zachary Ward
And gish don't belong in D&D.
Camden Howard
D&D invented them you fucking retard.
Alexander Moore
Good one, I was about to go with
> GM Fiat I have mistaken the flexibility and improvisational capability of a human GM - the literal unique selling point of tabletop RPGs - for a flaw in the medium.
Jaxon Stewart
Masturbatory D&D players breaking the spirit of the rules invented them for the most part. Gish make sense as a particular feature of Githyanki culture, but that's strictly NPCville.
Ayden Edwards
Running games where you have to GM fiat everything isn't exactly entertaining.
Jacob Wilson
But they're not breaking the spirit of the rules. Fighter/Mage multiclasses and the Elf class from Basic have been around forever.
Isaac Gutierrez
>That class is overpowered! "I wish I had picked that class before the other player did."
Isaac Rivera
> games where you have to GM fiat everything I am bad at reading comprehension and assume that if GM fiat is involved in a game at all then absolutely everything is fiated.
Nathaniel Smith
This:
Jacob Hill
> might as well just be playing freeform. I am bad at rules literacy and don't realise how the incorporation of random mechanics in a rules light game allows for a qualitatively and categorically different experience from full freeform, because freeform cannot function except by mutual agreement and assent whilst dice rolling allows for outcomes that none of the participants in a game anticipated or considered but can then build on. Thus, whereas freeform relies on consensus, even a rules-light system provides sufficient tools to disrupt consensus, consequently providing a fundamentally different experience.
Easton Fisher
>caster supremacy doesn't exist "I refuse to play any tabletop RPG except the one where I can use my extremely specific combination of abilities that were never meant to work together, which allows me to break the game's combat over my knee and steamroll over any threat."
I deserved that.
Andrew Thomas
We probably are, but to be fair, most devs are unpleasing salty fuckers.
Aaron Rodriguez
>open and welcoming community Either 1. Full of grognards and neckbeards who fear the sun and aren't sure women actually exist or 2. Full of trannies, furries, and nu-males, none of whom actually care about or even play the game
These days it's about a 50% chance of each.
Carson Nelson
> Grognard Anyone who doesn't think that new things are automatically better.
> Millennial Anyone who doesn't think that old things are automatically better.
Colton Stewart
> It's meant to be a hack-and-slash system because there are more rules devoted to combat than anything else.
I'm too stupid to roleplay through an investigation and too autistic to roleplay through a conversation; I need extensive charts, complex rules, and multiple die roles for every single thing that my character does.
Charles Martinez
What the fuck is D&D?
Henry Cruz
>classic styled rpg here's glorified ad&d with some fun shit unironically i love dcc and some other "classic style" games though
Jonathan Long
This, plus "I probably think bluffing isn't important in poker because there aren't many rules about it".
...are you lost?
Wyatt Price
>I don't like when players are minmaxing
Are you perfectly OK with playing a crippled warrior type or an caster with 10 INT/WIS/CHA. Be my guest.
Jaxson Diaz
>I don't like when players are minmaxing "My wizard has Weapon Focus: Daggers because he has an heirloom dagger as a memento from his father."
Bentley Murphy
No, it's just I seem to have wildly different ideas of the spirit of D&D than the person I responded to. I'm curious what they think D&D is supposed to be, because the Gith occupy a place nearer and dearer to my heart than many things when I think of D&D.
Zachary Edwards
On the flipside: >restrictive and elitist community Actually quite nice, just autistically obsessed with uniform colours