What kind of stuff should an adventurer always have at hand?

What kind of stuff should an adventurer always have at hand?

an 11' pole

small easily concealed blade

porno mag/scroll

its lonely out there

Rope.

Grease and 50ft of silken rope

Powder of some sort, chalk, and some marbles or ball bearings.

A weapon, retard.

for what purpose tho

A towel and the Hitchhiker's Guide is all you really need.

Alchemist's fire and a dagger.

The mind is your sharpest weapon, user.

Food. Depending on the genre, either water purifier or water. Some sort of device to start a fire with. A map/other tool to determine direction and location, be it a compass or a gps locator.

If we're assuming classic fantasy, money too. The sheer amount of bandits and other humanoid foes that you could pay off just by using dosh is astounding. Modern day adventure, a cell-phone. Sci-fi? Some sort of identification card, or something equally important to prove that you are not part of the bad guys. (Unless you are, then in that case, something that claims otherwise.)

Anyway. It really depends on the adventure. If I'm going to a place where the sun always shines, I'm not bringing torches. If I'm going into the Underdark, I'm not bring a Sun Dial.

Rubbers

Water, rope, knife and/or dagger.

I don't think he meant what you bring to game night.

cannon fodder underlings

not evil, no sir not me never in a million years

A bag of cats. Can be used as a distraction, to check for traps, an improvised weapon, and even food if necessary.

Rations, rope, knife, flammable oil, oil lamp (or flashlight) and tinderbox (or lighter if that's invented)

Something to store all their supplies in

And especially something to hold all their FAT LOOT

Be sure to bring extra sacks if you've got an old-school DM that loves to shove gem-encrusted silver goblets, solid gold statuettes and small paintings of historical value in their loot tables as opposed to just giving you more shiny round coins.

Wait there are GM's who don't give out paintings and busts for loot.

Man

>paintings and busts
>not handing out trinkets and baubles paid for in blood

Hell, I've even doled out high-craftmanship, expensive material instruments as loot.
Which is also something that one or a few PCs totally need to carry about - what's better than a small jam session when camping out to keep up morale?

I literally had to move a 6 foot painting out of a house.

A guard eventually tried to stop me, but heavy frames are good for something

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Boot knife

The fun part is placing historical paintings (maybe with a frame with a high price value) or artistic pottery that have actual relevance to the storyline, and maybe even be a hint for a quest or contain a hidden item inside, or hidden between the framed painting and its backing.

I actually turn down treasure.

Packs laden with loot are often short on supplies.

You still need your spell focus.

Some essentials for a nice cooked meal on the road. Nothing quite warms the spirit of a weary traveler quite like a well-prepared meal over the campfire.

>needing spell focuses

telepathic_laughing.jpg

If you're one of those adventurers that likes to use some of your starting money to invest in a cart, and an animal to pull it, having a few small barrels filled with oil, pickled meats or veggies or some somewhat larger ones filled with water and alcohol will make needing to find a village or procure goods on the road less of a necessity. At the very least, if your DM enforces fatigue from not drinking, you'll always have more than enough liquid fuel for the party.

A good hand barrel filled with oil is always a useful thing to have on hand for improvising a quick escape or blocking pursuers with a quick, sizable fire.

>Wait there are GM's who don't give out paintings and busts for loot.

It's weird to think about how the other half lives.

Fantastic taste, user. Literally.

Just for you, friend, I got some more gear kit images.

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Those last two are by an artist named Tim Denee, by the way. He has another one of these adventuring kits, but I can't find a clear, standalone image of it.

Anyone else typically have copious amounts of grenades.


I always have at least three on me at all times.

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With a goblin at the end.

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Something that can reproduce an amount of any liquid you encounter.

One of the most useful/abusable items at any level

Great work user. gear threads are always the comfiest

A good net can get the job done. Fishing, hunting traps, or just combining it with a good short spear in the other hand to engage in some good old-fashioned gladiatorial combat styles.

A really good hireling/slave

Always glad to provide more resources to other DMs that I find.
The artist on that last one with the axe, as well as ones similarly styled to it like the one with the bread and herbs is from an artist named Nafah, as well.

Some people don't really put in to consideration that the Bow was originally a tool for procuring food. I'd say having one for the purposes of hunting for food - either by bowfishing or traditional game - is a valuable commodity.

I'd compare it to the versatility of the Axe, if anything - Good for chopping trees and splintering logs just as easily as it splinters goblin skulls.

Personally, I think a humongous hat is key.

Aside from the previously mentioned sacks and barrels, you'll need a place to put all the stuff you're putting your stuff in right?

As an added bonus, a cart can totally be used as a nice bed with some cheap linen or sacks stuffed with soft material

He means that you should have a weapon retard with you to distract enemies while you remove them from existence.

"Treasure type O" actually exists? Damn...

>one singular humongous hat
>not multiple large hats stack on top of each other to form a tower of hats
I'm disappointed in you.

So we agree that stuff an adventurer should always have at hand includes eight shovels?

I wonder how she's doing these days?

Two coins and an escape route. Everything else is just gravy.

As many as it takes.

A 10ft pole that you conveniently forget about when navigating tight spaces.

Just remember the cost of preparedness. Measured now in gold, later in blood.