Pathfinder General /pfg/

Pathfinder General /pfg/

How do you think Pathfinder can move forward as a ruleset now that Starfinder is in the wild and getting the brunt of the rules improvements?

/pfg/ Link Repository (Pathfinder): pastebin.com/JLu5xXML
Current Playtests: pastebin.com/quSzkadj

Old Thread:

Other urls found in this thread:

michaeliantorno.com/feat-taxes-in-pathfinder/
app.roll20.net/lfg/listing/85418/mint-rebels-double-treason
app.roll20.net/lfg/listing/84677/godslayers
docs.google.com/document/d/1B3zo86tuKJcdWIEV6MQAonq9U1Bio0FsMy1o8P0-nJU/edit?usp=sharing
youtube.com/watch?v=KHsSAz6nRrk
youtube.com/watch?v=os9pfFHpNCQ
twitter.com/NSFWRedditImage

Homebrew, considering Paizo managed to fuck up Starfinder even when they have a blank slate to start with and didn't even write a setting this time.
>GAP LOL

As a wizard, can i sign all cards in a deck with exploding runes and use them like gambit from x-man?
Not me necessarily but i want to give my rogue a literal trump card

What do yo use to paint your armor?

Yes.

Awesome

Proper paint. The blood of my enemies always gets washed off.

>rules improvement
yeah like the caravan rules...

By stealing the only decent shit from Starfinder and continuing to be a shambling mass of houserules and patchwork fixes.

How do you make a mercenary company? What steps do you need?

Personnel, Resources, and most importantly, customers.

Power and conflict.
As long as you prove you go where the money is and don't break contracts and people need a supplement to their army, you have a job.

Why some GMs don't get that whatever you do you can't be good at everything and that even in a 4 man party some skills can't be covered? and why when we find ways of bypassing that he gets all angry and mad and forbids them?

>tfw opposite problem
>players throw their hands up because "not good at" = "impossible"

Hey fuckcocks, did paizo ever stop making this shit game uselessly overcomplicated? Finally dropped this piece of shit for 5e. I miss the feats but honestly most of them were trap options, as were most martials. Game was so full of autism and my players were constantly making whacky ass characters with shit from 9 differemt books. Finally they are playing normal shit again and learning to actually role play in a system that is actually balanced. 5e has a lot of class2like the autistic bonuses accuracy but it's still better than Pathfinder. Glad I decided to switch. Have fun with your dumbass system that even PFS admits is broken. Bye faggots.

Y-you too.

I have 7 skill ranks per level (2+5 magus) and I have a certain amount of class skills, well, survival isn't among them and I didn't spend ranks on it, I though bought a map, a compass and have a ioun stone that gives me +2 to a skill once a day for 24 hours. Well, that makes my Surival now +7, I take 10 and I think I can manage myself outdoors at least to reach known places.

Well, so my faggy GM throws a fit because he can't make me lose myself in a forest and die of starvation, that I'm "immortal" or some shit, and now maps, compasses are forbiden, so is take 10 till he says it isn't.

Sasuga, fagatron.

I don't think you'll ever break that stigma here. People are convinced you need huge stats and third party bullshit to be marginally competent.

Recommend me 6 languages for Jade Regent AP

Giant, gobbo, tengu, tian, commom, the language of love

I'm going to be making a Divine Heretic Warpriest using the Destruction Sphere mainly. Would it be wise to drop a feat on Weapon Finesse and Deadly Agility so I can be competent in melee as well? Not looking to go full switch hitter, but will it fuck up my build?

Goblin, Skald, Tian, Infernal, Common, Sylvan.

Okay.

So is there some kind of gimick I am missing with the spring blade? Or is it just over priced trash like it looks?

Is a hidden blade, nothing more, nothing else. Probably not worth it in most games.

How would you handle this situation
1 PC and a intelligent weapon
Weapon can understand giant
PC can't
Weapon and PC can speak between themselves, but weapon can't speak to other people
They encounter a giant

Would you allow the sword to tell the PC what to say phonetically?

Is land snake a fun PrC?

RotJR pls go

>Captcha: Harness Phosphates

>nice try, but you're way off

I'll harness your goddamn Phosphates if you don't tell me, dork

Failing shit even 5% of the time isn't marginally competent in any industry. Would you fly with a pilot who succeeded at 95% of his landings?

I sometimes would like to at least be passably competent but not amazing at things without being punished for it, asshole. Fuck off.

In any industry huh?
You need to get out more if you honestly believe that.

Sounds like an unrequited love~!

Forgot to add: That's why every backwater village blacksmith in Forgotten Realms is inexplicably 7th level. Because that's the only way he can have enough ranks in Craft (Blacksmithing) to be considered competent at his job, and not a hilarious fuckup whose shop is a comedy of errors

It completely depends on what you're doing. Go find me a baseball player with a .950 batting average. Adventurers are always doing chancy stuff like stabbing at things that don't want to be stabbed, or jumping wide chasms, or pushing some uncomfortable diplomatic angle. You don't even need to roll for the routine, no-pressure stuff anyway.

>Be 1st level rogue
>Have 12 on Wis and 16 on Dex
>Have +2 to Spot and Disable device from feats
>Total bonus is +7 to Spot and +9 to Disable device
>Not even with a 11 I spot or disable shit
More than 50% of the time I don't see shit
50% of the time I don't disable shit
Which means 75% of the time we get into a trap

So much for someone specialized on traps

I don't do Pathfinder as a rule of thumb, but I've been hanging around this thread for a long time because it provides a perfect mix of content and entertainment.
By "entertainment", I mean "drama and lewdgames", and I've wanted to take one for a spin for a long time.
Then, the first lewdgame after I stop being busy is a bamboozle, and for fuck's sakes it's at the level where I'll do it if that's what it takes.

If someone who has a lot of GMing experience but has played Pathfinder literally once was to plan out a /pfg/ lewdgame, what would be your advice to not be drowned in rules, 3pp and 2hu? Reading is not an obstacle.

For the potential players:
What region of Golarion would you be interested in playing in?
What level do you want to start at?
What 3pp do you absolutely want in?
What houserules would you want in?
And, of course, the most diffuse question - what would you want out of a lewdgame that isn't a bamboozle? Characters, genres, settings, gimmicks, whatever - your ideas are perhaps more valid than mine.

I do want to do it, but because of real life, I need to make sure I have the time and the surplus. If a Roll20 link comes up, I promise it won't be a boozle, but until then I can't make any promises.

An important question to always ask is what would interest you the most, as a happy DM is a motivated DM, and a motivated DM is what makes a good game into a great game. Personally, I would suggest you look into the Land of the Linnorm Kings for a potential campaign setting, it's a heavily detailed region with a comparatively sparse amount of presence in the APs. Everyone is going to suggest level 3, but I'd actually recommend something higher; level 5 perhaps, or level 7; the Linnorm Kingdoms is not a place for the weak.

As for lewdgame genres and character types? I want something "larger than life." It doesn't have to be the Linnorm Kingdoms, but regardless of location I'm very much a fan of people that wouldn't be out of place in an old epic. Less Game of Thrones, more Arthurian. In that regard, I would also suggest Galt as a nation to check out for location.

>What level do you want to start at?
Anything but level 1
>What 3pp do you absolutely want in?
Legendary Vigilantes at bare minimum, Legendary Rogue is a bonus, Avowed interesting but not wholly necessary. There's a lot of cool things from DSP and other publishers but it's not worth it if the GM himself isn't sold on it, but case-by-case would be a good idea.
>What houserules would you want in?
Feat tax rules mandatory, background skills nice to have, fighter getting free stamina is A+, gestalt with a party of 2-3 PCs is nice, any more than that and don't touch it

>What region of Golarion would you be interested in playing in?
Land of the Linnorm Kings, Tian Xia, Actual Brevoy (i.e. not Kingmaker's "just south of Brevoy", Galt, Taldor, Molthune.

>What level do you want to start at?
Minimum of three, but I'd really prefer a level 5 start.

>What 3pp do you absolutely want in?
Path of War, Spheres of Power, Forrest Fire Studios, and content by Ehn. Jolly (Mostly his work with Legendary Games) are all really nice to have.

>What houserules would you want in?
michaeliantorno.com/feat-taxes-in-pathfinder/


>And, of course, the most diffuse question - what would you want out of a lewdgame that isn't a bamboozle? Characters, genres, settings, gimmicks, whatever - your ideas are perhaps more valid than mine.
A detective/noir story, or any campaign set within a single city would be a nice change of pace; we don't usually get those kinds of urban campaigns. A "road trip with bros" would be cool too, though Jade Regent kinda does that already. Maybe go somewhere else in Golarion. Also, don't make it a lewdgame, just make it a game.

Kamen Rider game in Minkai when?

>What region of Golarion would you be interested in playing in?
Wherever, really.
>What level do you want to start at?

Minimum 2.

>What 3pp do you ABSOLUTELY want in?
Spheres of Power, some Slowcogs stuff i.e Unchained Gunslinger/Cavalier/Fighter.

>What houserules would you want in?
Feat taxes, definitely. Background skills are always nice, too. 25 PB or even 30, i don't judge would be A-OK.

>region of Golarion
Doesn't particularly matter.

>level
Anywhere from 2 to 5.

>3pp
SoP, FFS, Jollycontent. PoW stays out unless you make them actually sane and not disruptive enough to obselete martials who aren't PoW classes.

>houserules
Feat Taxes, Background Skills, possible Gestalt or free VMC.

>lewdgame
Doesn't really matter.

Haven't been around much. What is the decent shit about Starfinder?
What should we be looking at to adapt back into PF?

>What region of Golarion would you be interested in playing in?

>Location
Scrap Golarion. Run a casual custom setting so people can't autism on you for getting Golarion lore wrong.

>Level
Depends heavily on how often you expect to level and what tone and powerlevel you want the game to have. Level 5+ starts are rare and people will probably take them, but recognize that level 8 and beyond gets into fairly high fantasy tier already. Maybe even level 5 and beyond depending on 3pp.

>3pp and houserules
Feat taxes, most DSP (Initiating warps the powerlevel of the game but it's the only way many will be convinced to be martial), most DDS (Spheres of Power has inconsistent standards and rules loopholes but it's the only way many will be convinced to be a caster), N Jolly (Vigilantes+Kineticists+Gunslingers), FFS (Avowed+Spellburst Savant)

>What we want
Play to your own lewd interests foremost. The passion has to be there.
Make it very clear what level of lewd you plan to run at once you decide, because people go in expecting a wide range of different things.


If you're a new GM to PF the best tip I can give you is to make sure you have supportive players who won't exploit the system.

Sorry, forgot to add- what I would want is to have fun, but I want the GM and my other players to have fun too. I'm honestly fine with whatever- if I didn't like the setting I wouldn't have applied.

>What region of Golarion would you be interested in playing in?
Personally, I feel like it's a shame to keep a campaign locked in one place. Something involving a lot of travel, like a quest that has us hunting artifacts across the world or traveling to the lords of several nations would be cool, as would some kind of plane-hopping adventure. Most individual nations are fine for self-contained adventures though, it really more has to do with the tone and set-pieces you want. In other words, I think it's better to start by picking what kind of enemy you want and then finding a place that works.

That said, if you twist my arm, I would say Hermea.

>What level do you want to start at?
I'm not picky, but anywhere from 3-7 would be ideal.

>What 3pp do you absolutely want in?
No preference.

>What houserules would you want in?
Just basic stuff, Elephant taxes, ignoring shitty nerfs like the Jingasa, etc. Too many complicated houserules can weigh a game down.

>And, of course, the most diffuse question - what would you want out of a lewdgame that isn't a bamboozle?
The exact same stuff I'd want out of a nonlewd game, except also with some hot dickings served up on the side (and preferably done between sessions instead of during). No "defeat means rape", no wild orgies out on the street, just perhaps a setting where sex is treated a little more casual than it is in real life.
Personally, I'm in the mood for being the big damn heroes, saving the world from a big threat like Aboleths, evil outsiders, or the schemes of a potent wizard.

>Initiating warps the powerlevel of the game but it's the only way many will be convinced to be martial
>PoW stays out unless you make them actually sane and not disruptive enough to obselete martials who aren't PoW classes.

PoW Errata when?

>Make it very clear what level of lewd you plan to run at once you decide, because people go in expecting a wide range of different things.

Good lord, this. Imagine making a Western campaign only to get nothing but anime girls and porn furry applications. We need to know what you're into, not just to get a feel for the campaign but to get a feel for what we should apply with - of course I don't mean we should pander to you, but if you're into certain things that paints a certain picture of what would fit best in the campaign.

>Big damn heroes

Sounds like an opportunity for that Heroes of Golarion, Avengers-type campaign user was tweaking out about some months ago.

>PoW stays out unless you make them actually sane and not disruptive enough to obselete martials who aren't PoW classes.

Non-PoW martials are garbage and should be obsolete

Hey guys I need some help finding an item that I swear I read about somewhere, not sure if it's pathfinder or starfinder. All I remember is that they're a feet slot item and they let you shift your relative gravity. So if you had a foot on a wall when you activated them you could then walk on the wall and be treated as if the wall was "down". But if you got tripped you would fall down as in normal gravity. Anyone know what I'm talking about or am I losing my mind?

>ignoring shitty nerfs like the Jingasa, etc.

Why isn't there a document with the unfucked versions of all the stuff that got shitty errata? Someone said we should make one but nothing ever got posted.

Because you didn't make one. And everyone was counting on you, too.

Here is what I have:

1) Picking up a weapon on a weapon cord is a swift action
2) Sleeves of Many Garments actually transform your clothes and not just their appearance
3) Quick Runner's Shirt doesn't end your turn when used
4) Jingasa of the Fortunate Soldier grants +1 luck bonus to AC and 1/day negate crit instead of "once ever"
5) Bracers of Falcon’s Aim work continuously instead of 1/day with a command.

To be honest, I hate lewd games. But on the 3pp, I feel like Psionics(It's weird how this general has just gone silent about it, since we used to be crazy about it, I guess because it's so not controversial?) and N.Jolly stuff are the only things I can recommend with almost no caveats.

I'd recommend SoP and PoW, but the sudden change of PC capabilities/progression can be jarring as a first time GM.

I don't remember hearing anything about that, but it doesn't even need to necessarily go that far. Things can start small and ramp up big.

If it were a game in Hermea, for example, I'd say it could be something like starting out on the island the PCs are investigating something suspicious under the orders of Mengkare, ultimately solve the problem but realize there's similar trouble out beyond Hermea too and end up getting Mengkare's blessing to leave the island and stop whatever threat is developing abroad.

Personal problem/stakes > Local problem/stakes > Global problem/stakes

Currently recruiting games are:
app.roll20.net/lfg/listing/85418/mint-rebels-double-treason (ends next week) - reworked Hell's Rebels AP until plot makes sense
app.roll20.net/lfg/listing/84677/godslayers (ends september 30th) - kill gods, be mythic

How does it feel for Swords&Bedshackles to be a boozle, user? Does it make you want to app to other games?

Psionics has three handicaps:
>Uncontroversial, doesn't get publicity
>Flavor is weirder and even though the moment I say this people will jump in saying how it's been a part of d&d lore longer than other staples, it's not what many people want out of their fantasy settings. Mass reflavoring is also a pain and it's not something you can do with most pfg open application processes.
>The base psionic classes are generally uninteresting and don't have much of an identity

Oh, is it confirmed bamboozle?

Is the Beast Rider good?

I knew I forgot something important when making this, but forgot what. Apparently that thing was "making it publicly available" and not just "looking for more stuff".

docs.google.com/document/d/1B3zo86tuKJcdWIEV6MQAonq9U1Bio0FsMy1o8P0-nJU/edit?usp=sharing
Have a thing, losers. Yes I know it's not very big and is missing lots of probably obvious shit, but that's because I've been busy and haven't got around to downloading all the 1st printings and going through errata documents. Also still haven't figured out if it's worth bothering to reprint whole text or just the part(s) that specifically got errata'd.

Regarding the flavor of Psionics, you know what I honestly think the deal is? In a fantasy setting (especially a high fantasy one) like Golarion, magic is basically the world's equivalent of science. The setting has its own physics about how magic works, woven into reality, and even someone like a sorcerer still needs to understand the basics to be able to use it (components, learning spells).

People like science in the real world, so they like the fantasy version of science. But people don't believe magic is real, and the fantasy version of magic isn't magic- it's psionics. Psionics don't have rules, it's about thinking hard enough that the universe is forced to conform.

So, what class is better to play someone like Littlefinger?

Killing Yourself 101

youtube.com/watch?v=KHsSAz6nRrk

> Psionics don't have rules, it's about thinking hard enough that the universe is forced to conform.
That's not what Psionics is any more than magic is just people wiggling their fingers and farting to make the universe conform. If anything Psionic's is more clinical and "scientific" than traditional fantasy magic since it's a lot more consistent and limited in scope, at least in 3.PF.

Another issue, is Psionics is often added as an after thought in most settings.

>>The base psionic classes are generally uninteresting and don't have much of an identity
I feel like the mechanics make up for this, since the classes are a lot more "You can do X, Y, Z" as opposed to "You are X, Y, Z" compared to most PF classes. I honestly kinda prefer that method of making classes, but different strokes.

Negotiator or demagogue bard sans spell casting.

You're okay user

youtube.com/watch?v=os9pfFHpNCQ

So what the fuck happened to Ensoulment greentexts?

Vocal minorities convinced people who play in actual games that talking about them isn't welcome here.

Wasn't WS supposed to be drawing them or something?

Reminder that skills aren't to be rolled unless they actually have a risk attached to them, and for most careers in-game Taking 10 or even Taking 20 is more than enough to get what needs to be done.

Some people were adamant this was also a bad thing.

Lipstick

How tall would be a NotRussian Female Slayer?

No session last week, Protag had something come up IRL. The party made it back to Lote at the end of Disk's last greentexts (which were posted almost two weeks ago now because of the skipped session) so there is some light IC discord going on and Protag is PMing all the players with one on one interviews with the Princess and the famous author responsible for writing the shit down and turning it into a legend or whatever.

Interview with the Princess has certainly been the most "philosophy debate club" part of the adventure so far, assuming its the same for others as me, she is basically comparing the heroes goals setting out to their actions throughout the quest, as well as examining some of the implications of the quest ethically speaking that previously hadn't come up.

Yeah Surge got a bit self-conscious about it after the first time she posted pictures and got called an attention whore. She still makes one for most of the greentexts though, as long as there was a scene worth detailing, and has given the discord custom emotes themed after the characters and some NPCs, and other random stuff based on inside jokes that would need a lot of context outside.

Iobarian, or Irrisen?

I see. I wish there were a way to somehow make Protag's game work with more people, it sounds amazing.

Anyone have a list of recruiting gaems?

Fairly short, Iobarians suffer from severe malnutrition.

It's all bamboozles from here on out, user. The golden age of games was killed by a handful off childish assholes who were bitter that people were daring to have fun.

That's not true! That's impossible!

There's only two. One of them closes in a month and a half and might be some sort of joke, the other is a rationalist take on Hell's Rebels iirc.

>wah wah martials in pathfinder suck fucking 3.pf
>oh hey, here are some martials that don't suck
>wah wah they invalidated the old shitty martials

I love hearing these complaints because there's such an easy fix, too. Use the initiating archetypes for the old martials and give them full initiating based on whatever PoW class you think is closest thematically.

You underestimate our power!

What if is it a homegrown setting? Particularly I'm thinking of someone with a semi-nomadic from the Steppe background similar to a Cossack.

Got links?

Initiating isn't an 'easy' fix because not everyone wants initiating, yet unlike most other subsystems, if the party includes an initiator you'll be hopelessly overshadowed. If the GM includes PoW, he either specifies "everyone must be building PoW-based martials if they're playing a martial class" or nerfs it / buffs normals until they're roughly equal.

>The base psionic classes are generally uninteresting and don't have much of an identity

Aegis has an identity, that being a healthier synthesist and a martial with a swiss-army knife super suit.

app.roll20.net/lfg/listing/85418/mint-rebels-double-treason
app.roll20.net/lfg/listing/84677/godslayers (ends september 30th)

It kinda sucks that mint rebels is getting mostly shit apps so far, I'm fairly certain it isn't a boozle.

Fuck off, if the game and the GMs here assume the party has casting all the time, then initiating is only the next logical step. It makes more sense than giving everyone wizard-casting.

Adorably smol, then. Nomads are never particularly tall, I'd wager she's barely over 5'4.

It's not a boozle, just a shit game.

Voice Only and the time.

>the GMs here assume the party has casting all the time
Because Pathfinder assumes it to be true. It doesn't assume that everyone is a fullcaster, it assumes that there is at least one fullcaster. It's either a PoW-exclusive game for martials or a PoW-null game for martials, anything else just doesn't fucking work. Why the fuck are you so opposed to that?

It IS an easy fix in bringing the older martials up to the level of PoW, and it's the only real way to do so besides other crazy things like giving base martials mythic or gestalt while keeping PoW classes singular.

If someone doesn't like initiating, I don't really know what to suggest. You're right; Besides maybe Avowed, no other system stands up to the combat potential of PoW. That being said, it's so hard to go back to playing vanilla martials after a few games of PoW. Not impossible, I was having fun with a non-initiating jump-vital strike build a while ago, but combat doesn't feel nearly as interactive without it.

About to start Murder's Mark with a party of:
Witch (Patron of conspiracies)
Blight Druid
Detective Bard
Oracle of Bones

Any last-minute advice on GMing the module? Most of what I see on Google is PFS advice, but I'm not opposed to modifying anything weird or hacky (for example, the Sphinx is definitely not a minor illusion).