Lets Make A Horror Setting Veeky Forums Part 2

Last thread went well enough, so I decided to make a new one. Anything goes, so long as it doesn't contradict previously established stuff.
Previous Thread:

one day a gigantic corpse fell from the sky.
it was god.

>Atleast, that's what some explorers say it was. That it was some manner of deity whose very being had been eroded by the Fog.
>Of course, it had been too big to crry, so they could only take a single piece back with them. When they returned with a bigger team however, the creature was gone.

Horror settings are trash when made by Veeky Forums because they wanna explain everything which RUINS the horror aspect

Hardly anything has been explained in this setting if you had bothered to read the previous thread my friend.

Havent read part 1 of this thread due to the rest of the "lets create a horror setting" threads ending up like that

Well, there was definitely a quite a few people trying to go full explanations for everything, but most of it is vague and open-ended. Nobody really knows what's behind the Fog, or what the Demons really are.

>Should a Demon be on the brink of destruction, it will try to enthrall as many explorers as it can in a desperate attempt to preserve itself.
>Should any of them come under the Demons control, they will savagely attempt to "harvest" their fellows in order to repair their new master.

Scientists debate on cause

Re-posting this one post.
Don't bring fire into the fog.
Fire hurts the fog, keeps it away.
But prompts swift retribution.
From thralls in demon's sway.

i kinda thought we were starting fresh in this thread. i did

Eh, there is still quite a lot we can do with this setting, and leaving it to rot away doesn't really appeal to me. But anything goes here, so long as it isn't contradictory.

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But the urban unease settings are amazing.

>The Skin Flayers. A cult that has dedicated themselves to the "removal of the wretched mask hiding us from the Truth". Their personal rites revolve around ritualistic torture, and the slow flaying away of one's skin, and then replacing it with metal and rust.
>They supposedly do this because skin and flesh is what hides mankind from the "Light" of Grey Gaea.

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>studying of the "umbilical cords" of killed demons has revealed that they have the capacity to work both ways.
>this means that thralls can gain or possibly steal whatever that flows through the umbilical cords from demons instead of the other way around.

>It has even been sighted of Thralls starving a Demon in this manner.
>The reasons behind this odd behavior are currently unknown.

>very rarely, a demon will decide that it has no need for thralls and it will immediately kill it's current horde off.
>these demons are much more erratic and unpredictable than normal ones, and spotting one of these in the murky fog should be grounds enough to evacuate an entire town.
>towns that fail to escape in time end up populated only with corpses covered in countless umbilical attachments
>most people report something similar to an uncanny valley effect when looking at said corpses, as if the thing that made them human was gone

Gonna re-post the Named Demons post from last thread. Feel free to expand on them if you like.
>There are some Demons that have grown so powerful, and so infamous that they have been given names, and even titles. Becoming well-known amongst explorers.
>The False Day- a terrible entity that manifests as a bright, boiling point of light, steadily growing closer and closer. It is advised that all nearby Safe-Zones be evacuated should the False Day be spotted in the vicinity.
>The Ceaseless Shadow- A Demon whose true form has never been seen, always stalking from the shadows. It has no Thralls, for it needs no assistance. It is known for choosing one specific Explorer, and then hounding them till the end of their days.
>The Bloated Mother- A mountainous mass of rust, flesh, and metal that travels through the Fog, devouring all in its path, and leaving hordes of Thralls in its wake. It is difficult to keep track of its movements, for it does not stay in one specific area for long.

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>Terrible things stalk the Fog, hungry and cold.
>Draw not their attention.

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What would be a good system to run this setting in?

I dunno. COC maybe? Maybe Delta Green even.

>Graphic example of a Skin Flayer ritual in process.

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Do the terrible things want walkies?

No, the doggos belong to the Fog now. Imagine that you were the one night that scenario user, and they are very, *very* hungry.

>the use and presence of cars are few and far between
>not only for the scarcity of gasoline, but the many dangers one will encounter using them in the fog; namely a large attractor of Demons
>Safe Zones strictly keep those that remain for emergency evacuations

>guns are seen as a luxury and sign of wealth by some, and as a tool with no use by others
>on one hand, they dissuade your fellow man from making hostile actions toward you, as they are unlikely to have one themselves, or they can help against the odd Gray Wolf
>on the other, they are largely ineffective against real threats

Strange paths arise in the wilderness, like deer trails. The only difference is all brush and obstructions has been removed from the path,not even leaves mar the trails. The areas around the trails are eerily silent; that is until you step off the path then all you can hear is a low droning sound. At first it's barely noticeable but the longer you are away from the path the more it worms it's way into your brain, slowly driving you crazy.

>A group of followers has formed around the worship of the Bloated Mother, doing everything in their power to appease it, even attemptinget to follow it wherever it travels.

Horror settings are trash when you don't ever explain anything, because then the horror is meaningless.

Your horror monsters or whatever have to have rules that govern them.

The reader doesn't have to be party to these mechanics, and neither does the protagonist. But they have to be there, and as such you have to discuss them and build them in the process of making the setting. Even if only vaguely.

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>54929278

man, i hope this guy is out of the thread

You need to create rules for the setting. Understanding of the setting helps this. It doesn't mean you need the players need to know everything, ever.

Belief in the setting relies upon creating rules for the setting. This applies to everything, horror or not.