How would a Chapter Compromised of Scouts function?

How would a Chapter Compromised of Scouts function?

They're the Discount Marines, since the Carapace armor is much cheaper and shittier than real power armor.

They're used for low budget spinoff chapters who never had a full deck of equipment to use and can't get the AdMech to take them seriously.

scouts dont count towards 1000 marine limit, so they can field legion amounts of scouts in their army if they have the time and effort to gathering enough applicants

>scouts dont count towards 1000 marine limit

So why are they one of the 10 companies of 100 marines?

Because GW cannot math

scouts are kind of a grey area, officially they should be all the the 10th company, so 10% of forces should be on duty scouts.

But no reason you couldn't have thousands of scouts frozen away some where. just hope the inquisition does not find out.

There was a Dark Angels successor that got almost totally destroyed beyond its scout company. When they next fought, they made use of guerrilla tactics and sabotage.

>10x100=1000

Seems pretty legit to me.

The so-called Chapter X, if I remember correctly.

Since it's "compromised", it wouldn't function very well.

Would be best when combined with a regular IG force.

Cheeki Breeki marines broken down into 3 main disciplines

Snipers - they are Vindicare lite. They decapitate the command structure.

Spotters - work with the IG artillery crews giving them targets to aim their big guns at

Stalkers - They make traps.

Only by mastering the 3 Ss of Sneaky can a marine become a true master of Silent warfare.

No gays would be allowed

>compromised

It wouldn't matter. The re-education hypnosis and indoctrination will turn their thirst for cock into love for the Emperor.

The only reason I can think of it is that their black carapace mutated. So maybe they have some unique feature instead

Like shorter Reivers.

the 10th company (scouts) do count towards the 1,000, not sure where this guy got this idea

Maybe for a non-codex chapter but it's certainly true for the ultramarines, for instance

It wouldn't really be a Space Marine chapter now, would it? Just gene-enhanced humans with marine-like equipment.

IIRC, shit like Death Company don't count because those marines are dead already.

Just have it be a genuine organ failure. Not every mutation give you super powers, usually it just gives you cancer.

Rather than keep a carapace that doesn't work and gives you cancer they just stopped installing it and whipped it out of the oldfags before it fucked them up.

>Not every mutation give you super powers, usually it just gives you cancer.
Yeah but I figured it would be more interesting if it gave them some weird power. A pure scout chapter would either just do scouting missions and flag the real marines of another chapter if shit is heresy, or they would just be the backbone of another chapter.

The Black Templars are the only chapter I know of which do not count their scouts as marines. They also do not have a scout company. Instead, their scouts are assigned to fully fledged marines, one by one, like Squires of our medieval knights.

Codex chapters count scouts towards the maximun 1000 marines, and have a scout company.

And finally, to answer Op's question;
They would have to operate like the Raptors. Appropriate, since you chose a picture of a raptors scout. They would HAVE to utilize stealth and ambush tactics due to their inferior armour and offensive strength. They would have to rely on their speed with lots of land speeder storms, and get the most out of large numbers of snipers.
Overall, they wouldn't operate much like typical space marines. More like very elite imperial guard units.

Dont the ultramarines have about 100 dudes that arent part of any company as their chapter command

Like all the chaplains, apothecary, librarius, and papa smurf honor guard gotta still count right?

So maybe scouts really dont count towards the 1000
Otherwise ultras are about 100 over strength

They have the super power of being really good scouts.

It's an army of Sly Marbos. Also larger numbers of marines. Not because scouts don't count but because nobody can find them to count. Also because they are loaned out to so many so far away.

>creed let cadia fall so he could be commander of the all scout space marine chapter so he could fullfill his longheld dream of one upping tzeech

The limit is for fighting men, not for support staff. Apothecaries, techmarines, chaplains, dreads, etc. are not counted into the 10 companies of 100 men.

But all of those are clearly deployed as fighting men.

Aren't the BT ones people undergoing the transformation into Marines and as a reward for their service, they receive the Black Carapace and become Space Marines?

From what I can gather from the Creation of a Space Marine article, for regular chapters, once you receive the Black Carapace, you join the ranks of the chapter. Ergo, become a scout in the 10th company, right?

They give medics, clerks and drivers guns and training, but they're not really the fighting strength of an infantry company. They're support staff.

Just because an apothecary or a chaplain takes part in operations from time to time, doesn't mean that's their sole function.

captains, command units, honour guard and drivers are also not included in the count

basically just military staff but in spaaaace

Not very well, there would be a huge demand for the techmarine to constantly make a dispenser.

That's a huge loophole. Just create a chapter of a hundred thousand scouts, chaplains, techmarines and apothecaries. Legally it would be codex compliant.

If you want to have more men just tell girlyman to stuff his piehole and ignore the codex.

>Reasonable Marines

Scouts don't have the black carapace yet, its what allows a marine to interface with their power armour. Most chapters use the not-quite marines as scouts. I forget what number of organs/implants scouts have, and it probably varies by chapter traditions and necessity.

If you've been paying any attention to the thread, you'd know scouts are counted into the 1000. They're one of the 10 companies of 100 Marines.

Also, while some chapters do have large Apothecariums, honor guard, or even irregular company sizes (Crimson Fists 1st company numbers 128 in honor of the time their chapter was reduced to that many Marines), you can best assure that chapters attempting to subvert the rules by labeling random Marines as chaplains would not go unnoticed.

See, the thing about "fun" That Guy theories is that they're only theories and have no place in practice.

I've only seen one source, in relation to BT, that upon receiving the Black Carapace, they also get their suit of power armour.

The Creation of a Space Marine article says that once the neophyte is fully grown, they receive their Black Carapace, and join the ranks of the chapter. What ranks are these, if being part of the 10th company doesn't count? Also, SW and Legions have no trouble putting new recruits straight into PA, rather than in carapace.

Why not have an entire company or chapter of techmarines for a corps of engineers

As an other guy said, the Scout Marines should work with IG. Marines are supposed to work along IG anyway, and if scouts can't steel rahn for max shock and awe, they can still do everything else marines are supposed to do, from decapitating strikes to leading the IG to breaking hard targets. Just with different tactics.

I'm not really sure what you're trying to say? I can see how the language of 'joins the ranks of the chapter' are ambiguous though.
10th company isn't full bodied space marines in most codex compliant chapters. Scouts aren't considered full battle brothers by most marines, aren't inducted into many of the chapters rituals, stuff like that. By winning battles, honour, etc. they gain the right to be implanted with the black carapace. BT and SW do different things, with sw iirc it is because they're homeworld is violent enough that they're not worried about combat experience. Which doesn't seem like a great reason to me, because that's all marine recruiting worlds, but sw get to be special about all kinds of stuff. Might also be because their geneseed is wack. BT neophates don't get to wear power armour, they haven't earned their black carapace implant, but earn it through squiring rather than scout service.

Check out the index astartes, its got the skinny on zygote implantation. Should be in a bunch of the codexes too.

*because their homeworld

So what can they do a regular Enginseer detachment can't? What does being a Space Marine have that makes you better at fixing and maintaining equipment?

Scouts do count, aspirants don't and they have been fielded as scouts/spotters as part of their training.

Mechanicus ain't got time for that shit, also most marine recruits aren't inclined towards it. The selection process is already very narrow, so they don't end up with many they can send.

It would also probably start making the high lords worry because it would be giving too much influence over a bunch of marines to a specific governing body.

>Marines are supposed to work along IG anyway
what? no

They're aloof warrior monks who work outside the greater systems of the imperium. The only chapter who bother to integrate themselves are the Mentors.

>why don't the space marines just combine with the imperial guard and the imperial navy into big legions?
man I wonder

From Index Astartes. Recruit that completes compatibility tests becomes a neophyte. Once all the organs are implanted, they become an initiate, who receives training before becoming a full brother. In the Black Templar article it's the neophytes (dudes still undergoing implantation) that serve the initiates (power armoured BT) in combat.

ask the Crimson Fists post Rynn's World Incident. or any chapter that has been close to extinction,

Yes? That's how they make marines.

>They're aloof warrior monks who work outside the greater systems of the imperium.
The Codex Astartes does not support this course of action.
They do not 'integrate', but are supposed to work together on a temporary basis on almost all battlefields, usually with the IG holding the line and the marines kicking ass and taking names.
Separate corps, that are supposed to be quite shitty without one another.
Marines can't take and hold ground, IG doesn't have marine-level special forces and leadership, and without the Navy the IG is stranded and SMs should lose any serious space engagement.

Yes, by implanting a neophyte with all the organs, after which they join the Scout squad to receive their training, and after that they become proper Marines.

Is this a get the last word thing? We've been agreeing for a while.

>that pic
So how did alpharius manage to copy the wings of sanguinius to trick horus?

If we just rehash cutout paint by numbers ultra-clones then there really is no potential for fun.

In any case they can still be aloof warrior monks. They are solemn and diligent in their duties, they are reserved and introspective when not actively on the hunt, they sing (which is mildly horrific) on their religious observance days duty permitting, they eat plainly in silence and give quite thanks for the fuel of their bodies and the replenishment of the soul and they live long lives of total devotion to the Emperor and the Imperium he built to keep humanity safe.

Their defect would require them to integrate into the Imperial Guard more than most other chapters as they can not do everything anymore. They would be to the mortal men they serve besides like demi-gods or terrible spirits of Him on Earth made flesh. Ageless creatures that look like men but act strange. Although they seem to show proper reverence to the God-Emperor their language is foreign, their customs unsettling and sometimes upsetting. At base they rarely eat and eat in silence away from the common soldiers, out in the field it is said that they eat things considered poisonous with no ill effects. Some say they have seen them eat the slain. They never go off duty at any point and nobody has seen one out of their armour except when having tended a wound that would b e mortal to lesser men. They heal fast and feel no pain or fear.

They would be aloof to the common pleb soldier, on their side and undeniably useful but not people if people they be to talk to casually.

Must have missed the memo.

The way space marines are supposed to function in the fluff: a special-pps commando force who gets in, gets the job done, and gets out, before anyone even realizes they're coming.

That's chill. You can have it.

You forgot the fourth S.

Splinter Cells- infiltrate enemy encampments/strongholds to gather intel.

You'd think they could at least afford some kind of head protection.

fluff wise I agree, gameplay wise it doesnt matter and its easy enough to make scouts with helmets, just buy 3rd party stuff or use imperial guard heads.

Very poorly.

Reasonable Marines much?

Not really.

RMs turned into a Mary Sur chapter that could do no wrong and had eliminated all of their flaws. These are defective mutants who have to make up for a pretty fucking big flaw by learning to work with lesser mortals.

And that's just their physical problems, that's not touching on chapter doctrine.

Aren't they basically Interex Space Marines now?

A lot of infiltrations from all sides, but it wouldn't work well as sometimes stealth needs to move aside and make way for utter lack of subtlety.

Yet on the other hand a lot of Scouts can make operations easier with pinpointing locations for Drop Pods or gathering info for the main force.

Storm Giants Space Marines have a much larger 10th Company due to their heavy use of Scouts in their operations.

They would just want the emps cock.

In the Chapter generation rules presented in Rites of Battle, you can roll up a Chapter whose geneseed deficiencies have rendered their Scouts noncompatible with the Black Carapace. It can actually end up resulting in some really cool Chapters that ditch the shock troops thing in favor of being some absolutely terrifying guerilla fuckers.

Any good name ideas for such a chapter?

Sneaky Star Snakes