/bgg/ Board Games General: Now with More Anime Edition

You made me do this /bgg/ Anime Edition

The bgg map:
zeemaps.com/map?group=2658308#
Roll for your chance to be one of two anons within a mile of each other!

The new Pastebin:
pastebin.com/aWmbgN7K (embed)

Previous Thread:
What is generally your favorite component in boardgaming and why?
>the dices
>the cards
>the minis
>the boards
>wood bits

What is your favorite art style or artist for game designs?

What artist or style would you most love to see that doesn't currently have a board game produce art for one?

Other urls found in this thread:

youtube.com/watch?v=Cx8sl2uC46A
youtube.com/watch?v=eE3BFAXAXTw
youtube.com/watch?v=I_To-cV94Bo
twitter.com/SFWRedditImages

>Anime Edition
The minis, obviously.

>What artist or style would you most love to see that doesn't currently have a board game produce art for one?
Can I say Z-ton?

stop making the thread before it gets bump limit

>someone else bitches at OP before I have to
God bless you user, but he'll just make it when it's at 310 next time and not on page 8 for another 3+ hrs

Is it okay to post board / card games that are wip in this thread? I'm working on a card game that's based on the framework of Punch!

Yeah, no choice. If I'd waited again retard user would have fucked it up again.

Prolly more fitting in a game design thread, but we do love to see OC and new stuff, go nuts posting it til someone unleashes their autism on you user.

There's always more retards user, just keep trying to start some shit in the middle of the night for the next refresh. I haven't had to make a proper thread in 3 weeks now because of the influx of people who don't seem to know how slow Veeky Forums works

go with it

Sadly agree with you on it too. Mercs and councillors could have been implemented a lot better with a little more depth/quality. Hopefully we'll see a return of mercs/representatives in a TI4 exp with better mechanics.
Is there anything new /bgg/ would like to see in an expansion for TI4?
I'm gonna play a 5-7 player TI3 this saturday with only 1 beginner and I'm looking really forward to it.

The talk about CAH got me wondering, why do you all think that board games geared towards adults entirely focused around sex and how many times you can say fuck in one night? Is it a taboo thing that since we can't talk about that stuff in normal days the only way we can have fun is by finding out new ways to say boobs?

Because games geared towards "adults" aren't games designed to be good, but rather sell at Target/Walmart/etc to people who don't know games beyond Monopoly.

Had a guy at Gencon handing out trial packs of their new porn movie title game. The gf took one look at it said "who the fuck wants to play this shit" and tossed it in the trash as soon as he walked away from our seats. Never been prouder of her and she's definitely not a gamer

Does anybody know a good supplementary sites for HeroQuest? I'm itching for more classes and houserules but I don't want to shell out more than I already have.

Anything geared towards "Adults" is crap.

Let me be clear, I don't mean that anything unfit for Children is crap. R-rated movies, M-rated games, and even some "Mature" entries in Veeky Forums material can be 100% Legit. But there's a big difference between a media product that organically reaches a state where those below a certain age probably shouldn't be exposed to it, and a product that goes in saying "This is gonna be for adults I'ma make it all adult".

Because what defines "Adult" in that context is the kind of thing that gets stupid teenagers and newly-minted college students snickering, and that's exactly the demographic things like CAH are marketing to: the easily-amused, probably stoned manchildren and womanchildren who feel a swell of pride on being acknowledged as part of the secret club that is the adult set, rather than those who have gained actual taste for what experience they spend their money and hours on.

In essence, anything having to do with a bodily function that many would shy from speaking openly about or a part of human anatomy that would have to be covered on network tv will get a significant subset of people laughing and interested, and the same subset of people is probably not great with their money and will throw it at an activity that's Apples to Apples with aforementioned not-child-friendly elements of life included.

Because what else are you going to put in an adult themed board game? Violence? Eclipse lets you genocide planets. Slavery? Let me introduce you to a game called Puerto Rico. Torture? It's a card in Dominion. Basically the only things that differentiate an "adult" game and a normal one are titties and cursing.

And that's why "adult" games suck. Because they're just games with gratuitous titties and cursing added in.

I still don't understand the appeal of that game.

>wanting anything other than gravity land
Seriously does no one even bother to check BGG before asking these questions every thread?
>boardgamegeek.com/boardgame/699/heroquest/files

I don't know what that is but now I really want to make that part of my next D&D campaign

>not aware of our spirit mammal
Sweet Chocolate Christ kid don't admit you don't belong here. Just watch these and keep your head down
>youtube.com/watch?v=Cx8sl2uC46A
>youtube.com/watch?v=eE3BFAXAXTw

They're COLONISTS. They just happen to be dark brown tokens that work on plantations.

Bring up Five Tribes then, those slaves went over wonderfully with the internet when Rahdo and Wheaton pitched fits about them. Still kinda pissed about the fix thematically; seriously how is a Fakir helpful in anything but snake charming? They could've make them just straight up toolkits and it would've made more sense

It's normies first euro. It's the monopoly of modern board games. Nobody who actually knows better really likes it (inb4 that guy) but it's familiar and well tread.

I'll cite my buddy who will not play anything else:
>I only play three player because with four it's too hard.
That sums up Catan players to me.

Incidentally I don't understand the appeal of Risk. Risk-like? Awesome. Area control? Bring it. Risk itself? Meh.

Risk is an amazing game to people who know nothing about board games, just like catan. what other (normie) game lets you take over the world and make/break alliances with your friends?

You're still buying people but now they're just called by a different name

Because of shit like this no one will ever make a game that is just straight up about slave trading.
Just imagine the shitstorm if someone released or even tried to release a game where the players take the role of arab slave traders.

I'm genuinely tempted now.
So much free publicity. Low effort dollars, that's what this is.

>euro game about the early US slave trade
>expansion is Africa map

god I want this

instead
>game is about arabs using islam to literally and metaphorically enslave europe
>expansion: the crusades, which makes the game a 1 v all where the european player has to make use of the limited resources given to him by the church to repel the arab hordes from key areas

Anyone tried this? Looks a bit bloated but I feel I could cut down on the fat and help my friends have some fun.

You know Barbarossa's been localized, right?

Yes.
But what do scantily clad female nazis fighting equally underdressed female russians have to do with slave trading?

bgg farn

Best way to experience arkham horror? Pretty new to board games but this has our group of 3 totally hooked. Any good house rules and the like?

I'd completely forgotten about leaders, which I also think are a great optional variant, just not for new players.

Core. If you want to add expansions, use only ONE expansion at a time; Kingsport is my personal favorite.

>1115 pages
Holy fuck

Best way to enjoy Arkham Horror?
I suggest forgettign about it until the cold season kicks in. Then you fucking burn it for heat.

TI4 doesn't have leaders, does it?

Besides browsing at a local store from now and then I don't know shit about board games so I turn to you for help:
Can you recommend a game that works well with 2 players?

Some interesting results from the last thread survey. It looks like GMT games got some love for well written rule books. Meanwhile FFG's rule book writers apparently need schooled. (I'd agree with the 'not a fan of the two rule books' school of thought.) Roll & Race for the Galaxy got nominated for ease of teaching, while Roll was also thrown under the 'pain to teach' bus as well.

I'd have to agree that Archipelago and Hegemonic can be a pain to teach due to rules complexity in some areas, and Robinson Crusoe has a ton of fiddly rules, but I still like all 3.

Pic related sans comic sans.

Got any better co-op games to recommend?

and
Any particular themes/genres, complexity levels, or game lengths you are looking for?

Length should be about 2-4 hours, has to scale well with 3 players, medium/high complexity preferred, the rest can be anything.

>Can you recommend a game that works well with 2 players?

7 Wonders Duel
Forbidden Island
Forbidden Desert (more challenging than Island)
D&D Board Games (like Wrath of Ashardalon)
Conquest of Planet Earth
Pandemic
Robinson Crusoe
Stronghold
Xenoshyft

Co-op games?

Not particularly bound concerning themes/genres (fluffy presentation would be nice, pure card game might be a little rough, coop would be great), aiming for medium complexity (but if it's well explained, high complexity is welcome), from 1 hour game length up.

I'll have to ask for some sauce.

Forbidden Stars, while not a true 4x, is very good with 2 players.

Awesome! Pretty cool!

Flashpoint

Nope. I assume they'll be back in an expansion, they were quite popular.

As with the shock troops, just use the TI3 leaders and solt and peppor to taste.

So I've been thinking on the issue of how would one make a "mature" game without making it gratuitous? How would one explore sexuality and sensuality in boardgame form without making it crass or too silly?

You don't. Sensuality and sexuality are too heavy and mean too many different, important things to too many people to be dealt with tastefully in a piece of light entertainment.
Or make a racing game where you're all sperm trying to get to the egg, and make it extremely in-depth like Sierra Madre games. That's what I'd do tb perfectly h.

Yeah, most stuff is going to be pretty compatible. But I'm also starting to notice things I'll definitely want to modify.
Like the agenda phase always has you vote on two political cards, one after the other. But you don't draw and reveal the second until the first is done. Not good, I think, can't evaluate your own or other players relative interest and allocate your votes between them intelligently if you don't know what the second half of the docket is going to be. And it rewards memorizing the deck so you have more of an ability to predict what might come up, which is also, I think, unhealthy.

>Crusades
>Repelling the Arabs
The crusades were almost all offensive wars.

>more anime
English versions when? Would drop the extra cash for those special editions.

Don't you know revising all the offensiveness out of history is all the rage these days?

youtube.com/watch?v=I_To-cV94Bo

Shut up, libtards.

Two editions: one for Arabs expelling Frankish invaders, and one for Sicilians overthrowing and expelling the Arab invaders.

Correcting the Record on boards other than /pol/ now, are we?

The causes of the Crusades are many and complex, and responsibility lies on both parties.

Either post some actual points and arguments or fuck off, fence sitter.

Yeah, sorry I thought you were the same guy I originally responded to

Pic related.

Kemet is amazing. I just found a copy at a local store, and it was on sale. Me and my roommates have been playing it almost every day and we're about to play with the neighbors right now

Arabs were declining to protect and even predating on pilgrims to the Holy Land, the Pope needed a new common enemy now that paganism had been almost entirely eradicated from the easy-to-reach parts of Europe, and the Roman Emperor straight-up asked the Pope to call an invasion to take Arab pressure off them.
The Albigensian Crusade had the Church as the aggressor, the Northern Crusades (mostly) had the Germans finishing the shit the pagans started, the Crusades in the Holy Land were a pile-up of everyone's fuck-ups.
I will levy the charge that the Muslim world throughout history holds far less regard for the rights of the individual against the state and the freedom of information, and that they continued the practice of slavery even after Europe ended it, if that makes you feel better.

Muslim countries STILL practice slavery.
Oh sure, it's illegal on PAPER, but it NEVER fucking gets enforced

...

He's quoting Trump after the Charlottesville Neo-Nazi shiz. Have you been living under a rock?

I always liked the Pauper's Crusade myself.

Peter the Pauper: "God has given me a holy vision! Everyone, follow me. We're off to free the holy lands from the Arabs!"

Later: "Unnnn... Peter, do you even know where the holy lands are?"

Peter: "I'm a pauper, how should I know? We're lost. Oh Look! There's Belgrade (Serbia). Fuck-it! Lets sack the place."

And so they! Hooray!

>favourite components
nothing beats multi-purpose cards (Pixel Tactics, Pax series and T&T) or boards that can somehow achieve that perfect balance of functionality and aesthetics, though sadly boards like that are rare. I love the chunky die from Quantum

anyone who lists minis as an explicit requirement for gaming is almost guaranteed to have poor taste, which is fine as it doesn't affect me in the slightest

Shadows of Malice for a non-campaign co-op, keeping in mind that it's OOP and the secondary market price is a bit retarded
Galaxy Defenders or Sword & Sorcery if you want a campaign with minis and good complexity

Titan or Duel of Ages II for something that'll take a few hours (or literally 20 minutes with Titan if you somehow end up with a Titan v Titan battle as the very first battle), though DoAII is anything but fluffy and both are OOP but prices are reasonable
Letters from Whitechapel plays quite well at 2P
Ghost Stories or Flash Point for co-op hit that medium complexity spot good

yes, that doesn't explain how or why though (I'm and not who you're directly responding to)

either way, I prefer Clash of Cultures over FFG Civ for a board game adaptation of vidya Civ. Ancient Civilizations of the Inner Sea from GMT is something I'm keeping an eye on and I'm hoping it can do a fantastic job of modernising AH Civ, which being from GMT I have high hopes for

>Co-op Games - Length should be about 2-4 hours, has to scale well with 3 players, medium/high complexity preferred, the rest can be anything.

Pandemic is solid - a given game won't take more than an hour, less once you learn the rules, but it will challenge you to win it. Once you get the base game down, the expansions will add new difficulty.

Pandemic Legacy might be more your style as it's a campaign of interconnected Pandemic games.

Dead of Winter / Long Night expansion: This series has a 'possible traitor' mechanic that can easily be ignored. More than a few of the scenarios are difficult to win even without a possible traitor.

Gears of War - fun with very interesting card driven mechanics that actually enhance the co-operative experience and encourage teamwork. This game is out of print but still crops up for sale on Ebay and Board Game Geek's bazaar.

Robinson Crusoe: The recent 2nd edition is very nicely made, and the rule book is better, but it still has a fair degree of complexity and is damn difficult to survive / win at times depending on the scenario.

Other games you might like:

Gloomhaven is getting a lot of buzz
Arkham Horror
Ghost Stories
Legends of Andor
For shorter co-ops you might look at:
the D&D games like 'Wrath of Ashardalon'
Forbidden Desert
Shadows over Brimstone
Xenoshyft

>anyone who lists minis as an explicit requirement for gaming is almost guaranteed to have poor taste, which is fine as it doesn't affect me in the slightest
It's a requirement if the game is over-produced in every other area. Like I'm supposed to use a UV-embossed board, chunky Quantum-like dice, and cards that are so sturdy they're almost cardboard with meeples? Please.
Also, every Heroquest-derived boardgame needs minis, unless it's improvised as in pic related.

7 Wonders Duel
Roll for the Galaxy (some people hate the RAW 2 player rules but I find them perfect, choosing two phases as many people houserule is stupidly OP in my opinion)
Fluxx version 4.0 or earlier (5.0 is watered down)
Adventure Time Card Wars (rules are inscrutable but otherwise it's a decent game and you only need one pack for two players)
Memoir 44
Harbor (aka Harbour)
Evolution: the beginning

Also get thee to board game geek and check your local meetup. Beware of buying stuff you've played once or "looks good" before you have some experience with what you like and don't- for example I have Forbidden Island and it's very meh.

I'm not saying that minis are bad, but people that absolutely must require minis in their games are more than likely to have poor taste

I'd play that pic if it has engaging mechanics

Race may not be bad to teach but the guy in my group managed to screw it up more than once.

Also you missed Yashima as awful. Pretty sure I said that.

>I'd play that pic if it has engaging mechanics
It really doesn't. Space Hulk is awful.

All war is offensive.

hah, I'll admit that I only glanced at that pic and didn't realise it was Space Hulk

Space Hulk is definitely one of my guilty pleasure games, it's great for when I have a rough week at work and just want to wind down and do some brainless dice chucking. I would prefer to own Earth Reborn, but not having a gaming partner that dedicated at this point in my life means that I'll most likely never see anything resembling the true depth of that game, and I simply don't have the space for a box that big at the moment

OP's pic is Love Live. The OP is to be congratulated, as he posted the image with the ugliest Hanayo I've ever seen. Good job, OP.

The series in is Watamote.

None of those series feature any particular Veeky Forums goings, let alone board games. The MC in Watamote does cheat at a card game to try and impress her cousin, but other than that nothing.

>post one comment about Five Tribes
>come back to many off-topic posts about crusades and Arabs/Islam
I suppose it's better than another argument about the use of dice instead of a perfectly even deck of cards.

Apologies if I missed any. I do recall you mentioning that, but I missed it when I scanned through the old thread.

dice don't need faggot sleeves tho

I wasn't saying I was in favor of cards, just the argument last time was "if you have a perfect balance of cards it's better than random events"

> Da Pic!

Which one are you - the one on the left, or the one on the right? ;)

As for me, I've got the 'Slave' cards and the SJW's can fuck off. I don't have a problem distinguishing board gaming from reality. I wonder if the same people protest outside of Chess Tournaments since it promotes regicide?

God Save the Queen! (The board gamers a coming!)

>OP is to be congratulated, as he posted the image with the ugliest Hanayo I've ever seen. Good job, OP.

I Kek'd.

>not in favor of cards

I agree dice are the best.

I would be the one who just grabbed the first reaction image out of the folder without looking, the drive home post bar was a lot longer than I remember.

Not sure I said that either, but I did get 2 more 50mm d6 the other day so I'm definitely on board with dice right now

>Ghost Stories or Flash Point for co-op hit that medium complexity spot good
Isn't flash point more like easy and repetitive and ghost stories hard af?

You can argue any co-op is repetitive. What's nice about flash point is that the randomness of the fire spreading prevents you from solving the game and forces you to adapt each turn. Plus, the game is customizable with being able to add rules or remove rules to suit your liking

I can't comment on ghost stories except that I want it

Anyone know a place for finding board game art resources?
I'm looking for a gallery of the art from Ghost Stories.
The card art, the village art, anything I can get.

but also no one wants to play because "I've never seen a risk game come to an end"

>tfw no one else is even in your hemisphere

Just like in Archipelago right? I'm really glad that one flys under most SJW's radar.

Eldritch Horror is generally considered an improvement in most areas.

Archipelago

>favorite component
Plastic cards especially if they have transparencies so you can just stack them to see all effects neatly instead of having to stick them partialy under each other. Bonus if they have lenticular images.

Flash Point is stupidly easy if you play with family rules, advanced rules (especially with expansion maps) are a lot more challenging and like said, fire spreading especially when you play with hot spots included in the advanced rules gives it sufficient randomness to make it less solvable than Pandemic

what's wrong with Ghost Stories being hard? I love co-op games with low odds of winning because it makes those victories a lot more sweeter and memorable

I'm in Melbourne, but I'm not adding myself yet as I'm going to be setting up a VPS shortly and self-hosting my email, no point in having an obsolete email address

M Y S T I C

vale

What are some good programmed movement games?

>What is generally your favorite component in boardgaming and why?
I thought about it for a bit and here's my order currently :
- Minis (I love toys of all sorts so minis sot of bridge these hobbies together)
- Dice (there's just something about a game with sexy custom dice)
- Wood bits (as much as I like minis, I like me some nice chunky wooden bits especially in euros)
Cards and boards are usually pretty good looking these days, I only notice if they're particularly ugly.
>What is your favorite art style or artist for game designs?
I like the relatively realistic FFG style. Used to love Iello's style but now it seems too many games use some variation of Iello's style with everything being cute and colorful no matter what the theme of the game is.
Two games I LOVE for their art style though are Camp Grizzly and Epic Spell Wars
>What artist or style would you most love to see that doesn't currently have a board game produce art for one?
I dont really follow artists. I guess I'd like to see some game with an art style reminiscent of Doom's or Duke Nukem's covers...

Hey Melbro, how's life in Victoria? Getting any games played?

thank you, gentlemen and scholars. I'm wading through your suggestions.

>see first ed for cheap-ish
>urge to complete my slave game trifecta rising
I didn't even like it that much, fuck.
Dammit, gotta save my money for the reprints of the Sid Meyer's Civilizations expacs.