What?
As someone who has played Anima a ton, and is the go-to system for my group, Anima is a great example of good class balance.
Go for a mundane class, and just pump up your abilities with weapons and armour, to the point where you will be able to not give a fuck about half the things that are thrown at you, and can jop most people in half.
Go for a mage, real wizard guy, and you can become a God, literally create entire cities and castles out of thin air... if You are not interrupted, by some fast and unstoppable force, like...
Technicians. These guys are living bullets, but with all that entails. They strike ridiculously hard, and so fast that it can be impossible to stop them before they gey in the first strike, but after that first strike, they have a very real risk of getting killed, or at least taken out of action. It makes it really difficult to be a proper caster, unless you go for the more on-demand type of casting...
Which brings us to the other category of magic, psy power. You can use tuis pretty easily, but it generally has a fairly low amount of power. Up your points on powers a lot, and you risk becoming far too squishy to properly function outside of your limited spell selection. If you dont do it, you can use it as a supplementary kit, almost like a Gish, except the chance to fail exist, and if you fail, you risk exhaustion.
And finally, non-combat. Pump your points into skills, and you can get inhimanly good at the most stupid shit. Nothing in the world will stop a Zen Stealthed thief from taking that important artefact from you. Yeah, you could kick his ass, but he is breaking the laws of physics when he is sneaking around, so good luck finding him.
There are a few trap options, but that is solely because certain options require obscene amount of points, and just won't work properly if you are trying to split your points too many ways.