Strange concepts in 40K that you're surprised aren't there

What strange, cool or interesting concepts have you thought or come up with around the 40K setting that seems to fit the world extremely well, but haven't ever appear?

Pic here is one of mine. With all the advanced tech the Tau have, why haven't we seen cases of cyborg rebuilding, similar to Robocop or The 6 Million Dollar Man? A young Fire Warrior gets butchered by Imperium troops (or better yet, by Orks) and gets rebuild to serve the Greater Good once again. You'd think the fanatical Tau would use more cybernetic enhancing for their frail soldiers. Specially considering they have the tech and the resources to mass produce them, even if they have to use slave races.

Other urls found in this thread:

warhammer40k.wikia.com/wiki/Tauros
en.wikipedia.org/wiki/Ice_IX
forgeworld.co.uk/en-GB/Elysian-Tauros-Venator
twitter.com/AnonBabble

Imperial Battleships with a giant chainsaw prow instead of a spike ram.

Ghetto power swords where the blades are super heated.

You'd think something like that would be right up the alley of the Soroitas having swords and spears with blades that literally catch fire.

>With all the advanced tech the Tau have, why haven't we seen cases of cyborg rebuilding, similar to Robocop or The 6 Million Dollar Man?

They have though. Bravestorm got stuck in his battlesuit.

It's in Dark Heresy.

Yeah, he is an example, sole example though.
He also is a hot blooded character that wields a super fist weapon

A jeep, humvee or technical equivalent in the Imperial guard.

With all that Warp time fuckery that's occasionally mentioned, you would think it would produce a lot of cool shit, but it's just the occasional OH NO THIS IMPERIAL FORCE WAS DELAYED, or handwaves the whole CHAOS SPACE MARINES ARE 10,000 YEARS OLD.
You could have some Space Marine force that went into the Warp during the Great Crusade get stuck there and get pooped out in modern 40k, or Inquisitors intentionally trying to fuck with the time thing to actually go back to the Horus Heresy to warn the Emperor or try to fuck up events.

Why doesnt the Taurox counts as that? Isnt it visually based on a humvee variant?.

Brainboyz orks army. Built around the old fluff legend that had snotlings being degenerated brainboyz. So I had the idea of a return of the brainboyz as maniacal little psykers and masterminds able to siphon waaagh energy to fuel their own powers. Basically Pinky and the Brain if Pinky was a horde of orks and Brain a psychic snottling.
Too much green energy is dangerous though.

Hell, time fuckery is my go to explanation for where the two lost Primarchs went to.

>something that has never appeared in the setting
>yeah, it's appeared
Op confirmed retarded.

He was talking about widespread cybernetics, not a single freak occurence. You are the retards, user. Stay butthurt.

>He was talking about widespread cybernetics,

Other races have that shtick covered.

If we take some sources (Atlas Infernal) time works differently in the Webway, and apparently ages you in reverse (though not too far?), so it's definitely possible the Khan and his retinue are still running around in the prime of their years, giving Dark Eldar nightmares.

There's an anecdote in Rogue Trader, the tl;dr of it is an naval ship is thrown 300 years back in time, resulting in the entire crew being arrested and executed for impersonating a member of the Imperial Navy, except for the Navigator who was sent back to their House.

It's closer to a WW2 dodge or an MWRAP with room for the whole family. But it's close anyway I guess, I was mostly thinking along the old rules. Current edition it might as well be.

And making it look not retarded and adding wheels is a conversion.

I really liked the warp travel time in Rogue Trader. I had a game once where we were chasing another ship through the Warp to get to a claim first and ended up reaching their destination two weeks before either of our ships had even set out.

warhammer40k.wikia.com/wiki/Tauros

Freezing weapons. cryogenic grenades, Ice-9 bombs and such.

SW have that shit already.

Pile Bunkers on Knights, Dreads or Titans.

I would expect at least one Imperial Fist Banana to use the ULTIMATE in punching tech.

Battlefleet Gothic has Power Prows.

Explain, I know nothing about spaceyiffs.

Helfrost weapons
Removes enemy models by freezing them solid

Cool. Do they come in grenade form?

An Vindicare assassin sniping a target from an orbital position seems summarily ridiculous enough that I'm amused it has never been done in 40k.

I'd be amazed if you proposed the idea to a GW writer and they didn't immediately go "it's canon now, bitch."

That's just a good idea.

I wouldn't be surprised at all. Sniping is just math, after all.

To be fair there has never been much fluff for Assassins, the possibilities are endless for cool looking shenanigans.

I've been running under the assumption that this has happened at some point in 40K anyway.

We also never see human shit from 10-20k period or the ultra advanced technology lost to the warp in general.

Imagine a Mass Effect tier ship popping out of Imperial warp space with insane amount of advanced technology, it would look so alien to the Imperium; especially because it would be so round and smooth.

I'm kinda disappointed we haven't seen any other race of beings that WERE human, but no longer are.

I'm thinking either a race of human minds uploaded into mechanical bodies (though this isn't likely given the fact that we already have Necrons) OR a race of humans that have genetically altered themselves to the point where they are an entirely separate species.

Or, at this is something I've been fleshing out myself, an ancient foe from Mankinds past, long thought erased from history appears at the edge of Imperial space in a massive fleet. Their tech rivals that of the Imperium, which horrifies them more than anything else ever could. Making a beeline for Holy Terra in a massive crusade fleet, it's the Neanderthals

>OR a race of humans that have genetically altered themselves to the point where they are an entirely separate species.


They had those. They discontinued them because they didn't feel the worked as a take on Space Dwarves and never really got around to redoing them.

>Ice-9 bombs
en.wikipedia.org/wiki/Ice_IX

>Ice IX is a form of solid water stable at temperatures below 140 K and pressures between 200 and 400 MPa. It has a tetragonal crystal lattice and a density of 1.16 g/cm3, 26% higher than ordinary ice. It is formed by cooling ice III from 208 K to 165 K (rapidly—to avoid forming ice II). Its structure is identical to ice III other than being hydrogen-ordered.

That doesn't seem useful as a weapon.

>OR a race of humans that have genetically altered themselves to the point where they are an entirely separate species.

There are no wolves on Fenris.

>Not understanding the reference to Kurt Vonnegut's classic novel Cat's Cradle

>Other setting has some world ending thing that exists to a very specific quirk of physics in that setting
>Poster asks why that thing isn't in 40k
Clearly the made up physics of one setting are different to the made up physics of 40k.

Chaos will make it possible

I wish we had assassin equivalents for other factions.
Chaos should definitively have some:
- warp jumping hunter that hunt your warp signature. Depending on gods alignment, they may follow different emotions through people that are related to you.
- Some demons used for creating chaos, same role as Eversor but with a different: they don't just kill people but spread corruption to drive them mad, turning them against each other, mutating them, zombifying them... (basically pic related)

I suppose Eldar would use some temple Exarchs, but they could have dedicated paths for that, and they would at least need assassin tier exarchs. Dark eldars also just need higher level of what they already have.

For tyranid, lictor alpha. Nuff said. Or maybe not.
Orks may be an exception and don't have nor need assassins.
Same for the tau, though I could see them having some sort of equivalent with a special stealth suit and special drones, only dedicated to intel, hacking or sabotage. Not because assassination is below them, but because they place less emphasis on individuals, even among their enemies.

Then we could play an actual shadow war.

>Pile Bunkers on Knights, Dreads or Titans.
already a thing

even has a great big eagle tip

...

>What strange, cool or interesting concepts have you thought or come up with around the 40K setting that seems to fit the world extremely well, but haven't ever appear?

Competence?

>planning
>forethought
>concentration
>clear headedness
>TOTALLY CHAOS GUISE!!!!!!!
And this is why WH40K is stupid.

>expecting anyone to get a Vonnegut reference that wasn't from Slaughterhouse-Five or Mother Night

Veeky Forums used to be well read. Then a bunch of assholes decided they were the arbiters of fun and chased of 90% of the people with an ounce of creativity and brains.

Because the Tau believe in the RULES OF NATURE.

Seriously though if you died like a bitch they aren't going to save your ass with cybernetics unless you are someone hella important.

Also resources are limited so they couldn't really roll out those sorts of cybernetics en masse. That being said I could see a single Sept giving it a shot.

>You could have some Space Marine force that went into the Warp during the Great Crusade get stuck there and get pooped out in modern 40k, or Inquisitors intentionally trying to fuck with the time thing to actually go back to the Horus Heresy to warn the Emperor or try to fuck up events.

Both of these have happened

Prospero Burns.

What about a Hacking standoff? What if the Mechanicum try to hack into the computer systems of the Tau while the Tau are also trying to do the same with imperial systems? Imagine if there was a cold war between Tau and Imperial forces for the controll of a planet (they are both fighting something else at the moment, like orks or Tyranids, and can't afford to fight each other the regular way). They both decide to sabotage the main infrastructures of the other. Would the Mechanicum be able to crush the computer defenses of the advanced Tau? And would the Tau be able to take Impoerial systems down when it's so dependant of human servitors (how do you hack a human brain)?

>Space Marines only using the tactically limited Bolter for everything

>The Storm Bolter having two retarded barrels with two retarded magazines, instead of being a slightly different regular bolter with a bigger magazine

>Deathwatch and Space Marines not incorporating non-power armored units. Space Marine pilots is retarded

>Chapters only having 1000 marines. In a galaxy wide empire 1000 is retarded. Also all the marines fit in the smallest cobra destroyer ship, and they have battle barges. Chapters should have one million marines minimum.

>We also never see human shit from 10-20k period or the ultra advanced technology lost to the warp in general.
except we have, it is rather rare though.
Go look for the 40k novel Daemon World by Ben Counter, one very important plot-device in that story is a fully operational, sentient, Golden Age era starship, still captained by it's original captain, who was humanities very first Champion of Chaos.
Just powering up its main guns literally fries the brains of the sensor servitors on an opposing vessel with the sensor feedback they cause.

Data Djinn and other high-level semi-sentient computer viruses are at the disposal of the Mechanicum, the Tau wouldn't stand a chance against viruses literally smarter than they are.
They still have access to that stuff, they may not know how to make more, but they're more than willing to unleash such things on an enemy of the Imperium.

The Admech have the Malagra Magi, Heretek hunters who are basically the Admech =][= and are absolutely brutal in combat, to the point where regular Magi (who normally have SM Captain level gear and toughness anyway) are shit-scared of them. The DarkMech have various clades of tech-assassins who are also fuckawesome, although they're a bunch of bespoke things rather than an organization.

Admech have got damned good at hacking over the millennia of dueling sentient daemon viruses in Mars and generally holding off Chaos. I suspect that dropping something like Calleb Decima's Wrath of the Omnissiah barrage on a Tau network would royally fuck it up. Would probably be a fairer duel against Chaos, get some Darkmech bastards in here and go ship-to-ship.

Admech have been known to have Neo-style code duels with each other, too. In Forge of Mars an Admech Cartographer (not a combat priest at all) nukes about a hundred combat servitors with a binharic REEEE, and then the two Archmagi go head-to-head in an anime noosphere duel that severely damages a DaoT Ark Mechanicus just from the collateral. Archmagi OP PLZ NERF.

Shit, didn't know about those, I'll have to take a look.

Kinda. Lukas the trickster has a stasis bomb in his chest.
when he dies there's a chance him and his combat opponent will be frozen in place together.

This is why it's the best specialist game

>warp jumping hunter that hunt your warp signature.

What is a warp talon?

The Burning Blade is an alternate power sword in the Rogue Trader RPG i believe, which trades a bit of armor piercing power for slightly more direct damage. Of course, like everything from FFG, its of questionable canonicity. But it would be perfect to add to SoB as a new melee option.

This is what I personally want to see in 8th ed - more individuality between the septs. Flesh them out a bit with different tactics like the various SM Chapters, give people a reason to fluff their armies from any sept that isnt T'au, Vior'la or the Enclaves.

>Space Marines only using the tactically limited Bolter for everything
They have special weapons you mong. If every soldier had a grenade launcher, nothing would get done.

>The Storm Bolter having two retarded barrels with two retarded magazines, instead of being a slightly different regular bolter with a bigger magazine
A storm bolter is meant to double the fire rate of bolters with a simple addition rather than spending countless hours to make a gun the shoots FUCKING MISSLES fire faster.

>Deathwatch and Space Marines not incorporating non-power armored units. Space Marine pilots is retarded
I'll give you this one, it's retarded.

>Chapters only having 1000 marines. In a galaxy wide empire 1000 is retarded. Also all the marines fit in the smallest cobra destroyer ship, and they have battle barges. Chapters should have one million marines minimum.
Bobby G split the legions up to prevent something like the heresy from happening again. I'd rather have a thousand marines turn than a million.
And battle barges are made to be intimidating, most are left over from the HH and were given to the chapters.

Read a bit on 40k lore before you bitch.

Correct answer.

It's heavily implied they got killed along with their Legions, since all Primarchs had been found.

>I'm thinking either a race of human minds uploaded into mechanical bodies (though this isn't likely given the fact that we already have Necrons)
One Cogbro did it in a grey knight book.

>OR a race of humans that have genetically altered themselves to the point where they are an entirely separate species.
Serveral cases of human colonies did that. Got exterminated in the GC.
Fenresian natives are also only remotely human. Magnus wasn't shittalking.

Str +1 AP-2 D2

Doesn't penetrate armour as well but it hits like a truck.

> Chapters should have one million marines minimum.
The last time they had such numbers mankind stood a the brink of extinction.
Also, do you realize that you need several dozen recruits to get a single marine in many cases?
Most do not survive.

>Specially considering they have the tech and the resources to mass produce them, even if they have to use slave races.

Tau do not have MIU that are advanced enough.
So they are not advanced enough.
And they do not have the ressources anymore. They are now in a state of total war like the Imperium scaping together what they can get to somehow hold together. Which leads to raiding Hive Worlds for the manpower for example.

Their whole situation went from meh (Lots of orks and those weird humans) to fuck (Orks don't stop coming, those humans are a lot more than they thought, Nid scouts coming) to FUCKFUCKFUCKFUCK (Chaos coming, Necrons awakening next door, Nids there, Orks getting better).

Old elysia from FW had those.

Im stealing your idea.

They still do.
forgeworld.co.uk/en-GB/Elysian-Tauros-Venator

Would finally give Celestians something to make them not suck at melee.

Celestians

M6 WS3+ BS3+ S3 T3 W1 A2(3 for leader) LD 8(9 for leader) Sv3+

Each Model is armed with a Bolt Pistol, Boltgun, Frag Grenades, Krak Grenades and a Burning Blade.

Bodyguard: If a CELESTIANS unit is within 6" of a friendly character, you can choose to allocate any wounds to the Celestians instead of the character.

Any Celestian may exchange her boltgun for a hand flamer or a storm shield.
One Celestian may exchange her boltgun for a weapon from the special weapons list.
One Celestian may exchange her boltgun for a weapon from the heavy weapons list.

Too bad hand flamers are way too expensive for the utterly useless stat they have.
6" Pistol D3 S3 AP0 D1

Now that Storm Shield, that is sweet.

This is the best thread in a while

40k is "over the top the setting" shame the new guys at GW think it is overdesign and turbo grim derp.

I believe he ment Russ and the weird guy with the bike.

I don't think they are too bad (Though I do think they are overpriced, yeah.). The d6 automatic hits means for a pistol they do a decent bit en-mass. They'd be nice if they were something the SOB could get on more than just Seraphim (And they were priced for what they do). Being able to get a full 10 man squad with them would be fun.

But yeah, the Storm Shield was 'Fuck it, easiest option' for an old SOB item that vanished between editions. The Praesidium Protectiva, which was basically a holy-powered storm shield.

Its D3 not D6, FAQ nerf them to the ground.

Oh shit, I missed that. Yeah, that sucks.

Wouldn't that force them to take more extreme measures? Maybe they start losing worlds fast and they decide to undergo radical changes to guarantee their survival. If not cybernetic enhancements, maybe genetic tampering or mass-scale cloning?

Allot of stuff like that has happend but was already handled in the heresy. Rooting out that stuff and making it "compliant" was the whole goal of empys great crusade.
So read the HH series if you want to know more

Was it ever explained how that worked for the yiffs before they could recruit from Fenris? Is it in the prosperio forgeworld book? I didn't see it when I flicked through it

Is this a veiled comment about quest threads?

Even the 100k of the Heresy are a retarded number for a galaxy. GW has always been shit with numbers and feasibility.

There are literally plant people, fish people, cat people and others, stop being a new fag

>OR a race of humans that have genetically altered themselves to the point where they are an entirely separate species.
Those were getting eradicated during the great crusade.

What about the discovery of abhuman technology? Considering how close-minded the Imperium can be with regards of alien tech, what would they say with new tech developed by abhumans? Maybe ways to raise hive cities underwater from the fish people. What did the Imperium did with all the remaining Squat tech?

>What did the Imperium did with all the remaining Squat tech?
Admechanicus have it, it was mostly the same stuff, with exception for some exotic tech (warp plasma generators I believe?) but admech stuff is pretty advanced anyways, and most of the abhumans tech are mostly STC derived tech so not so different from standard imperial tech, in the rare cases when they have new archeotech stuff they'll just take it away without asking, literally almost caused a DAoT Knight world that was about to join the Imperium to break the negotiations with the it because of them.

>ITT stuff that already exists but t newfag pretend it doesn't
I bet you don't even know about the black hole lasers Ark mechanicus(as in all of them) ships have.