ITT: Veeky Forums makes a setting

ITT: Veeky Forums makes a setting.
rules:
dont be a shithead

what is said, goes unless UNIVERSALLY being considered terrible in accordance with rule one.
NOTE UNIVERSAL.

no contradictions. if one is formed, whatever was said first applies and the second is null.

>Fear the light, and those which walk in it.

>What is left of Humanity is relegated to the underground. while (some) form of natural light is fine, the sun is to be avoided at all costs. For what its worth, humans are considered rather rare and form small pockets.
>You would rather rape and gut your children before you let them enter the light.

*This is me. I meant unnatural light.

>Those who are touched by the light return changed, their skin flakes away to dust, their eyes glazed and blinded, and an unquenchable thirst sits within their throat.
>Sun-scarred will mindlessly search for fluid to quench their thirst, be it water or blood.

>It oddly doesn't seem to do anything harmful to other animals or plants.
>Humanity is very pale with big dark eyes. Nobody is sure if this is an adaptation to the dark acquired after the burning or the reason why the light hurts.

>The sun scarred have an innate sense of the location of fluids. It is unknown how this process works.
>For this reason it is considered bad luck to carry excess amounts of water on ones person, with good reason. While it could theoretically be used to throw the scorched off your trail, this in practice is easier said than done.
Aquiring water is an extremely risky endavor, while collecting rain at night is considered the safest, this must be used immediately for the aforementioned reason. the rain brings relative sanctuary, as the scorched are rendered somewhat immobile as they are temorarily sated. the night grants relative sanctuary, but the scorched still wander. stay frosty.

>the scorched arent zombies.

>Clouds, both for obscuring the lights in the sky and bringing rain, are considered holy.

> An ancient deity has awoken, the Sun-scarred are his job. There are other deities waiting to awaken. Some benevolent, some malevolent, some neutral.

> All deities can be banished if you manage to kill the physical form.
> The sun-deity is orbiting Sun being all the time between Sun and Earth. It easily survives outer space and is immune to all sorts of fire, radiation, and heat.
> In fact, they empower it.

>Those exposed to to the sun for brief periods of time are said to have visions of this deity.

>They see the forms of a consuming flame, that which stokes the fires in everything which breathes, provoking those which bend to be like fire; and consume.

>while of course information is scarce; people have outlined how quickly the sun works on its victims. brief moments rarely scar men, seconds will usually entice the effected to stray further into the light.
>more than three seconds crosses the point of no return, those who remain past this will look up, and let the light consume them. If the subject is returned to the shade during this period, they will be considered lost. They will respond to little outside stimulus not relating to consumption.
five is the edge. At this point they will be considered fully scorched.
>The body will proceed to undergo violent changes, with their body temprature rising significantly as their metabolism enters overdrive. they will start to change into husks, as their mouth and lungs expand and move out of the way to allow air to be breathed faster and in larger quantities, and eventually will adapt in some form to constantly breathe in air, never exhaling.

>Their bones will shift and elongate, and their eyes will sharpen to points.


I need help creating the scorched. I want to go for a more eldritch/holy vibe, more like the mechanations of a larger force than >le zambies

>the scorched can talk. do not listen.

>The scorched seem to gain a twisted kind of empathy, capable of great insight, and will say anything to get you to trust them
>Pleasant lies, confusing misinformation, and sometimes, worst of all, truth.

> The scorched whisper some ominous phrases from time to time. Those are bits of Sun god's prophecies.
> They will go out as soon as they can and turn into the Sun-scarred if they are not tied up or locked.
> However, they can both sense water and sense the Sun-scarred and their murmuring can reveal whether they sense any of these.

>Deep within the bowels of one of the largest subterranean human settlements lies a tremendous vault
>Nobody knows where it came from or who built it
>It has no obvious methods of unlocking, but every 10 years on the summer solstice it emits a series of mechanical sounds ending with a loud click

>A few months back, this year's scheduled vault activity included the usual whirring, but the click was absent. The priests are still trying to figure out what this means.

This large settlement is located in a large city, centered between three locations, that being a major subway hub, 'the vault,' and, a bit further away, a location known as "the well."

The subway serves as the main area, which houses most lodging as well as a healthy marketplace, with traders regularly dropping in and out.

The vault serves as a place of study, with many scholars of the old mechanations of humanity present as well as those researching both the scorched and other recent phenomena to appear.

the well is a dangerous, but necissary structure present within the city. It is a massive drainage system, designed to draw in and collect rainwater in a massive underground trough. The scorched wander here, although the presense of traps and other inhibitors does thin their numbers. as their intelligence is still present, traps rotate IRREGULARLY, and the groups who wish to journey to the well will need to learn the current rotation as to avoid complications. the presense of water is considered illegal within the subway, and is a serious offence in quantities beyond a quart.

>some sun-scarred, driven by their insatiable thirst, find themselves trapped in deep cisterns
>they sit at the bottom of these pools drinking this fetid water for months, causing their ruined bodies to become waterlogged
>these "bloaters" are a great hidden danger to humans and part of the reason the remaining human civilizations fear water deeper than a few feet

the scorched do seem to talk only to further their own goals, with many scholars beleiving this is more instinct than thought. They will cease to talk when it is unnecisary.

Although, when the scorched do speak, take heed. While advice should be taken with a salt mine, they will rarely warn of falsehoods.

They seem to follow the "path of least resistance" towards their all consuming purge.

High above the clouds, the dwarves (with their tall, lithe frames) and elves (with their brutish appearance) have forged a newly minted peace and their airships no longer beat to the drums of war.

Now this is a different setting.

Is it, or is it the reason that sunlight has such strange powers?

We agreed that sunlight has strange powers because of a dickish sun god who woke up and rose to a space orbit.

>Besides the scorched, there are the "bugbears"
>Beings that sometimes shamble down from the highest mountain peaks, where the sun always shines
>They are horrible to witness and their physical strength is enough to overwhelm four strong men at once

>The histories say these bugbears were once beautiful Dwarves, cast from the skies for their vanity
>Their startling appearance is a punishment for their crimes
>They are said to toil atop the highest peaks in an attempt to recapture the glory of their former skyborne lives

> Haven't bothered to actually read the thread,

Aside from the supposition of there's nothing in the Elf/Dwarf story elements that contradicts the setting developed above.

No but its dumb as fuck and doesn't make sense with the current tone of things

An intrepid band of humans once captured a live bugbear and learned of its tragic past. The bugbear also told of the dwarves's immunity to the corruption of the sun's rays: like the beasts that freely roamed the surface, the dwarven people didn't believe in the ancient god thus robbing him of all power over them. Armed with their newfound knowledge of the deity's weaknesses they ventured out to the land above against the pleading of their family members still living underground. They have not been heard from since and their fate remains a mystery to those they left behind.

> A new, young deity is in the process of manifesting. But the sun god, full of hatred is making attempts to dispose of competitors.
> What the new deity's powers and teachings are remain a mystery. The only prophecies from it so far have been pleas for aid.
> It has a small eccentric following that attempts to hunt the sun scorched, but most folk view them as suicidal.

I do believe this should be considered terrible for the currently established setting.
is right, it doesn't match the tone at all. It comes across as a generic trope-subversion at best.

Yeah fuck that.

just so its set in stone,

>This setting is a 'fallen golden age' far future setting with eldritch/modern style magic. Humans are the only fags messing around aside from scorched and other forms of acolytes should they pop up.

Gonna clarify what The Underground really is.

>The Underground is a sprawling expanse of tunnels made by humans from both the Golden Age and now. A lot of the upper-layers are comprised of a series old, country-spanning subway tunnels. However, as you go down, the tunnels become hand dug, and increasingly narrow. The large human settlement(talked about here and here) is just below the lowest subway layers, in an enormous natural cavern.

>As you would expect, the scorched are typically closer to the surface, becoming more uncommon as you move down.

>There is an enormous underground lake somewhere that attracts many, many scorched.

> a human settlement is formed near a hole in a cave
>they stay away from the hole during the morning and after noon but have noticed that the moon does nothing too them
>this has lead to a revelry cult forming around the kind moon father who spares them from his psycho bitch wife
>this cult advocates sulking around in the mourning and partying all night
>they are mostly seen as low lifes and scourges often getting kicked out of settlements for being lazy

There are signs that the arrival of this nascent deity has significantly weakened the ancient god's power including:
>Those briefly exposed to sunlight under a cloudy sky receiving similar visions from the new deity; she is robed in soft blue light and wields a spear of sizzling lightning
>A handful of Sun-scarred have been witnessed pleading for mercy before crumbling to dust

The location of her physical form is not yet known.

>The location of her physical form is not yet known.
A mad prophet claims to have had a vision of the new god locked away in the Vault while basking in the moonlight one evening, but most disregard this as the ravings of a madman