Tell me about that character you never got to play. The one you really wanted to

Tell me about that character you never got to play. The one you really wanted to.

I designed a character made to kill my first character I ever played. My group has a bad habit of abandoning games before any resolution happens, so he never really got much development.

The motivation was I have absolute terrible luck, both IRL and on the dice, the first character quickly became based around this as a character trait. The Character designed to kill him is doing it to put an end to the curse.

A kooky Warlock/Cleric multiclass working as a scientist who studies demonology/Religion in his quest to discover more about the supernatural realm and quantify it.

I was simply turned off by how monumentally shity the cleric/warlock multiclass actually is.

I always wanted to play the equivalent of a pencil skirt wearing admin specialist who solved problems with tact, diplomacy, sick bureaucracy skills and knowing the right people to rough a man up if needed.

An imperial messenger.

Fighter, endurance, run, toughness. Light armor, buckler, short sword.

His usefulness? I'm not really sure.

Any character that was not handed to me.

Every game i have not been a dm in has been so brutally controlled by the gms that i can never make a character.

A magitech Cyborg, human martial combatant who, after sustaining heavy damage, had many of his limbs replaced with magitech prosthetics, like a warforged.
Use the Monk Class, and, rather than changing the mechanics, just flavortext it. His unarmed damage going up? He upgraded the arm modules. He gets +15 feet of movement? Leg upgrade. He gets a Ki blast? Arm cannon.

Plant and fey themed sorceress, focused on debuffing enemies with grappling vines, fairy curses, that sort of thing. Some minor healing too by stealing health off enemies. Had her personality worked out, ready to play, looked like a fun character... and then thd DM wanted me to change my background in magical realmy ways that would have ruined her personality. Magical realm? Fine, it was a game with that sort of thing. Traumatic experiences that showed her having no business as a hero and hurting the people she tried to save only to end up with a demon ordering her around? Not something that fit. Ended up not playing due to the ensuing argument.

I designed a warforged paladin was ultimatly created to replace the daughter of an inventor who obviously couldn't move on from his child's death. No matter how hard it tried to replace that hole in his heart, she noticed that her creator was never really healed. After studies about religion and the concept of people praying to their gods for favors/salvation, it believed that if they devoted itself to a god then maybe they would grant her wish of becoming human. DM had allowed a pendant that had a permanent alter self (as long as they wore it), but it would slowly die out as campaign went on. We had session zero but then people just left the group because of school :/

That is literally one of the saddest things I've ever seen.

I'm sorry user.

Every character I ever played I never got to play. What do I mean by that? I mean I'm lucky enough to find a game that'll accept my character concept, but then the game will fizzle out or the DM will go insane before I can actually do any of what I was planning to do with the character. I've played fighters that never swung a weapon. I've played wizards that never cast a spell. I've played dwarves that never grow a beard. I've played elves that never live longer than orcs. I've played lawful good guys who never got to be the hero. I've played chaotic evil guys who never got to be the villain. It's maddening.

My regular group was gonna do a shadowrun game. We went through chargen, though one guy fucked it up, and i had an idea i really wanted to try.

I wanted to play as a Jack the ripper type mystery killer. Causing murders in places, unbeknownst to the authorities or my party. He just used the name "Jack" as his handle, since it can mean so many things, and used a pair of pistols when he wasn't going full serial killer.

Then the game just never happened. We got through one session, sorta, where the other guy had like a 32 on some shit he was trying to do and we were level 1.

I shot out a camera, and blew up one dudes head, but all in all we basically just got ambushed while doing a job to free and escort some chick, and after we got to what would be our base of operations, the game collapsed. Nothing happened after that. No one said shit about it. Its almost like it didn't even exist.

A skating punk street-artist who, when given the choice between home & family and art, chose art. He has a rebellious soul which gets him in trouble with the oppressive government but at his core loves art and everyone who contributes to it and could be described fairly accurately as a young punk Bob Ross.

Technically I played him for two sessions but then the game I had joined fell apart due to pre-existing drama brewing. I'm never gonna get to play VeloCITY ever again.

I had an idea for a warrior mage type that is a hard as nails, no-nonsense city guardsmage. He had a job that paid the bills, an adequate wife and child, and lived better than most people in the city. He also believed no one is above the law, and when faced with an ethical dilemma involving a powerful politician in his city gloating about being above the law after committing various crimes, he used his emergency only powers of his office to incapacitate the old man, but ended up mortally wounding him. He took his battered body in to stand trial, but he died in a cell a few hours later. Technically he followed the law, but the politicians family wanted to skin him and hang his body on the wall. So he did the illegal thing, and ran. He left his family, his position and his city to survive and adventures to try to gain clout in returning home and fucking up his enemies at home.

Never got to play him, because I'm the only person who ever fucking GMs.

Shadowrun 2e snake shaman. She was a runaway skater girl Japanese elf and literally every element of that build, and Shadowrun builds are ungodly complex, fit her story to a T.

She was a conspiracy theorist, pirate radio operator and worked as a PI. As a snake shaman all she cared about was secrets. All her spells were carefully chosen to fit her theme of an untrained awakened shaman struggling with her powers. I made sure her stats reflected the fact that she'd strain to use her magic properly, her equipment was all perfectly plausible as police surplus... heh, it was the perfect character and i always wanted to play her.

That's a great concept user. I'd love to see that in a game.

Not much of one, a Loremaster Cloistered Cleric I had figured out for a Pathfinder game that never happened.

Overall not a huge loss, but he was an interesting concept to me. For one, I love the idea of the Cloistered Cleric because I like religious characters who are also incredibly well-read and learned; it's like a nostalgia for the Thomas Aquinas's of the world, who are now mostly extinct thanks to the scientific method, over the Joanne of Arcs.

For two, I had him dedicated to the god of civilization in PF's base setting (whatever he's called), which made him a LN pilgrim who traveled to advance the cause of expanding civilization rather than "goodness" or some other generic shit. I think I'd just read BLAME! so the idea of an almost living and growing city was rather savory to me at the time.

And for three, it was a fullcaster in 3.PF so I was probably in for a good time anyway.

Ah well.

My group is currently finishing up the beta test for a new fantasy setting for my friend's published system, and we've been trying for a while to get more stuff tested, and one character I've had brewing for a while is an Elven Cleric who, well, died. And then came back. So he's a revenant, coming back up out of the major dungeon in the city we're based in, The current scenario is essentially Danmachi, with all the old-world gods competing and sponsoring adventurers delving into a sprawling, self-randomizing labyrinth, after being presumed dead for a month or two.

I've got a lot of backstory ready for this guy, like he has a daughter who owns a small shop in the city, and he'd been adventuring and dungeon delving to support her, and I don't think I'll get to play out any of it because in the past month we've done this game once, after attempting it three times. Especially since I really got into the groove with my first character for this round of testing.

An Eisen Monsterhunter (7th Sea)

A psyker swordsman. A technopriest with hardly any human left who was a cheerful father to a lot of kids.(40k)

An artificer who dual wielded wands & had a blasting rod, fling around & wreaking shit, being an arcane Mcguyver (D&D)

A man who is an eternal warrior, entombed in a rough stone sarcophagus, covered in burial linens & with a mighty sword, who the people uncover whenever there is a strong threat to the world/region

A power armor pilot in a near future scifi game

Forever dm here
My character was Cactopodes, a half orc warrior who had spiked armour and a spiked club. He was from a warrior monk community where they'd study an aspect of nature in their personal combat style. His was the cactus.

The name is from a discussion on the plural of octopus. We decided to use the opodes ending on other -us words just for shits. Like hippopotamapodes

Here he is fighting a spider

>Daedreus Lilly
>Sold his soul to a demon as a forest fire slowly encroached on his village in the woods.
>Unwilingly does the demons dirty work with some powers. Demon let's him do whatever on his off days, including use his powers

tried to play him once but my autismo discord friends have shitty schedules. now i'm gonna dm a sci fi fate game where one one of my pcs is a cybernetic wolf man built by the military and who escaped. Looking forward to it.

An Eva anti-pilot. The kind that can solve and fix everything.

So not a massive fuck up thats basically insane.

those words make no sense

Do they?

All eva pilots are massive fuck ups that are basically crazy from one trauma or another. Rei being the exception, but being more fucked up than the others.

So if you are an anti-pilot that can actually fix and solve things, that'd mean your character is not a massive fuckup with horrendous issues.

I wanted to play a duskblade that was loosely based off of Daud from dishonored, but I found a cool thing where I would essentially channel touch spells through my whip to attack enemies from a distance

I was in a campaign with him, and the first two sessions were great
But That Guy decided to join starting the 3rd campaign, and I was already sick of him after the last campaign my DM hosted
I tried to give him a fair chance, but by the end of the session I was only angry at that fucker
so I just quit, because I didnt want to make myself look like an ass by fighting with him, because he provokes me

I was once going to join a Rogue Trader game my friends were running, and I was going to play a happy-go-lucky tech priest that was very optimistic, although kind of numb to a lot of people's feelings. He had some abilities as a surgeon as I recall, and was always in favor of replacing whatever he possibly could with machinery, even if it's a superficial wound. "Oh well I can put a plate there. Won't ever scuff that unless it's by landing from orbit in not but your skivvies."

He was secretly a hardcore worshiper of the Void Dragon, as he believed it was entombed in the heart of Mars, his home planet, and that it was basically the true heart of the Mechanicum and the true Omnissiah. His plan would eventually be to sell out all of humanity or whoever the Void Dragon felt like fucking up, and be a part of the cyborg hivemind that built a new body for the Dragon. Pick related.

Jeremy the Neckbeard Wizard in Savage Worlds. Found the necromancer edge which let me raise zombies as a novice character. Made him Obese and Ugly, he had a Mtn Dew bottle he used as a focus for his acid splash spell, he raised zombies from the dead, was a vocal atheist and whenever god was mentioned he'd rant about richard dawkins. Later on I was going to give him a katana and the teleport power, for reasons you can probably guess. basically an all-out meme character, but I really wanted to be a necromancer in Savage Worlds where I could have the fun of commanding mooks into battle cause that's what the system is built for. Some day I'll get to play him... more likely I'll just make a more serious necromancer and get to use him.

A simple drow bard, I keep lfg but nothing yet.

A stout, middle-aged woodcutter, slow to words and ange bothr, who in the course of his work stumbles upon the overgrown shrine of a harvest goddess from ancient times. She appears to him and offers him the position as her first Paladin, should he agree to spread her fame through good works.

The woodcutter takes his time considering, as he never does anything in haste, but eventually he decides that he has nothing tying him down, really, his wife and child having passed to illness some many winters ago. He agrees to spread the faith, and she makes him her one and only Paladin... just as well, since she's been without worship for so long she only has enough strength to empower a single person.

Thus the woodcutter sets off for the nearby town, with his last bundle of lumber and a small satchel of grain, for his patron goddess to manifest from -which she does, periodically, to tell him how he OUGHT to be doing things as a servant of a higher power. He doesn't mind, though, being a patient man. This sort of thing comes with the job, he figures, and doing his job's all he's ever done.

A simple man.

He uses practical gear. Armor that covers everything, a sword and a shield that isn't too large to maneuver around.

As everyone gets new items? He never switches out of what he had. The party passes by a flaming greatsword + 7? He passes it by. Given the chance to enchant his equipment? He refuses. His equipment gets rusted? He still uses it. His sword is broken down to the hilt? He'll use it anyway. A dragon impervious to normal weaponry? He'll fight it anyway.

He uses the same equipment until he dies, leaving it somewhere. Perhaps many years later someone stumbles upon a broken sword, battered shield, and rusted armor. Perhaps they put it on and see how reliable even the basics are.

A simple man.

I fucking love Necrons.
>so we're gonna build some totally sweet bodies for these Star God things, what should they look like?
>well obviously one should be a necrontyr with a bunch of horns.
>and there should clearly be a spooky necrontyr in robes with a huge ass scythe.
>and we've gotta have one that's a necrontyr on fire.
>oh and a FUCKING DRAGON
>HELL YEAH MOTHER FUCKER
>[trogdor.mp3 intensifies]

Awhile back, my group entertained the idea of doing a magical girl campaign. It was on me to DM, and so, among other things, I created the plot device/DMPC who would become Franziska.

Franziska was a doll, built by an alchemist who specialized in making artificial lifeforms and who was meant to serve as the first antagonist the party would face. Built as a prototype combat weapon, her creator mothballed her when it was discovered that she was far too peaceable and friendly to actually be effective in combat. Sure, almost every part of her body was a weapon and she couldn't so much as sneeze without accidentally firing a magic laser or a missile, but all she wanted to do was have fun and enjoy herself.

The alchemist had recently taken over a large metropolis using the Mark 2 version of his combat doll, and it was up to the party of magical girls to put a stop to him. But first, they had to find him. Had all gone as planned, they would have found Franziska hidden away in an abandoned warehouse owned by the alchemist, and used her fractured memories of her creator to piece together his hiding place and how they could stop him.

Unfortunately, we never got around to actually playing said magical girl campaign, and so all of my assets got shelved.

I finally got to play a fast talking old timey salesman in a lovecraftian themed horror campaign a friend was hosting and the session was great with all our characters clashing and roleplaying in full swing... and then he never hosted it again.

I rolled amazing stats for an Anima character. They were absolutely perfect for the character in question and the GM saw me roll them. The character was a martial artist who mixed muai thai and capoeira to deliver absolutely devastating blows to anything around him while having a shitload of points in style.

Basically he was a living hurricane.

I really wanted to play him.

I actually did play a character that had a similar philosophy. Sure, he used magical shit constantly. Well, mostly he just found this absolutely bitchin magical sword. But in 5th edition DnD he was just about the least magical fighter you could make. The knight archetype without any multiclassing basically just locks down enemies near it and stands its ground til someone is dead.

He took that magic as hell sword and just walked into every fight with the understanding that he was going to keep hitting people until one side was dead.

Everyone else was slinging weird ass spells and executing strange maneuvers while he just plodded through the battle field removing heads until there was no one left to fight. Then he got drunk, ate his fill, and slept til it was time to do it again.

I always got the feeling the sword liked having an owner that knew exactly what it was for. It was made by some weird elven super knights that clearly weren't worth shit since they aren't around anymore. Fuck all that weird magic nonsense. That thing's crazy good at removing heads and that's what we're doing with it.

In a rules-lite system, a wizard using all of his magic by making up poems on the fly, while the effects of the magic were what was described in the verses.
All of my group loves the idea but the concept is just so monumentally overpowered, it becomes hard to balance and we haven't managed yet, though we tested it for half an hour or so.
[Spoiler] The hardest is to write the verses during the turn [/Spoiler] [Spoiler] but I love it [/Spoiler]

A Earthsoul Genasi pugilist named Rocky.

I could've been a contender...

A shaman whose spirit animal is a machine

A warlock who got his powers from an eldritch being of 'Greed'. Pretended to be a wealthy noble, a legendary wizard, a bard, and even a pimp. Anything to get what he wanted, at as low a price as he could manage. His ultimate goal would be to steal his god's position and become 'Greed' incarnate.

And then he'd learn all he really wanted was friends. ;_;

I love this one.

Jebidiah Reyes
>Edge of the Empire game set after the fall of the Empire.
>Jebidiah was an engineer who worked on the construction of both death stars.
>He was on vacation leave that he had been saving up when the second one was destroyed.
>The collapse of the Empire left him unemployed and basically unhirable because he had worked for them for about 20 years.
>His college courses were all through the Empire who's accreditation no longer meant anything.
>Basically had to go into hiding on a backwater planet to not be prosecuted for "war crimes."
>Made minimum wage as dishwasher at local cantina.
>There was also a ruthless bounty hunter that was named Jebidiah Rayz who was making quite a name for themselves.
>Zero relation to my character besides similar name. Local Hutt lord sends goons to pick up bounty hunter for a job, they get the wrong guy.
>Jeb goes along with it because hell, he could really use the credits.
>Dreams of fixing up that speeder in his garage to impress Twi'lek barmaid, maybe settle down in the nicer part of the city.

We played one session that was 3 hours long

A warlock that had his soul bound to 300 demons, each with their own (often conflicting) contracts. I'd play him but I'm a forever GM and I don't want to make a list of 300 things I can't do.

this is good shit

I liked Brotherhood as well.

I wanted to be a knight errant paladin girl, but all the Veeky Forums talk about jerk DMs that make paladins fall and that guys who play girl characters made me reconsider.

Who the hell do you play with and what kind of sub-human are you to keep playing with them?

I want to play a katana coolguy.

Either of the nothingpersonel type or just straight up Jetstream Sam.

Ah, poor Billron Tinkler.

I was definitely playing a bard. I had a flute. I did bard spells. I carried myself like I was the single most impressive human alive. You know, like a bard.

Yeah no. Billron was a Warlock who only took spells that were also on the Bard list and took invocations to fake having a reasonable number of spell slots. Entertainer background so I was actually good with that flute. Fun concept wasted on a shit group full of grogs that didn't last..

nice
Basic fighter underrated with all this fancy shit

A spunky young Ace Trainer looking to become the best Trainer, ever, by any means. Also has a Mudkip. In at least one of my attempts to use her, she would have ended up realizing that she'd be bested anyway as Champion, because that's how these things work, so decides that maybe retiring to the life of a Gym Leader would be nice, and becomes a Water Ace. The other campaign was a space opera-type thing, and she was a rebellious dropout that wanted to be a space pirate in the name of justice and helping kids.

Ok, hear me out! Normally I'm well behaved and considarate player... but there was that one campaign in 5e *sigh* Making long story short i played as a calculating, careful LE agent of Zentharim but my silly party had me until constant pressure, because the players knew my alignment. The campaing was quite insufferable as everyone acted trigger-happy and without any plan. It was around the time when Unearthed Arcana with new Warlock patrons came out. Reading it i had a spark of inspiration for a little tongue in cheek fun and revenge of sorts, so i came to GM:

>hey GM, I'm not having fun playing that character anymore, he doesn't suit our party and i feel unmotivated, can i roll a new one?

>Sure, do you have any idea already user?

>You see, there're those new patrons for Warlock in UE and i would like to try them. Can i?

>Hmm i saw them, they're alright. Which one you have in mind?

>The Undying Light... oh btw. can i play as a 11yo girl?

(i never played as a child or anything so he was suprised and asked why i want to play as a little girl)

>Oh you see i have this idea of playing an orphan that met some magical creature that embowed her with energy from Positive Material plane.

At first he was against it, but then i made a cool backstory and he accepted.
Then i refluffed every Warlock ability and invocation so it would suit the image of classical magical girl. Pact of the blade - a magical wand with wings. Armor of Shadows (that invocation letting you cast magic armor at will) - now its a magical dress! I prepared some spells i would recitate (don't really remember them right now and i would also need to translate them from my first language). Combined with Undying Light patron skills it would allow my character to nuke enemies with lasers of friendship and annoy my party with weebshit. I never had an occassion to try it out, because the group fall apart from reasons unrelated.

Damn, forgot the picture

I always wanted to play Desm Glass, a necromancer sorcerer who didn't so much animate and control undead creatures as he did warg into them all at once. He would animate a body by instilling it with a bit of magic but it would be inert unless he was actively in their heads. He would have to be in all of these minions simultaneously and thus split himself. I'd discussed it with some fellow homebrewers and they agreed that limiting my own actions so a gaggle of skeletons could act more competently was a fair trade. I had him planned out as sitting around looking like he's meditating, but his group of skeletons walked and moving around like they're waiting in a break room. Maybe have a deck of cards on them as a joke.

Wow... That's... Deep, just wow.

Yes, but what if normality and the ability to perform hard work are the wost possible sins in the context of other eva characters?

God forbid anyone actually be a regular human bean.

I had a necromancer-adjacent character for an evil game that never got off the ground. The setting was a medievalish place where everything was looking up for most everyone, and my guy (Saul) was a member of a prestigious university as part of its lost arts program. Basically, they researched and sent expeditions to find ancient and lost magic and see if they couldn't incorporate it into modern methods. Most of it was forgotten because it was surpassed by better methods, but some of it was genuinely unique (and not always in positive ways). Long story short, he could manipulate raw soulstuff to make constructs, which was too close to necromancy for the authorities to let slide. Also his wife's soul was trapped in some kind of artifact and he thought it might be his fault. Cut off from emotional support, ostracized, and feeling helpless and guilty, he was an easy mark for the evil spirit thing that would bring the party together, which offered to free her in return for service.
Game never got off the ground, unfortunately, and his magic is pretty specific to the setting's metaphysics.

She was a Malkavian vampire, one I did not want to be lolrandumb.

She used to be some famous actress' stand-in in 1920s Hollywood. A complete nobody. She resented her counterpart so much: why was *she* rich and adored, and not her, when they looked almost identical? She started thinking she had every right to replace her, and then she actually convinced herself she *was* her. Then the malkavian vampire that was to be her sire came in, thought the situation was pretty funny and turned her, which pushed her over the edge. So she attacked the actress, badly mangled her, and took her place.
A Nosferatu managed to salvage the actress, so she became her nemesis of sorts. Which she didn't even realize existed, because she genuinely believed she was the real deal.
She also thought she was, and appeared most of the time as, a perfect and classical example of a Toreador vampire. Nobody on her team knew that she was really a Malkavian. Mostly because there were eight of us and that was a stupid decision on the DM's part. Since it was a Vampire game, he always had to roleplay private stuff/conspiracies/etc on the side, so the story never went anywhere in three sessions. I stopped coming.

...

Nigga you're gay.